commit
2935b16e98
19 changed files with 792 additions and 162 deletions
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@ -1,7 +1,7 @@
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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||||
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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||||
BoardInit = .text:0x000000E0; // type:function size:0x4BC
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||||
BoardCreate = .text:0x000000E0; // type:function size:0x4BC
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||||
BoardDestroy = .text:0x0000059C; // type:function size:0x194
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||||
fn_1_730 = .text:0x00000730; // type:function size:0x44
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||||
fn_1_774 = .text:0x00000774; // type:function size:0x4
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@ -1,7 +1,7 @@
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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||||
_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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||||
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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||||
BoardInit = .text:0x000000E0; // type:function size:0x4F4
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||||
BoardCreate = .text:0x000000E0; // type:function size:0x4F4
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||||
BoardDestroy = .text:0x000005D4; // type:function size:0x158
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||||
fn_1_72C = .text:0x0000072C; // type:function size:0x44
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||||
fn_1_770 = .text:0x00000770; // type:function size:0x4
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||||
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@ -1,7 +1,7 @@
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|||
InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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||||
_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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||||
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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||||
BoardInit = .text:0x000000E0; // type:function size:0x660
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||||
BoardCreate = .text:0x000000E0; // type:function size:0x660
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||||
BoardDestroy = .text:0x00000740; // type:function size:0x144
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||||
fn_1_884 = .text:0x00000884; // type:function size:0x6C
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||||
fn_1_8F0 = .text:0x000008F0; // type:function size:0x20
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||||
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@ -22,9 +22,9 @@ REL/w10Dll/host.c:
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REL/w10Dll/scene.c:
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.text start:0x00000D2C end:0x0000176C
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.rodata start:0x00000048 end:0x00000050
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||||
.rodata start:0x00000048 end:0x00000058
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REL/w10Dll/tutorial.c:
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.text start:0x0000176C end:0x0000206C
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||||
.rodata start:0x00000050 end:0x00000070
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||||
.rodata start:0x00000058 end:0x00000070
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.data start:0x00000098 end:0x000002D4
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@ -1,7 +1,7 @@
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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||||
_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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BoardInit = .text:0x000000E0; // type:function size:0x5F8
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BoardCreate = .text:0x000000E0; // type:function size:0x5F8
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BoardDestroy = .text:0x000006D8; // type:function size:0x1E8
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fn_1_8C0 = .text:0x000008C0; // type:function size:0x44
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fn_1_904 = .text:0x00000904; // type:function size:0x4
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@ -1009,11 +1009,11 @@ BoardPauseEnableSet = .text:0x8005B6F0; // type:function size:0x74
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BoardPauseEnableGet = .text:0x8005B764; // type:function size:0x48
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BoardSaveInit = .text:0x8005B7AC; // type:function size:0x524
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BoardStoryConfigSet = .text:0x8005BCD0; // type:function size:0x160
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BoardConfigSet = .text:0x8005BE30; // type:function size:0x160
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BoardPartyConfigSet = .text:0x8005BE30; // type:function size:0x160
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DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
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MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
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BoardTurnStartExec = .text:0x8005C7F8; // type:function size:0x28C
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BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
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BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
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CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
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@ -1034,9 +1034,9 @@ BoardCameraPointDirGet = .text:0x8005D6D0; // type:function size:0xBC
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BoardCameraSet = .text:0x8005D78C; // type:function size:0x28
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BoardCameraVisibleSet = .text:0x8005D7B4; // type:function size:0x50
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BoardCameraOffsetSet = .text:0x8005D804; // type:function size:0x30
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BoardCameraTargetSetPlayer = .text:0x8005D834; // type:function size:0xB4
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BoardCameraTargetSetModel = .text:0x8005D8E8; // type:function size:0x40
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BoardCameraSTargetetSpace = .text:0x8005D928; // type:function size:0x44
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BoardCameraTargetPlayerSet = .text:0x8005D834; // type:function size:0xB4
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BoardCameraTargetModelSet = .text:0x8005D8E8; // type:function size:0x40
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BoardCameraTargetSpaceSet = .text:0x8005D928; // type:function size:0x44
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BoardCameraVecCalcFuncSet = .text:0x8005D96C; // type:function size:0x28
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BoardCameraQuakeSet = .text:0x8005D994; // type:function size:0x3C
