Applying HU3D defines across the board (1/?)
This commit is contained in:
parent
dc3ada0adc
commit
27e67cb66c
89 changed files with 634 additions and 635 deletions
|
|
@ -391,7 +391,7 @@ static void fn_1_6CF8(void) {
|
|||
HuPrcSleep(0x78);
|
||||
for (i = 0; i < 3; i++) {
|
||||
BoardPlayerModelAttrReset(sp8[i], 0x40000001);
|
||||
BoardPlayerMotionShiftSet(sp8[i], lbl_1_bss_114[sp8[i]][1], 0.0f, 5.0f, 0);
|
||||
BoardPlayerMotionShiftSet(sp8[i], lbl_1_bss_114[sp8[i]][1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
|
||||
}
|
||||
BoardModelPosGet(lbl_1_bss_274, &sp10);
|
||||
var_r28 = 10;
|
||||
|
|
@ -407,7 +407,7 @@ static void fn_1_6CF8(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
for (i = 0; i < 3; i++) {
|
||||
BoardPlayerMotionShiftSet(sp8[i], 1, 0.0f, 5.0f, 0x40000001);
|
||||
BoardPlayerMotionShiftSet(sp8[i], 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -780,7 +780,7 @@ static void fn_1_7888(void) {
|
|||
var_f31 = -40.0f;
|
||||
}
|
||||
if (var_r28 == var_r27) {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, 0);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
|
||||
break;
|
||||
}
|
||||
HuPrcVSleep();
|
||||
|
|
@ -977,7 +977,7 @@ static void fn_1_8A60(void) {
|
|||
}
|
||||
}
|
||||
temp_r27 = HuAudSStreamPlay(6);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, 0);
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_282, 7, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
|
||||
while (!BoardPlayerMotionEndCheck(lbl_1_bss_282)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -1008,7 +1008,7 @@ static void fn_1_98A0(void) {
|
|||
|
||||
BoardModelPosGet(lbl_1_bss_274, &sp14);
|
||||
var_f30 = BoardModelRotYGet(lbl_1_bss_274);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_274, 2, 0.0f, 25.0f, 0x40000001);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_274, 2, 0.0f, 25.0f, HU3D_MOTATTR_LOOP);
|
||||
for (i = 0; i < 25; i++) {
|
||||
var_f30 += 7.2f;
|
||||
BoardModelRotYSet(lbl_1_bss_274, var_f30);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue