Applying HU3D defines across the board (1/?)
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dc3ada0adc
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27e67cb66c
89 changed files with 634 additions and 635 deletions
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@ -920,7 +920,7 @@ static void fn_1_276C(void) {
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BoardPlayerMotionStart(lbl_1_bss_6B4, lbl_1_bss_5CC[1], 0);
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BoardPlayerMotionTimeSet(lbl_1_bss_6B4, temp_f26);
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} else {
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BoardPlayerMotionShiftSet(lbl_1_bss_6B4, lbl_1_bss_5CC[0], 0.0f, 10.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_6B4, lbl_1_bss_5CC[0], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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}
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fn_1_2F18();
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}
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@ -1257,7 +1257,7 @@ static s32 fn_1_48B4(void) {
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lbl_1_bss_6B2 = 0;
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lbl_1_bss_6B4 = GWSystem.player_curr;
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temp_r30 = GWPlayer[lbl_1_bss_6B4].space_curr;
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BoardPlayerMotionShiftSet(lbl_1_bss_6B4, 1, 0.0f, 14.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_6B4, 1, 0.0f, 14.0f, HU3D_MOTATTR_LOOP);
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BoardWinCreateChoice(0, MAKE_MESSID(13, 0), -1, 0);
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if (GWPlayer[lbl_1_bss_6B4].com) {
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fn_1_9D00(lbl_1_bss_6B4);
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@ -1699,7 +1699,7 @@ static void fn_1_6194(Bss18Work *arg0, omObjData *arg1) {
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arg1->scale.x = sp2C.x;
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arg1->scale.y = sp2C.y;
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arg1->scale.z = sp2C.z;
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 4, 15.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 4, 15.0f, 5.0f, HU3D_MOTATTR_NONE);
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arg0->unk00_field1 = 2;
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arg0->unk01 = 0;
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}
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@ -1731,7 +1731,7 @@ static void fn_1_63F0(Bss18Work *arg0, omObjData *arg1) {
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}
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if (arg0->unk01 == 25) {
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BoardPlayerPosSet(GWSystem.player_curr, arg1->scale.x, arg1->scale.y, arg1->scale.z);
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 5, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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}
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if (arg0->unk01 < 25) {
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OSu8tof32(&arg0->unk01, &temp_f29);
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@ -1778,7 +1778,7 @@ static void fn_1_6A14(Bss18Work *arg0, omObjData *arg1) {
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arg1->scale.x = sp20.x;
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arg1->scale.y = sp20.y;
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arg1->scale.z = sp20.z;
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 4, 15.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 4, 15.0f, 5.0f, HU3D_MOTATTR_NONE);
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BoardPlayerRotYSet(GWSystem.player_curr, atan2d(sp8.x, sp8.z));
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arg0->unk00_field1 = 3;
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arg0->unk01 = 0;
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@ -1804,7 +1804,7 @@ static void fn_1_6BC0(Bss18Work *arg0, omObjData *arg1) {
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}
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if (arg0->unk01 == 25) {
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BoardPlayerPosSet(GWSystem.player_curr, arg1->scale.x, arg1->scale.y, arg1->scale.z);
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 5, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(GWSystem.player_curr, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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}
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if (arg0->unk01 < 25) {
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OSu8tof32(&arg0->unk01, &temp_f29);
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@ -669,7 +669,7 @@ static void fn_1_BAF8(omObjData *arg0) {
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if ((temp_r31->unk20 += 1.0f) == 30.0f) {
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sp14.y = sp8.y + 5.0f;
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BoardPlayerPosSetV(lbl_1_bss_798, &sp14);
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 2, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 2, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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arg0->func = fn_1_BCDC;
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}
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BoardPlayerPosSetV(lbl_1_bss_798, &sp14);
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@ -686,7 +686,7 @@ static void fn_1_BCDC(omObjData *arg0) {
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sp8 = sp14;
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sp8.z += 100.0f;
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if (fn_1_CB44(&sp8, 10.0f) == 1) {
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 1, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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temp_r29->unk1C = 90;
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lbl_1_bss_710->work[0] = 1;