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BoardCameraQuakeReset = .text:0x8005D9D0; // type:function size:0x3C
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@ -1073,12 +1073,12 @@ BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
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BoardRand = .text:0x8005FB1C; // type:function size:0x24
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BoardRandMod = .text:0x8005FB40; // type:function size:0x50
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BoardRandFloat = .text:0x8005FB90; // type:function size:0x58
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BoardVecMagXZCalc = .text:0x8005FBE8; // type:function size:0x134
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BoardVecMagXZCheck = .text:0x8005FD1C; // type:function size:0x15C
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BoardVecDistXZCalc = .text:0x8005FBE8; // type:function size:0x134
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BoardVecMaxDistXZCheck = .text:0x8005FD1C; // type:function size:0x15C
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BoardVecCalcDAngleVec = .text:0x8005FE78; // type:function size:0x7C
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BoardVecCalcDAngle = .text:0x8005FEF4; // type:function size:0x34
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BoardVecCalcDAngleMod = .text:0x8005FF28; // type:function size:0x1C0
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BoardVecMag2Check = .text:0x800600E8; // type:function size:0x6C
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BoardVecMinDistCheck = .text:0x800600E8; // type:function size:0x6C
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BoardFilterFadeOut = .text:0x80060154; // type:function size:0xD4
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BoardFilterFadeIn = .text:0x80060228; // type:function size:0x174
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BoardFilterFadeIsDone = .text:0x8006039C; // type:function size:0x5C
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@ -1193,10 +1193,10 @@ UpdateDiceDigit2D = .text:0x80068B88; // type:function size:0x278 scope:local
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BoardPlayerBtnDownWait = .text:0x80068E00; // type:function size:0x6C
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BoardPlayerAutoSizeSet = .text:0x80068E6C; // type:function size:0x9C
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BoardPlayerAutoSizeGet = .text:0x80068F08; // type:function size:0x40
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fn_80068F48 = .text:0x80068F48; // type:function size:0x1C
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fn_80068F64 = .text:0x80068F64; // type:function size:0x224
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fn_80069188 = .text:0x80069188; // type:function size:0x40
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fn_800691C8 = .text:0x800691C8; // type:function size:0x100
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BoardPlayerMoveAwayIsDone = .text:0x80068F48; // type:function size:0x1C
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BoardPlayerMoveAwayStart = .text:0x80068F64; // type:function size:0x224
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BoardPlayerCurrMoveAwayStart = .text:0x80069188; // type:function size:0x40
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MoveAwayObjFunc = .text:0x800691C8; // type:function size:0x100 scope:local
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BoardBowserSuitInit = .text:0x800692C8; // type:function size:0x1A4
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BoardBowserSuitKill = .text:0x8006946C; // type:function size:0x128
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BoardBowserSuitModelGet = .text:0x80069594; // type:function size:0x8
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@ -1293,7 +1293,7 @@ BoardWinInit = .text:0x8006FD7C; // type:function size:0x24
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fn_8006FDA0 = .text:0x8006FDA0; // type:function size:0x34
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BoardWinKillAll = .text:0x8006FDD4; // type:function size:0x24
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BoardWinDestroy = .text:0x8006FDF8; // type:function size:0x6C
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BoardWinProc = .text:0x8006FE64; // type:function size:0x514
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ExecBoardWindow = .text:0x8006FE64; // type:function size:0x514 scope:local
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BoardWinChoiceGet = .text:0x80070378; // type:function size:0xC
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BoardWinPause = .text:0x80070384; // type:function size:0xC
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BoardWinCreateChoice = .text:0x80070390; // type:function size:0x1A0
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@ -5806,7 +5806,7 @@ saveMessWin = .sdata:0x801D3650; // type:object size:0x4 scope:local data:4byte
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SR_PushTime = .sdata:0x801D3658; // type:object size:0x8 scope:local data:2byte
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SR_ResetPad = .sdata:0x801D3660; // type:object size:0x1 scope:local data:byte
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Xfb = .sdata:0x801D3664; // type:object size:0x8 scope:local data:4byte
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boardNextScene = .sdata:0x801D3670; // type:object size:0x4 scope:local data:4byte
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nextOvl = .sdata:0x801D3670; // type:object size:0x4 scope:local data:4byte
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filterColor = .sdata:0x801D3674; // type:object size:0x4 scope:local data:byte
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lbl_801D3678 = .sdata:0x801D3678; // type:object size:0x8
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suitMdl = .sdata:0x801D3680; // type:object size:0x2 scope:local data:2byte
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@ -6305,9 +6305,9 @@ bowserSuitObj = .sbss:0x801D3F24; // type:object size:0x4 scope:local data:4byte
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junctionMask = .sbss:0x801D3F28; // type:object size:0x4 scope:local data:4byte
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junctionObj = .sbss:0x801D3F2C; // type:object size:0x4 scope:local data:4byte
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diceDigit2DObj = .sbss:0x801D3F30; // type:object size:0x4 scope:local data:4byte
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lbl_801D3F34 = .sbss:0x801D3F34; // type:object size:0x4 data:4byte
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moveAwayObj = .sbss:0x801D3F34; // type:object size:0x4 scope:local data:4byte
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junctionArrowRot = .sbss:0x801D3F38; // type:object size:0x8 scope:local
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lbl_801D3F40 = .sbss:0x801D3F40; // type:object size:0x4 data:byte
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moveAwayPlayer = .sbss:0x801D3F40; // type:object size:0x4 scope:local data:byte
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rollType = .sbss:0x801D3F44; // type:object size:0x1 scope:local data:byte
