Applying HU3D defines across the board (1/?)
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dc3ada0adc
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27e67cb66c
89 changed files with 634 additions and 635 deletions
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@ -252,7 +252,7 @@ static void fn_1_95AC(s32 arg0) {
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BoardModelPosGet(lbl_1_data_49A, &sp2C);
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VECSubtract(&sp2C, &sp38, &sp20);
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VECNormalize(&sp20, &sp20);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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HuAudFXPlay(0x3C);
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BoardMusStart(1, 6, 0x7F, 0);
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@ -280,13 +280,13 @@ static void fn_1_95AC(s32 arg0) {
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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BoardWinCreate(2, MAKE_MESSID(48, 2), 5);
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BoardWinWait();
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BoardWinKill();
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BoardCameraMotionStartEx(-1, NULL, NULL, 2000.0f, -1.0f, 21);
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BoardCameraMotionWait();
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BoardModelMotionShiftSet(lbl_1_data_498, 5, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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while (BoardModelMotionTimeGet(lbl_1_data_498) < 80.0f) {
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HuPrcVSleep();
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@ -386,7 +386,7 @@ static void fn_1_9E5C(s32 arg0) {
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BoardModelPosGet(lbl_1_data_49A, &sp2C);
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VECSubtract(&sp2C, &sp38, &sp20);
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VECNormalize(&sp20, &sp20);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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HuAudFXPlay(0x3C);
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BoardMusStart(1, 6, 0x7F, 0);
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@ -414,7 +414,7 @@ static void fn_1_9E5C(s32 arg0) {
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(9);
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while (BoardModelMotionTimeGet(lbl_1_data_498) < 33.0f) {
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HuPrcVSleep();
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@ -459,8 +459,8 @@ static void fn_1_9E5C(s32 arg0) {
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(10);
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while (!BoardPlayerMotionEndCheck(arg0)) {
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HuPrcVSleep();
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@ -470,7 +470,7 @@ static void fn_1_9E5C(s32 arg0) {
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} else {
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var_r29 = MAKE_MESSID(48, 6);
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuAudFXPlay(0x3A);
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BoardWinCreate(2, var_r29, 5);
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BoardWinWait();
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@ -481,7 +481,7 @@ static void fn_1_9E5C(s32 arg0) {
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BoardCameraMoveSet(1);
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BoardCameraViewSet(1);
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BoardCameraMotionWait();
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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fn_1_B6A0(0.0f, 20);
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BoardAudSeqPause(0, 0, 1000);
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}
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@ -502,7 +502,7 @@ static void fn_1_A408(s32 arg0) {
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BoardModelPosGet(lbl_1_data_49A, &sp2C);
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VECSubtract(&sp2C, &sp38, &sp20);
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VECNormalize(&sp20, &sp20);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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HuAudFXPlay(0x3C);
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BoardMusStart(1, 6, 0x7F, 0);
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@ -523,16 +523,16 @@ static void fn_1_A408(s32 arg0) {
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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BoardWinCreate(2, MAKE_MESSID(48, 7), 5);
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BoardWinWait();
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BoardWinKill();
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fn_1_BD08(0);
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BoardPlayerPosGet(arg0, &sp38);
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BoardAudSeqFadeOut(1, 1000);
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BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(55);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(5);
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temp_r28 = HuAudFXPlay(0x3D);
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BoardPlayerPosGet(arg0, &sp20);
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@ -684,7 +684,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
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var_r26 = MAKE_MESSID(48, 10);
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var_r25 = 8;
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HuAudFXPlay(0x3A);
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BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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} else {
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var_r26 = MAKE_MESSID(48, 8);
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var_r25 = 7;
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@ -698,7 +698,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
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HuPrcVSleep();
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}
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if (var_r29 != 0) {
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BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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temp_r23 = BoardPlayerCoinsGet(arg0);
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var_r30 = temp_r23 - (BoardPlayerCoinsGet(arg0) >> 1);
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if (var_r30 < 0) {
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@ -718,7 +718,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
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}
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HuAudFXPlay(0xF);
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} else {
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BoardModelMotionShiftSet(lbl_1_data_498, 8, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 8, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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BoardWinCreate(2, MAKE_MESSID(48, 9), 5);
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BoardWinWait();
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BoardWinKill();
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@ -743,7 +743,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
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BoardSpaceTypeSet(0, var_r24, 1);
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BoardMusStartBoard();
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}
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BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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BoardModelAttrSet(lbl_1_data_498, 0x40000004);
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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@ -756,7 +756,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
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BoardAudSeqFadeOut(1, 1000);
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}
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HuPrcSleep(48);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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BoardPlayerIdleSet(arg0);
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fn_1_B6A0(0.0f, 20);
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}
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@ -776,7 +776,7 @@ static void fn_1_B27C(s32 arg0) {
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BoardModelPosGet(lbl_1_data_49A, &sp2C);
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VECSubtract(&sp2C, &sp38, &sp20);
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VECNormalize(&sp20, &sp20);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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HuAudFXPlay(0x3C);
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sp14.x = 0.0f;
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@ -797,9 +797,9 @@ static void fn_1_B27C(s32 arg0) {
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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BoardMusStart(1, 6, 0x7F, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(8);
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var_r29 = MAKE_MESSID(48, 38);
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var_r27 = 50;
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@ -821,12 +821,12 @@ static void fn_1_B27C(s32 arg0) {
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HuPrcVSleep();
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}
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var_r29 = MAKE_MESSID(48, 39);
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BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuAudFXPlay(0x3A);
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BoardWinCreate(2, var_r29, 5);
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BoardWinWait();
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BoardWinKill();
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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BoardAudSeqFadeOut(1, 1000);
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HuPrcSleep(24);
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BoardPlayerIdleSet(arg0);
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@ -862,7 +862,7 @@ static void fn_1_B6A0(float arg0, s16 arg1) {
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BoardModelRotYSet(lbl_1_data_498, arg0);
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return;
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 6, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 6, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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BoardModelMotionSpeedSet(lbl_1_data_498, 2.0f);
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while (arg1 > 0) {
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var_f27 = var_f25 + BoardModelRotYGet(lbl_1_data_498);
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@ -871,7 +871,7 @@ static void fn_1_B6A0(float arg0, s16 arg1) {
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arg1--;
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}
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BoardModelRotYSet(lbl_1_data_498, arg0);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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static void fn_1_B8E0(omObjData *arg0) {
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@ -972,7 +972,7 @@ static void fn_1_BD8C(s32 arg0) {
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void fn_1_C108(s32 arg0) {
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if (arg0 != 0) {
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BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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BoardModelMotionSpeedSet(lbl_1_data_498, 2.0f);
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HuPrcSleep(30);
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lbl_1_bss_0->unk00_field4 = 1;
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@ -989,7 +989,7 @@ void fn_1_C108(s32 arg0) {
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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}
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@ -1058,7 +1058,7 @@ static void fn_1_C40C(void) {
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BoardWinWait();
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BoardWinKill();
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HuAudFXPlay(0x359);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 10.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(11);
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HuAudFXPlay(0x33F);
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HuAudFXPlay(0x3C);
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@ -1077,7 +1077,7 @@ static void fn_1_C40C(void) {
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while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 10.0f, 0);
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BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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BoardWinCreate(0, MAKE_MESSID(48, 12), -1);
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BoardWinWait();
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BoardWinKill();
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