Applying HU3D defines across the board (1/?)
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dc3ada0adc
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27e67cb66c
89 changed files with 634 additions and 635 deletions
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@ -391,7 +391,7 @@ static void fn_1_6CF8(void) {
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HuPrcSleep(0x78);
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for (i = 0; i < 3; i++) {
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BoardPlayerModelAttrReset(sp8[i], 0x40000001);
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BoardPlayerMotionShiftSet(sp8[i], lbl_1_bss_114[sp8[i]][1], 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(sp8[i], lbl_1_bss_114[sp8[i]][1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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}
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BoardModelPosGet(lbl_1_bss_274, &sp10);
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var_r28 = 10;
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@ -407,7 +407,7 @@ static void fn_1_6CF8(void) {
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HuPrcVSleep();
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}
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for (i = 0; i < 3; i++) {
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BoardPlayerMotionShiftSet(sp8[i], 1, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(sp8[i], 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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}
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}
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@ -780,7 +780,7 @@ static void fn_1_7888(void) {
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var_f31 = -40.0f;
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}
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if (var_r28 == var_r27) {
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BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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break;
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}
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HuPrcVSleep();
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@ -977,7 +977,7 @@ static void fn_1_8A60(void) {
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}
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}
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temp_r27 = HuAudSStreamPlay(6);
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BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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while (!BoardPlayerMotionEndCheck(lbl_1_bss_282)) {
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HuPrcVSleep();
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}
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@ -1008,7 +1008,7 @@ static void fn_1_98A0(void) {
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BoardModelPosGet(lbl_1_bss_274, &sp14);
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var_f30 = BoardModelRotYGet(lbl_1_bss_274);
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BoardModelMotionShiftSet(lbl_1_bss_274, 2, 0.0f, 25.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_274, 2, 0.0f, 25.0f, HU3D_MOTATTR_LOOP);
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for (i = 0; i < 25; i++) {
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var_f30 += 7.2f;
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BoardModelRotYSet(lbl_1_bss_274, var_f30);
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@ -187,7 +187,7 @@ static void fn_1_20EC(void) {
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HuPrcVSleep();
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}
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BoardCameraMotionWait();
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BoardPlayerMotionShiftSet(temp_r30, lbl_1_bss_52[temp_r30][0], 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(temp_r30, lbl_1_bss_52[temp_r30][0], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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HuAudPlayerVoicePlay(temp_r30, 0x128);
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BoardModelPosGet(lbl_1_bss_14[3], &sp20);
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BoardModelPosSetV(lbl_1_bss_FA, &sp20);
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@ -508,7 +508,7 @@ static void fn_1_30A4(void) {
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}
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BoardPlayerPosSetV(i, &sp14);
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BoardPlayerRotYSet(i, 0.0f);
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BoardPlayerMotionShiftSet(i, lbl_1_bss_52[GWSystem.player_curr][1], 0.0f, 10.0f, 0x40000001);
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BoardPlayerMotionShiftSet(i, lbl_1_bss_52[GWSystem.player_curr][1], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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temp_r31->unk08 = i;
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}
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if (temp_r31->unk06 == 0) {
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@ -604,7 +604,7 @@ static void fn_1_38D8(void) {
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temp_r30 = HuPrcCurrentGet()->user_data;
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temp_r31 = temp_r30->unk08;
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temp_r30->unk08 = -1;
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BoardPlayerMotionShiftSet(temp_r31, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(temp_r31, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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sp18 = lbl_1_bss_80[temp_r31];
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GWPlayer[temp_r31].space_curr = lbl_1_bss_B0;
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BoardPlayerPosGet(temp_r31, &sp24);
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@ -917,7 +917,7 @@ static void fn_1_4848(void) {
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}
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HuPrcVSleep();
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}
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BoardPlayerMotionShiftSet(temp_r30, lbl_1_bss_52[temp_r30][0], 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(temp_r30, lbl_1_bss_52[temp_r30][0], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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HuAudPlayerVoicePlay(temp_r30, 0x128);
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for (i = 0; i < 65; i++) {
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BoardModelPosGet(lbl_1_bss_FA, &sp14);
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@ -927,7 +927,7 @@ static void fn_1_4848(void) {
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}
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HuPrcVSleep();
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}
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BoardPlayerMotionShiftSet(temp_r30, 1, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(temp_r30, 1, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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BoardModelPosGet(lbl_1_bss_FA, &sp14);
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temp_f28 = VECDistanceXZ(&sp20, &sp14);
