Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -233,7 +233,7 @@ static void ExecStar(void) {
}
if (var_r26 != 0) {
var_f31 /= var_r25;
BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
BoardModelMotionSpeedSet(temp_r30, 2.0f);
}
while (!BoardPlayerMotBlendCheck(temp_r31)) {
@ -243,7 +243,7 @@ static void ExecStar(void) {
}
HuPrcVSleep();
}
BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
BoardCameraViewSet(3);
BoardCameraMotionWait();
if (GWStarsGet(temp_r31) >= 999) {
@ -337,7 +337,7 @@ block_A:
HuAudFXPlay(0xF);
}
_SetFlag(0x10017);
BoardModelMotionShiftSet(temp_r30, hostMot[0], 0.0f, 10.0f, 0);
BoardModelMotionShiftSet(temp_r30, hostMot[0], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(30);
starDoneF = 1;
BoardAudSeqFadeOut(0, 1000);
@ -348,7 +348,7 @@ block_A:
while (!BoardStatusStopCheck(temp_r31)) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
BoardStarShowNext(temp_r31);
BoardMusStartBoard();
BoardModelRotYSet(temp_r30, 0.0f);
@ -358,7 +358,7 @@ block_B:
var_f31 = -BoardModelRotYGet(temp_r30);
if (var_r26 != 0) {
var_f31 /= var_r25;
BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
BoardModelMotionSpeedSet(temp_r30, 3.0f);
}
BoardPlayerMotBlendSet(temp_r31, 0, var_r25);
@ -370,7 +370,7 @@ block_B:
HuPrcVSleep();
}
BoardModelRotYSet(temp_r30, 0.0f);
BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, 0x40000001);
BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
if (!_CheckFlag(FLAG_ID_MAKE(1, 22))) {
BoardCameraViewSet(1);
BoardCameraTargetPlayerSet(temp_r31);
@ -622,7 +622,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
StarInlineFunc02();
StarInlineFunc01();
BoardPlayerVoiceEnableSet(arg0, 7, 0);
BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, 0);
BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
HuAudFXPlay(boardStarSndTbl[GWPlayer[arg0].character]);
BoardPlayerStarsAdd(arg0, 1);
HuAudFXPlay(8);