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lbl_1_bss_714[lbl_1_bss_730]->work[2] = 3;
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@ -746,7 +746,7 @@ static void fn_1_C000(void) {
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temp_r31->unk10.y = 10.0f;
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temp_r31->unk10.z = 3.0f;
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temp_r31->unk20 = 0.0f;
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 4, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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temp_r30->func = fn_1_C0FC;
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HuPrcKill(NULL);
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while (TRUE) {
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@ -765,7 +765,7 @@ static void fn_1_C0FC(omObjData *arg0) {
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sp8.z += temp_r31->unk10.z;
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temp_r31->unk20 += 1.0f;
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if (sp8.y <= lbl_1_bss_738.y) {
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 1, 0.0f, 10.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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sp8.y = lbl_1_bss_738.y;
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lbl_1_bss_75C = HuPrcCreate(fn_1_C25C, 0x2004, 0x1000, 0);
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lbl_1_bss_75C->user_data = arg0;
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@ -826,7 +826,7 @@ static void fn_1_C25C(void) {
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var_f31 = -20.0f;
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}
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if (var_r30 == lbl_1_bss_728) {
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 7, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_798, 7, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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break;
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}
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HuPrcVSleep();
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@ -312,7 +312,7 @@ static void fn_1_E44C(omObjData *arg0) {
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arg0->rot.y = 10.0f;
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arg0->rot.z = sp18.y;
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arg0->scale.x = 0.0f;
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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arg0->func = fn_1_E914;
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}
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BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
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@ -338,7 +338,7 @@ static void fn_1_E914(omObjData *arg0) {
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for (i = 0; i < 4; i++) {
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lbl_1_bss_7FC[i]->func = fn_1_FED0;
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}
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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lbl_1_bss_7D6 = MGSeqStartCreate();
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BoardMusStart(1, 0xE, 0x7F, 0);
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arg0->func = fn_1_ECD4;
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@ -465,7 +465,7 @@ static void fn_1_F3F8(omObjData *arg0) {
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arg0->rot.y = 0.016666668f * (arg0->scale.y / 2) * (arg0->scale.y / 2);
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arg0->rot.z = sp18.y;
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arg0->scale.x = 0.0f;
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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VECSubtract(&lbl_1_bss_7C4, &sp18, &spC);
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VECNormalize(&spC, &spC);
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BoardPlayerRotSet(lbl_1_bss_7E4, 0.0f, fn_1_10EB8(&spC), 0.0f);
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@ -494,7 +494,7 @@ static void fn_1_F890(omObjData *arg0) {
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BoardPlayerRotGet(lbl_1_bss_7E4, &sp8);
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if (sp8.y == 0.0f) {
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 1, 0.0f, 10.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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lbl_1_bss_7F0->work[0] = 0;
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lbl_1_bss_7F0->func = fn_1_10820;
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arg0->func = fn_1_FA1C;
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@ -516,7 +516,7 @@ static void fn_1_F890(omObjData *arg0) {
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static void fn_1_FA1C(omObjData *arg0) {
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if (lbl_1_bss_7F0->work[0] == 1) {
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7BC, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7BC, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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arg0->work[0] = 30;
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lbl_1_bss_7A4 = HuAudSStreamPlay(2);
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arg0->func = fn_1_FABC;
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@ -546,7 +546,7 @@ static void fn_1_FB58(void) {
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BoardWinWait();
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BoardWinKill();
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temp_r31 = HuPrcCurrentGet()->user_data;
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 1, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_7E4, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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lbl_1_bss_7F0->work[0] = 0;
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HuAudFXPlay(0x30D);
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HuAudFXFadeOut(lbl_1_bss_7AC, 1000);
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