Merge remote-tracking branch 'upstream/main'
This commit is contained in:
commit
299866766c
200 changed files with 51340 additions and 6907 deletions
50
include/REL/modeltestDll.h
Normal file
50
include/REL/modeltestDll.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#ifndef REL_MODELTEST_H
|
||||
#define REL_MODELTEST_H
|
||||
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/object.h"
|
||||
|
||||
// -------------------------------------------------------------------------- //
|
||||
|
||||
#define US_PER_60TH_SEC (1000000.0f / 60.0f)
|
||||
#define US_TO_60TH_SEC(us) ((us) / US_PER_60TH_SEC)
|
||||
#define FB_SIZE(width, height) width * height * 2
|
||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||
|
||||
// -------------------------------------------------------------------------- //
|
||||
|
||||
typedef struct
|
||||
{
|
||||
s16 unk0[7];
|
||||
} HuUnkF9C2;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Point3d pos; // 0000
|
||||
Point3d rot; // 000C
|
||||
Point3d scale; // 0018
|
||||
s32 unk24;
|
||||
s32 unk28;
|
||||
s32 unk2C;
|
||||
HsfObject * obj; // 0030
|
||||
} HuObjUnk;
|
||||
|
||||
extern Point3d CRot;
|
||||
extern Point3d Center;
|
||||
extern f32 CZoom;
|
||||
void fn_1_29C();
|
||||
void fn_1_28F8(Point3d * arg0, Point3d * arg1);
|
||||
extern void omOutView();
|
||||
void fn_1_37DC(omObjData*);
|
||||
void fn_1_439C(omObjData*);
|
||||
void fn_1_46F0();
|
||||
|
||||
s16 MGSeqCreate(s16, ...);
|
||||
void MGSeqParamSet(s16, s16, s16);
|
||||
typedef void (omObjFunc2)(struct om_obj_data *);
|
||||
omObjFunc2 fn_1_F9C;
|
||||
|
||||
#endif
|
||||
|
||||
// -------------------------------------------------------------------------- //
|
||||
85
include/REL/option.h
Executable file
85
include/REL/option.h
Executable file
|
|
@ -0,0 +1,85 @@
|
|||
#ifndef REL_OPTION_H
|
||||
#define REL_OPTION_H
|
||||
|
||||
#include "game/object.h"
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Process *unk00;
|
||||
/* 0x04 */ s16 unk04;
|
||||
/* 0x06 */ char unk06[2];
|
||||
/* 0x08 */ s32 unk08;
|
||||
/* 0x0C */ s32 unk0C;
|
||||
/* 0x10 */ s32 unk10;
|
||||
/* 0x14 */ s32 unk14;
|
||||
/* 0x18 */ u32 unk18;
|
||||
/* 0x1C */ s32 unk1C;
|
||||
/* 0x20 */ s32 unk20;
|
||||
} UnkWindowDataStruct; // Size 0x24
|
||||
|
||||
void fn_1_160(s16 arg0, s32 arg1, s32 arg2);
|
||||
s32 fn_1_550(u16 arg0);
|
||||
s32 fn_1_584(u16 arg0);
|
||||
s32 fn_1_5B8(u16 arg0);
|
||||
|
||||
omObjData *fn_1_7F8(void);
|
||||
void fn_1_A3C(omObjData *arg0);
|
||||
void fn_1_A6C(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4);
|
||||
void fn_1_AF0(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4);
|
||||
void fn_1_B74(omObjData *arg0, float arg1, float arg2, float arg3, s32 arg4);
|
||||
float fn_1_BF8(omObjData *arg0);
|
||||
float fn_1_C28(omObjData *arg0);
|
||||
void fn_1_C88(omObjData *arg0, float *arg1, float *arg2, float *arg3);
|
||||
s32 fn_1_CB8(omObjData *arg0);
|
||||
|
||||
omObjData *fn_1_15A4(void);
|
||||
void fn_1_1798(omObjData *arg0);
|
||||
void fn_1_1A2C(omObjData *arg0, s32 arg1);
|
||||
s32 fn_1_1A70(omObjData *arg0);
|
||||
|
||||
omObjData *fn_1_21F8(void);
|
||||
void fn_1_241C(omObjData *arg0);
|
||||
void fn_1_2508(omObjData *arg0, float arg1, float arg2, s32 arg3);
|
||||
|
||||
omObjData *fn_1_2E04(void);
|
||||
void fn_1_2F4C(omObjData *arg0);
|
||||
|
||||
omObjData *fn_1_3158(void);
|
||||
void fn_1_322C(omObjData *arg0);
|
||||
void fn_1_3290(omObjData *arg0, s32 arg1);
|
||||
s32 fn_1_32D4(omObjData *arg0);
|
||||
void fn_1_3D54(omObjData *arg0);
|
||||
void fn_1_3E1C(omObjData *arg0);
|
||||
s32 fn_1_3ED0(omObjData *arg0);
|
||||
|
||||
omObjData *fn_1_4028(void);
|
||||
void fn_1_42DC(omObjData *arg0);
|
||||
void fn_1_4388(omObjData *arg0, s32 arg1);
|
||||
s32 fn_1_43CC(omObjData *arg0);
|
||||
|
||||
omObjData *fn_1_80E4(void);
|
||||
void fn_1_825C(omObjData *arg0);
|
||||
void fn_1_82B0(omObjData *arg0, s32 arg1);
|
||||
s32 fn_1_82F4(omObjData *arg0);
|
||||
|
||||
UnkWindowDataStruct *fn_1_A44C(s32 arg0);
|
||||
void fn_1_A6AC(UnkWindowDataStruct *arg0);
|
||||
void fn_1_A6EC(UnkWindowDataStruct *arg0);
|
||||
void fn_1_A704(UnkWindowDataStruct *arg0);
|
||||
void fn_1_A71C(UnkWindowDataStruct *arg0, s32 arg1);
|
||||
void fn_1_A7B0(UnkWindowDataStruct *arg0, float arg1, float arg2);
|
||||
void fn_1_A7F0(UnkWindowDataStruct *arg0);
|
||||
void fn_1_A828(UnkWindowDataStruct *arg0);
|
||||
void fn_1_A880(UnkWindowDataStruct *arg0, s32 arg1);
|
||||
|
||||
extern Process *lbl_1_bss_8;
|
||||
extern omObjData *lbl_1_bss_10;
|
||||
extern omObjData *lbl_1_bss_18;
|
||||
extern omObjData *lbl_1_bss_20;
|
||||
extern omObjData *lbl_1_bss_28;
|
||||
extern omObjData *lbl_1_bss_30;
|
||||
extern omObjData *lbl_1_bss_38;
|
||||
extern omObjData *lbl_1_bss_40;
|
||||
|
||||
#endif
|
||||
27
include/REL/w01Dll.h
Executable file
27
include/REL/w01Dll.h
Executable file
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@ -0,0 +1,27 @@
|
|||
#ifndef REL_W01_H
|
||||
#define REL_W01_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
enum {
|
||||
MAPOBJ_MAX = 33
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ struct {
|
||||
u8 unk00_field0 : 1;
|
||||
};
|
||||
/* 0x01 */ s8 unk01[2];
|
||||
} UnkBoardDataStruct; // Size unknown
|
||||
|
||||
extern void fn_1_9D00(s32 arg0);
|
||||
extern void fn_1_9DD8(void);
|
||||
|
||||
extern void fn_1_D740(s16 *arg0);
|
||||
extern void fn_1_DD84(void);
|
||||
extern void fn_1_DE94(void);
|
||||
|
||||
extern s16 lbl_1_bss_6C4[MAPOBJ_MAX];
|
||||
extern UnkBoardDataStruct *lbl_1_bss_0;
|
||||
|
||||
#endif
|
||||
|
|
@ -7,12 +7,9 @@
|
|||
|
||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
||||
|
||||
typedef struct w03StructUnk0 {
|
||||
/* 0x00 */ Vec unk_00;
|
||||
/* 0x0C */ Vec unk_0C;
|
||||
/* 0x18 */ Vec unk_18;
|
||||
/* 0x24 */ s32 datanum;
|
||||
} w03StructUnk0;
|
||||
enum {
|
||||
MAPOBJ_MAX = 12
|
||||
};
|
||||
|
||||
typedef struct w03UnkStruct2{
|
||||
u8 unk0 : 1;
|
||||
|
|
@ -26,4 +23,7 @@ typedef struct w03State {
|
|||
u16 unk4;
|
||||
u16 unk6;
|
||||
s16 unk8;
|
||||
} w03State;
|
||||
} w03State;
|
||||
|
||||
extern w03State* lbl_1_bss_0;
|
||||
extern s16 lbl_1_bss_C[MAPOBJ_MAX];
|
||||
|
|
|
|||
36
include/REL/w06Dll.h
Executable file
36
include/REL/w06Dll.h
Executable file
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef REL_W06_H
|
||||
#define REL_W06_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
enum {
|
||||
MAPOBJ_MAX = 6
|
||||
};
|
||||
|
||||
extern void fn_1_D70(void);
|
||||
extern void fn_1_F6C(void);
|
||||
extern void fn_1_1054(void); // return s32?
|
||||
|
||||
extern void fn_1_4878(void);
|
||||
extern void fn_1_4A10(void);
|
||||
extern void fn_1_4A60(void); // return s32?
|
||||
|
||||
extern void fn_1_6EF0(void); // return s32?
