Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -278,7 +278,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
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HuAudFXPlay(var_r29);
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BoardPlayerVoiceEnableSet(arg0, lbl_1_bss_6A, 0);
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BoardPlayerMotionShiftSet(arg0, lbl_1_bss_6A, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(arg0, lbl_1_bss_6A, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(9);
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while (BoardPlayerMotionEndCheck(arg0) == 0) {
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@ -289,7 +289,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
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HuPrcSleep(60);
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if (arg1 != 0) {
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BoardPlayerMotionShiftSet(arg0, lbl_1_bss_68, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(arg0, lbl_1_bss_68, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(9);
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while (BoardPlayerMotionEndCheck(arg0) == 0) {
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HuPrcVSleep();
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@ -306,7 +306,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
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}
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BoardAudSeqPause(0, 1, 1000);
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BoardPlayerMotionShiftSet(arg0, lbl_1_data_280, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(arg0, lbl_1_data_280, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(11);
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while (BoardPlayerMotionEndCheck(arg0) == 0) {
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