Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -944,7 +944,7 @@ static void ExecItemPipe(void) {
}
HuPrcVSleep();
}
BoardPlayerMotionShiftSet(sp2C[1], 6, 0.0f, 8.0f, 0x40000001);
BoardPlayerMotionShiftSet(sp2C[1], 6, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardModelVoiceEnableSet(BoardPlayerModelGet(sp2C[1]), 6, 0);
CharModelLayerSetAll(2);
BoardPlayerIdleSet(sp2C[0]);
@ -1480,7 +1480,7 @@ static void ExecItemWhistle(void) {
}
HuPrcVSleep();
}
BoardModelMotionShiftSet(temp_r28, temp_r20, 0.0f, 5.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r28, temp_r20, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
HuAudFXPlay(0x322);
for (var_r29 = 0; var_r29 < 180; var_r29++) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
@ -1533,7 +1533,7 @@ static void ExecItemWhistle(void) {
if (sp28[0] < 100.0f) {
if (var_r27 == 0) {
var_r27 = 1;
BoardModelMotionShiftSet(temp_r28, temp_r21, 0.0f, 3.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r28, temp_r21, 0.0f, 3.0f, HU3D_MOTATTR_LOOP);
HuAudFXPlay(forceMoveSfxTbl[GWBoardGet()]);
}
sp9C.y += var_f30;
@ -1619,18 +1619,18 @@ static void ExecItemBowser(void) {
HuAudFXPlay(0x326);
BoardModelVisibilitySet(temp_r31, 1);
BoardModelHookSet(suitMdl, "itemhook_head", temp_r31);
BoardModelMotionShiftSet(suitMdl, suitMot[1], 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(temp_r31, suitCommonMot[1], 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(suitMdl, suitMot[1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
BoardModelMotionShiftSet(temp_r31, suitCommonMot[1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
while (!BoardModelMotionEndCheck(suitMdl)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(suitMdl, suitMot[0], 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(temp_r31, suitCommonMot[0], 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(suitMdl, suitMot[0], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
BoardModelMotionShiftSet(temp_r31, suitCommonMot[0], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(0x28);
HuAudPlayerVoicePlay(currItemRestore, 0x129);
omVibrate(currItemRestore, 12, 4, 2);
HuPrcSleep(60);
BoardModelMotionShiftSet(suitMdl, 0, 0.0f, 5.0f, 0x40000001);
BoardModelMotionShiftSet(suitMdl, 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
HuPrcKill(NULL);
while (1) {
HuPrcVSleep();
@ -1828,7 +1828,7 @@ static void ExecItemBooBall(void) {
BoardWinKill();
BoardStatusShowSetAll(1);
if (var_r29 != 0) {
BoardPlayerMotionShiftSet(currItemRestore, 7, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(currItemRestore, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(30);
for (var_r31 = 0; var_r31 < spC; var_r31++) {
BoardPlayerCoinsAdd(currItemRestore, 1);
@ -1837,7 +1837,7 @@ static void ExecItemBooBall(void) {
}
BoardPlayerMotionEndWait(currItemRestore);
HuPrcSleep(10);
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 8.0f, 0x40000001);
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
}
break;
case 1:
@ -1874,7 +1874,7 @@ static void ExecItemBooBall(void) {
if (var_r29 != 0) {
BoardPlayerVoiceEnableSet(currItemRestore, 7, 0);
sp18 = HuAudSStreamPlay(6);
BoardPlayerMotionShiftSet(currItemRestore, 7, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(currItemRestore, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuAudFXPlay(boardStarSndTbl[GWPlayer[currItemRestore].character]);
BoardPlayerStarsAdd(currItemRestore, 1);
HuAudFXPlay(8);
@ -1885,7 +1885,7 @@ static void ExecItemBooBall(void) {
HuPrcVSleep();
}
}
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 8.0f, 0x40000001);
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
break;
case 3:
BoardViewMapExec(currItemRestore);
@ -2311,7 +2311,7 @@ static void GenieSceneExec(void) {
temp_f30 = 40.0f - var_f31 * var_f31 * 0.25f * 0.0125f;
if (temp_f30 <= 0.0f && var_r22 == 0) {
var_r22 = 1;
BoardModelMotionShiftSet(temp_r28, 3, 0.0f, 4.0f, 0);
BoardModelMotionShiftSet(temp_r28, 3, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
}
var_f31 += 1.0f;
sp50.y += temp_f30;
@ -2668,7 +2668,7 @@ static void ExecItemBag(void) {
}
HuPrcChildWatch();
BoardPlayerItemAdd(currItemRestore, itemBagItems[var_r30]);
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 10.0f, 0x40000001);
BoardPlayerMotionShiftSet(currItemRestore, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
HuPrcSleep(10);
var_r30++;
}
@ -2754,8 +2754,8 @@ static void RestoreItemBowser(void) {
BoardModelAttrSet(temp_r31, 0x400000);
suitMdl = BoardBowserSuitModelGet();
temp_r29 = BoardBowserSuitPlayerModelGet();
BoardModelMotionShiftSet(suitMdl, suitMot[0], 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(temp_r29, suitCommonMot[0], 0.0f, 5.0f, 0);
BoardModelMotionShiftSet(suitMdl, suitMot[0], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
BoardModelMotionShiftSet(temp_r29, suitCommonMot[0], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(40);
HuAudPlayerVoicePlay(currItemRestore, 0x129);
HuPrcSleep(20);