|
||||
|
||||
extern void fn_1_7BB0(void);
|
||||
extern void fn_1_7F3C(void);
|
||||
extern void fn_1_8264(s32 arg0, s16 arg1);
|
||||
|
||||
extern void fn_1_8F20(void);
|
||||
extern void fn_1_91D8(void);
|
||||
extern void fn_1_9294(s32 arg0, s32 arg1);
|
||||
extern s32 fn_1_92D8(s32 arg0, s32 arg1);
|
||||
extern void fn_1_C108(s32 arg0);
|
||||
extern void fn_1_C2B4(void);
|
||||
extern void fn_1_CC90(void);
|
||||
extern void fn_1_CD0C(void);
|
||||
|
||||
extern s16 lbl_1_bss_C[MAPOBJ_MAX];
|
||||
extern void *lbl_1_bss_0;
|
||||
|
||||
#endif
|
||||
|
|
@ -3,130 +3,87 @@
|
|||
#include "REL/executor.h"
|
||||
#include "game/process.h"
|
||||
#include "game/window.h"
|
||||
#include "board_unsplit.h"
|
||||
#include "unsplit.h"
|
||||
|
||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
||||
enum {
|
||||
MAPOBJ_MELON = 0,
|
||||
MAPOBJ_MAX,
|
||||
};
|
||||
|
||||
typedef struct w10_state {
|
||||
/* 0x00 */ s32 unk0;
|
||||
/* 0x04 */ u16 unk4;
|
||||
/* 0x06 */ u16 unk6;
|
||||
/* 0x08 */ s16 unk8;
|
||||
} W10State;
|
||||
typedef struct w10_board_work {
|
||||
/* 0x00 */ s32 scene;
|
||||
/* 0x04 */ u16 dice;
|
||||
/* 0x06 */ u16 msg;
|
||||
/* 0x08 */ s16 focus_mdl;
|
||||
} W10BoardWork;
|
||||
|
||||
typedef struct unkw10Dll {
|
||||
Vec unk0;
|
||||
Vec unk0C;
|
||||
Vec unk18;
|
||||
s32 unk24;
|
||||
} unkw10Dll; //sizeof 0x28
|
||||
typedef void (*TutorialSceneFunc)(void);
|
||||
|
||||
typedef struct w10DllUnk01 {
|
||||
u8 unk0;
|
||||
f32 unk4;
|
||||
f32 unk8;
|
||||
f32 unkC;
|
||||
f32 unk10;
|
||||
} w10DllUnk01; //sizeof ?
|
||||
typedef struct tutorial_scene {
|
||||
s16 cue;
|
||||
TutorialSceneFunc func;
|
||||
} TutorialScene;
|
||||
|
||||
typedef struct w10DllUnk03 {
|
||||
s16 unk0;
|
||||
s16 unk2;
|
||||
s16 unk4;
|
||||
} w10DllUnk03;
|
||||
extern s32 boardTutorialData[4];
|
||||
|
||||
typedef struct w10DllUnk04 {
|
||||
s16 unk0;
|
||||
s16 unk2;
|
||||
void (*unk4)();
|
||||
} w10DllUnk04;
|
||||
|
||||
extern s16 lbl_1_bss_20;
|
||||
extern s16 lbl_1_bss_22[];
|
||||
extern s16 lbl_1_bss_20;
|
||||
extern s32 boardTutorialData;
|
||||
|
||||
void fn_1_C10(s16);
|
||||
void HostPosSet(s16);
|
||||
void fn_1_1FB0(void);
|
||||
void fn_1_1E3C(s16, s16, s16);
|
||||
void fn_1_BA0(s32);
|
||||
void fn_1_C20(void);
|
||||
void HostWinExec(s32);
|
||||
void fn_1_6D8(void);
|
||||
void fn_1_E0(void);
|
||||
void fn_1_1D68(void);
|
||||
void fn_1_1DEC(void);
|
||||
void fn_1_AEC(void);
|
||||
int fn_1_1AAC(s16, s32);
|
||||
void fn_1_8C0(void);
|
||||
void fn_1_904(void);
|
||||
void fn_1_908(void);
|
||||
s32 fn_1_90C(void);
|
||||
void fn_1_91C(void);
|
||||
void fn_1_13A4(void);
|
||||
void fn_1_176C(void);
|
||||
void fn_1_179C(void);
|
||||
void fn_1_17F4(void);
|
||||
void fn_1_1834(void);
|
||||
void fn_1_18BC(void);
|
||||
void fn_1_1908(void);
|
||||
void fn_1_1930(void);
|
||||
void fn_1_1958(void);
|
||||
void fn_1_D2C(void);
|
||||
void fn_1_D54(void);
|
||||
void fn_1_D7C(void);
|
||||
void fn_1_DA4(void);
|
||||
void fn_1_DCC(void);
|
||||
void fn_1_DF4(void);
|
||||
void fn_1_E1C(void);
|
||||
void fn_1_E44(void);
|
||||
void fn_1_E94(void);
|
||||
void fn_1_EBC(void);
|
||||
void fn_1_EE4(void);
|
||||
void fn_1_EE8(void);
|
||||
void fn_1_F30(void);
|
||||
void fn_1_F6C(void);
|
||||
void fn_1_FB8(void);
|
||||
void fn_1_1010(void);
|
||||
void fn_1_105C(void);
|
||||
void fn_1_1098(void);
|
||||
void fn_1_10C0(void);
|
||||
void fn_1_10F8(void);
|
||||
void fn_1_1134(void);
|
||||
void fn_1_1178(void);
|
||||
void fn_1_11A0(void);
|
||||
void fn_1_11EC(void);
|
||||
void fn_1_1240(void);
|
||||
void fn_1_1278(void);
|
||||
void fn_1_12A0(void);
|
||||
void fn_1_12DC(void);
|
||||
void fn_1_1304(void);
|
||||
void fn_1_132C(void);
|
||||
void fn_1_1354(void);
|
||||
void fn_1_137C(void);
|
||||
void TutorialSprCreate(void);
|
||||
void TutorialSprKill(void);
|
||||
void HostCreate(void);
|
||||
int TutorialHookExec(s16, s32);
|
||||
|
||||
extern w10DllUnk04 lbl_1_data_108[42];
|
||||
extern w10DllUnk03 lbl_1_data_C6[];
|
||||
extern Vec lbl_1_data_80[];
|
||||
extern Process* lbl_1_bss_18;
|
||||
extern s16 lbl_1_bss_1C;
|
||||
extern s16 lbl_1_bss_1E;
|
||||
extern s32 lbl_1_data_78[2];
|
||||
extern W10State* lbl_1_bss_0;
|
||||
extern s16 lbl_1_bss_10[4]; //could be incorrect size
|
||||
extern void* lbl_1_bss_8; //unknown type
|
||||
extern s16 lbl_1_bss_C;
|
||||
extern s16 lbl_1_bss_E;
|
||||
extern unkw10Dll lbl_1_data_0[1];
|
||||
extern s16 lbl_1_bss_22[11];
|
||||
extern s32 lbl_1_data_2A8[11];
|
||||
extern s16 lbl_1_data_28;
|
||||
extern s16 lbl_1_data_2A;
|
||||
extern s16 lbl_1_data_2C;
|
||||
extern s16 lbl_1_data_2E;
|
||||
extern s16 lbl_1_data_30;
|
||||
extern s16 lbl_1_data_32;
|
||||
extern s32 lbl_1_data_54[2];
|
||||
extern s32 lbl_1_data_5C[2];
|
||||
extern s32 lbl_1_data_64[2];
|
||||
extern s32 lbl_1_data_6C[2];
|
||||
void TutorialStartExec(void);
|
||||
void TutorialPreRollExec(void);
|
||||
void TutorialOrderExec(void);
|
||||
void TutorialP1StartExec(void);
|
||||
void TutorialP2StartExec(void);
|
||||
void TutorialP3StartExec(void);
|
||||
void TutorialP4StartExec(void);
|
||||
void TutorialGameStartExec(void);
|
||||
void TutorialRollExec(void);
|
||||
void TutorialMoveExec(void);
|
||||
void TutorialLandExec(void);
|
||||
void TutorialLandBlueExec(void);
|
||||
void TutorialLandRedExec(void);
|
||||
void TutorialLandHappenExec(void);
|
||||
void TutorialLandFortuneExec(void);
|
||||
void TutorialLandBowserExec(void);
|
||||
void TutorialLandMushroomExec(void);
|
||||
void TutorialMushroomMegaExec(void);
|
||||
void TutorialMushroomMiniExec(void);
|
||||
void TutorialLandBattleExec(void);
|
||||
void TutorialLandWarpExec(void);
|
||||
void TutorialWarpDecideExec(void);
|
||||
void TutorialBlockStarExec(void);
|
||||
void TutorialBlockCoinExec(void);
|
||||
void TutorialMiniMegaExec(void);
|
||||
void TutorialMiniUseExec(void);
|
||||
void TutorialMiniStopExec(void);
|
||||
void TutorialMegaUseExec(void);
|
||||
void TutorialMegaDiceExec(void);
|
||||
void TutorialMegaStompExec(void);
|
||||
void TutorialMegaEventExec(void);
|
||||
void TutorialMegaStopExec(void);
|
||||
void TutorialEndExec(void);
|
||||
void TutorialMGStatusExec(void);
|
||||
void TutorialMG4PExec(void);
|
||||
void TutorialMG2Vs2Exec(void);
|
||||
void TutorialMG1Vs3Exec(void);
|
||||
void TutorialMG1Vs3AltExec(void);
|
||||
void TutorialShopExec(void);
|
||||
void TutorialLotteryExec(void);
|
||||
void TutorialBooHouseExec(void);
|
||||
|
||||
extern W10BoardWork *boardWork;
|
||||
extern s16 boardMapObjMdl[MAPOBJ_MAX];
|
||||
extern s16 tutorialDoneF;
|
||||
extern s16 tutorialExitWin;
|
||||
|
||||
extern s16 boardStarHostMdl;
|
||||
extern s16 boardShopHostMdl;
|
||||
extern s16 boardLotteryHostMdl;
|
||||
extern s16 boardBooHouseHostMdl;
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
#ifndef _UNSPLIT_BOARD_H
|
||||
#define _UNSPLIT_BOARD_H
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
#ifndef _BOARD_SPACE_EVENT_FUNC
|
||||
#define _BOARD_SPACE_EVENT_FUNC
|
||||
typedef s32 (*BoardSpaceEventFunc)(void);
|
||||
#endif
|
||||
|
||||
#ifndef _BOARD_MAIN_H
|
||||
typedef void (*BoardLightHook)(void);
|
||||
#endif
|
||||
|
