Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -79,7 +79,7 @@ void fn_1_6B7C(void)
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BoardModelMotionStartEndSet(lbl_1_bss_14[0], 0x1E, 0x5A);
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BoardModelAttrReset(lbl_1_bss_14[0], 0x40000002);
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BoardMusStart(1, 0x22, 0x7F, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, HU3D_MOTATTR_LOOP);
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HuPrcSleep(0x1E);
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BoardModelVisibilitySet(lbl_1_bss_A2, 1);
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BoardModelHookSet(BoardPlayerModelGet(lbl_1_bss_B6), "a-itemhook-r", lbl_1_bss_A2);
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@ -348,7 +348,7 @@ void fn_1_799C(void)
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BoardPlayerItemAdd(lbl_1_bss_B6, lbl_1_bss_B0[temp_r31]);
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omVibrate(lbl_1_bss_B6, 0xC, 6, 6);
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temp_r27 = HuAudSStreamPlay(2);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 7, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 7, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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while (BoardPlayerMotionEndCheck(lbl_1_bss_B6) == 0) {
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HuPrcVSleep();
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@ -520,7 +520,7 @@ void fn_1_8668(omObjData *arg0)
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if (arg0->work[0] == 0) {
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BoardModelHookReset(BoardPlayerModelGet(lbl_1_bss_B6));
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 1, 0.0f, 5.0f, 0x40000001);
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BoardPlayerMotionShiftSet(lbl_1_bss_B6, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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arg0->func = NULL;
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lbl_1_bss_8C->func = fn_1_7928;
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BoardModelKill(lbl_1_bss_A2);
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