Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -454,7 +454,7 @@ static void UpdateExplode(omObjData *arg0) {
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if (currSpace == GWPlayer[i].space_curr) {
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temp_f31 = 20.0f * BoardRandFloat();
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HuAudFXPlay(bombFXTbl[GWPlayer[i].character]);
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BoardPlayerMotionShiftSet(i, 6, temp_f31, 8.0f, 0x40000001);
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BoardPlayerMotionShiftSet(i, 6, temp_f31, 8.0f, HU3D_MOTATTR_LOOP);
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}
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}
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CharModelLayerSetAll(2);
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