||||
void BoardCameraTargetModelSet(s16 model);
|
||||
void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16);
|
||||
void BoardCameraMotionWait(void);
|
||||
s32 BoardSpacePosGet(s32, s32, Vec*);
|
||||
void BoardShopTutorialExec(s32);
|
||||
void BoardLotteryTutorialExec(void);
|
||||
s16 BoardStarHostMdlGet(void);
|
||||
void BoardStatusShowSetAll(s32);
|
||||
void BoardMGSetupTutorialExec(void);
|
||||
void BoardBooHouseTutorialExec(void);
|
||||
void BoardStatusItemSet(s32);
|
||||
void BoardTutorialItemSet(s32);
|
||||
void BoardCharWheelSetTarget(s32);
|
||||
void BoardTutorialDirInputSet(s32, s32, s32);
|
||||
void BoardSpaceStarSetIndex(s32);
|
||||
s32 BoardModelRotYSet(s16, f32);
|
||||
f32 BoardModelRotYGet(s16);
|
||||
s32 BoardModelLayerSet(s16, u8);
|
||||
void BoardTutorialHostSet(s16);
|
||||
s16 BoardModelIDGet(s16);
|
||||
s32 BoardModelScaleSetV(s16, Vec*);
|
||||
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
|
||||
s16 BoardModelCreate(s32, s32*, s32);
|
||||
void BoardModelKill(s16);
|
||||
s32 fn_8006DDE8(s16, f32);
|
||||
s32 BoardModelMotionStart(s16, s32, u32);
|
||||
s32 BoardModelMotionSpeedSet(s16, f32);
|
||||
s32 BoardModelPosSetV(s16, Vec*);
|
||||
s32 BoardModelPosSet(s16, f32, f32, f32);
|
||||
s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
|
||||
s32 BoardModelVisibilitySet(s16, s32);
|
||||
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
|
||||
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
|
||||
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
|
||||
s32 BoardSpaceFlagSearch(s32, u32);
|
||||
void BoardSpaceInit(s32);
|
||||
void BoardSpaceDestroy(void);
|
||||
void BoardShopHostSet(s16);
|
||||
void BoardLotteryHostSet(s16);
|
||||
void BoardStarHostSet(s16);
|
||||
void BoardBooHouseHostSet(s16);
|
||||
void BoardTutorialHookSet(void*);
|
||||
void BoardTutorialBlockSetPos(s32, s32);
|
||||
s32 BoardCameraRotGet(Vec*);
|
||||
s32 BoardModelScaleSet(s16, f32, f32, f32);
|
||||
s32 BoardIsKill(void);
|
||||
void BoardModelMtxSet(s16, Mtx*);
|
||||
s32 BoardModelRotSet(s16, f32, f32, f32);
|
||||
|
||||
void BoardBowserExec(s32 player, s32 space);
|
||||
void BoardBattleExec(s32 player, s32 space);
|
||||
void BoardFortuneExec(s32 player, s32 space);
|
||||
|
||||
#endif
|
||||
23
include/data_num/title.h
Normal file
23
include/data_num/title.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef DATANUM_TITLE_H
|
||||
#define DATANUM_TITLE_H
|
||||
|
||||
#include "datadir_enum.h"
|
||||
|
||||
enum {
|
||||
TITLE_NINTENDO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 0),
|
||||
TITLE_HUDSON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 1),
|
||||
TITLE_PRESS_START_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 2),
|
||||
TITLE_PROGRESSIVE_CHOOSE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 3),
|
||||
TITLE_PROGRESSIVE_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 4),
|
||||
TITLE_PROGRESSIVE_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 5),
|
||||
TITLE_PROGRESSIVE_CURSOR_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 6),
|
||||
TITLE_PROGRESSIVE_CURSOR_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 7),
|
||||
TITLE_BG_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 8),
|
||||
TITLE_LOGO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 9),
|
||||
TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 10),
|
||||
TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11),
|
||||
TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 12),
|
||||
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13),
|
||||
};
|
||||
|
||||
#endif
|
||||
42
include/data_num/win.h
Normal file
42
include/data_num/win.h
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef DATANUM_WIN_H
|
||||
#define DATANUM_WIN_H
|
||||
|
||||
#include "datadir_enum.h"
|
||||
|
||||
enum {
|
||||
WIN_FONTJ_ANM = DATA_MAKE_NUM(DATADIR_WIN, 0),
|
||||
WIN_FONTE_ANM = DATA_MAKE_NUM(DATADIR_WIN, 1),
|
||||
WIN_CURSOR_ANM = DATA_MAKE_NUM(DATADIR_WIN, 2),
|
||||
WIN_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 3),
|
||||
WIN_CARDA_ANM = DATA_MAKE_NUM(DATADIR_WIN, 4),
|
||||
WIN_CARDB_ANM = DATA_MAKE_NUM(DATADIR_WIN, 5),
|
||||
WIN_FRAME1_ANM = DATA_MAKE_NUM(DATADIR_WIN, 6),
|
||||
WIN_FRAME2_ANM = DATA_MAKE_NUM(DATADIR_WIN, 7),
|
||||
WIN_FRAME3_ANM = DATA_MAKE_NUM(DATADIR_WIN, 8),
|
||||
WIN_W01_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 9),
|
||||
WIN_W02_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 10),
|
||||
WIN_W03_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 11),
|
||||
WIN_W04_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 12),
|
||||
WIN_W05_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 13),
|
||||
WIN_W06_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 14),
|
||||
WIN_TOAD_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 15),
|
||||
WIN_BOBOMB_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 16),
|
||||
WIN_SHYGUY_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 17),
|
||||
WIN_BOO_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 18),
|
||||
WIN_GOOMBA_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 19),
|
||||
WIN_BOWSER_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 20),
|
||||
WIN_KKID_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 21),
|
||||
WIN_KOOPA_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 22),
|
||||
WIN_CONDOR_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 23),
|
||||
WIN_BOO_BLUE_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 24),
|
||||
WIN_DOLPHIN_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 25),
|
||||
WIN_BOO_RED_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 26),
|
||||
WIN_THWOMP_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 27),
|
||||
WIN_CARD_BOX1_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 28),
|
||||
WIN_CARD_BOX2_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 29),
|
||||
WIN_CARD_BOX3_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 30),
|
||||
WIN_CARD_BANNER_ANM = DATA_MAKE_NUM(DATADIR_WIN, 31),
|
||||
WIN_SAVE_BG_ANM = DATA_MAKE_NUM(DATADIR_WIN, 32),
|
||||
};
|
||||
|
||||
#endif
|
||||
23
include/datadir_enum.h
Normal file
23
include/datadir_enum.h
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef DATADIR_ENUM
|
||||
#define DATADIR_ENUM
|
||||
|
||||
#define DATADIR_DEFINE(name, path) DATADIR_ID_##name,
|
||||
|
||||
enum {
|
||||
#include "datadir_table.h"
|
||||
DATADIR_ID_MAX
|
||||
};
|
||||
|
||||
#undef DATADIR_DEFINE
|
||||
|
||||
#define DATADIR_DEFINE(name, path) DATADIR_##name = (DATADIR_ID_##name) << 16,
|
||||
|
||||
enum {
|
||||
#include "datadir_table.h"
|
||||
};
|
||||
|
||||
#undef DATADIR_DEFINE
|
||||
|
||||
#define DATA_MAKE_NUM(dir, file) ((dir)+(file))
|
||||
|
||||
#endif
|
||||
|
|
@ -1,140 +1,140 @@
|
|||
DATADIR_DEFINE(DATADIR_E3SETUP, "data/E3setup.bin")
|
||||
DATADIR_DEFINE(DATADIR_BBATTLE, "data/bbattle.bin")
|
||||
DATADIR_DEFINE(DATADIR_BGUEST, "data/bguest.bin")
|
||||
DATADIR_DEFINE(DATADIR_BKOOPA, "data/bkoopa.bin")
|
||||
DATADIR_DEFINE(DATADIR_BKOOPASUIT, "data/bkoopasuit.bin")
|
||||
DATADIR_DEFINE(DATADIR_BKUJIYA, "data/bkujiya.bin")
|
||||
