Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -278,7 +278,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
HuAudFXPlay(var_r29);
BoardPlayerVoiceEnableSet(arg0, lbl_1_bss_6A, 0);
BoardPlayerMotionShiftSet(arg0, lbl_1_bss_6A, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(arg0, lbl_1_bss_6A, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(9);
while (BoardPlayerMotionEndCheck(arg0) == 0) {
@ -289,7 +289,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
HuPrcSleep(60);
if (arg1 != 0) {
BoardPlayerMotionShiftSet(arg0, lbl_1_bss_68, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(arg0, lbl_1_bss_68, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(9);
while (BoardPlayerMotionEndCheck(arg0) == 0) {
HuPrcVSleep();
@ -306,7 +306,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
}
BoardAudSeqPause(0, 1, 1000);
BoardPlayerMotionShiftSet(arg0, lbl_1_data_280, 0.0f, 10.0f, 0);
BoardPlayerMotionShiftSet(arg0, lbl_1_data_280, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(11);
while (BoardPlayerMotionEndCheck(arg0) == 0) {