Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -79,7 +79,7 @@ void fn_1_6B7C(void)
BoardModelMotionStartEndSet(lbl_1_bss_14[0], 0x1E, 0x5A);
BoardModelAttrReset(lbl_1_bss_14[0], 0x40000002);
BoardMusStart(1, 0x22, 0x7F, 0);
BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, 0x40000001);
BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, HU3D_MOTATTR_LOOP);
HuPrcSleep(0x1E);
BoardModelVisibilitySet(lbl_1_bss_A2, 1);
BoardModelHookSet(BoardPlayerModelGet(lbl_1_bss_B6), "a-itemhook-r", lbl_1_bss_A2);
@ -348,7 +348,7 @@ void fn_1_799C(void)
BoardPlayerItemAdd(lbl_1_bss_B6, lbl_1_bss_B0[temp_r31]);
omVibrate(lbl_1_bss_B6, 0xC, 6, 6);
temp_r27 = HuAudSStreamPlay(2);
BoardPlayerMotionShiftSet(lbl_1_bss_B6, 7, 0.0f, 5.0f, 0);
BoardPlayerMotionShiftSet(lbl_1_bss_B6, 7, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
while (BoardPlayerMotionEndCheck(lbl_1_bss_B6) == 0) {
HuPrcVSleep();
@ -520,7 +520,7 @@ void fn_1_8668(omObjData *arg0)
if (arg0->work[0] == 0) {
BoardModelHookReset(BoardPlayerModelGet(lbl_1_bss_B6));
BoardPlayerMotionShiftSet(lbl_1_bss_B6, 1, 0.0f, 5.0f, 0x40000001);
BoardPlayerMotionShiftSet(lbl_1_bss_B6, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
arg0->func = NULL;
lbl_1_bss_8C->func = fn_1_7928;
BoardModelKill(lbl_1_bss_A2);