DATADIR_DEFINE(DATADIR_BLAST5, "data/blast5.bin")
|
||||
DATADIR_DEFINE(DATADIR_BOARD, "data/board.bin")
|
||||
DATADIR_DEFINE(DATADIR_BPAUSE, "data/bpause.bin")
|
||||
DATADIR_DEFINE(DATADIR_BYOKODORI, "data/byokodori.bin")
|
||||
DATADIR_DEFINE(DATADIR_DAISY, "data/daisy.bin")
|
||||
DATADIR_DEFINE(DATADIR_DAISYMDL0, "data/daisymdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_DAISYMDL1, "data/daisymdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_DAISYMOT, "data/daisymot.bin")
|
||||
DATADIR_DEFINE(DATADIR_DONKEY, "data/donkey.bin")
|
||||
DATADIR_DEFINE(DATADIR_DONKEYMDL0, "data/donkeymdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_DONKEYMDL1, "data/donkeymdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_DONKEYMOT, "data/donkeymot.bin")
|
||||
DATADIR_DEFINE(DATADIR_EFFECT, "data/effect.bin")
|
||||
DATADIR_DEFINE(DATADIR_GAMEMES, "data/gamemes.bin")
|
||||
DATADIR_DEFINE(DATADIR_INST, "data/inst.bin")
|
||||
DATADIR_DEFINE(DATADIR_INSTFONT, "data/instfont.bin")
|
||||
DATADIR_DEFINE(DATADIR_INSTPIC, "data/instpic.bin")
|
||||
DATADIR_DEFINE(DATADIR_LUIGI, "data/luigi.bin")
|
||||
DATADIR_DEFINE(DATADIR_LUIGIMDL0, "data/luigimdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_LUIGIMDL1, "data/luigimdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_LUIGIMOT, "data/luigimot.bin")
|
||||
DATADIR_DEFINE(DATADIR_M300, "data/m300.bin")
|
||||
DATADIR_DEFINE(DATADIR_M302, "data/m302.bin")
|
||||
DATADIR_DEFINE(DATADIR_M303, "data/m303.bin")
|
||||
DATADIR_DEFINE(DATADIR_M330, "data/m330.bin")
|
||||
DATADIR_DEFINE(DATADIR_M333, "data/m333.bin")
|
||||
DATADIR_DEFINE(DATADIR_M401, "data/m401.bin")
|
||||
DATADIR_DEFINE(DATADIR_M402, "data/m402.bin")
|
||||
DATADIR_DEFINE(DATADIR_M403, "data/m403.bin")
|
||||
DATADIR_DEFINE(DATADIR_M404, "data/m404.bin")
|
||||
DATADIR_DEFINE(DATADIR_M405, "data/m405.bin")
|
||||
DATADIR_DEFINE(DATADIR_M406, "data/m406.bin")
|
||||
DATADIR_DEFINE(DATADIR_M407, "data/m407.bin")
|
||||
DATADIR_DEFINE(DATADIR_M408, "data/m408.bin")
|
||||
DATADIR_DEFINE(DATADIR_M409, "data/m409.bin")
|
||||
DATADIR_DEFINE(DATADIR_M410, "data/m410.bin")
|
||||
DATADIR_DEFINE(DATADIR_M411, "data/m411.bin")
|
||||
DATADIR_DEFINE(DATADIR_M412, "data/m412.bin")
|
||||
DATADIR_DEFINE(DATADIR_M413, "data/m413.bin")
|
||||
DATADIR_DEFINE(DATADIR_M414, "data/m414.bin")
|
||||
DATADIR_DEFINE(DATADIR_M415, "data/m415.bin")
|
||||
DATADIR_DEFINE(DATADIR_M416, "data/m416.bin")
|
||||
DATADIR_DEFINE(DATADIR_M417, "data/m417.bin")
|
||||
DATADIR_DEFINE(DATADIR_M418, "data/m418.bin")
|
||||
DATADIR_DEFINE(DATADIR_M419, "data/m419.bin")
|
||||
DATADIR_DEFINE(DATADIR_M420, "data/m420.bin")
|
||||
DATADIR_DEFINE(DATADIR_M421, "data/m421.bin")
|
||||
DATADIR_DEFINE(DATADIR_M422, "data/m422.bin")
|
||||
DATADIR_DEFINE(DATADIR_M423, "data/m423.bin")
|
||||
DATADIR_DEFINE(DATADIR_M424, "data/m424.bin")
|
||||
DATADIR_DEFINE(DATADIR_M425, "data/m425.bin")
|
||||
DATADIR_DEFINE(DATADIR_M426, "data/m426.bin")
|
||||
DATADIR_DEFINE(DATADIR_M427, "data/m427.bin")
|
||||
DATADIR_DEFINE(DATADIR_M428, "data/m428.bin")
|
||||
DATADIR_DEFINE(DATADIR_M429, "data/m429.bin")
|
||||
DATADIR_DEFINE(DATADIR_M430, "data/m430.bin")
|
||||
DATADIR_DEFINE(DATADIR_M431, "data/m431.bin")
|
||||
DATADIR_DEFINE(DATADIR_M432, "data/m432.bin")
|
||||
DATADIR_DEFINE(DATADIR_M433, "data/m433.bin")
|
||||
DATADIR_DEFINE(DATADIR_M434, "data/m434.bin")
|
||||
DATADIR_DEFINE(DATADIR_M435, "data/m435.bin")
|
||||
DATADIR_DEFINE(DATADIR_M436, "data/m436.bin")
|
||||
DATADIR_DEFINE(DATADIR_M437, "data/m437.bin")
|
||||
DATADIR_DEFINE(DATADIR_M438, "data/m438.bin")
|
||||
DATADIR_DEFINE(DATADIR_M439, "data/m439.bin")
|
||||
DATADIR_DEFINE(DATADIR_M440, "data/m440.bin")
|
||||
DATADIR_DEFINE(DATADIR_M441, "data/m441.bin")
|
||||
DATADIR_DEFINE(DATADIR_M442, "data/m442.bin")
|
||||
DATADIR_DEFINE(DATADIR_M443, "data/m443.bin")
|
||||
DATADIR_DEFINE(DATADIR_M444, "data/m444.bin")
|
||||
DATADIR_DEFINE(DATADIR_M445, "data/m445.bin")
|
||||
DATADIR_DEFINE(DATADIR_M446, "data/m446.bin")
|
||||
DATADIR_DEFINE(DATADIR_M447, "data/m447.bin")
|
||||
DATADIR_DEFINE(DATADIR_M448, "data/m448.bin")
|
||||
DATADIR_DEFINE(DATADIR_M449, "data/m449.bin")
|
||||
DATADIR_DEFINE(DATADIR_M450, "data/m450.bin")
|
||||
DATADIR_DEFINE(DATADIR_M451, "data/m451.bin")
|
||||
DATADIR_DEFINE(DATADIR_M453, "data/m453.bin")
|
||||
DATADIR_DEFINE(DATADIR_M455, "data/m455.bin")
|
||||
DATADIR_DEFINE(DATADIR_M456, "data/m456.bin")
|
||||
DATADIR_DEFINE(DATADIR_M457, "data/m457.bin")
|
||||
DATADIR_DEFINE(DATADIR_M458, "data/m458.bin")
|
||||
DATADIR_DEFINE(DATADIR_M459, "data/m459.bin")
|
||||
DATADIR_DEFINE(DATADIR_M460, "data/m460.bin")
|
||||
DATADIR_DEFINE(DATADIR_M461, "data/m461.bin")
|
||||
DATADIR_DEFINE(DATADIR_M462, "data/m462.bin")
|
||||
DATADIR_DEFINE(DATADIR_MARIO, "data/mario.bin")
|
||||
DATADIR_DEFINE(DATADIR_MARIOMDL0, "data/mariomdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_MARIOMDL1, "data/mariomdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_MARIOMOT, "data/mariomot.bin")
|
||||
DATADIR_DEFINE(DATADIR_MENT, "data/ment.bin")
|
||||
DATADIR_DEFINE(DATADIR_MGCONST, "data/mgconst.bin")
|
||||
DATADIR_DEFINE(DATADIR_MGMODE, "data/mgmode.bin")
|
||||
DATADIR_DEFINE(DATADIR_MODESEL, "data/modesel.bin")
|
||||
DATADIR_DEFINE(DATADIR_MPEX, "data/mpex.bin")
|
||||
DATADIR_DEFINE(DATADIR_MSTORY, "data/mstory.bin")
|
||||
DATADIR_DEFINE(DATADIR_MSTORY2, "data/mstory2.bin")
|
||||
DATADIR_DEFINE(DATADIR_MSTORY3, "data/mstory3.bin")
|
||||
DATADIR_DEFINE(DATADIR_MSTORY4, "data/mstory4.bin")
|
||||
DATADIR_DEFINE(DATADIR_OPTION, "data/option.bin")
|
||||
DATADIR_DEFINE(DATADIR_PEACH, "data/peach.bin")
|
||||
DATADIR_DEFINE(DATADIR_PEACHMDL0, "data/peachmdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_PEACHMDL1, "data/peachmdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_PEACHMOT, "data/peachmot.bin")
|
||||
DATADIR_DEFINE(DATADIR_PRESENT, "data/present.bin")
|
||||
DATADIR_DEFINE(DATADIR_RESULT, "data/result.bin")
|
||||
DATADIR_DEFINE(DATADIR_SAF, "data/saf.bin")
|
||||
DATADIR_DEFINE(DATADIR_SELMENU, "data/selmenu.bin")
|
||||
DATADIR_DEFINE(DATADIR_SETUP, "data/setup.bin")
|
||||
DATADIR_DEFINE(DATADIR_STAFF, "data/staff.bin")
|
||||
DATADIR_DEFINE(DATADIR_TITLE, "data/title.bin")
|
||||
DATADIR_DEFINE(DATADIR_W01, "data/w01.bin")
|
||||
DATADIR_DEFINE(DATADIR_W02, "data/w02.bin")
|
||||
DATADIR_DEFINE(DATADIR_W03, "data/w03.bin")
|
||||
DATADIR_DEFINE(DATADIR_W04, "data/w04.bin")
|
||||
DATADIR_DEFINE(DATADIR_W05, "data/w05.bin")
|
||||
DATADIR_DEFINE(DATADIR_W06, "data/w06.bin")
|
||||
DATADIR_DEFINE(DATADIR_W10, "data/w10.bin")
|
||||
DATADIR_DEFINE(DATADIR_W20, "data/w20.bin")
|
||||
DATADIR_DEFINE(DATADIR_W21, "data/w21.bin")
|
||||
DATADIR_DEFINE(DATADIR_WALUIGI, "data/waluigi.bin")
|
||||
DATADIR_DEFINE(DATADIR_WALUIGIMDL0, "data/waluigimdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_WALUIGIMDL1, "data/waluigimdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_WALUIGIMOT, "data/waluigimot.bin")
|
||||
DATADIR_DEFINE(DATADIR_WARIO, "data/wario.bin")
|
||||
DATADIR_DEFINE(DATADIR_WARIOMDL0, "data/wariomdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_WARIOMDL1, "data/wariomdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_WARIOMOT, "data/wariomot.bin")
