Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -533,7 +533,7 @@ static void ExecLottery(void) {
while (!BoardModelMotionEndCheck(lotteryMdl[0])) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[3], 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
BoardPlayerRotSet(temp_r31, 0.0f, temp_r26, 0.0f);
BoardPlayerPosLerpStart(temp_r31, &sp38, &sp2C, 0x14);
while (GWPlayer[temp_r31].moving) {
@ -556,7 +556,7 @@ static void ExecLottery(void) {
while (!BoardStatusStopCheck(temp_r31)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[0], 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[0], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
if (GWPlayer[temp_r31].draw_ticket == 0 && GWSystem.max_turn - GWSystem.turn >= 5) {
SetupTicket(temp_r31);
ShowTicket();
@ -902,7 +902,7 @@ static void ExecBallGame(void) {
BoardModelMotionTimeSet(lotteryMdl[1], 0.0f);
BoardModelAttrSet(gripMdl[0], 0x40000001);
BoardModelAttrSet(gripMdl[1], 0x40000001);
BoardPlayerMotionShiftSet(temp_r27, turnMot, 0.0f, 8.0f, 0x40000001);
BoardPlayerMotionShiftSet(temp_r27, turnMot, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
BoardPlayerMotionSpeedSet(temp_r27, 0.0f);
temp_f24 = BoardModelMotionMaxTimeGet(lotteryMdl[1]);
temp_f24 -= 4.0f;
@ -1878,7 +1878,7 @@ static void ExecPrize(void) {
HuAudFXPlay(0x332);
}
if (var_r29 == 7) {
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[1], 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[1], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
}
if (var_r26 != 0) {
BoardPlayerPosGet(temp_r30, &sp8);
@ -1922,7 +1922,7 @@ static void ExecPrize(void) {
HuAudFXPlay(loseSoundTbl[GWPlayer[temp_r30].character]);
BoardPlayerVoiceEnableSet(temp_r30, var_r29, 0);
}
BoardPlayerMotionShiftSet(temp_r30, var_r29, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(temp_r30, var_r29, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
switch (var_r31) {
case 0:
case 1:
@ -1951,7 +1951,7 @@ static void ExecPrize(void) {
} else {
var_r28 = lotteryMessBase + 8;
}
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[2], 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[2], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
BoardWinCreate(2, var_r28, BoardWinPortraitGet());
BoardWinWait();
BoardWinKill();
@ -1968,7 +1968,7 @@ static void ExecLose(s32 arg0) {
temp_r30 = GWPlayer[arg0].character;
loseMot = BoardPlayerMotionCreate(arg0, loseMotTbl[temp_r30]);
BoardPlayerMotionShiftSet(arg0, loseMot, 0.0f, 10.0f, 0);
BoardPlayerMotionShiftSet(arg0, loseMot, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
while (!BoardPlayerMotionEndCheck(arg0)) {
HuPrcVSleep();
@ -2043,14 +2043,14 @@ void BoardLotteryTutorialExec(void) {
while (!BoardModelMotionEndCheck(lotteryMdl[0])) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[3], 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
while (!BoardModelMotionEndCheck(BoardShopHostGet())) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[0], 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[0], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
BoardTutorialHookExec(0x1C, 0);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[2], 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(BoardLotteryHostGet(), lotteryMot[2], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
HuPrcSleep(30);
BoardModelMotionStart(lotteryMdl[0], 0, 0x40000004);
while (!BoardModelMotionEndCheck(lotteryMdl[0])) {