Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -74,7 +74,7 @@ omObjData *OptionGuideCreate(void)
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work->unk_60 = CharModelEffectNpcInit(object->model[0], object->motion[1], 0, 0xC);
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CharModelLayerSetAll(1);
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Hu3DModelShadowSet(object->model[0]);
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Hu3DMotionShiftSet(object->model[0], object->motion[0], 0.0f, 8.0f, 0x40000001);
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Hu3DMotionShiftSet(object->model[0], object->motion[0], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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SetExecMode(object, MODE_DISABLED);
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UpdateGuide(object);
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return object;
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@ -207,7 +207,7 @@ static void UpdateGuide(omObjData *object)
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work->pos.x += work->posDelta.x;
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work->pos.z += work->posDelta.z;
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if (work->motion != motion) {
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Hu3DMotionShiftSet(*object->model, object->motion[motion], 0.0f, 8.0f, 0x40000001);
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Hu3DMotionShiftSet(*object->model, object->motion[motion], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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work->motion = motion;
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}
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omSetTra(object, work->pos.x, work->pos.y, work->pos.z);
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