|
||||
DATADIR_DEFINE(DATADIR_WIN, "data/win.bin")
|
||||
DATADIR_DEFINE(DATADIR_YOSHI, "data/yoshi.bin")
|
||||
DATADIR_DEFINE(DATADIR_YOSHIMDL0, "data/yoshimdl0.bin")
|
||||
DATADIR_DEFINE(DATADIR_YOSHIMDL1, "data/yoshimdl1.bin")
|
||||
DATADIR_DEFINE(DATADIR_YOSHIMOT, "data/yoshimot.bin")
|
||||
DATADIR_DEFINE(DATADIR_ZTAR, "data/ztar.bin")
|
||||
DATADIR_DEFINE(E3SETUP, "data/E3setup.bin")
|
||||
DATADIR_DEFINE(BBATTLE, "data/bbattle.bin")
|
||||
DATADIR_DEFINE(BGUEST, "data/bguest.bin")
|
||||
DATADIR_DEFINE(BKOOPA, "data/bkoopa.bin")
|
||||
DATADIR_DEFINE(BKOOPASUIT, "data/bkoopasuit.bin")
|
||||
DATADIR_DEFINE(BKUJIYA, "data/bkujiya.bin")
|
||||
DATADIR_DEFINE(BLAST5, "data/blast5.bin")
|
||||
DATADIR_DEFINE(BOARD, "data/board.bin")
|
||||
DATADIR_DEFINE(BPAUSE, "data/bpause.bin")
|
||||
DATADIR_DEFINE(BYOKODORI, "data/byokodori.bin")
|
||||
DATADIR_DEFINE(DAISY, "data/daisy.bin")
|
||||
DATADIR_DEFINE(DAISYMDL0, "data/daisymdl0.bin")
|
||||
DATADIR_DEFINE(DAISYMDL1, "data/daisymdl1.bin")
|
||||
DATADIR_DEFINE(DAISYMOT, "data/daisymot.bin")
|
||||
DATADIR_DEFINE(DONKEY, "data/donkey.bin")
|
||||
DATADIR_DEFINE(DONKEYMDL0, "data/donkeymdl0.bin")
|
||||
DATADIR_DEFINE(DONKEYMDL1, "data/donkeymdl1.bin")
|
||||
DATADIR_DEFINE(DONKEYMOT, "data/donkeymot.bin")
|
||||
DATADIR_DEFINE(EFFECT, "data/effect.bin")
|
||||
DATADIR_DEFINE(GAMEMES, "data/gamemes.bin")
|
||||
DATADIR_DEFINE(INST, "data/inst.bin")
|
||||
DATADIR_DEFINE(INSTFONT, "data/instfont.bin")
|
||||
DATADIR_DEFINE(INSTPIC, "data/instpic.bin")
|
||||
DATADIR_DEFINE(LUIGI, "data/luigi.bin")
|
||||
DATADIR_DEFINE(LUIGIMDL0, "data/luigimdl0.bin")
|
||||
DATADIR_DEFINE(LUIGIMDL1, "data/luigimdl1.bin")
|
||||
DATADIR_DEFINE(LUIGIMOT, "data/luigimot.bin")
|
||||
DATADIR_DEFINE(M300, "data/m300.bin")
|
||||
DATADIR_DEFINE(M302, "data/m302.bin")
|
||||
DATADIR_DEFINE(M303, "data/m303.bin")
|
||||
DATADIR_DEFINE(M330, "data/m330.bin")
|
||||
DATADIR_DEFINE(M333, "data/m333.bin")
|
||||
DATADIR_DEFINE(M401, "data/m401.bin")
|
||||
DATADIR_DEFINE(M402, "data/m402.bin")
|
||||
DATADIR_DEFINE(M403, "data/m403.bin")
|
||||
DATADIR_DEFINE(M404, "data/m404.bin")
|
||||
DATADIR_DEFINE(M405, "data/m405.bin")
|
||||
DATADIR_DEFINE(M406, "data/m406.bin")
|
||||
DATADIR_DEFINE(M407, "data/m407.bin")
|
||||
DATADIR_DEFINE(M408, "data/m408.bin")
|
||||
DATADIR_DEFINE(M409, "data/m409.bin")
|
||||
DATADIR_DEFINE(M410, "data/m410.bin")
|
||||
DATADIR_DEFINE(M411, "data/m411.bin")
|
||||
DATADIR_DEFINE(M412, "data/m412.bin")
|
||||
DATADIR_DEFINE(M413, "data/m413.bin")
|
||||
DATADIR_DEFINE(M414, "data/m414.bin")
|
||||
DATADIR_DEFINE(M415, "data/m415.bin")
|
||||
DATADIR_DEFINE(M416, "data/m416.bin")
|
||||
DATADIR_DEFINE(M417, "data/m417.bin")
|
||||
DATADIR_DEFINE(M418, "data/m418.bin")
|
||||
DATADIR_DEFINE(M419, "data/m419.bin")
|
||||
DATADIR_DEFINE(M420, "data/m420.bin")
|
||||
DATADIR_DEFINE(M421, "data/m421.bin")
|
||||
DATADIR_DEFINE(M422, "data/m422.bin")
|
||||
DATADIR_DEFINE(M423, "data/m423.bin")
|
||||
DATADIR_DEFINE(M424, "data/m424.bin")
|
||||
DATADIR_DEFINE(M425, "data/m425.bin")
|
||||
DATADIR_DEFINE(M426, "data/m426.bin")
|
||||
DATADIR_DEFINE(M427, "data/m427.bin")
|
||||
DATADIR_DEFINE(M428, "data/m428.bin")
|
||||
DATADIR_DEFINE(M429, "data/m429.bin")
|
||||
DATADIR_DEFINE(M430, "data/m430.bin")
|
||||
DATADIR_DEFINE(M431, "data/m431.bin")
|
||||
DATADIR_DEFINE(M432, "data/m432.bin")
|
||||
DATADIR_DEFINE(M433, "data/m433.bin")
|
||||
DATADIR_DEFINE(M434, "data/m434.bin")
|
||||
DATADIR_DEFINE(M435, "data/m435.bin")
|
||||
DATADIR_DEFINE(M436, "data/m436.bin")
|
||||
DATADIR_DEFINE(M437, "data/m437.bin")
|
||||
DATADIR_DEFINE(M438, "data/m438.bin")
|
||||
DATADIR_DEFINE(M439, "data/m439.bin")
|
||||
DATADIR_DEFINE(M440, "data/m440.bin")
|
||||
DATADIR_DEFINE(M441, "data/m441.bin")
|
||||
DATADIR_DEFINE(M442, "data/m442.bin")
|
||||
DATADIR_DEFINE(M443, "data/m443.bin")
|
||||
DATADIR_DEFINE(M444, "data/m444.bin")
|
||||
DATADIR_DEFINE(M445, "data/m445.bin")
|
||||
DATADIR_DEFINE(M446, "data/m446.bin")
|
||||
DATADIR_DEFINE(M447, "data/m447.bin")
|
||||
DATADIR_DEFINE(M448, "data/m448.bin")
|
||||
DATADIR_DEFINE(M449, "data/m449.bin")
|
||||
DATADIR_DEFINE(M450, "data/m450.bin")
|
||||
DATADIR_DEFINE(M451, "data/m451.bin")
|
||||
DATADIR_DEFINE(M453, "data/m453.bin")
|
||||
DATADIR_DEFINE(M455, "data/m455.bin")
|
||||
DATADIR_DEFINE(M456, "data/m456.bin")
|
||||
DATADIR_DEFINE(M457, "data/m457.bin")
|
||||
DATADIR_DEFINE(M458, "data/m458.bin")
|
||||
DATADIR_DEFINE(M459, "data/m459.bin")
|
||||
DATADIR_DEFINE(M460, "data/m460.bin")
|
||||
DATADIR_DEFINE(M461, "data/m461.bin")
|
||||
DATADIR_DEFINE(M462, "data/m462.bin")
|
||||
DATADIR_DEFINE(MARIO, "data/mario.bin")
|
||||
DATADIR_DEFINE(MARIOMDL0, "data/mariomdl0.bin")
|
||||
DATADIR_DEFINE(MARIOMDL1, "data/mariomdl1.bin")
|
||||
DATADIR_DEFINE(MARIOMOT, "data/mariomot.bin")
|
||||
DATADIR_DEFINE(MENT, "data/ment.bin")
|
||||
DATADIR_DEFINE(MGCONST, "data/mgconst.bin")
|
||||
DATADIR_DEFINE(MGMODE, "data/mgmode.bin")
|
||||
DATADIR_DEFINE(MODESEL, "data/modesel.bin")
|
||||
DATADIR_DEFINE(MPEX, "data/mpex.bin")
|
||||
DATADIR_DEFINE(MSTORY, "data/mstory.bin")
|
||||
DATADIR_DEFINE(MSTORY2, "data/mstory2.bin")
|
||||
DATADIR_DEFINE(MSTORY3, "data/mstory3.bin")
|
||||
DATADIR_DEFINE(MSTORY4, "data/mstory4.bin")
|
||||
DATADIR_DEFINE(OPTION, "data/option.bin")
|
||||
DATADIR_DEFINE(PEACH, "data/peach.bin")
|
||||
DATADIR_DEFINE(PEACHMDL0, "data/peachmdl0.bin")
|
||||
DATADIR_DEFINE(PEACHMDL1, "data/peachmdl1.bin")
|
||||
DATADIR_DEFINE(PEACHMOT, "data/peachmot.bin")
|
||||
DATADIR_DEFINE(PRESENT, "data/present.bin")
|
||||
DATADIR_DEFINE(RESULT, "data/result.bin")
|
||||
DATADIR_DEFINE(SAF, "data/saf.bin")
|
||||
DATADIR_DEFINE(SELMENU, "data/selmenu.bin")
|
||||
DATADIR_DEFINE(SETUP, "data/setup.bin")
|
||||
DATADIR_DEFINE(STAFF, "data/staff.bin")
|
||||
DATADIR_DEFINE(TITLE, "data/title.bin")
|
||||
DATADIR_DEFINE(W01, "data/w01.bin")
|
||||
DATADIR_DEFINE(W02, "data/w02.bin")
|
||||
DATADIR_DEFINE(W03, "data/w03.bin")
|
||||
DATADIR_DEFINE(W04, "data/w04.bin")
|
||||
DATADIR_DEFINE(W05, "data/w05.bin")
|
||||
DATADIR_DEFINE(W06, "data/w06.bin")
|
||||
DATADIR_DEFINE(W10, "data/w10.bin")
|
||||
DATADIR_DEFINE(W20, "data/w20.bin")
|
||||
DATADIR_DEFINE(W21, "data/w21.bin")
|
||||
DATADIR_DEFINE(WALUIGI, "data/waluigi.bin")
|
||||
DATADIR_DEFINE(WALUIGIMDL0, "data/waluigimdl0.bin")
|
||||
DATADIR_DEFINE(WALUIGIMDL1, "data/waluigimdl1.bin")
|
||||
DATADIR_DEFINE(WALUIGIMOT, "data/waluigimot.bin")
|
||||
DATADIR_DEFINE(WARIO, "data/wario.bin")
|
||||
DATADIR_DEFINE(WARIOMDL0, "data/wariomdl0.bin")
|
||||
DATADIR_DEFINE(WARIOMDL1, "data/wariomdl1.bin")
|
||||
DATADIR_DEFINE(WARIOMOT, "data/wariomot.bin")
|
||||
DATADIR_DEFINE(WIN, "data/win.bin")
|
||||
DATADIR_DEFINE(YOSHI, "data/yoshi.bin")
|
||||
DATADIR_DEFINE(YOSHIMDL0, "data/yoshimdl0.bin")
|
||||
DATADIR_DEFINE(YOSHIMDL1, "data/yoshimdl1.bin")
|
||||
DATADIR_DEFINE(YOSHIMOT, "data/yoshimot.bin")
|
||||
DATADIR_DEFINE(ZTAR, "data/ztar.bin")
|
||||
83
include/game/animdata.h
Normal file
83
include/game/animdata.h
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
