Applying HU3D defines across the board (1/?)
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dc3ada0adc
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27e67cb66c
89 changed files with 634 additions and 635 deletions
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@ -180,7 +180,7 @@ void fn_1_4034(s32 arg0)
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}
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), lbl_1_data_22C[var_r27], &sp34);
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temp_f25 = (180.0 * (atan2((sp34.x - sp40.x), (sp34.z - sp40.z)) / M_PI));
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BoardModelMotionShiftSet(lbl_1_bss_64, 2, 0.0f, 10.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_64, 2, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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while (fn_1_1208(lbl_1_bss_64, temp_f25, 10.0f) == 0) {
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HuPrcVSleep();
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@ -244,7 +244,7 @@ loop_37:
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}
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fn_1_66C0(1, &sp40);
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BoardModelMotionShiftSet(lbl_1_bss_64, 5, 0.0f, 5.0f, 0);
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BoardModelMotionShiftSet(lbl_1_bss_64, 5, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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var_r30 = 0;
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var_r31 = 0;
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@ -108,7 +108,7 @@ void fn_1_155C(void) {
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while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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var_r30 = BoardPlayerCoinsGet(lbl_1_bss_28);
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sprintf(sp18, "%d", lbl_1_bss_0->unk_00);
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if (var_r30 > 0) {
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@ -188,7 +188,7 @@ void fn_1_155C(void) {
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while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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BoardCameraViewSet(1);
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while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) {
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@ -271,7 +271,7 @@ void fn_1_1E44(void) {
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while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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temp_f31 = 180.0 * (atan2((sp2C.x - sp50.x), (sp2C.z - sp50.z)) / M_PI);
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BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f31, 0xF);
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@ -377,17 +377,17 @@ void fn_1_1E44(void) {
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BoardWinWait();
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BoardWinKill();
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HuPrcSleep(0x1E);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], sp8[3], 0.0f, 5.0f, 0U);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], sp8[3], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotionShiftSet(var_r31, sp1C[var_r31][1], 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(var_r31, sp1C[var_r31][1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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BoardPlayerVoiceEnableSet(var_r31, 6, 1);
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}
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HuPrcSleep(0x23);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotionShiftSet(var_r31, 1, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(var_r31, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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}
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}
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BoardCameraViewSet(1);
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@ -413,7 +413,7 @@ void fn_1_1E44(void) {
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while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001U);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardModelMotionKill(lbl_1_bss_14[4], sp8[var_r31]);
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@ -449,7 +449,7 @@ void fn_1_AB24(void)
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var_f31 = -20.0f;
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}
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if (var_r29 == lbl_1_bss_C6) {
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BoardPlayerMotionShiftSet(lbl_1_bss_C0, 7, 0.0f, 10.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_C0, 7, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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break;
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}
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else {
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@ -79,7 +79,7 @@ void fn_1_6B7C(void)
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BoardModelMotionStartEndSet(lbl_1_bss_14[0], 0x1E, 0x5A);
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BoardModelAttrReset(lbl_1_bss_14[0], 0x40000002);
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BoardMusStart(1, 0x22, 0x7F, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, HU3D_MOTATTR_LOOP);
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HuPrcSleep(0x1E);
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BoardModelVisibilitySet(lbl_1_bss_A2, 1);
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BoardModelHookSet(BoardPlayerModelGet(lbl_1_bss_B6), "a-itemhook-r", lbl_1_bss_A2);
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@ -348,7 +348,7 @@ void fn_1_799C(void)
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BoardPlayerItemAdd(lbl_1_bss_B6, lbl_1_bss_B0[temp_r31]);
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omVibrate(lbl_1_bss_B6, 0xC, 6, 6);
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temp_r27 = HuAudSStreamPlay(2);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 7, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 7, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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while (BoardPlayerMotionEndCheck(lbl_1_bss_B6) == 0) {
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HuPrcVSleep();
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@ -520,7 +520,7 @@ void fn_1_8668(omObjData *arg0)
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if (arg0->work[0] == 0) {
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BoardModelHookReset(BoardPlayerModelGet(lbl_1_bss_B6));
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 1, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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arg0->func = NULL;
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lbl_1_bss_8C->func = fn_1_7928;
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BoardModelKill(lbl_1_bss_A2);
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@ -153,7 +153,7 @@ void fn_1_3044(void) {
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void fn_1_3430(void) {
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if (GWPlayer[lbl_1_bss_4C].bowser_suit == 0) {
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BoardPlayerMotionShiftSet(lbl_1_bss_4C, lbl_1_bss_30[2], 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_4C, lbl_1_bss_30[2], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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while (BoardPlayerMotionEndCheck(lbl_1_bss_4C) == 0) {
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@ -178,7 +178,7 @@ void fn_1_3514(void) {
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s32 var_r31;
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BoardPlayerPosGet(lbl_1_bss_4C, &sp2C);
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BoardPlayerMotionShiftSet(lbl_1_bss_4C, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_4C, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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VECSubtract(&lbl_1_bss_38, &sp2C, &sp20);
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sp20.y = 0.0f;
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VECNormalize(&sp20, &sp20);
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@ -284,7 +284,7 @@ void fn_1_3514(void) {
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}
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HuPrcVSleep();
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} else {
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BoardPlayerMotionShiftSet(lbl_1_bss_4C, 6, 0.0f, 8.0f, 0x40000001U);
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BoardPlayerMotionShiftSet(lbl_1_bss_4C, 6, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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break;
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}
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}
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