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playerMot = .sbss:0x801D3F46; // type:object size:0x8 scope:local
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boardPlayerMdl = .sbss:0x801D3F4E; // type:object size:0x8
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@ -7353,7 +7353,7 @@ lbl_801D5304 = .sdata2:0x801D5304; // type:object size:0x4 data:float
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lbl_801D5308 = .sdata2:0x801D5308; // type:object size:0x4 data:float
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||||
lbl_801D530C = .sdata2:0x801D530C; // type:object size:0x4 data:float
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||||
lbl_801D5310 = .sdata2:0x801D5310; // type:object size:0x8 data:float
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||||
lbl_801D5318 = .sdata2:0x801D5318; // type:object size:0x4
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winSpeedTbl = .sdata2:0x801D5318; // type:object size:0x4 scope:local
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lbl_801D531C = .sdata2:0x801D531C; // type:object size:0x4 data:float
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||||
lbl_801D5320 = .sdata2:0x801D5320; // type:object size:0x4 data:float
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||||
lbl_801D5328 = .sdata2:0x801D5328; // type:object size:0x8 data:double
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@ -12,9 +12,9 @@ typedef void (*VoidFunc)(void);
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extern const VoidFunc _ctors[];
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extern const VoidFunc _dtors[];
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extern void BoardCommonInit(VoidFunc init, VoidFunc destroy);
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extern void BoardCommonInit(VoidFunc create, VoidFunc destroy);
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extern void BoardInit(void);
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extern void BoardCreate(void);
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extern void BoardDestroy(void);
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#ifdef __cplusplus
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@ -14,10 +14,10 @@ typedef struct player_config {
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typedef struct system_state {
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/* 0x00 */ struct {
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u8 story : 1;
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u8 party : 1;
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u8 team : 1;
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};
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/* 0x01 */ s8 diff_story;
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/* 0x01 */ u8 diff_story;
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/* 0x02 */ struct {
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u16 bonus_star : 1;
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u16 explain_mg : 1;
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@ -26,8 +26,8 @@ typedef struct system_state {
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u16 mess_speed : 2;
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u16 save_mode : 2;
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};
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/* 0x04 */ s8 turn;
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/* 0x05 */ s8 max_turn;
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/* 0x04 */ u8 turn;
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/* 0x05 */ u8 max_turn;
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/* 0x06 */ u8 star_flag;
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/* 0x07 */ u8 star_total;
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/* 0x08 */ struct {
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@ -37,13 +37,14 @@ typedef struct system_state {
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/* 0x09 */ s8 last5_effect;
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/* 0x0A */ s8 player_curr;
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/* 0x0B */ char unk0B[3];
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/* 0x0E */ s16 hidden_block_pos;
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/* 0x0E */ s16 block_pos;
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/* 0x10 */ u8 ATTRIBUTE_ALIGN(4) board_data[32];
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/* 0x30 */ u8 mess_delay;
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/* 0x31 */ struct {
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u8 field31_bit0 : 4;
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u8 field31_bit4 : 4;
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};
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/* 0x32 */ char unk_32[0x2];
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/* 0x32 */ s8 unk_32;
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/* 0x34 */ u16 mg_next;
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/* 0x36 */ s16 mg_next_extra;
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/* 0x38 */ s16 unk_38;
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@ -53,10 +54,11 @@ typedef struct system_state {
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typedef struct player_state {
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/* 0x00 */ struct {
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u8 diff : 2;
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u8 com : 1;
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u8 character : 4;
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u8 auto_size : 2;
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u16 diff : 2;
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u16 com : 1;
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u16 character : 4;
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u16 auto_size : 2;
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u16 field00_bit9 : 1;
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};
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/* 0x02 */ struct {
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u8 team : 1;
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@ -67,14 +69,14 @@ typedef struct player_state {
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/* 0x04 */ s8 port;
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/* 0x05 */ s8 items[3];
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/* 0x08 */ struct {
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u8 color : 2;
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u8 moving : 1;
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u8 field08_bit3 : 1;
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u8 show_next : 1;
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u8 size : 2;
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u8 field08_bit7 : 2;
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u8 rank : 2;
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u8 bowser_suit : 1;
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u16 color : 2;
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u16 moving : 1;
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u16 field08_bit3 : 1;
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u16 show_next : 1;
