Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -90,7 +90,7 @@ void BoardLandBlueExec(s32 player, s32 space) {
coin_chg = BoardCoinChgCreate(&pos, coins);
HuAudFXPlay(839);
BoardCameraMotionWait();
BoardPlayerMotionShiftSet(player, 12, 0.0f, 4.0f, 0);
BoardPlayerMotionShiftSet(player, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
for (i = 0; i < coins; i++) {
BoardPlayerCoinsAdd(player, 1);
@ -131,7 +131,7 @@ void BoardLandRedExec(s32 player, s32 space) {
coin_chg = BoardCoinChgCreate(&pos, -coins);
HuAudFXPlay(840);
BoardCameraMotionWait();
BoardPlayerMotionShiftSet(player, 13, 0.0f, 4.0f, 0);
BoardPlayerMotionShiftSet(player, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
for (i = 0; i < coins; i++) {
BoardPlayerCoinsAdd(player, -1);
HuAudFXPlay(14);