Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -220,12 +220,12 @@ static void ExecBowserMain(void)
BoardCameraViewSet(3);
BoardFilterFadeInit(30, 160);
BoardCameraMotionWait();
BoardPlayerMotionShiftSet(eventPlayer, jumpMot, 0.0f, 10.0f, 0x40000001);
BoardPlayerMotionShiftSet(eventPlayer, jumpMot, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
BoardPlayerMotionSpeedSet(eventPlayer, 2.0f);
HuPrcSleep(120);
ConfigBowserEvent();
HuAudFXPlay(scareFxTbl[GWPlayer[eventPlayer].character]);
BoardPlayerMotionShiftSet(eventPlayer, scareMot, 0.0f, 10.0f, 0);
BoardPlayerMotionShiftSet(eventPlayer, scareMot, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
CreateMiniBowser();
while(!CheckMiniBowser()) {
HuPrcVSleep();
@ -241,7 +241,7 @@ static void ExecBowserMain(void)
HuPrcSleep(30);
}
ExecBowserSpecial();
BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
HuAudFXPlay(58);
BoardWinCreate(2, MAKE_MESSID(3, 11), 5);
@ -288,7 +288,7 @@ static void ExecMGReturn(void)
DoMGReturnEffect();
GWSystem.player_curr = player;
BoardStatusShowSetAll(1);
BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
HuAudFXPlay(58);
BoardWinCreate(2, MAKE_MESSID(3, 11), 5);
@ -357,7 +357,7 @@ static void ExecBowserSpecial(void)
BoardWinWait();
BoardWinKill();
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
for(i=0; i<4; i++) {
omVibrate(i, 12, 12, 0);
}
@ -376,7 +376,7 @@ static void ExecBowserSpecial(void)
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
StopBowserEvent();
switch(GWSystem.bowser_event) {
case 0:
@ -422,7 +422,7 @@ static void ExecBowserGame(void)
BoardWinCreate(2, mess, 5);
BoardWinWait();
BoardWinKill();
BoardModelMotionShiftSet(bowserMdl, 5, 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
while(BoardModelMotionTimeGet(bowserMdl) < 80.0f) {
HuPrcVSleep();
@ -545,7 +545,7 @@ static void ExecBowserShuffle(void)
player++;
}
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
@ -597,7 +597,7 @@ static void ExecBowserRevo(void)
}
coin /= 4;
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
while(!BoardModelMotionEndCheck(bowserMdl)) {
HuPrcVSleep();
}
@ -622,11 +622,11 @@ static void ExecBowserRevo(void)
static void ExecBowserSuit(void)
{
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
BoardWinCreate(2, MAKE_MESSID(3, 18), 5);
BoardWinWait();
HuAudFXPlay(857);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
StartSuitGive();
while(!CheckSuitGive()) {
@ -826,7 +826,7 @@ static void ExecBowserObj(omObjData *object)
}
if(work->mot_active && BoardModelMotionEndCheck(bowserMdl)) {
work->mot_active = 0;
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
}
switch(work->state) {
case 1:
@ -880,7 +880,7 @@ static void ExecBowserFall(BowserWork *work, omObjData *object)
}
if(BoardModelMotionEndCheck(bowserMdl)) {
work->state = 0;
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
return;
}
if(!work->fall_done && !(BoardModelMotionTimeGet(bowserMdl) < 140.0f)) {
@ -933,7 +933,7 @@ static void ExecBowserJump(BowserWork *work, omObjData *object)
{
switch(work->jump_state) {
case 0:
BoardModelMotionShiftSet(bowserMdl, 2, 0.0f, 4.0f, 0);
BoardModelMotionShiftSet(bowserMdl, 2, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
work->jump_state = 1;
break;
@ -1532,9 +1532,9 @@ static void MiniBowserTake(void)
omVibrate(eventPlayer, 12, 6, 6);
}
if(coin_inc < 0) {
BoardPlayerMotionShiftSet(eventPlayer, 13, 0.0f, 4.0f, 0);
BoardPlayerMotionShiftSet(eventPlayer, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
} else {
BoardPlayerMotionShiftSet(eventPlayer, 12, 0.0f, 4.0f, 0);
BoardPlayerMotionShiftSet(eventPlayer, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
}
for(i=0; i<steal; i++) {
BoardPlayerCoinsAdd(eventPlayer, coin_inc);
@ -1607,9 +1607,9 @@ static void MiniBowserTakeAll(void)
}
for(i=0; i<4; i++) {
if(coin_inc < 0) {
BoardPlayerMotionShiftSet(i, 13, 0.0f, 4.0f, 0);
BoardPlayerMotionShiftSet(i, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
} else {
BoardPlayerMotionShiftSet(i, 12, 0.0f, 4.0f, 0);
BoardPlayerMotionShiftSet(i, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
}
}
if(steal >= 20) {
@ -1778,9 +1778,9 @@ static void SetMiniBowserMotion(s32 mot, u8 end, s32 pause)
work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork);
models = work->models;
if(pause) {
attr = 0x40000001;
attr = HU3D_MOTATTR_LOOP;
} else {
attr = 0;
attr = HU3D_MOTATTR_NONE;
}
if(end) {
OSu8tof32(&end, &shift_end);