Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -254,7 +254,7 @@ void fn_1_6B98(s32 arg0) {
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s16 var_r31;
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s16 i;
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BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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sp8 = BoardModelRotYGet(lbl_1_data_38A);
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temp_f31 = sp8 + 180.0f;
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@ -277,7 +277,7 @@ void fn_1_6B98(s32 arg0) {
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spC.y /= 120.0f;
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spC.z = spC.z / 120.0f;
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BoardCameraTargetModelSet(lbl_1_data_388);
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BoardModelMotionShiftSet(lbl_1_data_38A, 3, 0.0f, 4.0f, 0x40000001U);
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BoardModelMotionShiftSet(lbl_1_data_38A, 3, 0.0f, 4.0f, HU3D_MOTATTR_LOOP);
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HuPrcSleep(4);
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var_r31 = 0;
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@ -300,7 +300,7 @@ void fn_1_6B98(s32 arg0) {
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BoardModelPosSetV(lbl_1_data_388, &sp18);
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BoardCameraTargetModelSet(-1);
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BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0x40000004U);
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BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, HU3D_MOTATTR_REV);
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sp8 = BoardModelRotYGet(lbl_1_data_38A);
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temp_f31 = 0.0f;
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@ -313,7 +313,7 @@ void fn_1_6B98(s32 arg0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_38A, 1, 0.0f, 10.0f, 0x40000001U);
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BoardModelMotionShiftSet(lbl_1_data_38A, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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}
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extern s32 lbl_1_data_368[];
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@ -349,7 +349,7 @@ void fn_1_6F9C(s32 arg0) {
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lbl_1_bss_124 = 1;
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HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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for (var_r30 = 0, var_f31 = 0.0f; var_f31 < 60.0f; var_f31 += 1.0f) {
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VECAdd(&sp14, &sp8, &sp14);
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@ -357,7 +357,7 @@ void fn_1_6F9C(s32 arg0) {
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if (sp14.y <= sp20.y) {
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sp14.y = sp20.y;
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if (var_r30 == 0) {
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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var_r30 = 1;
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}
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}
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@ -365,7 +365,7 @@ void fn_1_6F9C(s32 arg0) {
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HuPrcVSleep();
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}
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(10);
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BoardPlayerIdleSet(arg0);
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@ -401,7 +401,7 @@ void fn_1_735C(s32 arg0) {
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sp8.y = 0.0f;
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HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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if (lbl_1_bss_0->unk0 != 0) {
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var_f30 = 0.25f;
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} else {
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@ -414,7 +414,7 @@ void fn_1_735C(s32 arg0) {
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if (sp14.y <= sp20.y && var_f31 > 48.0f) {
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sp14.y = sp20.y;
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if (var_r30 == 0) {
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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var_r30 = 1;
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}
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}
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