#ifndef _GAME_ANIMDATA_H
|
||||
#define _GAME_ANIMDATA_H
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
#define ANIM_BMP_RGBA8 0
|
||||
#define ANIM_BMP_RGB5A3 1
|
||||
#define ANIM_BMP_RGB5A3_DUPE 2
|
||||
#define ANIM_BMP_C8 3
|
||||
#define ANIM_BMP_C4 4
|
||||
#define ANIM_BMP_IA8 5
|
||||
#define ANIM_BMP_IA4 6
|
||||
#define ANIM_BMP_I8 7
|
||||
#define ANIM_BMP_I4 8
|
||||
#define ANIM_BMP_A8 9
|
||||
#define ANIM_BMP_CMPR 10
|
||||
|
||||
#define ANIM_BMP_FMTMASK 0xF
|
||||
#define ANIM_BMP_ALLOC 0x8000
|
||||
#define ANIM_BMP_NUM_MASK 0x7FFF
|
||||
|
||||
#define ANIM_LAYER_FLIPX 0x1
|
||||
#define ANIM_LAYER_FLIPY 0x2
|
||||
|
||||
typedef struct anim_frame_data {
|
||||
s16 pat;
|
||||
s16 time;
|
||||
s16 shiftX;
|
||||
s16 shiftY;
|
||||
s16 flip;
|
||||
s16 pad;
|
||||
} AnimFrameData;
|
||||
|
||||
typedef struct anim_bank_data {
|
||||
s16 timeNum;
|
||||
s16 unk;
|
||||
AnimFrameData *frame;
|
||||
} AnimBankData;
|
||||
|
||||
typedef struct anim_layer_data {
|
||||
u8 alpha;
|
||||
u8 flip;
|
||||
s16 bmpNo;
|
||||
s16 startX;
|
||||
s16 startY;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
s16 shiftX;
|
||||
s16 shiftY;
|
||||
s16 vtx[8];
|
||||
} AnimLayerData;
|
||||
|
||||
typedef struct anim_pat_data {
|
||||
s16 layerNum;
|
||||
s16 centerX;
|
||||
s16 centerY;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
AnimLayerData *layer;
|
||||
} AnimPatData;
|
||||
|
||||
typedef struct anim_bmp_data {
|
||||
u8 pixSize;
|
||||
u8 dataFmt;
|
||||
s16 palNum;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
u32 dataSize;
|
||||
void *palData;
|
||||
void *data;
|
||||
} AnimBmpData;
|
||||
|
||||
typedef struct anim_data {
|
||||
s16 bankNum;
|
||||
s16 patNum;
|
||||
s16 bmpNum;
|
||||
s16 useNum;
|
||||
AnimBankData *bank;
|
||||
AnimPatData *pat;
|
||||
AnimBmpData *bmp;
|
||||
} AnimData;
|
||||
|
||||
#endif
|
||||
|
|
@ -3,6 +3,15 @@
|
|||
|
||||
#include "dolphin.h"
|
||||
|
||||
typedef struct hu_snd_grp_data {
|
||||
/* 0x00 */ s16 ovl;
|
||||
/* 0x02 */ s16 grpset;
|
||||
/* 0x04 */ s32 auxANo;
|
||||
/* 0x08 */ s32 auxBNo;
|
||||
/* 0x0C */ s8 auxAVol;
|
||||
/* 0x0D */ s8 auxBVol;
|
||||
} HuSndGrpData;
|
||||
|
||||
void HuAudInit(void);
|
||||
s32 HuAudStreamPlay(void);
|
||||
void HuAudStreamVolSet(s16 vol);
|
||||
|
|
@ -20,7 +29,7 @@ void HuAudFXFadeOut(s32 arg0, s32 arg1);
|
|||
void HuAudFXPanning(s32 arg0, s16 arg1);
|
||||
void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3);
|
||||
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
|
||||
void HuAudFXListnerUpdate(s32 arg0, s32 arg1);
|
||||
void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1);
|
||||
s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1);
|
||||
void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1);
|
||||
void HuAudFXListnerKill(void);
|
||||
|
|
@ -56,6 +65,14 @@ s32 HuAudCharVoicePlay(s16 arg0, s16 arg1);
|
|||
s32 HuAudCharVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
|
||||
void HuAudCharVoicePlayEntry(s16 arg0, s16 arg1);
|
||||
|
||||
extern float Snd3DBackSurDisOffset;
|
||||
extern float Snd3DFrontSurDisOffset;
|
||||
extern float Snd3DStartDisOffset;
|
||||
extern float Snd3DSpeedOffset;
|
||||
extern float Snd3DDistOffset;
|
||||
extern s32 musicOffF;
|
||||
extern u8 fadeStat;
|
||||
|
||||
extern HuSndGrpData HuSndGrpTbl[];
|
||||
|
||||
#endif
|
||||
|
|
|
|||
19
include/game/board/audio.h
Executable file
19
include/game/board/audio.h
Executable file
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef _BOARD_AUDIO_H
|
||||
#define _BOARD_AUDIO_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
void BoardMusStartBoard(void);
|
||||
void BoardMusStart(s32 arg0, s32 arg1, s8 arg2, u16 arg3);
|
||||
void BoardAudSeqFadeOutFast(s32 arg0);
|
||||
void BoardAudSeqFadeOut(s32 arg0, u16 arg1);
|
||||
void BoardMusLoudSet(s32 arg0, s32 arg1);
|
||||
void BoardMusVolPanSet(s32 arg0, s8 arg1, u16 arg2);
|
||||
void BoardAudSeqPause(s32 arg0, s32 arg1, u16 arg2);
|
||||
s32 BoardMusStatusGet(s32 arg0);
|
||||
void BoardAudSeqClear(void);
|
||||
void BoardAudSeqFadeOutAll(void);
|
||||
void BoardAudFXPlay(void);
|
||||
void BoardAudFXStop(void);
|
||||
|
||||
#endif
|
||||
8
include/game/board/battle.h
Executable file
8
include/game/board/battle.h
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
#ifndef _BOARD_BATTLE_H
|
||||
#define _BOARD_BATTLE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
void BoardBattleExec(s32 player, s32 space);
|
||||
|
||||
#endif
|
||||
15
include/game/board/boo_house.h
Normal file
15
include/game/board/boo_house.h
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef BOO_HOUSE_H
|
||||
#define BOO_HOUSE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
|
||||
void BoardBooHouseHostSet(s16);
|
||||
s16 BoardBooHouseHostGet(void);
|
||||
void BoardBooHouseCreate(void);
|
||||
void BoardBooHouseExec(s32);
|
||||
|
||||
s32 BoardBooComUseCheck(s32);
|
||||
void BoardBooHouseTutorialExec(void);
|
||||
|
||||
#endif
|
||||
13
include/game/board/char_wheel.h
Executable file
13
include/game/board/char_wheel.h
Executable file
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef _BOARD_CHAR_WHEEL_H
|
||||
#define _BOARD_CHAR_WHEEL_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
s32 BoardCharWheelInit(s32 arg0, s32 arg1);
|
||||
BOOL BoardCharWheelCheck(void);
|
||||
void BoardCharWheelWait(void);
|
||||
s32 BoardCharWheelResultGet(void);
|
||||
void BoardCharWheelSpeedSet(float arg0);
|
||||
void BoardCharWheelTargetSet(s16 arg0);
|
||||
|
||||
#endif
|
||||
19
include/game/board/com.h
Executable file
19
include/game/board/com.h
Executable file
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef _BOARD_COM_H
|
||||
#define _BOARD_COM_H
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void BoardComKeySetLeft(void);
|
||||
void BoardComKeySetRight(void);
|
||||
void BoardComKeySetUp(void);
|
||||
void BoardComKeySetDown(void);
|
||||
s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2);
|
||||
s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3);
|
||||
s32 BoardComItemWeightGet(s32 arg0, s32 arg1);
|
||||
s32 BoardComUseItemSlotGet(s32 arg0);
|
||||
s32 BoardComUseItemSet(s32 arg0, s32 arg1);
|
||||
BOOL BoardComUseItemCheck(s32 arg0);
|
||||
s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);
|
||||
s32 BoardComFarPlayerFind(void);
|
||||
|
||||
#endif
|
||||
11
include/game/board/com_path.h
Executable file
11
include/game/board/com_path.h
Executable file
|
|
@ -0,0 +1,11 @@
|
|||
#ifndef _BOARD_COM_PATH_H
|
||||
#define _BOARD_COM_PATH_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
s16 BoardComPathShortcutLenGet(s16 space, u32 type, s32 block_pipe);
|
||||
s16 BoardComPathBestGet(s16 space);
|
||||
s16 BoardComPathLenGet(s16 space, s16 space_other);
|
||||
s16 BoardComPathBestGetFlag(s16 space, u32 flag, s16 len);
|
||||
|
||||
#endif
|
||||
13
include/game/board/lottery.h
Executable file
13
include/game/board/lottery.h
Executable file
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef _BOARD_LOTTERY_H
|
||||
#define _BOARD_LOTTERY_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
void BoardLotteryHostSet(s16 arg0);
|
||||
s16 BoardLotteryHostGet(void);
