Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -605,10 +605,10 @@ void fn_1_5B48(unkStruct8 *arg0)
switch (arg0->unk1C) {
case 0:
if (arg0->unk70 != 0) {
Hu3DMotionShiftSet(arg0->unk3C[0], arg0->unk40[2], 0.0f, 10.0f, 0);
Hu3DMotionShiftSet(arg0->unk3C[0], arg0->unk40[2], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
else {
CharModelMotionShiftSet(arg0->unk64, arg0->unk40[2], 0.0f, 10.0f, 0);
CharModelMotionShiftSet(arg0->unk64, arg0->unk40[2], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
arg0->unk1C = 1;
break;
@ -630,10 +630,10 @@ void fn_1_5C24(unkStruct8 *arg0)
switch (arg0->unk1C) {
case 0:
if (arg0->unk70 != 0) {
Hu3DMotionShiftSet(arg0->unk3C[0], arg0->unk40[3], 0.0f, 10.0f, 0);
Hu3DMotionShiftSet(arg0->unk3C[0], arg0->unk40[3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
else {
CharModelMotionShiftSet(arg0->unk64, arg0->unk40[3], 0.0f, 10.0f, 0);
CharModelMotionShiftSet(arg0->unk64, arg0->unk40[3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
arg0->unk1C = 1;
break;
@ -659,10 +659,10 @@ void fn_1_5D00(unkStruct8 *arg0)
case 0:
Hu3DModelAmbSet(arg0->unk3C[0], 0.8f, 0.8f, 0.8f);
if (arg0->unk70 != 0) {
Hu3DMotionShiftSet(arg0->unk3C[0], arg0->unk40[1], 0.0f, 10.0f, 0U);
Hu3DMotionShiftSet(arg0->unk3C[0], arg0->unk40[1], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
else {
CharModelMotionShiftSet(arg0->unk64, arg0->unk40[1], 0.0f, 10.0f, 0x40000001U);
CharModelMotionShiftSet(arg0->unk64, arg0->unk40[1], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
Hu3DMotionStartEndSet(arg0->unk3C[0], 0.0f, 59.0f);
}
sp8.y = 0.0f;