Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -252,7 +252,7 @@ static void fn_1_95AC(s32 arg0) {
BoardModelPosGet(lbl_1_data_49A, &sp2C);
VECSubtract(&sp2C, &sp38, &sp20);
VECNormalize(&sp20, &sp20);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
HuAudFXPlay(0x3C);
BoardMusStart(1, 6, 0x7F, 0);
@ -280,13 +280,13 @@ static void fn_1_95AC(s32 arg0) {
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardWinCreate(2, MAKE_MESSID(48, 2), 5);
BoardWinWait();
BoardWinKill();
BoardCameraMotionStartEx(-1, NULL, NULL, 2000.0f, -1.0f, 21);
BoardCameraMotionWait();
BoardModelMotionShiftSet(lbl_1_data_498, 5, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
while (BoardModelMotionTimeGet(lbl_1_data_498) < 80.0f) {
HuPrcVSleep();
@ -386,7 +386,7 @@ static void fn_1_9E5C(s32 arg0) {
BoardModelPosGet(lbl_1_data_49A, &sp2C);
VECSubtract(&sp2C, &sp38, &sp20);
VECNormalize(&sp20, &sp20);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
HuAudFXPlay(0x3C);
BoardMusStart(1, 6, 0x7F, 0);
@ -414,7 +414,7 @@ static void fn_1_9E5C(s32 arg0) {
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(9);
while (BoardModelMotionTimeGet(lbl_1_data_498) < 33.0f) {
HuPrcVSleep();
@ -459,8 +459,8 @@ static void fn_1_9E5C(s32 arg0) {
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
while (!BoardPlayerMotionEndCheck(arg0)) {
HuPrcVSleep();
@ -470,7 +470,7 @@ static void fn_1_9E5C(s32 arg0) {
} else {
var_r29 = MAKE_MESSID(48, 6);
}
BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuAudFXPlay(0x3A);
BoardWinCreate(2, var_r29, 5);
BoardWinWait();
@ -481,7 +481,7 @@ static void fn_1_9E5C(s32 arg0) {
BoardCameraMoveSet(1);
BoardCameraViewSet(1);
BoardCameraMotionWait();
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
fn_1_B6A0(0.0f, 20);
BoardAudSeqPause(0, 0, 1000);
}
@ -502,7 +502,7 @@ static void fn_1_A408(s32 arg0) {
BoardModelPosGet(lbl_1_data_49A, &sp2C);
VECSubtract(&sp2C, &sp38, &sp20);
VECNormalize(&sp20, &sp20);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
HuAudFXPlay(0x3C);
BoardMusStart(1, 6, 0x7F, 0);
@ -523,16 +523,16 @@ static void fn_1_A408(s32 arg0) {
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardWinCreate(2, MAKE_MESSID(48, 7), 5);
BoardWinWait();
BoardWinKill();
fn_1_BD08(0);
BoardPlayerPosGet(arg0, &sp38);
BoardAudSeqFadeOut(1, 1000);
BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(55);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, 0);
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(5);
temp_r28 = HuAudFXPlay(0x3D);
BoardPlayerPosGet(arg0, &sp20);
@ -684,7 +684,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
var_r26 = MAKE_MESSID(48, 10);
var_r25 = 8;
HuAudFXPlay(0x3A);
BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
} else {
var_r26 = MAKE_MESSID(48, 8);
var_r25 = 7;
@ -698,7 +698,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
HuPrcVSleep();
}
if (var_r29 != 0) {
BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
temp_r23 = BoardPlayerCoinsGet(arg0);
var_r30 = temp_r23 - (BoardPlayerCoinsGet(arg0) >> 1);
if (var_r30 < 0) {
@ -718,7 +718,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
}
HuAudFXPlay(0xF);
} else {
BoardModelMotionShiftSet(lbl_1_data_498, 8, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 8, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
BoardWinCreate(2, MAKE_MESSID(48, 9), 5);
BoardWinWait();
BoardWinKill();
@ -743,7 +743,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
BoardSpaceTypeSet(0, var_r24, 1);
BoardMusStartBoard();
}
BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(arg0, var_r25, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
BoardModelAttrSet(lbl_1_data_498, 0x40000004);
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
@ -756,7 +756,7 @@ static void fn_1_AB4C(s32 arg0, s32 arg1) {
BoardAudSeqFadeOut(1, 1000);
}
HuPrcSleep(48);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardPlayerIdleSet(arg0);
fn_1_B6A0(0.0f, 20);
}
@ -776,7 +776,7 @@ static void fn_1_B27C(s32 arg0) {
BoardModelPosGet(lbl_1_data_49A, &sp2C);
VECSubtract(&sp2C, &sp38, &sp20);
VECNormalize(&sp20, &sp20);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
HuAudFXPlay(0x3C);
sp14.x = 0.0f;
@ -797,9 +797,9 @@ static void fn_1_B27C(s32 arg0) {
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardMusStart(1, 6, 0x7F, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
var_r29 = MAKE_MESSID(48, 38);
var_r27 = 50;
@ -821,12 +821,12 @@ static void fn_1_B27C(s32 arg0) {
HuPrcVSleep();
}
var_r29 = MAKE_MESSID(48, 39);
BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuAudFXPlay(0x3A);
BoardWinCreate(2, var_r29, 5);
BoardWinWait();
BoardWinKill();
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardAudSeqFadeOut(1, 1000);
HuPrcSleep(24);
BoardPlayerIdleSet(arg0);
@ -862,7 +862,7 @@ static void fn_1_B6A0(float arg0, s16 arg1) {
BoardModelRotYSet(lbl_1_data_498, arg0);
return;
}
BoardModelMotionShiftSet(lbl_1_data_498, 6, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 6, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardModelMotionSpeedSet(lbl_1_data_498, 2.0f);
while (arg1 > 0) {
var_f27 = var_f25 + BoardModelRotYGet(lbl_1_data_498);
@ -871,7 +871,7 @@ static void fn_1_B6A0(float arg0, s16 arg1) {
arg1--;
}
BoardModelRotYSet(lbl_1_data_498, arg0);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
}
static void fn_1_B8E0(omObjData *arg0) {
@ -972,7 +972,7 @@ static void fn_1_BD8C(s32 arg0) {
void fn_1_C108(s32 arg0) {
if (arg0 != 0) {
BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 2, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
BoardModelMotionSpeedSet(lbl_1_data_498, 2.0f);
HuPrcSleep(30);
lbl_1_bss_0->unk00_field4 = 1;
@ -989,7 +989,7 @@ void fn_1_C108(s32 arg0) {
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
}
}
@ -1058,7 +1058,7 @@ static void fn_1_C40C(void) {
BoardWinWait();
BoardWinKill();
HuAudFXPlay(0x359);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(11);
HuAudFXPlay(0x33F);
HuAudFXPlay(0x3C);
@ -1077,7 +1077,7 @@ static void fn_1_C40C(void) {
while (!BoardModelMotionEndCheck(lbl_1_data_498)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(lbl_1_data_498, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
BoardWinCreate(0, MAKE_MESSID(48, 12), -1);
BoardWinWait();
BoardWinKill();