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if (temp_f28 > 200.0f) {
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@ -122,7 +122,7 @@ void fn_1_1618(void) {
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BoardWinWait();
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BoardWinKill();
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}
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BoardPlayerMotionShiftSet(temp_r31, 1, 0.0f, 10.0f, 0x40000001);
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BoardPlayerMotionShiftSet(temp_r31, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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BoardCameraViewSet(1);
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BoardCameraMotionWait();
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BoardRollDispSet(1);
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@ -156,7 +156,7 @@ void fn_1_C7D4(void) {
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while (!BoardPlayerMotBlendCheck(lbl_1_bss_324)) {
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HuPrcVSleep();
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}
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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var_f31 = 0.0f;
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temp_f30 = 8.0f;
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VECSubtract(&sp2C, &sp20, &sp38);
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@ -411,7 +411,7 @@ static void fn_1_D770(void) {
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var_f31 = -20.0f;
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}
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if (var_r29 == lbl_1_bss_314) {
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 7, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 7, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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break;
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}
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HuPrcVSleep();
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@ -424,7 +424,7 @@ static void fn_1_D770(void) {
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BoardWinKill();
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temp_r3 = HuPrcCreate(fn_1_E004, 0x2004, 0x1000, 0);
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temp_r3->user_data = NULL;
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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var_f30 = 0.0f;
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temp_f29 = 8.0f;
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lbl_1_bss_308.z = sp18.z + 100.0f;
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@ -549,7 +549,7 @@ static void fn_1_E374(omObjData *arg0) {
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arg0->scale.x = sp14.x;
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arg0->scale.y = sp14.y;
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arg0->scale.z = sp14.z;
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_324, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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arg0->func = fn_1_E4C0;
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}
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}
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@ -126,7 +126,7 @@ void fn_1_A1F0(void) {
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while (BoardModelMotionTimeGet(lbl_1_bss_14[10]) < BoardModelMotionMaxTimeGet(lbl_1_bss_14[10])) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[10], 1, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[10], 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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BoardAudSeqPause(0, 1, 1000);
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BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
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BoardModelAttrReset(lbl_1_bss_14[6], 0x40000002);
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@ -299,7 +299,7 @@ static void fn_1_A7E8(void) {
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}
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BoardModelVisibilitySet(var_r28, 0);
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BoardPlayerPosGet(lbl_1_bss_2AC, &sp18);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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var_f30 = 0.0f;
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var_f29 = 12.0f;
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sp3C = sp54[var_r30];
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@ -330,7 +330,7 @@ static void fn_1_A7E8(void) {
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BoardModelMotionTimeSet(lbl_1_bss_29E[var_r30], 0.0f);
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BoardModelAttrReset(lbl_1_bss_29E[var_r30], 0x40000002);
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BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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while (BoardModelMotionTimeGet(lbl_1_bss_29E[var_r30]) < BoardModelMotionMaxTimeGet(lbl_1_bss_29E[var_r30])) {
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if (BoardModelMotionTimeGet(lbl_1_bss_29E[var_r30]) >= 13.0f) {
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BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
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@ -375,7 +375,7 @@ static void fn_1_A7E8(void) {
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while (!BoardPlayerMotBlendCheck(lbl_1_bss_2AC)) {
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HuPrcVSleep();
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}
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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var_f30 = 0.0f;
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var_f29 = 12.0f;
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BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
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@ -402,7 +402,7 @@ static void fn_1_A7E8(void) {
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}
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omVibrate(lbl_1_bss_2AC, 12, 6, 6);
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BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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BoardModelPosGet(lbl_1_bss_298[temp_r29], &sp24);
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sp3C = sp24;
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sp3C.z += 100.0f;
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@ -460,7 +460,7 @@ static void fn_1_A7E8(void) {
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BoardPlayerItemAdd(lbl_1_bss_2AC, lbl_1_bss_2A6[temp_r29]);
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omVibrate(lbl_1_bss_2AC, 12, 6, 6);
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sp8 = HuAudSStreamPlay(2);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 7, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 7, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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while (!BoardPlayerMotionEndCheck(lbl_1_bss_2AC)) {
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HuPrcVSleep();
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}
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