Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -90,7 +90,7 @@ void BoardLandBlueExec(s32 player, s32 space) {
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coin_chg = BoardCoinChgCreate(&pos, coins);
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HuAudFXPlay(839);
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BoardCameraMotionWait();
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BoardPlayerMotionShiftSet(player, 12, 0.0f, 4.0f, 0);
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BoardPlayerMotionShiftSet(player, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
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for (i = 0; i < coins; i++) {
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BoardPlayerCoinsAdd(player, 1);
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@ -131,7 +131,7 @@ void BoardLandRedExec(s32 player, s32 space) {
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coin_chg = BoardCoinChgCreate(&pos, -coins);
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HuAudFXPlay(840);
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BoardCameraMotionWait();
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BoardPlayerMotionShiftSet(player, 13, 0.0f, 4.0f, 0);
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BoardPlayerMotionShiftSet(player, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
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for (i = 0; i < coins; i++) {
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BoardPlayerCoinsAdd(player, -1);
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HuAudFXPlay(14);
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