Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -220,14 +220,14 @@ s32 fn_1_3478(s32 arg0)
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BoardPlayerIdleSet(arg0);
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HuAudFXPlay(0x447);
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BoardModelMotionShiftSet(lbl_1_data_310, 4, 0.0f, 5.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_310, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(6);
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while (BoardModelMotionEndCheck(lbl_1_data_310) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_310, 1, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_310, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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temp_r26 = BoardPlayerGetCharMess(arg0);
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BoardWinCreate(2, MAKE_MESSID(22, 16), 8);
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BoardWinInsertMesSet(temp_r26, 3);
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@ -286,7 +286,7 @@ void fn_1_3814(s32 arg0)
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Vec sp8;
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f32 temp;
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BoardModelMotionShiftSet(lbl_1_data_310, 2, 0.0f, 10.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_310, 2, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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temp = (180.0f + BoardPlayerRotYGet(arg0));
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BoardPlayerMotBlendSet(arg0, temp, 0xF);
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@ -342,7 +342,7 @@ void fn_1_3968(s32 arg0)
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VECSubtract(&sp3C, &sp30, &sp24);
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VECNormalize(&sp24, &sp24);
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VECScale(&sp24, &sp24, temp_f30 / 45.0f);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(5);
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spC = BoardPlayerRotYGet(arg0);
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@ -389,7 +389,7 @@ void fn_1_3968(s32 arg0)
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BoardModelHookSet(lbl_1_data_310, "itemhook_oya", BoardPlayerModelGet(arg0));
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BoardPlayerMotionStart(arg0, lbl_1_data_312, 0x40000001);
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HuAudFXPlay(0x44F);
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BoardModelMotionShiftSet(lbl_1_data_310, 5, 0.0f, 5.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_310, 5, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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sp18.x = -15.0f;
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sp18.y = 180.0f;
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@ -821,7 +821,7 @@ void fn_1_4F24(w03StructUnk2 *arg0)
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}
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if (arg0->unk_02 != 0) {
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BoardModelMotionShiftSet(lbl_1_bss_C[2], 0, 101.0f, 10.0f, 0);
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BoardModelMotionShiftSet(lbl_1_bss_C[2], 0, 101.0f, 10.0f, HU3D_MOTATTR_NONE);
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}
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}
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}
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