Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -931,7 +931,7 @@ static void BallPlayerScare(omObjData *arg0, BallPlayerWork *arg1) {
temp_r29 = arg0->data;
temp_f31 = -BoardPlayerRotYGet(stealTarget);
if (stealType == 2) {
BoardPlayerMotionShiftSet(stealTarget, temp_r29->unk04[3], 0.0f, 10.0f, 0x40000001);
BoardPlayerMotionShiftSet(stealTarget, temp_r29->unk04[3], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
SetBallPlayerState(0);
} else {
BoardPlayerMotBlendSet(stealTarget, temp_f31, 15);
@ -1039,7 +1039,7 @@ static void BallPlayerCatch(omObjData *arg0, BallPlayerWork *arg1) {
omVibrate(stealTarget, 12, 4, 2);
TakeBallStar();
}
BoardPlayerMotionShiftSet(stealTarget, temp_r27->unk04[0], 0.0f, 10.0f, 0);
BoardPlayerMotionShiftSet(stealTarget, temp_r27->unk04[0], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
arg1->unk02 = 1;
}
if (stealType == 0) {
@ -1124,7 +1124,7 @@ static void SetBallBooState(s32 arg0) {
ballBooObj->rot.y = (sp8.y - ballBooObj->trans.y) / 30.0f;
ballBooObj->rot.z = (sp8.z - ballBooObj->trans.z) / 30.0f;
temp_r31->unk02 = 30;
BoardModelMotionShiftSet(temp_r31->unk04, 1, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r31->unk04, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
}
if (arg0 == 5) {
HuAudFXPlay(0x64);
@ -1133,7 +1133,7 @@ static void SetBallBooState(s32 arg0) {
if (arg0 == 7) {
temp_r31->unk08 = -ballBooObj->scale.y;
HuAudFXPlay(0x64);
BoardModelMotionShiftSet(temp_r31->unk04, 5, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r31->unk04, 5, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
}
if (arg0 == 3) {
battleTimer = 0;
@ -1200,7 +1200,7 @@ static void BallBooChase(omObjData *arg0, BallBooWork *arg1) {
} else {
SetBallBooState(0);
}
BoardModelMotionShiftSet(arg1->unk04, 1, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(arg1->unk04, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
}
}
@ -1255,7 +1255,7 @@ static void BallBooFlash(omObjData *arg0, BallBooWork *arg1) {
if (BoardDAngleCalcRange(&arg0->scale.y, arg1->unk08, 8.0f) != 0) {
SetBallBooState(6);
BoardModelMotionShiftSet(arg1->unk04, 3, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(arg1->unk04, 3, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
temp_f31 = BoardPlayerRotYGet(stealTarget);
BoardPlayerPosGet(stealTarget, &sp8);
sp8.x += 500.0 * sind(-temp_f31);