Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -1703,7 +1703,7 @@ void BoardPlayerPosLerpStart(s32 arg0, Vec *arg1, Vec *arg2, s16 arg3)
temp_r21 = BoardPlayerGet(arg0);
if (playerMot[temp_r21->player_idx] != 3) {
var_r25 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 3, 0.0f, 4.0f, 0x40000001);
var_r25 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 3, 0.0f, 4.0f, HU3D_MOTATTR_LOOP);
if (var_r25 == 0) {
playerMot[temp_r21->player_idx] = 3;
}
@ -1909,7 +1909,7 @@ void BoardPlayerIdleSet(s32 arg0)
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
}
BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001);
BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
}
static void ExecMotBlend(omObjData *arg0);
@ -1992,7 +1992,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2)
}
else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 45) {
var_r22 = temp_r26->unk_04h;
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0);
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, HU3D_MOTATTR_NONE);
BoardPlayerMotionSpeedSet(arg0, var_f27);
}
OSs16tof32(&arg2, &var_f27);
@ -2387,7 +2387,7 @@ void BoardBowserSuitMotionCreate(void)
void BoardBowserSuitMotionSetWait(void)
{
if (suitCurrMot != 0) {
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[0], 0.0f, 4.0f, 0x40000001);
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[0], 0.0f, 4.0f, HU3D_MOTATTR_LOOP);
suitCurrMot = 0;
}
}
@ -2402,13 +2402,13 @@ void BoardBowserSuitMotionSetWalk(void)
void BoardBowserSuitMotionSetWin(void)
{
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 4.0f, 0);
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 4.0f, HU3D_MOTATTR_NONE);
suitCurrMot = 3;
}
void BoardBowserSuitMotionSetJump(void)
{
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[2], 0.0f, 4.0f, 0);
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[2], 0.0f, 4.0f, HU3D_MOTATTR_NONE);
suitCurrMot = 2;
}
@ -2519,10 +2519,10 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
if (GWPlayer[i].space_curr == sp34) {
sp124[sp134++] = i;
sp15C[i] = BoardPlayerMotionCreate(i, sparkMotTbl[GWPlayer[i].character]);
BoardPlayerMotionShiftSet(i, sp15C[i], 0, 8, 0);
BoardPlayerMotionShiftSet(i, sp15C[i], 0, 8, HU3D_MOTATTR_NONE);
HuAudFXPlay(boardSparkSfxTblAlt[GWPlayer[i].character]);
if (GWPlayer[i].bowser_suit) {
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[4], 0.0f, 4.0f, 0);
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[4], 0.0f, 4.0f, HU3D_MOTATTR_NONE);
sp128 = i;
}
}
@ -2883,7 +2883,7 @@ static s32 MegaPlayerPassFunc(s32 player, s32 space)
spAC.z /= 60.0f;
BoardPlayerRotYSet(player, 90.0 - (180.0 * (atan2(spAC.z, spAC.x) / M_PI)));
sp98[1] = BoardVecDistXZCalc(&spC4, &spB8);
BoardPlayerMotionShiftSet(player, 4, 0, 8, 0);
BoardPlayerMotionShiftSet(player, 4, 0, 8, HU3D_MOTATTR_NONE);
HuPrcSleep(8);
temp_r24 = 0;
for (temp_f30 = 0; temp_f30 < 60.0f; temp_f30++) {
@ -2906,7 +2906,7 @@ static s32 MegaPlayerPassFunc(s32 player, s32 space)
}
if (spB8.y <= spC4.y) {
spB8.y = spC4.y;
BoardPlayerMotionShiftSet(player, 5, 0, 4, 0);
BoardPlayerMotionShiftSet(player, 5, 0, 4, HU3D_MOTATTR_NONE);
}
BoardPlayerPosSetV(player, &spB8);
HuPrcVSleep();
@ -2987,7 +2987,7 @@ static s32 MegaExecJump(s32 player, s32 space)
BoardPlayerIdleSet(player);
HuPrcSleep(10);
sp90[1] = BoardVecDistXZCalc(&spC4, &spB8);
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 8.0f, 0);
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
BoardModelMotionSpeedSet(suitMdl, 2.0f);
HuPrcSleep(8);
HuAudFXPlay(809);