Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -513,9 +513,9 @@ static void Last5Main(void)
}
BoardWinCreate(2, messBase+10, BoardWinPortraitGetStar());
BoardWinWait();
BoardModelMotionShiftSet(hostMdl, hostMot[5], 0.0f, 4.0f, 0);
BoardModelMotionShiftSet(hostMdl, hostMot[5], 0.0f, 4.0f, HU3D_MOTATTR_NONE);
HuPrcVSleep(8);
BoardModelMotionShiftSet(hostMdl, hostMot[6], 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(hostMdl, hostMot[6], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
for(temp_r31=0; temp_r31<4; temp_r31++) {
temp_r30 = sp28[temp_r31];
temp_r27 = sp24[temp_r31];
@ -581,7 +581,7 @@ static void Last5Main(void)
}
BoardModelMotionStart(hostMdl, hostMot[5], 0x40000004);
HuPrcVSleep(8);
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardWinCreate(2, messBase+15, BoardWinPortraitGetStar());
BoardWinWait();
if((s32)GWSystem.team != 0) {
@ -619,7 +619,7 @@ static void Last5Main(void)
while(!CheckHostMove()) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
HuPrcSleep(8);
if((s32)GWSystem.team != 0) {
temp_r30 = last5Player;
@ -642,9 +642,9 @@ static void Last5Main(void)
BoardWinCreate(2, messBase+16, BoardWinPortraitGetStar());
BoardWinInsertMesSet(BoardPlayerGetCharMess(temp_r30), 3);
BoardWinWait();
BoardModelMotionShiftSet(hostMdl, hostMot[5], 0.0f, 4.0f, 0);
BoardModelMotionShiftSet(hostMdl, hostMot[5], 0.0f, 4.0f, HU3D_MOTATTR_NONE);
HuPrcVSleep(8);
BoardModelMotionShiftSet(hostMdl, hostMot[6], 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(hostMdl, hostMot[6], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
temp_r19 = 0;
temp_r29 = 3;
for(temp_f31=0; temp_r29>0; temp_f31++) {
@ -668,7 +668,7 @@ static void Last5Main(void)
sp3C = sp48;
BoardModelMotionStart(hostMdl, hostMot[5], 0x40000004);
HuPrcVSleep(8);
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
CreateLast5Roulette();
SetLast5RouletteFade(1);
SetLast5RouletteState(2);
@ -722,15 +722,15 @@ static void Last5Main(void)
BoardPlayerIdleSet(temp_r30);
BoardModelVisibilitySet(BoardPlayerModelGet(temp_r30), 0);
SetLast5RouletteFade(0);
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(hostMdl, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardWinCreate(2, messBase+23, BoardWinPortraitGetStar());
BoardWinWait();
BoardModelMotionShiftSet(hostMdl, hostMot[4], 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(hostMdl, hostMot[4], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
while(!BoardModelMotionEndCheck(hostMdl)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(hostMdl, hostMot[2], 0.0f, 8.0f, 0x40000001);
BoardModelMotionShiftSet(hostMdl, hostMot[2], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
SetLotteryDrawState(4);
}
@ -1086,7 +1086,7 @@ static void ExecLotteryDraw(void)
SetLotteryDrawWheelState(3);
BoardWinCreate(2, 2+messBase+ticket, BoardWinPortraitGetStar());
BoardWinWait();
BoardModelMotionShiftSet(hostMdl, hostMot[7], 0, 8, 0);
BoardModelMotionShiftSet(hostMdl, hostMot[7], 0, 8, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
while(BoardModelMotionTimeGet(hostMdl) < 26.0f) {
HuPrcVSleep();
@ -1098,7 +1098,7 @@ static void ExecLotteryDraw(void)
while(!BoardModelMotionEndCheck(hostMdl)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(hostMdl, 1, 0, 8, 0x40000001);
BoardModelMotionShiftSet(hostMdl, 1, 0, 8, HU3D_MOTATTR_LOOP);
while(GetLotteryDrawWheelState() != 0) {
HuPrcVSleep();
}
@ -1133,7 +1133,7 @@ static void ExecLotteryDraw(void)
}
} else {
BoardAudSeqPause(1, 1, 1000);
BoardModelMotionShiftSet(hostMdl, hostMot[3], 0, 8, 0x40000001);
BoardModelMotionShiftSet(hostMdl, hostMot[3], 0, 8, HU3D_MOTATTR_LOOP);
stream = HuAudSStreamPlay(10);
while(HuAudSStreamStatGet(stream)) {
HuPrcVSleep();
@ -1164,11 +1164,11 @@ static void ExecLotteryDraw(void)
HuPrcVSleep();
}
BoardPlayerIdleSet(player);
BoardModelMotionShiftSet(hostMdl, hostMot[0], 0, 8, 0x40000001);
BoardModelMotionShiftSet(hostMdl, hostMot[0], 0, 8, HU3D_MOTATTR_LOOP);
while(!CheckHostMove()) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(hostMdl, 1, 0, 8, 0x40000001);
BoardModelMotionShiftSet(hostMdl, 1, 0, 8, HU3D_MOTATTR_LOOP);
BoardStatusShowSetForce(player);
BoardStatusShowSet(player, 1);
BoardPlayerMotBlendSet(player, 0, 7);
@ -1178,7 +1178,7 @@ static void ExecLotteryDraw(void)
BoardWinCreate(2, 6+messBase, BoardWinPortraitGetStar());
BoardWinWait();
BoardAudSeqPause(1, 1, 1000);
BoardModelMotionShiftSet(hostMdl, hostMot[1], 0, 8, 0);
BoardModelMotionShiftSet(hostMdl, hostMot[1], 0, 8, HU3D_MOTATTR_NONE);
star_pos.x = host_start.x;
star_pos.y = 60.0f+host_start.y;
star_pos.z = host_start.z;
@ -1188,11 +1188,11 @@ static void ExecLotteryDraw(void)
BoardStatusShowSet(player, 0);
StartHostMove(&host_start, &host_end, 25);
BoardPlayerPosLerpStart(player, &player_start, &player_end, 25);
BoardModelMotionShiftSet(hostMdl, hostMot[0], 0, 8, 0x40000001);
BoardModelMotionShiftSet(hostMdl, hostMot[0], 0, 8, HU3D_MOTATTR_LOOP);
while(!CheckHostMove()) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(hostMdl, 1, 0, 8, 0x40000001);
BoardModelMotionShiftSet(hostMdl, 1, 0, 8, HU3D_MOTATTR_LOOP);
while(GWPlayer[player].moving) {
HuPrcVSleep();
}
@ -1514,7 +1514,7 @@ static void StartHostMove(Vec *from, Vec *to, s16 time)
angle = 180.0*(atan2(object->rot.x, object->rot.z)/M_PI);
work->angle = 0;
OSf32tos16(&angle, &work->angle_end);
BoardModelMotionShiftSet(hostMdl, hostMot[0], 0, 8, 0x40000001);
BoardModelMotionShiftSet(hostMdl, hostMot[0], 0, 8, HU3D_MOTATTR_LOOP);
BoardModelMotionSpeedSet(hostMdl, 3.0f);
}