Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -570,12 +570,12 @@ void fn_1_2350(void)
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if (var_r31 == 0x14) {
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HuAudFXPlay(0x9A);
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if (mgBattleStarMax < 6) {
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][2], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][2], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][2], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][2], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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}
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else {
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][3], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][3], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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}
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}
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HuPrcVSleep();
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@ -601,8 +601,8 @@ void fn_1_2350(void)
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}
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}
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else {
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][0], 0.0f, 10.0f, 0x40000001);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][0], 0.0f, 10.0f, 0x40000001);
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][0], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][0], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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for (var_r31 = 0; var_r31 <= 0xA; var_r31++) {
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var_f31 = 1.0 - (var_r31 / 10.0);
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HuSprScaleSet(lbl_1_bss_50, 1, var_f31, var_f31);
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@ -613,8 +613,8 @@ void fn_1_2350(void)
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}
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}
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else {
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][4], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][4], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[0], lbl_1_bss_E[0][4], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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Hu3DMotionShiftSet(lbl_1_bss_36[1], lbl_1_bss_E[1][4], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(0xB4);
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WipeColorSet(0, 0, 0);
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WipeCreate(2, 0, 0x1E);
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@ -640,8 +640,8 @@ void fn_1_2350(void)
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Hu3DModelPosSet(lbl_1_bss_36[2], 125.0f + (400.0f * var_f31), 0.0f, 0.0f);
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Hu3DModelPosSet(lbl_1_bss_36[3], 275.0f + (400.0f * var_f31), 0.0f, 0.0f);
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if (var_r31 == 0x19) {
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Hu3DMotionShiftSet(lbl_1_bss_36[2], lbl_1_bss_E[2][0], 0.0f, 10.0f, 0x40000001);
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Hu3DMotionShiftSet(lbl_1_bss_36[3], lbl_1_bss_E[3][0], 0.0f, 10.0f, 0x40000001);
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Hu3DMotionShiftSet(lbl_1_bss_36[2], lbl_1_bss_E[2][0], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionShiftSet(lbl_1_bss_36[3], lbl_1_bss_E[3][0], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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}
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if ((GWPlayerCfg[2].character < 8) && ((var_r31 % 5) == 0)) {
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HuAudFXPlay(GWPlayerCfg[2].character + 0xD5);
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@ -942,14 +942,14 @@ void fn_1_4374(void)
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if (GWPlayerCfg[spC[var_r31]].character >= 8) {
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HuAudFXPlay(lbl_1_data_4A[GWPlayerCfg[spC[var_r31]].character - 8]);
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}
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Hu3DMotionShiftSet(lbl_1_bss_36[var_r31], lbl_1_bss_E[var_r31][3], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[var_r31], lbl_1_bss_E[var_r31][3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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var_r30++;
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}
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else {
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if (GWPlayerCfg[spC[var_r31]].character >= 8) {
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HuAudFXPlay(lbl_1_data_56[GWPlayerCfg[spC[var_r31]].character - 8]);
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}
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Hu3DMotionShiftSet(lbl_1_bss_36[var_r31], lbl_1_bss_E[var_r31][4], 0.0f, 10.0f, 0);
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Hu3DMotionShiftSet(lbl_1_bss_36[var_r31], lbl_1_bss_E[var_r31][4], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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}
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}
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HuSprAttrReset(lbl_1_bss_50, 1, 4);
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