Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -1642,7 +1642,7 @@ void fn_1_6268(void) {
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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}
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} else {
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 8.0f, 0x40000001);
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionShiftSpeedSet(temp_r31->unk00, 1.0f);
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}
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} else {
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@ -1661,39 +1661,39 @@ void fn_1_6268(void) {
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if (temp_r31->unk24 != 2) {
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temp_r31->unk24 = 2;
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if (fn_1_520(temp_r31->unk18) == FALSE) {
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[2], 0.0f, 8.0f, 0x40000001);
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[2], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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if (lbl_1_bss_6DC < 5) {
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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}
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} else {
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[2], 0.0f, 8.0f, 0x40000001);
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[2], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionShiftSpeedSet(temp_r31->unk00, 2.0f);
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}
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}
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} else if (temp_r31->unk24 != 1) {
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temp_r31->unk24 = 1;
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if (fn_1_520(temp_r31->unk18) == FALSE) {
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[1], 0.0f, 8.0f, 0x40000001);
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[1], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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if (lbl_1_bss_6DC < 5) {
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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}
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} else {
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[1], 0.0f, 8.0f, 0x40000001);
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[1], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionShiftSpeedSet(temp_r31->unk00, 2.0f);
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}
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}
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} else if (temp_r31->unk24 != 0) {
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temp_r31->unk24 = 0;
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if (fn_1_520(temp_r31->unk18) == FALSE) {
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0], 0.0f, 0.0f, 0x40000001);
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0], 0.0f, 0.0f, HU3D_MOTATTR_LOOP);
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if (lbl_1_bss_6DC < 5) {
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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Hu3DModelAttrSet(temp_r31->unk00, 0x40000200);
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}
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} else {
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 0.0f, 0x40000001);
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 0.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionShiftSpeedSet(temp_r31->unk00, 1.0f);
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}
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}
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@ -1718,9 +1718,9 @@ void fn_1_6268(void) {
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block_exit_loop:
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lbl_1_bss_6DC = 6;
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if (fn_1_520(temp_r31->unk18) == FALSE) {
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0], 0.0f, 2.0f, 0x40000001);
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0], 0.0f, 2.0f, HU3D_MOTATTR_LOOP);
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} else {
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 0.0f, 0x40000001);
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 0.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionShiftSpeedSet(temp_r31->unk00, 1.0f);
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}
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var_f19 = 10.0f;
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@ -1747,7 +1747,7 @@ block_exit_loop:
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if (lbl_1_bss_588->unk30 > lbl_1_bss_588[1].unk30) {
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var_r26 = 0;
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}
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var_r24 = 0;
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var_r24 = HU3D_MOTATTR_NONE;
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if (temp_r31->unk18 != 0) {
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if (fn_1_520(1) == FALSE) {
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if (var_r26 != -1) {
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@ -1782,10 +1782,10 @@ block_exit_loop:
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} else {
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if (var_r28 == 6) {
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var_r28 = 5;
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var_r24 = 0x40000001;
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var_r24 = HU3D_MOTATTR_LOOP;
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} else {
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var_r28 = 6;
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var_r24 = 0;
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var_r24 = HU3D_MOTATTR_NONE;
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}
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[var_r28], 0.0f, 8.0f, var_r24);
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if (var_r28 == 6) {
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@ -1951,10 +1951,10 @@ void fn_1_8320(void) {
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for (i = 0; i < 2; i++) {
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temp_r31 = &lbl_1_bss_588[i];
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if (fn_1_520(temp_r31->unk18) == FALSE) {
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0], 0.0f, 8.0f, 0x40000001);
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CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk18].character], temp_r31->unk08[0], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionOverlaySet(temp_r31->unk00, temp_r31->unk08[4]);
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} else {
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 8.0f, 0x40000001);
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Hu3DMotionShiftSet(temp_r31->unk00, temp_r31->unk08[0], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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}
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}
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