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u16 size : 2;
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u16 field08_bit7 : 2;
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u16 rank : 2;
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u16 bowser_suit : 1;
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};
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/* 0x0A */ s8 roll;
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/* 0x0C */ s16 space_curr;
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@ -203,7 +203,7 @@ f32 PSVECDistance(const Vec* a, const Vec* b);
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#endif
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// TODO
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#if defined( MTX_USE_PS) && 0
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#if defined( MTX_USE_PS)
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#define VECAdd PSVECAdd
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#define VECSubtract PSVECSubtract
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#define VECScale PSVECScale
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@ -45,7 +45,7 @@ void fn_8004D6F4(s16 arg);
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s32 rand8(void);
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void BoardCameraTargetSetModel(s16 model);
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void BoardCameraTargetModelSet(s16 model);
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void BoardCameraStartMotion2(s16, Vec*, s32, f32, f32, s32);
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void BoardCameraMotionWait(void);
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void BoardSpacePosGet(s32, s32, Vec*);
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@ -65,7 +65,6 @@ f32 BoardModelRotYGet(s32);
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void BoardModelLayerSet(s16, s32);
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void BoardTutorialHostSet(s16);
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s32 BoardModelIDGet(s16);
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void BoardCommonInit(void*, void*);
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void BoardModelScaleSetV(s32, Vec*);
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void BoardLightHookSet(void*, void*);
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s16 BoardModelCreate(s32, void*, s32);
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@ -6,30 +6,32 @@
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|||
#include "game/process.h"
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#include "game/gamework.h"
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typedef void (*BoardWinComKeyFunc)();
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void BoardWinInit(void);
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void fn_8006FDA0(f32*);
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void BoardWinKillAll(void);
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void BoardWinDestroy(void);
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void BoardWinProc(void);
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int BoardWinChoiceGet(void);
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void BoardWinCreateChoice(s32, s32, s32, s32);
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void BoardWinCreate(s32, s32, s32);
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void BoardWinInsertMesSet(s32, s32);
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void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice);
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void BoardWinCreate(s32 pos, u32 mess, s32 portrait);
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void BoardWinInsertMesSet(u32 value, s32 index);
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void BoardWinWait(void);
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void BoardWinKill(void);
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void BoardWinSetAttr(s32);
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void BoardWinResetAttr(s32);
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void BoardWinChoiceDisable(s32);
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void BoardWinSetAttr(s32 attr);
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void BoardWinResetAttr(s32 attr);
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void BoardWinChoiceDisable(s32 choice);
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void BoardWinKeyWait(void);
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int BoardWinSpeedGet(void);
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||||
void BoardWinSpeedSet(s32);
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||||
void BoardWinSpeedSet(s32 value);
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s16 BoardWinChoiceNowGet(void);
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void BoardWinPriSet(s16);
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||||
void BoardWinPriSet(s16 prio);
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||||
s16 BoardWinChoiceNowGet2(void);
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||||
s32 BoardWinPortraitGet(void);
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||||
s32 BoardWinPortraitGetStar(void);
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||||
void BoardWinPlayerSet(s32);
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||||
void BoardWinPlayerSet(s32 player);
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||||
void BoardWinStartComKeySet(void);
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||||
void BoardWinComKeyFuncSet(void (*));
|
||||
void BoardWinComKeyFuncSet(BoardWinComKeyFunc func);
|
||||
|
||||
#endif
|
||||
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
void GWInit(void);
|
||||
void GWGameStatReset(void);
|
||||
s16 GWMessSpeedGet(void);
|
||||
s32 GWMessSpeedGet(void);
|
||||
void GWMGRecordSet(int index, s32 value);
|
||||
s32 GWMGRecordGet(int index);
|
||||
void GWCharColorGet(int character, GXColor *color);
|
||||
|
|
|
|||
|
|
@ -85,6 +85,8 @@ void omDLLNumEnd(s16 ovl, s16 arg2);
|
|||
|
||||
void omSysPauseEnable(BOOL flag);
|
||||
|
||||
void omSystemKeyCheckSetup(Process *objman_process);
|
||||
|
||||
extern omObjData *omDBGSysKeyObj;
|
||||
extern Process *omwatchproc;
|
||||
extern OverlayID omnextovl;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "REL/board_executor.h"
|
||||
|
||||
static void InitBoard(void) {
|
||||
BoardCommonInit(BoardInit, BoardDestroy);
|
||||
BoardCommonInit(BoardCreate, BoardDestroy);
|
||||
}
|
||||
|
||||
int _prolog(void) {
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ inline s32 get_current_board(void) {
|
|||
return GWSystem.board;
|
||||
}
|
||||
|
||||
void BoardInit(void) {
|
||||
void BoardCreate(void) {
|
||||
f32 sp10;
|
||||
f32 spC[2];
|
||||
s32 sp8;
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@ void fn_1_13A4(void) {
|
|||
BoardCameraStartMotion2(lbl_1_bss_0->unk8, &sp8, 0, 3200.0f, -1.0f, 0x1E);
|
||||
BoardCameraMotionWait();
|
||||
fn_1_BA0(0x2E0032);
|
||||
BoardCameraTargetSetModel(fn_80083F84());
|
||||
BoardCameraTargetModelSet(fn_80083F84());
|
||||
BoardCameraMotionWait();
|
||||
fn_1_BA0(0x2E0033);
|
||||
fn_1_BA0(0x2E0034);
|
||||
|
|
|
|||
628
