Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -116,7 +116,7 @@ static void BlockProc(void)
BoardWinCreate(0, 0x10000, -1);
BoardWinWait();
BoardWinKill();
BoardPlayerMotionShiftSet(player, 0xB, 0, 8.0, 0.0);
BoardPlayerMotionShiftSet(player, 0xB, 0, 8.0, HU3D_MOTATTR_NONE);
HuPrcSleep(9);
while (BoardPlayerMotionTimeGet(player) < 30.0f) {
HuPrcVSleep();