Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -108,7 +108,7 @@ void fn_1_155C(void) {
while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
var_r30 = BoardPlayerCoinsGet(lbl_1_bss_28);
sprintf(sp18, "%d", lbl_1_bss_0->unk_00);
if (var_r30 > 0) {
@ -188,7 +188,7 @@ void fn_1_155C(void) {
while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
BoardCameraViewSet(1);
while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) {
@ -271,7 +271,7 @@ void fn_1_1E44(void) {
while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
temp_f31 = 180.0 * (atan2((sp2C.x - sp50.x), (sp2C.z - sp50.z)) / M_PI);
BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f31, 0xF);
@ -377,17 +377,17 @@ void fn_1_1E44(void) {
BoardWinWait();
BoardWinKill();
HuPrcSleep(0x1E);
BoardModelMotionShiftSet(lbl_1_bss_14[4], sp8[3], 0.0f, 5.0f, 0U);
BoardModelMotionShiftSet(lbl_1_bss_14[4], sp8[3], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardPlayerMotionShiftSet(var_r31, sp1C[var_r31][1], 0.0f, 5.0f, 0);
BoardPlayerMotionShiftSet(var_r31, sp1C[var_r31][1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
BoardPlayerVoiceEnableSet(var_r31, 6, 1);
}
HuPrcSleep(0x23);
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardPlayerMotionShiftSet(var_r31, 1, 0.0f, 5.0f, 0x40000001);
BoardPlayerMotionShiftSet(var_r31, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
}
}
BoardCameraViewSet(1);
@ -413,7 +413,7 @@ void fn_1_1E44(void) {
while (fn_1_1208(lbl_1_bss_14[4], 0.0f, 15.0f) == 0) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, 0x40000001U);
BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardModelMotionKill(lbl_1_bss_14[4], sp8[var_r31]);