src/game/board/main.c
Normal file
628
src/game/board/main.c
Normal file
|
|
@ -0,0 +1,628 @@
|
|||
#include "common.h"
|
||||
#include "math.h"
|
||||
#include "game/object.h"
|
||||
#include "game/flag.h"
|
||||
#include "game/data.h"
|
||||
#include "game/wipe.h"
|
||||
|
||||
typedef void (*VoidFunc)(void);
|
||||
|
||||
omObjData *boardMainObj;
|
||||
u32 boardRandSeed;
|
||||
static omObjData *last5GfxObj;
|
||||
static omObjData *confettiObj;
|
||||
static omObjData *filterObj;
|
||||
void *boardTurnStartFunc;
|
||||
u32 lbl_801D3F00;
|
||||
u32 lbl_801D3EFC;
|
||||
u32 lbl_801D3EF8;
|
||||
VoidFunc boardTurnFunc;
|
||||
void *boardLightSetHook;
|
||||
void *boardLightResetHook;
|
||||
static VoidFunc destroyFunc;
|
||||
static VoidFunc createFunc;
|
||||
static BOOL cameraUseBackup;
|
||||
static omObjData *tauntObj;
|
||||
static omObjData *cameraObj;
|
||||
Process *boardObjMan;
|
||||
Process *boardMainProc;
|
||||
|
||||
static OverlayID nextOvl = OVL_INVALID;
|
||||
|
||||
extern void BoardPlayerCoinsSet(s32 player, s32 value);
|
||||
extern void BoardPlayerAutoSizeSet(s32 player, s32 value);
|
||||
extern void fn_800A4A7C(void);
|
||||
extern void fn_800A6EE4(void);
|
||||
|
||||
extern s8 boardTutorialF;
|
||||
|
||||
void BoardKill(void);
|
||||
|
||||
static void InitBoardFunc(omObjData *object);
|
||||
static void ExecBoardFunc(omObjData *object);
|
||||
static void KillBoardFunc(omObjData *object);
|
||||
|
||||
static void MainFunc(void);
|
||||
static void DestroyMainFunc(void);
|
||||
|
||||
static void CreateBoard(void);
|
||||
static void DestroyBoard(void);
|
||||
|
||||
static inline s32 BoardCurrGet()
|
||||
{
|
||||
return GWSystem.board;
|
||||
}
|
||||
|
||||
static inline s32 BoardPartyFlagGet()
|
||||
{
|
||||
s32 value = GWSystem.party;
|
||||
return value;
|
||||
}
|
||||
|
||||
static inline s16 BoardHandicapGet(s32 player)
|
||||
{
|
||||
return GWPlayer[player].handicap;
|
||||
}
|
||||
|
||||
void BoardCommonInit(VoidFunc create, VoidFunc destroy)
|
||||
{
|
||||
omSysPauseEnable(FALSE);
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 0))) {
|
||||
_SetFlag(FLAG_ID_MAKE(1, 0));
|
||||
_ClearFlag(FLAG_ID_MAKE(2, 1));
|
||||
_ClearFlag(FLAG_ID_MAKE(2, 3));
|
||||
_ClearFlag(FLAG_ID_MAKE(2, 0));
|
||||
_ClearFlag(FLAG_ID_MAKE(2, 2));
|
||||
_ClearFlag(FLAG_ID_MAKE(2, 4));
|
||||
_ClearFlag(FLAG_ID_MAKE(2, 5));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 6));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 9));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 8));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 10));
|
||||
fn_800A4A7C();
|
||||
}
|
||||
|
||||
nextOvl = OVL_INVALID;
|
||||
_SetFlag(FLAG_ID_MAKE(1, 28));
|
||||
_SetFlag(FLAG_ID_MAKE(1, 14));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 16));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 17));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 18));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 19));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 20));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 21));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 23));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 24));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 25));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 27));
|
||||
createFunc = create;
|
||||
destroyFunc = destroy;
|
||||
boardTurnFunc = NULL;
|
||||
lbl_801D3EFC = 0;
|
||||
lbl_801D3F00 = 0;
|
||||
lbl_801D3EF8 = 0;
|
||||
boardTurnStartFunc = NULL;
|
||||
boardObjMan = omInitObjMan(64, 8192);
|
||||
omSystemKeyCheckSetup(boardObjMan);
|
||||
boardMainObj = omAddObjEx(boardObjMan, 0, 0, 0, 1, InitBoardFunc);
|
||||
switch(omcurovl) {
|
||||
case OVL_W01:
|
||||
GWSystem.board = 0;
|
||||
break;
|
||||
|
||||
case OVL_W02:
|
||||
GWSystem.board = 1;
|
||||
break;
|
||||
|
||||
case OVL_W03:
|
||||
GWSystem.board = 2;
|
||||
break;
|
||||
|
||||
case OVL_W04:
|
||||
GWSystem.board = 3;
|
||||
break;
|
||||
|
||||
case OVL_W05:
|
||||
GWSystem.board = 4;
|
||||
break;
|
||||
|
||||
case OVL_W06:
|
||||
GWSystem.board = 5;
|
||||
break;
|
||||
|
||||
case OVL_W10:
|
||||
GWSystem.board = 6;
|
||||
break;
|
||||
|
||||
case OVL_W20:
|
||||
GWSystem.board = 7;
|
||||
break;
|
||||
|
||||
case OVL_W21:
|
||||
GWSystem.board = 8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void InitBoardFunc(omObjData *object)
|
||||
{
|
||||
boardMainProc = HuPrcChildCreate(MainFunc, 8194, 0x6000, 0, boardObjMan);
|
||||
HuPrcDestructorSet2(boardMainProc, DestroyMainFunc);
|
||||
object->func = ExecBoardFunc;
|
||||
}
|
||||
|
||||
static void ExecBoardFunc(omObjData *object)
|
||||
{
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 16))) {
|
||||
return;
|
||||
}
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 17))) {
|
||||
if(omSysExitReq) {
|
||||
BoardKill();
|
||||
} else {
|
||||
if(BoardPauseReqCheck()) {
|
||||
BoardPauseStart();
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(boardMainProc) {
|
||||
HuPrcKill(boardMainProc);
|
||||
}
|
||||
object->func = KillBoardFunc;
|
||||
}
|
||||
}
|
||||
|
||||
static void KillBoardFunc(omObjData *object)
|
||||
{
|
||||
if(boardMainProc) {
|
||||
return;
|
||||
}
|
||||
if(WipeStatGet()) {
|
||||
return;
|
||||
return_alt:
|
||||
return;
|
||||
} else {
|
||||
if(HuARDMACheck()) {
|
||||
goto return_alt;
|
||||
}
|
||||
if(nextOvl != OVL_INVALID) {
|
||||
omOvlCallEx(nextOvl, 1, 0, 0);
|
||||
} else {
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialKill();
|
||||
BoardTutorialWorkRestore();
|
||||
}
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 0));
|
||||
HuARDirFree(MAKE_DIR_NUM(DATADIR_BOARD));
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 27))) {
|
||||
omOvlReturnEx(2, 1);
|
||||
} else {
|
||||
omOvlReturnEx(1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoardKill(void)
|
||||
{
|
||||
_SetFlag(FLAG_ID_MAKE(1, 28));
|
||||
_SetFlag(FLAG_ID_MAKE(1, 14));
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHookExec(29, 0);
|
||||
}
|
||||
HuAudFXAllStop();
|
||||
if(!BoardIsStarted()) {
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
|
||||
boardTutorialF = 1;
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
_SetFlag(FLAG_ID_MAKE(1, 17));
|
||||
HuPrcKill(boardMainProc);
|
||||
DestroyBoard();
|
||||
}
|
||||
|
||||
s32 BoardIsKill(void)
|
||||
{
|
||||
return (_CheckFlag(FLAG_ID_MAKE(1, 17))) ? 1 : 0;
|
||||
}
|
||||
|
||||
void BoardPauseEnableSet(s32 value)
|
||||
{
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
_SetFlag(FLAG_ID_MAKE(1, 25));
|
||||
omSysPauseEnable(FALSE);
|
||||
} else {
|
||||
if(value) {
|
||||
_SetFlag(FLAG_ID_MAKE(1, 25));
|
||||
} else {
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 25));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 BoardPauseEnableGet()
|
||||
{
|
||||
return (_CheckFlag(FLAG_ID_MAKE(1, 25))) ? 1 : 0;
|
||||
}
|
||||
|
||||
void BoardSaveInit(s32 board)
|
||||
{
|
||||
int i;
|
||||
GWSystem.board = board;
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 0));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 1));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 5));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 4));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 6));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 2));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 9));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 7));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 8));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 8));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 12));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 3));
