Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -454,7 +454,7 @@ static void UpdateExplode(omObjData *arg0) {
if (currSpace == GWPlayer[i].space_curr) {
temp_f31 = 20.0f * BoardRandFloat();
HuAudFXPlay(bombFXTbl[GWPlayer[i].character]);
BoardPlayerMotionShiftSet(i, 6, temp_f31, 8.0f, 0x40000001);
BoardPlayerMotionShiftSet(i, 6, temp_f31, 8.0f, HU3D_MOTATTR_LOOP);
}
}
CharModelLayerSetAll(2);