|
||||
void BoardLotteryExec(void);
|
||||
void BoardLotteryInit(void);
|
||||
void BoardLotteryKill(void);
|
||||
void BoardLotteryTutorialExec(void);
|
||||
|
||||
#endif
|
||||
|
|
@ -53,16 +53,6 @@ typedef struct board_camera_data {
|
|||
BoardFocusData focus;
|
||||
} BoardCameraData;
|
||||
|
||||
static inline s32 BoardCurrGet()
|
||||
{
|
||||
return GWSystem.board;
|
||||
}
|
||||
|
||||
static inline s32 BoardPartyFlagGet()
|
||||
{
|
||||
return GWSystem.party;
|
||||
}
|
||||
|
||||
extern BoardCameraData boardCamera;
|
||||
extern Process *boardObjMan;
|
||||
extern Process *boardMainProc;
|
||||
|
|
@ -72,11 +62,16 @@ extern omObjData *boardMainObj;
|
|||
typedef void (*BoardFunc)(void);
|
||||
|
||||
typedef void (*BoardLightHook)(void);
|
||||
typedef void (*BoardBowserHook)(s32 beforeF);
|
||||
|
||||
typedef void (*BoardCameraPosCalcFunc)(BoardCameraData *camera);
|
||||
|
||||
typedef void (*BoardTurnStartHook)(s32 player, s32 space);
|
||||
|
||||
extern BoardTurnStartHook boardTurnStartFunc;
|
||||
extern void (*boardStarShowNextHook)(void);
|
||||
extern void (*boardStarGiveHook)(void);
|
||||
extern BoardBowserHook boardBowserHook;
|
||||
extern BoardFunc boardTurnFunc;
|
||||
extern BoardLightHook boardLightResetHook;
|
||||
extern BoardLightHook boardLightSetHook;
|
||||
|
|
@ -111,7 +106,6 @@ void BoardCameraOffsetSet(float x, float y, float z);
|
|||
void BoardCameraTargetPlayerSet(s32 player);
|
||||
void BoardCameraTargetModelSet(s16 model);
|
||||
void BoardCameraTargetSpaceSet(s32 space);
|
||||
void BoardCameraPosCalcFuncSet(BoardCameraPosCalcFunc func);
|
||||
void BoardCameraQuakeSet(s32 duration, float strength);
|
||||
void BoardCameraQuakeReset();
|
||||
void BoardCameraTargetSet(float x, float y, float z);
|
||||
|
|
|
|||
13
include/game/board/map_object.h
Normal file
13
include/game/board/map_object.h
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef _BOARD_MAPOBJECT_H
|
||||
#define _BOARD_MAPOBJECT_H
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
typedef struct board_map_object {
|
||||
Vec pos;
|
||||
Vec rot;
|
||||
Vec scale;
|
||||
s32 data_num;
|
||||
} BoardMapObject;
|
||||
|
||||
#endif
|
||||
12
include/game/board/mg_setup.h
Normal file
12
include/game/board/mg_setup.h
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#ifndef _MG_SETUP_H
|
||||
#define _MG_SETUP_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
void BoardMGSetupExec(void);
|
||||
void BoardMGSetupPlayClear(void);
|
||||
s32 BoardMGSetupPlaySearch(s32, s16);
|
||||
void BoardMGSetupPlayPush(s32, s16);
|
||||
void BoardMGSetupTutorialExec(void);
|
||||
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BOARD_WARP_H
|
||||
#define _BOARD_WARP_H
|
||||
#ifndef _BOARD_MODEL_H
|
||||
#define _BOARD_MODEL_H
|
||||
|
||||
#include "game/hsfman.h"
|
||||
#include "game/data.h"
|
||||
|
|
@ -12,7 +12,7 @@ typedef struct board_model_param {
|
|||
u8 link : 1;
|
||||
u8 start_mot : 1;
|
||||
u8 pause : 1;
|
||||
};
|
||||
} unk4;
|
||||
s16 unk6;
|
||||
} BoardModelParam;
|
||||
|
||||
|
|
@ -35,17 +35,23 @@ s32 BoardModelExistCheck(s16 model, s32 arg1);
|
|||
s32 BoardModelExistDupe(s16 model, s32 arg1);
|
||||
s32 fn_8006DDE8(s16 model, float arg1);
|
||||
s32 BoardModelMotionCreate(s16 model, s32 data_num);
|
||||
s32 BoardModelMotionKill(s16 model, s32 motion);
|
||||
s32 BoardModelMotionStartEndSet(s16 model, s16 start, s16 end);
|
||||
s32 BoardModelMotionUpdateSet(s16 model, s32 flag);
|
||||
s32 BoardModelVoiceEnableSet(s16 model, s32 motion, s32 flag);
|
||||
s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
|
||||
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
|
||||
s32 BoardModelAttrSet(s16 model, u32 attr);
|
||||
s32 BoardModelAttrReset(s16 model, u32 attr);
|
||||
s32 BoardModelMotionTimeSet(s16 model, float time);
|
||||
float BoardModelMotionTimeGet(s16 model);
|
||||
float BoardModelMotionMaxTimeGet(s16 model);
|
||||
s32 BoardModelMotionSpeedSet(s16 model, float speed);
|
||||
s32 BoardModelMotionEndCheck(s16 model);
|
||||
s32 BoardModelAlphaSet(s16 model, u8 alpha);
|
||||
s32 BoardModelMtxSet(s16 model, Mtx *src);
|
||||
s32 BoardModelRotYSet(s16 model, float rot);
|
||||
float BoardModelRotYGet(s16 model);
|
||||
s32 BoardModelPosSet(s16 model, float x, float y, float z);
|
||||
s32 BoardModelPosSetV(s16 model, Vec *pos);
|
||||
s32 BoardModelRotSet(s16 model, float x, float y, float z);
|
||||
|
|
|
|||
10
include/game/board/pause.h
Executable file
10
include/game/board/pause.h
Executable file
|
|
@ -0,0 +1,10 @@
|
|||
#ifndef _BOARD_PAUSE_H
|
||||
#define _BOARD_PAUSE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
void BoardPauseStart(void);
|
||||
BOOL BoardPauseActiveCheck(void);
|
||||
BOOL BoardPauseReqCheck(void);
|
||||
|
||||
#endif
|
||||
|
|
@ -2,18 +2,17 @@
|
|||
#define _BOARD_PLAYER_H
|
||||
|
||||
#include "math.h"
|
||||
#include "board_unsplit.h"
|
||||
#include "dolphin/os/OSFastCast.h"
|
||||
#include "dolphin.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/gamework.h"
|
||||
#include "game/window.h"
|
||||
#include "game/object.h"
|
||||
#include "game/process.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/board/ui.h"
|
||||
|
||||
extern s16 boardPlayerMdl[4];
|
||||
|
||||
|
|
@ -81,7 +80,7 @@ void BoardPlayerScaleSetV(s32, Vec*);
|
|||
void BoardPlayerScaleSet(s32, f32, f32, f32);
|
||||
s16 BoardPlayerCurrMotionGet(s32);
|
||||
s32 BoardPlayerMotionCreate(s32, s32);
|
||||
void BoardPlayerMotionKill(s32, s32);
|
||||
s32 BoardPlayerMotionKill(s32, s32);
|
||||
s32 BoardPlayerMotionEndCheck(s32);
|
||||
void BoardPlayerMotionEndWait(s32);
|
||||
void BoardPlayerMotionStart(s32, s32, s32);
|
||||
|
|
@ -113,44 +112,43 @@ void BoardPlayerZoomRestore(s32);
|
|||
void BoardJunctionMaskSet(s32);
|
||||
void BoardJunctionMaskReset(s32);
|
||||
void BoardJunctionMaskZero(void);
|
||||
void InitJunction(s32, s32, f32);
|
||||
static void UpdateJunctionGfx(omObjData*);
|
||||
static void StopJunctionPlayer(s32);
|
||||
static void RestoreJunction(f32, s32);
|
||||
static s32 GetDefaultDirection(f32, f32*, s32);
|
||||
static s32 DoDebugMove(s32, s16*);
|
||||
static s32 ExecJunction(s32, s16*);
|
||||
void BoardPlayerVoiceEnableSet(s32, s32, s32);
|
||||
|
||||
|
||||
void BoardPlayerMoveTo(s32, s32);
|
||||
void BoardPlayerMoveBetween(s32, s32, s32);
|
||||
void BoardPlayerMoveToAsync(s32, s32);
|
||||
void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16);
|
||||
static void PlayerPosLerpFunc(omObjData*);
|
||||
void BoardPlayerDiceJumpStart(s32);
|
||||
s32 BoardPlayerDiceJumpCheck(s32);
|
||||
static void DiceJumpFunc(omObjData*);
|
||||
void BoardRotateDiceNumbers(s32);
|
||||
void BoardPlayerIdleSet(s32);
|
||||
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2);
|
||||
void UpdateDiceDigitSprite(omObjData*);
|
||||
|
||||
void BoardPlayerBtnDownWait(s32, u32);
|
||||
void BoardPlayerAutoSizeSet(s32, s32);
|
||||
s32 BoardPlayerAutoSizeGet(s32);
|
||||
u32 BoardPlayerMoveAwayIsDone(void);
|
||||
void BoardPlayerMoveAwayStart(s32, s32, s32);
|
||||
void BoardPlayerMoveAwayStartCurr(s32, s32);
|
||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitMotionSetJump(void);
|
||||
//...
