Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -233,7 +233,7 @@ static void ExecStar(void) {
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}
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if (var_r26 != 0) {
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var_f31 /= var_r25;
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BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, 0x40000001);
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BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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BoardModelMotionSpeedSet(temp_r30, 2.0f);
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}
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while (!BoardPlayerMotBlendCheck(temp_r31)) {
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@ -243,7 +243,7 @@ static void ExecStar(void) {
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}
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, 0x40000001);
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BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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BoardCameraViewSet(3);
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BoardCameraMotionWait();
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if (GWStarsGet(temp_r31) >= 999) {
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@ -337,7 +337,7 @@ block_A:
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HuAudFXPlay(0xF);
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}
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_SetFlag(0x10017);
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BoardModelMotionShiftSet(temp_r30, hostMot[0], 0.0f, 10.0f, 0);
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BoardModelMotionShiftSet(temp_r30, hostMot[0], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(30);
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starDoneF = 1;
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BoardAudSeqFadeOut(0, 1000);
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@ -348,7 +348,7 @@ block_A:
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while (!BoardStatusStopCheck(temp_r31)) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, 0x40000001);
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BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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BoardStarShowNext(temp_r31);
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BoardMusStartBoard();
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BoardModelRotYSet(temp_r30, 0.0f);
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@ -358,7 +358,7 @@ block_B:
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var_f31 = -BoardModelRotYGet(temp_r30);
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if (var_r26 != 0) {
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var_f31 /= var_r25;
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BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, 0x40000001);
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BoardModelMotionShiftSet(temp_r30, hostMot[1], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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BoardModelMotionSpeedSet(temp_r30, 3.0f);
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}
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BoardPlayerMotBlendSet(temp_r31, 0, var_r25);
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@ -370,7 +370,7 @@ block_B:
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HuPrcVSleep();
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}
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BoardModelRotYSet(temp_r30, 0.0f);
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BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, 0x40000001);
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BoardModelMotionShiftSet(temp_r30, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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if (!_CheckFlag(FLAG_ID_MAKE(1, 22))) {
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BoardCameraViewSet(1);
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BoardCameraTargetPlayerSet(temp_r31);
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@ -622,7 +622,7 @@ void BoardStarGive(s32 arg0, Vec *arg1) {
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StarInlineFunc02();
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StarInlineFunc01();
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BoardPlayerVoiceEnableSet(arg0, 7, 0);
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BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, 0);
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BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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HuAudFXPlay(boardStarSndTbl[GWPlayer[arg0].character]);
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BoardPlayerStarsAdd(arg0, 1);
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HuAudFXPlay(8);
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