Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -254,7 +254,7 @@ void fn_1_6B98(s32 arg0) {
s16 var_r31;
s16 i;
BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
sp8 = BoardModelRotYGet(lbl_1_data_38A);
temp_f31 = sp8 + 180.0f;
@ -277,7 +277,7 @@ void fn_1_6B98(s32 arg0) {
spC.y /= 120.0f;
spC.z = spC.z / 120.0f;
BoardCameraTargetModelSet(lbl_1_data_388);
BoardModelMotionShiftSet(lbl_1_data_38A, 3, 0.0f, 4.0f, 0x40000001U);
BoardModelMotionShiftSet(lbl_1_data_38A, 3, 0.0f, 4.0f, HU3D_MOTATTR_LOOP);
HuPrcSleep(4);
var_r31 = 0;
@ -300,7 +300,7 @@ void fn_1_6B98(s32 arg0) {
BoardModelPosSetV(lbl_1_data_388, &sp18);
BoardCameraTargetModelSet(-1);
BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0x40000004U);
BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, HU3D_MOTATTR_REV);
sp8 = BoardModelRotYGet(lbl_1_data_38A);
temp_f31 = 0.0f;
@ -313,7 +313,7 @@ void fn_1_6B98(s32 arg0) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_38A, 1, 0.0f, 10.0f, 0x40000001U);
BoardModelMotionShiftSet(lbl_1_data_38A, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
}
extern s32 lbl_1_data_368[];
@ -349,7 +349,7 @@ void fn_1_6F9C(s32 arg0) {
lbl_1_bss_124 = 1;
HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
for (var_r30 = 0, var_f31 = 0.0f; var_f31 < 60.0f; var_f31 += 1.0f) {
VECAdd(&sp14, &sp8, &sp14);
@ -357,7 +357,7 @@ void fn_1_6F9C(s32 arg0) {
if (sp14.y <= sp20.y) {
sp14.y = sp20.y;
if (var_r30 == 0) {
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
var_r30 = 1;
}
}
@ -365,7 +365,7 @@ void fn_1_6F9C(s32 arg0) {
HuPrcVSleep();
}
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
BoardPlayerIdleSet(arg0);
@ -401,7 +401,7 @@ void fn_1_735C(s32 arg0) {
sp8.y = 0.0f;
HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
if (lbl_1_bss_0->unk0 != 0) {
var_f30 = 0.25f;
} else {
@ -414,7 +414,7 @@ void fn_1_735C(s32 arg0) {
if (sp14.y <= sp20.y && var_f31 > 48.0f) {
sp14.y = sp20.y;
if (var_r30 == 0) {
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
var_r30 = 1;
}
}