|
||||
GWSystem.turn = 1;
|
||||
GWSystem.star_flag = 0;
|
||||
GWSystem.star_pos = 0;
|
||||
GWSystem.star_total = 1;
|
||||
GWSystem.last5_effect = 0;
|
||||
GWSystem.player_curr = -1;
|
||||
GWSystem.field31_bit0 = 0;
|
||||
GWSystem.field31_bit4 = 0;
|
||||
GWSystem.unk_32 = 1;
|
||||
GWSystem.mg_next = 0;
|
||||
GWSystem.mg_next_extra = 0;
|
||||
GWSystem.unk_38 = 0;
|
||||
GWSystem.block_pos = 0;
|
||||
memset(GWSystem.board_data, 0, 32);
|
||||
for(i=0; i<4; i++) {
|
||||
BoardPlayerAutoSizeSet(i, 0);
|
||||
GWPlayer[i].field00_bit9 = 0;
|
||||
GWPlayer[i].color = 0;
|
||||
GWPlayer[i].bowser_suit = 0;
|
||||
GWPlayer[i].field08_bit3 = 0;
|
||||
GWPlayer[i].space_shock = 0;
|
||||
GWPlayer[i].field02_bit1 = 0;
|
||||
GWPlayer[i].show_next = 1;
|
||||
BoardPlayerCoinsSet(i, 0);
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
GWSystem.team = 0;
|
||||
}
|
||||
GWPlayer[i].blue_count = 0;
|
||||
GWPlayer[i].red_count = 0;
|
||||
GWPlayer[i].question_count = 0;
|
||||
GWPlayer[i].fortune_count = 0;
|
||||
GWPlayer[i].bowser_count = 0;
|
||||
GWPlayer[i].battle_count = 0;
|
||||
GWPlayer[i].mushroom_count = 0;
|
||||
GWPlayer[i].warp_count = 0;
|
||||
GWPlayer[i].coins_mg = 0;
|
||||
GWPlayer[i].coins_total = 0;
|
||||
GWPlayer[i].coins_max = 0;
|
||||
GWPlayer[i].stars_max = 0;
|
||||
GWPlayer[i].coins_battle = 0;
|
||||
GWPlayer[i].unk_26 = 0;
|
||||
GWPlayer[i].coins_mg_gain = 0;
|
||||
GWPlayer[i].items[0] = -1;
|
||||
GWPlayer[i].items[1] = -1;
|
||||
GWPlayer[i].items[2] = -1;
|
||||
if(!BoardPartyFlagGet() || _CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
GWStarsSet(i, 0);
|
||||
} else {
|
||||
GWStarsSet(i, BoardHandicapGet(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoardStoryConfigSet(s32 mg_type, s32 diff_story)
|
||||
{
|
||||
GWSystem.party = 0;
|
||||
GWSystem.team = 0;
|
||||
GWSystem.diff_story = diff_story;
|
||||
GWSystem.bonus_star = 0;
|
||||
GWSystem.mg_type = mg_type;
|
||||
GWPlayer[0].handicap = 0;
|
||||
GWPlayer[1].handicap = 0;
|
||||
GWPlayer[2].handicap = 0;
|
||||
GWPlayer[3].handicap = 0;
|
||||
GWSystem.max_turn = 15;
|
||||
memset(GWPlayer, 0, 4*sizeof(PlayerState));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 2));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 3));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 4));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 5));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 6));
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 7));
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 11));
|
||||
_SetFlag(FLAG_ID_MAKE(0, 11));
|
||||
_SetFlag(FLAG_ID_MAKE(1, 10));
|
||||
}
|
||||
|
||||
void BoardPartyConfigSet(s32 team, s32 bonus_star, s32 mg_type, s32 max_turn, s32 p1_handicap, s32 p2_handicap, s32 p3_handicap, s32 p4_handicap)
|
||||
{
|
||||
GWSystem.party = 1;
|
||||
GWSystem.team = team;
|
||||
GWSystem.diff_story = 0;
|
||||
GWSystem.bonus_star = bonus_star;
|
||||
GWSystem.mg_type = mg_type;
|
||||
GWSystem.max_turn = max_turn;
|
||||
memset(GWPlayer, 0, 4*sizeof(PlayerState));
|
||||
GWPlayer[0].handicap = p1_handicap;
|
||||
GWPlayer[1].handicap = p2_handicap;
|
||||
GWPlayer[2].handicap = p3_handicap;
|
||||
GWPlayer[3].handicap = p4_handicap;
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 11));
|
||||
_SetFlag(FLAG_ID_MAKE(0, 11));
|
||||
_SetFlag(FLAG_ID_MAKE(1, 10));
|
||||
}
|
||||
|
||||
static void DestroyMainFunc(void)
|
||||
{
|
||||
boardMainProc = NULL;
|
||||
}
|
||||
|
||||
static void MainFunc(void)
|
||||
{
|
||||
s32 i;
|
||||
s32 fade_enable, turn_cont, fade_type;
|
||||
fade_enable = 0;
|
||||
turn_cont = 0;
|
||||
BoardPauseEnableSet(1);
|
||||
if(_CheckFlag(FLAG_ID_MAKE(0, 10))) {
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 10));
|
||||
_SetFlag(FLAG_ID_MAKE(1, 16));
|
||||
BoardKill();
|
||||
HuPrcSleep(-1);
|
||||
}
|
||||
_ClearFlag(FLAG_ID_MAKE(0, 10));
|
||||
BoardTutorialInit();
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialWorkSave();
|
||||
BoardTutorialPlayerInit();
|
||||
GWSystem.mess_speed = 1;
|
||||
GWSystem.mess_delay = 32;
|
||||
}
|
||||
CreateBoard();
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(1, 1))) {
|
||||
GWSystem.player_curr = -1;
|
||||
fn_800A6EE4();
|
||||
GWSystem.player_curr = 0;
|
||||
fade_enable = 1;
|
||||
_SetFlag(FLAG_ID_MAKE(1, 1));
|
||||
} else {
|
||||
fade_enable = 0;
|
||||
}
|
||||
if(BoardIsTurnCont()) {
|
||||
turn_cont = 1;
|
||||
}
|
||||
if((int)(GWSystem.max_turn-GWSystem.turn) < 5 && GWSystem.player_curr == 0 && !turn_cont) {
|
||||
if(!_CheckFlag(FLAG_ID_MAKE(0, 8))) {
|
||||
fn_800A9708();
|
||||
_SetFlag(FLAG_ID_MAKE(0, 8));
|
||||
} else {
|
||||
BoardLast5GfxInit();
|
||||
}
|
||||
}
|
||||
if(!turn_cont) {
|
||||
fade_type = 1;
|
||||
} else {
|
||||
fade_type = 0;
|
||||
}
|
||||
_ClearFlag(FLAG_ID_MAKE(1, 28));
|
||||
do {
|
||||
BoardStatusShowSetAll(1);
|
||||
if(BoardCurrGet() == 5 && GWSystem.player_curr == 0 && !turn_cont && boardTurnFunc) {
|
||||
GWSystem.player_curr = -1;
|
||||
boardTurnFunc();
|
||||
GWSystem.player_curr = 0;
|
||||
}
|
||||
fn_80070D84();
|
||||
for(i=GWSystem.player_curr; i<4; i++) {
|
||||
if(BoardCurrGet() == 7 || BoardCurrGet() == 8) {
|
||||
if((int)(GWSystem.max_turn-GWSystem.turn) < 5 && i == 0 && !turn_cont) {
|
||||
BoardLast5GfxInit();
|
||||
_SetFlag(FLAG_ID_MAKE(0, 8));
|
||||
}
|
||||
}
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 6))) {
|
||||
BoardPlayerTurnExec(i);
|
||||
} else {
|
||||
if(!turn_cont) {
|
||||
BoardCameraVisibleSet(0);
|
||||
GWSystem.player_curr = i;
|
||||
BoardCameraTargetModelSet(i);
|
||||
BoardCameraMotionWait();
|
||||
{
|
||||
Vec pos;
|
||||
BoardSpacePosGet(0, GWPlayer[i].space_curr, &pos);
|
||||
BoardPlayerPosSetV(i, &pos);
|
||||
}
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
if(!fade_enable) {
|
||||
if(!fade_type) {
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_CROSS, 30);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
} else {
|
||||
fade_type = 0;
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fade_enable = 0;
|
||||
}
|
||||
BoardPlayerTurnExec(i);
|
||||
}
|
||||
}
|
||||
turn_cont = 0;
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
BoardTutorialHookExec(9, 0);
|
||||
}
|
||||
if(i != 3 || _CheckFlag(FLAG_ID_MAKE(1, 11))) {
|
||||
WipeColorSet(255, 255, 255);
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerCurrMoveAwayStart(GWPlayer[i].space_curr, 1);
|
||||
fade_type = 0;
|
||||
} else {
|
||||
if(BoardCurrGet() == 7 || BoardCurrGet() == 8) {
|
||||
if(GWSystem.turn != GWSystem.max_turn) {
|
||||
WipeColorSet(255, 255, 255);
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerCurrMoveAwayStart(GWPlayer[i].space_curr, 1);
|
||||
fade_type = 0;
|
||||
}
|
||||
} else {
|
||||
WipeColorSet(0, 0, 0);
|
||||
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
|
||||
while(WipeStatGet()) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
}
|
||||
BoardPlayerPostTurnHookExec(i);
|
||||
}
|
||||
if(BoardCurrGet() == 7 || BoardCurrGet() == 8) {
|
||||
GWSystem.player_curr = 0;
|
||||
if(BoardTurnNext()) {
|
||||
fn_80070EE8(0, 500);
|
||||
BoardKill();
|
||||
HuPrcEnd();
|
||||
HuPrcSleep(-1);
|
||||
}
|
