Matched game/board/star
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2163064174
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27f79091cd
20 changed files with 861 additions and 26 deletions
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@ -12,25 +12,16 @@ typedef s32 (*BoardSpaceEventFunc)(void);
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typedef void (*BoardLightHook)(void);
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#endif
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void BoardCameraTargetModelSet(s16 model);
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void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16);
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void BoardCameraMotionWait(void);
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s32 BoardSpacePosGet(s32, s32, Vec*);
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void BoardShopTutorialExec(s32);
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void BoardLotteryTutorialExec(void);
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s16 BoardStarHostMdlGet(void);
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void BoardStatusShowSetAll(s32);
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void BoardMGSetupTutorialExec(void);
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void BoardBooHouseTutorialExec(void);
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void BoardStatusItemSet(s32);
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void BoardTutorialItemSet(s8);
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void BoardCharWheelSetTarget(s32);
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void BoardTutorialDirInputSet(s8, s8, s16);
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void BoardSpaceStarSetIndex(s32);
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s32 BoardModelRotYSet(s16, f32);
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f32 BoardModelRotYGet(s16);
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s32 BoardModelLayerSet(s16, u8);
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void BoardTutorialHostSet(s16);
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s16 BoardModelIDGet(s16);
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s32 BoardModelScaleSetV(s16, Vec*);
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void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
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@ -51,10 +42,7 @@ void BoardSpaceInit(s32);
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void BoardSpaceDestroy(void);
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void BoardShopHostSet(s16);
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void BoardLotteryHostSet(s16);
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void BoardStarHostSet(s16);
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void BoardBooHouseHostSet(s16);
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void BoardTutorialHookSet(void*);
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void BoardTutorialBlockSetPos(s32, s8);
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s32 BoardCameraRotGet(Vec*);
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s32 BoardModelScaleSet(s16, f32, f32, f32);
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s32 BoardIsKill(void);
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@ -77,6 +77,8 @@ typedef void (*BoardCameraPosCalcFunc)(BoardCameraData *camera);
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typedef void (*BoardTurnStartHook)(s32 player, s32 space);
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extern BoardTurnStartHook boardTurnStartFunc;
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extern void (*boardStarShowNextHook)(void);
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extern void (*boardStarGiveHook)(void);
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extern BoardFunc boardTurnFunc;
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extern BoardLightHook boardLightResetHook;
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extern BoardLightHook boardLightSetHook;
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@ -35,6 +35,7 @@ s32 BoardModelExistCheck(s16 model, s32 arg1);
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s32 BoardModelExistDupe(s16 model, s32 arg1);
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s32 fn_8006DDE8(s16 model, float arg1);
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s32 BoardModelMotionCreate(s16 model, s32 data_num);
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s32 BoardModelMotionKill(s16 model, s32 motion);
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s32 BoardModelMotionStartEndSet(s16 model, s16 start, s16 end);
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s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
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s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
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@ -53,4 +53,6 @@ s32 BoardSpaceStarCheck(s32 index);
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void BoardSpaceLandExec(s32 player, s32 space);
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void BoardSpaceBlockPosSet(void);
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extern s16 boardSpaceStarTbl[8];
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#endif
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14
include/game/board/star.h
Executable file
14
include/game/board/star.h
Executable file
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@ -0,0 +1,14 @@
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#ifndef _BOARD_START_H
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#define _BOARD_START_H
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#include "game/board/space.h"
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#include "dolphin.h"
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void BoardStarHostSet(s16 arg0);
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s16 BoardStarHostMdlGet(void);
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void BoardStarExec(s32 arg0, BoardSpace *arg1);
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void BoardStarGive(s32 arg0, Vec *arg1);
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void BoardStarShowNext(s32 arg0);
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#endif
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@ -28,6 +28,7 @@ void BoardPickerBackFlagSet(s32 arg0);
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BOOL BoardPickerDoneCheck(void);
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s32 BoardPickerPosGet(Vec *arg0);
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s32 BoardPickerChoiceGet(void);
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void BoardYourTurnExec(s32 arg0);
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s32 BoardItemUseExec(s32 arg0);
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void BoardMakeRandomItem(void);
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void BoardItemGetDestPos(s32 arg0, Vec *arg1);
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