Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -218,7 +218,7 @@ void fn_1_2D04(void)
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} else {
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temp_r26 = GWPlayer[temp_r31].space_curr;
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BoardCameraTargetSpaceSet(temp_r26);
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BoardPlayerMotionShiftSet(temp_r31, 6, 0, 5, 0x40000001);
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BoardPlayerMotionShiftSet(temp_r31, 6, 0, 5, HU3D_MOTATTR_LOOP);
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HuPrcSleep(60);
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HuPrcSleep(30);
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BoardModelPosSetV(temp_r28, &spC);
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@ -419,7 +419,7 @@ void fn_1_46E8(void)
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temp_f31 = -20.0f;
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}
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if (temp_r30 == lbl_1_bss_84) {
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BoardPlayerMotionShiftSet(lbl_1_bss_86, 7, 0, 10, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_86, 7, 0, 10, HU3D_MOTATTR_NONE);
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break;
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}
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HuPrcVSleep();
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@ -511,7 +511,7 @@ void fn_1_53B8(omObjData *object)
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if ((temp_r29 & PAD_BUTTON_A) || temp_r31->unk18 < 0) {
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MGSeqParamSet(temp_r31->unk1C, 2, -1);
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HuWinKill(temp_r31->unk1E);
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BoardPlayerMotionShiftSet(lbl_1_bss_86, 4, 0, 5, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_86, 4, 0, 5, HU3D_MOTATTR_NONE);
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temp_r31->unk0 = 10;
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temp_r31->unk4 = 0;
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if (lbl_1_bss_A4->work[0] & 0x1) {
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@ -595,7 +595,7 @@ void fn_1_5868(omObjData *object)
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if (sp14.y == sp8.y) {
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BoardModelMotionTimeSet(lbl_1_bss_BC[temp_r31->unk8], 0);
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BoardModelAttrReset(lbl_1_bss_BC[temp_r31->unk8], 0x40000002);
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BoardPlayerMotionShiftSet(lbl_1_bss_86, object->motion[1], 0, 5, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_86, object->motion[1], 0, 5, HU3D_MOTATTR_NONE);
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lbl_1_bss_A4->work[3] |= 1 << temp_r31->unk8;
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temp_r31->unk0 = 5;
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temp_r31->unk4 = 0;
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@ -472,7 +472,7 @@ void fn_1_6EA8(void)
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BoardPlayerItemAdd(lbl_1_bss_196, lbl_1_bss_190[temp_r31]);
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omVibrate(lbl_1_bss_196, 12, 6, 6);
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temp_r28 = HuAudSStreamPlay(2);
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BoardPlayerMotionShiftSet(lbl_1_bss_196, 7, 0, 5, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_196, 7, 0, 5, HU3D_MOTATTR_NONE);
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while (!BoardPlayerMotionEndCheck(lbl_1_bss_196)) {
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HuPrcVSleep();
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}
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@ -559,7 +559,7 @@ void fn_1_D3AC(void)
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temp_f31 = -40.0f;
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}
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if(temp_r30 == 20) {
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BoardPlayerMotionShiftSet(lbl_1_bss_388, 7, 0, 10, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_388, 7, 0, 10, HU3D_MOTATTR_NONE);
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break;
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}
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HuPrcVSleep();
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@ -217,7 +217,7 @@ void fn_1_98D8(void)
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while(!BoardPlayerMotBlendCheck(lbl_1_bss_36E)) {
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HuPrcVSleep();
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}
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BoardPlayerMotionShiftSet(lbl_1_bss_36E, lbl_1_bss_1C0[0], 0, 10, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_36E, lbl_1_bss_1C0[0], 0, 10, HU3D_MOTATTR_LOOP);
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HuPrcSleep(20);
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}
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@ -483,7 +483,7 @@ void fn_1_A8E8(void)
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HuWinKill(lbl_1_bss_1AC);
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BoardPlayerMotionStart(lbl_1_bss_36E, lbl_1_bss_1C0[1], 0);
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BoardPlayerMotionEndWait(lbl_1_bss_36E);
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BoardPlayerMotionShiftSet(lbl_1_bss_36E, 6, 0, 15, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_36E, 6, 0, 15, HU3D_MOTATTR_LOOP);
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HuPrcSleep(40);
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BoardAudSeqFadeOut(1, 1000);
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HuPrcSleep(70);
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