||||
} else {
|
||||
_SetFlag(FLAG_ID_MAKE(1, 28));
|
||||
_SetFlag(FLAG_ID_MAKE(1, 14));
|
||||
BoardPauseEnableSet(1);
|
||||
_CheckFlag(FLAG_ID_MAKE(1, 9));
|
||||
if(_CheckFlag(FLAG_ID_MAKE(2, 0)) || _CheckFlag(FLAG_ID_MAKE(1, 11)) ) {
|
||||
for(i=0; i<4; i++) {
|
||||
GWPlayer[i].color = 0;
|
||||
}
|
||||
GWSystem.player_curr = (GWSystem.player_curr+1)&3;
|
||||
} else {
|
||||
fn_800A1A34();
|
||||
HuPrcSleep(-1);
|
||||
}
|
||||
}
|
||||
} while(1);
|
||||
}
|
||||
|
||||
BOOL BoardTurnNext(void)
|
||||
{
|
||||
s32 i;
|
||||
for(i=0; i<4; i++) {
|
||||
GWPlayer[i].color = 0;
|
||||
}
|
||||
GWSystem.turn++;
|
||||
if(GWSystem.turn > GWSystem.max_turn) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void BoardNextOvlSet(OverlayID overlay)
|
||||
{
|
||||
nextOvl = overlay;
|
||||
fn_80070EE8(0, 1000);
|
||||
BoardKill();
|
||||
}
|
||||
|
||||
BOOL BoardIsStarted(void)
|
||||
{
|
||||
if(_CheckFlag(FLAG_ID_MAKE(1, 2)) || _CheckFlag(FLAG_ID_MAKE(1, 3)) || _CheckFlag(FLAG_ID_MAKE(1, 4)) || _CheckFlag(FLAG_ID_MAKE(1, 5)) || _CheckFlag(FLAG_ID_MAKE(1, 6))) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateBoard(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void DestroyBoard(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
u32 BoardRand(void)
|
||||
{
|
||||
boardRandSeed = (boardRandSeed*0x19660D)+(0x3C6EF35F);
|
||||
return boardRandSeed;
|
||||
}
|
||||
|
||||
u32 BoardRandMod(u32 value)
|
||||
{
|
||||
return (BoardRand() & 0x7FFFFFFF)%value;
|
||||
}
|
||||
|
||||
float BoardRandFloat(void)
|
||||
{
|
||||
float value;
|
||||
*((u32 *)&value) = (BoardRand() & 0x7FFFFF)|0x3F800000;
|
||||
return value-1.0f;
|
||||
}
|
||||
|
||||
float BoardVecDistXZCalc(Vec *vec1, Vec *vec2)
|
||||
{
|
||||
float x = vec1->x-vec2->x;
|
||||
float z = vec1->z-vec2->z;
|
||||
return sqrtf((x*x)+(z*z));
|
||||
}
|
||||
|
||||
s32 BoardVecMaxDistXZCheck(Vec *vec1, Vec *vec2, float max_dist)
|
||||
{
|
||||
float z = vec1->z-vec2->z;
|
||||
float x = vec1->x-vec2->x;
|
||||
float dist = sqrtf((x*x)+(z*z));
|
||||
if(dist <= max_dist) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist)
|
||||
{
|
||||
Vec temp;
|
||||
Mtx temp_mtx;
|
||||
VECSubtract(vec1, vec2, &temp);
|
||||
if(VECSquareMag(&temp) >= (min_dist*min_dist)) {
|
||||
return 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
s32 BoardDataDirReadAsync(s32 data_num)
|
||||
{
|
||||
s32 status = HuDataDirReadAsync(data_num);
|
||||
return status;
|
||||
}
|
||||
|
||||
void BoardDataAsyncWait(s32 status)
|
||||
{
|
||||
if(status == -1) {
|
||||
return;
|
||||
}
|
||||
while(!HuDataGetAsyncStat(status)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
|
@ -16,7 +16,7 @@ static s16 defaultChoice;
|
|||
static s32 winMess;
|
||||
static s32 winAttr;
|
||||
f32 lbl_801D3F70[2];
|
||||
static void (*comKeyFunc)();
|
||||
static BoardWinComKeyFunc comKeyFunc;
|
||||
static Process* winProc;
|
||||
static s32 choiceDisableTbl[0x10];
|
||||
static u32 winInsertMesTbl[8];
|
||||
|
|
@ -33,7 +33,7 @@ static s32 StarPortraitTbl[] = {
|
|||
};
|
||||
|
||||
static s16 windowID = -1;
|
||||
const s8 lbl_801D5318[4] = {0, 1, 4, 0};
|
||||
static const s8 winSpeedTbl[4] = {0, 1, 4, 0};
|
||||
|
||||
void BoardWinInit(void) {
|
||||
HuWinInit(1);
|
||||
|
|
@ -67,13 +67,13 @@ void BoardWinDestroy(void) {
|
|||
winProc = 0;
|
||||
}
|
||||
|
||||
void BoardWinProc(void) {
|
||||
f32 sp10[2];
|
||||
f32 sp8[2];
|
||||
s32 var_r31;
|
||||
f32* temp_r29;
|
||||
f32* temp_r30;
|
||||
WindowData *var_r28 = NULL;
|
||||
static void ExecBoardWindow(void) {
|
||||
f32 size[2];
|
||||
f32 pos[2];
|
||||
s32 i;
|
||||
f32 *pos_win;
|
||||
f32 *size_win;
|
||||
WindowData *win_curr = NULL;
|
||||
|
||||
f32 var_50[7][2] = {
|
||||
{384.0f, 64.0f}, {432.0f, 192.0f},
|
||||
|
|
@ -89,26 +89,26 @@ void BoardWinProc(void) {
|
|||
};
|
||||
|
||||
if (windowID < 0) {
|
||||
temp_r30 = var_50[winPosIdx];
|
||||
temp_r29 = var_18[winPosIdx];
|
||||
HuWinMesMaxSizeGet(1, sp10, winMess);
|
||||
if (sp10[0] <= temp_r30[0]) {
|
||||
sp10[0] = temp_r30[0];
|
||||
sp8[0] = temp_r29[0];
|
||||
size_win = var_50[winPosIdx];
|
||||
pos_win = var_18[winPosIdx];
|
||||
HuWinMesMaxSizeGet(1, size, winMess);
|
||||
if (size[0] <= size_win[0]) {
|
||||
size[0] = size_win[0];
|
||||
pos[0] = pos_win[0];
|
||||
} else {
|
||||
sp8[0] = -10000.0f;
|
||||
pos[0] = -10000.0f;
|
||||
}
|
||||
if (sp10[1] <= temp_r30[1]) {
|
||||
sp10[1] = temp_r30[1];
|
||||
if (size[1] <= size_win[1]) {
|
||||
size[1] = size_win[1];
|
||||
}
|
||||
sp8[1] = temp_r29[1];
|
||||
pos[1] = pos_win[1];
|
||||
if ((winPosIdx == 5) || (winPosIdx == 6)) {
|
||||
windowID = HuWinExCreateStyled(sp8[0], sp8[1], sp10[0], sp10[1], -1, 1);
|
||||
windowID = HuWinExCreateStyled(pos[0], pos[1], size[0], size[1], -1, 1);
|
||||
HuWinMesPalSet(windowID, 7, 0, 0, 0);
|
||||
} else if (winPortrait == -1) {
|
||||
windowID = HuWinExCreate(sp8[0], sp8[1], sp10[0], sp10[1], -1);
|
||||
windowID = HuWinExCreate(pos[0], pos[1], size[0], size[1], -1);
|
||||
} else {
|
||||
windowID = HuWinExCreate(sp8[0], sp8[1], sp10[0], sp10[1], winPortrait);
|
||||
windowID = HuWinExCreate(pos[0], pos[1], size[0], size[1], winPortrait);
|
||||
}
|
||||
if (windowID == -1) {
|
||||
HuPrcEnd();
|
||||
|
|
@ -131,26 +131,26 @@ void BoardWinProc(void) {
|
|||
HuWinMesSpeedSet(windowID, messSpeed);
|
||||
HuWinMesSet(windowID, winMess);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 8; var_r31++) {
|
||||
if (winInsertMesTbl[var_r31] != -1) {
|
||||
HuWinInsertMesSet(windowID, winInsertMesTbl[var_r31], var_r31);
|
||||
for (i = 0; i < 8; i++) {
|
||||
if (winInsertMesTbl[i] != -1) {
|
||||
HuWinInsertMesSet(windowID, winInsertMesTbl[i], i);
|
||||
}
|
||||
}
|
||||
HuWinAttrSet(windowID, winAttr);
|
||||
|
||||
for (var_r31 = 0; var_r31 < 0x10; var_r31++) {
|
||||
if (choiceDisableTbl[var_r31] != 0) {
|
||||
HuWinChoiceDisable(windowID, var_r31);
|
||||
for (i = 0; i < 16; i++) {
|
||||
if (choiceDisableTbl[i] != 0) {
|
||||
HuWinChoiceDisable(windowID, i);
|
||||
}
|
||||
}
|
||||
if (autoPickF != 0) {
|
||||
BoardWinStartComKeySet();
|
||||
if (comKeyFunc != 0) {
|
||||
if (comKeyFunc) {
|
||||
comKeyFunc();
|
||||
}
|
||||
} else if ((_CheckFlag(0x1000B) != 0) && ((winPosIdx == 5) || (winPosIdx == 6))) {
|
||||
var_r28 = &winData[windowID];
|
||||
var_r28->active_pad = 0xF;
|
||||
win_curr = &winData[windowID];
|
||||
win_curr->active_pad = 0xF;
|
||||
HuWinComKeyWait(-1, -1, -1, -1, 0);
|
||||
} else {
|
||||
BoardWinStartComKeySet();
|
||||
|
|
@ -180,16 +180,15 @@ void BoardWinPause(void) {
|
|||
winPause = 1;
|
||||
}
|
||||
|
||||
void BoardWinCreateChoice(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
|
||||
s32 var_r31;
|
||||
SystemState* temp_r3;
|
||||
s32 var_r30;
|
||||
void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice) {
|
||||
s32 i;
|
||||
s32 speed;
|
||||
|
||||
|
||||
winPosIdx = arg0;
|
||||
winPosIdx = pos;
|
||||
winChoice = 0;
|
||||
defaultChoice = arg3;
|
||||
winPortrait = arg2;
|
||||
defaultChoice = choice;
|
||||
winPortrait = portrait;
|
||||
winAttr = 0;
|
||||
autoPickF = 1;
|
||||
winWait = 0;
|
||||
|
|
@ -199,35 +198,34 @@ void BoardWinCreateChoice(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
|
|||
winPause = 0;
|
||||
HuWinComKeyReset();
|
||||
|
||||
for (var_r31 = 0; var_r31 < 0x10; var_r31++) {
|
||||
choiceDisableTbl[var_r31] = 0;
|
||||
for (i = 0; i < 16; i++) {
|
||||
choiceDisableTbl[i] = 0;
|
||||
