Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -467,11 +467,11 @@ void fn_1_7544(void)
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gains[lbl_1_bss_172] += gains[4];
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for (i = 0; i < 4; i++) {
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if (gains[lbl_1_bss_19F0[i]]) {
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CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][1], 0, 4, 0);
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CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][1], 0, 4, HU3D_MOTATTR_NONE);
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HuAudPlayerVoicePlay(lbl_1_bss_19F0[i], 293);
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}
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else {
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CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][2], 0, 4, 0);
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CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][2], 0, 4, HU3D_MOTATTR_NONE);
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}
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}
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HuPrcSleep(20);
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