Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -220,14 +220,14 @@ s32 fn_1_3478(s32 arg0)
BoardPlayerIdleSet(arg0);
HuAudFXPlay(0x447);
BoardModelMotionShiftSet(lbl_1_data_310, 4, 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_310, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(6);
while (BoardModelMotionEndCheck(lbl_1_data_310) == 0) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_310, 1, 0.0f, 5.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_310, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
temp_r26 = BoardPlayerGetCharMess(arg0);
BoardWinCreate(2, MAKE_MESSID(22, 16), 8);
BoardWinInsertMesSet(temp_r26, 3);
@ -286,7 +286,7 @@ void fn_1_3814(s32 arg0)
Vec sp8;
f32 temp;
BoardModelMotionShiftSet(lbl_1_data_310, 2, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_310, 2, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
temp = (180.0f + BoardPlayerRotYGet(arg0));
BoardPlayerMotBlendSet(arg0, temp, 0xF);
@ -342,7 +342,7 @@ void fn_1_3968(s32 arg0)
VECSubtract(&sp3C, &sp30, &sp24);
VECNormalize(&sp24, &sp24);
VECScale(&sp24, &sp24, temp_f30 / 45.0f);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, 0);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(5);
spC = BoardPlayerRotYGet(arg0);
@ -389,7 +389,7 @@ void fn_1_3968(s32 arg0)
BoardModelHookSet(lbl_1_data_310, "itemhook_oya", BoardPlayerModelGet(arg0));
BoardPlayerMotionStart(arg0, lbl_1_data_312, 0x40000001);
HuAudFXPlay(0x44F);
BoardModelMotionShiftSet(lbl_1_data_310, 5, 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_310, 5, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
sp18.x = -15.0f;
sp18.y = 180.0f;
@ -821,7 +821,7 @@ void fn_1_4F24(w03StructUnk2 *arg0)
}
if (arg0->unk_02 != 0) {
BoardModelMotionShiftSet(lbl_1_bss_C[2], 0, 101.0f, 10.0f, 0);
BoardModelMotionShiftSet(lbl_1_bss_C[2], 0, 101.0f, 10.0f, HU3D_MOTATTR_NONE);
}
}
}