}
|
||||
|
||||
for (var_r31 = 0; var_r31 < 8; var_r31++) {
|
||||
winInsertMesTbl[var_r31] = -1;
|
||||
for (i = 0; i < 8; i++) {
|
||||
winInsertMesTbl[i] = -1;
|
||||
}
|
||||
if (winProc == 0) {
|
||||
winProc = HuPrcChildCreate(&BoardWinProc, 0x2009, 0x4000, 0, boardMainProc);
|
||||
winProc = HuPrcChildCreate(&ExecBoardWindow, 0x2009, 0x4000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
|
||||
}
|
||||
winMess = arg1;
|
||||
winMess = mess;
|
||||
if (GWSystem.mess_speed == 3) {
|
||||
GWSystem.mess_speed = 1;
|
||||
}
|
||||
var_r30 = GWSystem.mess_speed;
|
||||
BoardWinSpeedSet(var_r30);
|
||||
speed = GWSystem.mess_speed;
|
||||
BoardWinSpeedSet(speed);
|
||||
BoardWinPlayerSet(GWSystem.player_curr);
|
||||
}
|
||||
|
||||
void BoardWinCreate(s32 arg0, s32 arg1, s32 arg2) {
|
||||
s32 var_r30;
|
||||
s32 var_r31;
|
||||
void* temp_r3;
|
||||
void BoardWinCreate(s32 pos, u32 mess, s32 portrait) {
|
||||
s32 speed;
|
||||
s32 i;
|
||||
|
||||
winPosIdx = arg0;
|
||||
winPosIdx = pos;
|
||||
winChoice = 0;
|
||||
defaultChoice = -1;
|
||||
winPortrait = arg2;
|
||||
winPortrait = portrait;
|
||||
winAttr = 0;
|
||||
autoPickF = 1;
|
||||
winWait = 0;
|
||||
|
|
@ -237,28 +235,28 @@ void BoardWinCreate(s32 arg0, s32 arg1, s32 arg2) {
|
|||
winPause = 0;
|
||||
HuWinComKeyReset();
|
||||
|
||||
for (var_r31 = 0; var_r31 < 0x10; var_r31++) {
|
||||
choiceDisableTbl[var_r31] = 0;
|
||||
for (i = 0; i < 0x10; i++) {
|
||||
choiceDisableTbl[i] = 0;
|
||||
}
|
||||
|
||||
for (var_r31 = 0; var_r31 < 8; var_r31++) {
|
||||
winInsertMesTbl[var_r31] = -1;
|
||||
for (i = 0; i < 8; i++) {
|
||||
winInsertMesTbl[i] = -1;
|
||||
}
|
||||
if (winProc == 0) {
|
||||
winProc = HuPrcChildCreate(&BoardWinProc, 0x2009U, 0x4000U, 0, boardMainProc);
|
||||
winProc = HuPrcChildCreate(&ExecBoardWindow, 0x2009U, 0x4000U, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
|
||||
}
|
||||
winMess = arg1;
|
||||
winMess = mess;
|
||||
if (GWSystem.mess_speed == 3) {
|
||||
GWSystem.mess_speed = 1;
|
||||
}
|
||||
var_r30 = GWSystem.mess_speed;
|
||||
BoardWinSpeedSet(var_r30);
|
||||
speed = GWSystem.mess_speed;
|
||||
BoardWinSpeedSet(speed);
|
||||
BoardWinPlayerSet(GWSystem.player_curr);
|
||||
autoPickF = 0;
|
||||
}
|
||||
|
||||
void BoardWinInsertMesSet(s32 value, s32 index) {
|
||||
void BoardWinInsertMesSet(u32 value, s32 index) {
|
||||
winInsertMesTbl[index] = value;
|
||||
}
|
||||
|
||||
|
|
@ -283,22 +281,22 @@ void BoardWinKill(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void BoardWinSetAttr(s32 arg0) {
|
||||
winAttr |= arg0;
|
||||
void BoardWinSetAttr(s32 attr) {
|
||||
winAttr |= attr;
|
||||
if (windowID >= 0) {
|
||||
HuWinAttrSet(windowID, winAttr);
|
||||
}
|
||||
}
|
||||
|
||||
void BoardWinResetAttr(s32 arg0) {
|
||||
winAttr &= ~arg0;
|
||||
void BoardWinResetAttr(s32 attr) {
|
||||
winAttr &= ~attr;
|
||||
if (windowID >= 0) {
|
||||
HuWinAttrSet(windowID, winAttr);
|
||||
}
|
||||
}
|
||||
|
||||
void BoardWinChoiceDisable(s32 index) {
|
||||
choiceDisableTbl[index] = 1;
|
||||
void BoardWinChoiceDisable(s32 choice) {
|
||||
choiceDisableTbl[choice] = 1;
|
||||
}
|
||||
|
||||
void BoardWinKeyWait(void) {
|
||||
|
|
@ -306,17 +304,17 @@ void BoardWinKeyWait(void) {
|
|||
}
|
||||
|
||||
int BoardWinSpeedGet(void) {
|
||||
s32 temp_r31;
|
||||
s32 speed;
|
||||
|
||||
if (GWSystem.mess_speed == 3) {
|
||||
GWSystem.mess_speed = 1;
|
||||
}
|
||||
temp_r31 = GWSystem.mess_speed;
|
||||
return lbl_801D5318[temp_r31];
|
||||
speed = GWSystem.mess_speed;
|
||||
return winSpeedTbl[speed];
|
||||
}
|
||||
|
||||
void BoardWinSpeedSet(s32 arg0) {
|
||||
messSpeed = lbl_801D5318[arg0];
|
||||
void BoardWinSpeedSet(s32 value) {
|
||||
messSpeed = winSpeedTbl[value];
|
||||
if (windowID != -1) {
|
||||
HuWinMesSpeedSet(windowID, messSpeed);
|
||||
}
|
||||
|
|
@ -329,10 +327,10 @@ s16 BoardWinChoiceNowGet(void) {
|
|||
return HuWinChoiceNowGet(windowID);
|
||||
}
|
||||
|
||||
void BoardWinPriSet(s16 arg0) {
|
||||
winPrio = arg0;
|
||||
void BoardWinPriSet(s16 prio) {
|
||||
winPrio = prio;
|
||||
if (windowID != -1) {
|
||||
HuWinPriSet(windowID, arg0);
|
||||
HuWinPriSet(windowID, prio);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -353,13 +351,13 @@ s32 BoardWinPortraitGetStar(void) {
|
|||
return StarPortraitTbl[temp];
|
||||
}
|
||||
|
||||
void BoardWinPlayerSet(s32 arg0) {
|
||||
s32 temp_r0;
|
||||
void BoardWinPlayerSet(s32 player) {
|
||||
s32 temp;
|
||||
s32 i;
|
||||
|
||||
if (arg0 == -1) {
|
||||
temp_r0 = GWSystem.story;
|
||||
if (temp_r0 != 1) {
|
||||
if (player == -1) {
|
||||
temp = GWSystem.party;
|
||||
if (temp != 1) {
|
||||
for (i = 0, disablePlayer = i; i < 4; i++) {
|
||||
if (GWPlayer[i].com != 0) {
|
||||
disablePlayer |= 1 << GWPlayer[i].port;
|
||||
|
|
@ -368,10 +366,10 @@ void BoardWinPlayerSet(s32 arg0) {
|
|||
} else {
|
||||
disablePlayer = 0;
|
||||
}
|
||||
} else if (GWPlayer[arg0].com != 0) {
|
||||
} else if (GWPlayer[player].com != 0) {
|
||||
disablePlayer = 0xF;
|
||||
} else {
|
||||
disablePlayer = ~(1 << GWPlayer[arg0].port);
|
||||
disablePlayer = ~(1 << GWPlayer[player].port);
|
||||
}
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
disablePlayer = 0;
|
||||
|
|
@ -382,14 +380,13 @@ void BoardWinPlayerSet(s32 arg0) {
|
|||
}
|
||||
|
||||
void BoardWinStartComKeySet(void) {
|
||||
s32 sp8[4];
|
||||
s16 temp_r28;
|
||||
s32 temp_r30;
|
||||
s32 var_r31;
|
||||
s32 temp_r29;
|
||||
s32 comkey[4];
|
||||
s32 speed;
|
||||
s32 waitnum;
|
||||
s32 i;
|
||||
|
||||
if (BoardPlayerIsAllCom() != 0) {
|
||||
sp8[0] = sp8[1] = sp8[2] = sp8[3] = 0x100;
|
||||
comkey[0] = comkey[1] = comkey[2] = comkey[3] = 0x100;
|
||||
} else {
|
||||
if (GWSystem.player_curr == -1) {
|
||||
if ((GWPlayer[0].com == 0) || (GWPlayer[1].com == 0) || (GWPlayer[2].com == 0) || (GWPlayer[3].com == 0)) {
|
||||
|
|
@ -399,30 +396,30 @@ void BoardWinStartComKeySet(void) {
|
|||
return;
|
||||
}
|
||||
if (GWSystem.player_curr != -1) {
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
temp_r29 = GWPlayer[var_r31].port;
|
||||
if (GWSystem.player_curr == var_r31) {
|
||||
sp8[temp_r29] = 0x100;
|
||||
for (i = 0; i < 4; i++) {
|
||||
s32 port = GWPlayer[i].port;
|
||||
if (GWSystem.player_curr == i) {
|
||||
comkey[port] = 0x100;
|
||||
} else {
|
||||
sp8[temp_r29] = 0;
|
||||
comkey[port] = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
sp8[var_r31] = 0x100;
|
||||
for (i = 0; i < 4; i++) {
|
||||
comkey[i] = 0x100;
|
||||
}
|
||||
}
|
||||
}
|
||||
temp_r28 = GWMessSpeedGet();
|
||||
temp_r30 = HuWinKeyWaitNumGet(winMess);
|
||||
if (temp_r30 != 0) {
|
||||
speed = GWMessSpeedGet();
|
||||
waitnum = HuWinKeyWaitNumGet(winMess);
|
||||
if (waitnum != 0) {
|
||||
HuWinComKeyReset();
|
||||
for (var_r31 = 0; var_r31 < temp_r30; var_r31++) {
|
||||
HuWinComKeyWait(sp8[0], sp8[1], sp8[2], sp8[3], (s32)temp_r28);
|
||||
for (i = 0; i < waitnum; i++) {
|
||||
HuWinComKeyWait(comkey[0], comkey[1], comkey[2], comkey[3], speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoardWinComKeyFuncSet(void (*func)) {
|
||||
void BoardWinComKeyFuncSet(BoardWinComKeyFunc func) {
|
||||
comKeyFunc = func;
|
||||
}
|
||||
|
|
@ -134,7 +134,7 @@ void GWGameStatReset(void)
|
|||
ResetBoardSettings();
|
||||
}
|
||||
|
||||
s16 GWMessSpeedGet(void)
|
||||
s32 GWMessSpeedGet(void)
|
||||
{
|
||||
if(GWSystem.mess_delay > 48) {
|
||||
GWSystem.mess_speed = 1;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue