Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -108,7 +108,7 @@ void fn_1_155C(void) {
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while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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var_r30 = BoardPlayerCoinsGet(lbl_1_bss_28);
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sprintf(sp18, "%d", lbl_1_bss_0->unk_00);
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if (var_r30 > 0) {
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@ -188,7 +188,7 @@ void fn_1_155C(void) {
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while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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BoardCameraViewSet(1);
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while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) {
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@ -271,7 +271,7 @@ void fn_1_1E44(void) {
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while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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temp_f31 = 180.0 * (atan2((sp2C.x - sp50.x), (sp2C.z - sp50.z)) / M_PI);
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BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f31, 0xF);
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@ -377,17 +377,17 @@ void fn_1_1E44(void) {
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BoardWinWait();
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BoardWinKill();
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HuPrcSleep(0x1E);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], sp8[3], 0.0f, 5.0f, 0U);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], sp8[3], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotionShiftSet(var_r31, sp1C[var_r31][1], 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(var_r31, sp1C[var_r31][1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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BoardPlayerVoiceEnableSet(var_r31, 6, 1);
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}
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HuPrcSleep(0x23);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotionShiftSet(var_r31, 1, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(var_r31, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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}
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}
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BoardCameraViewSet(1);
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@ -413,7 +413,7 @@ void fn_1_1E44(void) {
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while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001U);
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BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardModelMotionKill(lbl_1_bss_14[4], sp8[var_r31]);
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