|
||||
void BoardPlayerMotBlendExec(omObjData*);
|
||||
s32 BoardPlayerAutoSizeGet(s32);
|
||||
void BoardPlayerAutoSizeSet(s32, s32);
|
||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitInit(s32);
|
||||
void BoardBowserSuitKill(s32);
|
||||
void SetRollPlayerSize(s32);
|
||||
void BoardDiceDigit2DInit(s32, s32);
|
||||
void BoardDiceDigit2DUpdateEnable(s32);
|
||||
s32 DoSparkSpace(s32, s16*);
|
||||
s32 MegaPlayerPassFunc(s32, s16);
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size);
|
||||
s32 BoardPlayerAnimBlendCheck(s32);
|
||||
s16 BoardBowserSuitPlayerModelGet(void);
|
||||
void BoardBowserSuitMotionSetWait(void);
|
||||
void BoardBowserSuitPlayerModelKill(void);
|
||||
void BoardDiceDigit2DShowSet(s32);
|
||||
s32 DoSparkSpace(s32, s16*);
|
||||
s32 MegaPlayerPassFunc(s32, s16);
|
||||
s32 BoardPlayerMotBlendCheck(s32);
|
||||
void BoardPlayerMoveAwayStartCurr(s16, s32);
|
||||
void BoardBowserSuitMotionSetWalk(void);
|
||||
s16 BoardBowserSuitModelGet(void);
|
||||
void UpdateDiceDigit2D(omObjData*);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
18
include/game/board/roll.h
Executable file
18
include/game/board/roll.h
Executable file
|
|
@ -0,0 +1,18 @@
|
|||
#ifndef _BOARD_ROLL_H
|
||||
#define _BOARD_ROLL_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
s32 BoardRollExec(s32 arg0);
|
||||
void BoardRollKill(void);
|
||||
void BoardRollUPauseSet(s32 arg0);
|
||||
void BoardRollWinDispSet(s32 arg0);
|
||||
s16 BoardDiceEffectCreate(void);
|
||||
void BoardDicePauseAll(void);
|
||||
BOOL BoardDiceDoneCheck(void);
|
||||
void BoardDiceStop(s32 arg0);
|
||||
void BoardDiceVisibleSet(s32 arg0, s32 arg1);
|
||||
void BoardDiceValueSet(s32 arg0, s32 arg1);
|
||||
void BoardRollTutorialSet(s16 *arg0);
|
||||
|
||||
#endif
|
||||
13
include/game/board/shop.h
Executable file
13
include/game/board/shop.h
Executable file
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef _BOARD_SHOP_H
|
||||
#define _BOARD_SHOP_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
void BoardShopHostSet(s16 arg0);
|
||||
s16 BoardShopHostGet(void);
|
||||
void BoardShopInit(void);
|
||||
void BoardShopKill(void);
|
||||
void BoardShopExec(s32 player, s32 space);
|
||||
void BoardShopTutorialExec(s32 arg0);
|
||||
|
||||
#endif
|
||||
|
|
@ -5,10 +5,7 @@
|
|||
|
||||
#define BOARD_SPACE_LINKMAX 4
|
||||
|
||||
#ifndef _BOARD_SPACE_EVENT_FUNC
|
||||
#define _BOARD_SPACE_EVENT_FUNC
|
||||
typedef s32 (*BoardSpaceEventFunc)(void);
|
||||
#endif
|
||||
|
||||
typedef struct board_space {
|
||||
Vec pos;
|
||||
|
|
@ -52,5 +49,8 @@ s32 BoardSpaceStarGetCurr(void);
|
|||
s32 BoardSpaceStarCheck(s32 index);
|
||||
void BoardSpaceLandExec(s32 player, s32 space);
|
||||
void BoardSpaceBlockPosSet(void);
|
||||
void BoardSpaceInit(s32 data_num);
|
||||
|
||||
extern s16 boardSpaceStarTbl[8];
|
||||
|
||||
#endif
|
||||
|
|
|
|||
16
include/game/board/star.h
Executable file
16
include/game/board/star.h
Executable file
|
|
@ -0,0 +1,16 @@
|
|||
#ifndef _BOARD_STAR_H
|
||||
#define _BOARD_STAR_H
|
||||
|
||||
#include "game/board/space.h"
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void BoardStarHostSet(s16 arg0);
|
||||
s16 BoardStarHostMdlGet(void);
|
||||
void BoardStarExec(s32 arg0, s32 arg1);
|
||||
void BoardStarGive(s32 arg0, Vec *arg1);
|
||||
void BoardStarShowNext(s32 arg0);
|
||||
|
||||
extern s32 boardStarSndTbl[];
|
||||
|
||||
#endif
|
||||
6
include/game/board/start.h
Executable file
6
include/game/board/start.h
Executable file
|
|
@ -0,0 +1,6 @@
|
|||
#ifndef _BOARD_START_H
|
||||
#define _BOARD_START_H
|
||||
|
||||
void BoardStartExec(void);
|
||||
|
||||
#endif
|
||||
29
include/game/board/tutorial.h
Executable file
29
include/game/board/tutorial.h
Executable file
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef _BOARD_TUTORIAL_H
|
||||
#define _BOARD_TUTORIAL_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
void BoardTutorialInit(void);
|
||||
void BoardTutorialKill(void);
|
||||
void BoardTutorialHookSet(void *arg0);
|
||||
void BoardTutorialHookExec(s16 arg0, s32 arg1);
|
||||
void BoardTutorialPlayerInit(void);
|
||||
void BoardTutorialWorkSave(void);
|
||||
void BoardTutorialWorkRestore(void);
|
||||
void BoardTutorialDirInputSet(s8 arg0, s8 arg1, s16 arg2);
|
||||
void BoardTutorialBlockSetPos(s32 arg0, s8 arg1);
|
||||
void BoardTutorialItemSet(s8 arg0);
|
||||
void BoardTutorialHostSet(s16 arg0);
|
||||
void BoardTutorialHostHide(s8 arg0);
|
||||
|
||||
extern s32 boardTutorialData[4];
|
||||
extern s8 boardTutorialDirInputX;
|
||||
extern s8 boardTutorialDirInputY;
|
||||
extern s16 boardTutorialDirInputTime;
|
||||
extern s32 boardTutorialBlockPos;
|
||||
extern s8 boardTutorialBlockItem;
|
||||
extern s8 boardTutorialBlockF;
|
||||
extern s8 boardTutorialUseItem;
|
||||
extern s8 boardTutorialF;
|
||||
|
||||
#endif
|
||||
|
|
@ -14,7 +14,7 @@ void BoardStatusGraySet(s32 arg0, s32 arg1);
|
|||
void BoardStatusShowSet(s32 arg0, s32 arg1);
|
||||
void BoardStatusItemHideSet(s32 arg0, s32 arg1);
|
||||
void BoardStatusTargetPosSet(s32 arg0, Vec *arg1);
|
||||
void BoardStatusPosGet(s32 arg0, float *arg1);
|
||||
void BoardStatusPosGet(s32 arg0, Vec *arg1);
|
||||
void BoardStatusPosSet(s32 arg0, Vec *arg1);
|
||||
void BoardStatusHammerCreate(s32 arg0);
|
||||
void BoardStatusHammerShowSet(s32 arg0, s32 arg1);
|
||||
|
|
@ -28,6 +28,7 @@ void BoardPickerBackFlagSet(s32 arg0);
|
|||
BOOL BoardPickerDoneCheck(void);
|
||||
s32 BoardPickerPosGet(Vec *arg0);
|
||||
s32 BoardPickerChoiceGet(void);
|
||||
void BoardYourTurnExec(s32 arg0);
|
||||
s32 BoardItemUseExec(s32 arg0);
|
||||
void BoardMakeRandomItem(void);
|
||||
void BoardItemGetDestPos(s32 arg0, Vec *arg1);
|
||||
|
|
|
|||
15
include/game/board/view.h
Executable file
15
include/game/board/view.h
Executable file
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef _BOARD_VIEW_H
|
||||
#define _BOARD_VIEW_H
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void BoardViewOverheadExec(s32 arg0);
|
||||
void BoardViewFocusGetPos(Vec *arg0);
|
||||
void BoardViewFocusSet(Vec *arg0, u16 arg1);
|
||||
void BoardViewMoveStart(Vec *arg0, Vec *arg1, u16 arg2);
|
||||
BOOL BoardViewMoveCheck(void);
|
||||
void BoardViewMoveEnd(void);
|
||||
void BoardViewWait(void);
|
||||
void BoardViewMapExec(s32 arg0);
|
||||
|
||||
#endif
|
||||
|
|
@ -2,7 +2,6 @@
|
|||
#define _BOARD_WINDOW_H
|
||||
|
||||
#include "game/window.h"
|
||||
#include "game/process.h"
|
||||
|
||||
typedef void (*BoardWinComKeyFunc)();
|
||||
|
||||
|
|
|
|||
47
include/game/chrman.h
Executable file
47
include/game/chrman.h
Executable file
|
|
@ -0,0 +1,47 @@
|
|||
#ifndef _GAME_CHRMAN_H
|
||||
#define _GAME_CHRMAN_H
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void CharManInit(void);
|
||||
void *CharAMemPtrGet(s16 character);
|
||||
void CharARAMOpen(s16 character);
|
||||
void CharARAMClose(s16 character);
|
||||
void CharKill(s16 arg0);
|
||||
void CharKillAll(void);
|
||||
s16 CharModelCreate(s16 character, s16 lod);
|
||||
s16 CharModelMotionCreate(s16 character, s32 arg1);
|
||||
void CharModelMotionIndexSet(s16 character, s16 arg1, s32 arg2);
|
||||
void CharModelMotionKill(s16 character, u32 motion);
|
||||
void CharModelMotionDataClose(s16 character);
|
||||
void CharModelDataClose(s16 arg0);
|
||||
void CharModelKill(s16 character);
|
||||
void CharModelMotionSet(s16 character, s16 motion);
|
||||
void CharModelTexAnimSet(s16 character);
|
||||
char **CharModelTexNameGet(s16 arg0, s16 arg1);
|
||||
char *CharModelHookNameGet(s16 arg0, s16 arg1, s16 arg2);
|
||||
void CharModelMotionTimeSet(s16 character, float time);
|
||||
float CharModelMotionTimeGet(s16 character);
|
||||
float CharModelMotionMaxTimeGet(s16 character);
|
||||
s32 CharModelMotionEndCheck(s16 character);
|
||||
s16 CharModelMotionShiftIDGet(s16 character);
|
||||
void CharModelMotionShiftSet(s16 character, s16 motion, float time, float shift_time, u32 attr);
|
||||
float CharModelMotionShiftTimeGet(s16 character);
|
||||
void CharModelMotionSpeedSet(s16 character, float speed);
|
||||
void CharModelLayerSetAll(s16 arg0);
|
||||
void CharModelItemHookCreate(s16 character, char *arg1);
|
||||
void CharModelEffectCreate(s16 arg0, Vec *arg1);
|
||||
void CharModelCoinEffectCreate(s16 arg0, Vec *arg1);
|
||||
void fn_8004EC74(s16 character);
|
||||
void fn_8004EDA4(s16 arg0, Vec *arg1, Vec *arg2);
|
||||
void fn_8004F058(s16 character);
|
||||
void fn_8004F13C(s16 arg0, Vec *arg1, Vec *arg2);
|
||||
void CharModelLayerSetAll2(s16 arg0);
|
||||
void CharModelVoiceEnableSet(s16 character, s16 motion, s32 flag);
|
||||
void fn_8004F52C(s16 character, s32 arg1);
|
||||
void CharModelEffectEnableSet(s16 character, s32 arg1);
|
||||
s32 CharModelEffectNpcInit(s16 arg0, s16 arg1, s16 arg2, s16 arg3);
|
||||
s32 CharModelEffectNpcInitSilent(s16 arg0, s16 arg1, s16 arg2);
|
||||
s32 CharModelStepTypeSet(s16 character, s32 arg1);
|
||||
|
||||
#endif
|
||||
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include "game/dvd.h"
|
||||
|
||||
#include "datadir_enum.h"
|
||||
|
||||
#define DATA_DECODE_NONE 0
|
||||
#define DATA_DECODE_LZ 1
|
||||
#define DATA_DECODE_SLIDE 2
|
||||
|
|
@ -10,21 +12,10 @@
|
|||
#define DATA_DECODE_FSLIDE 4
|
||||
#define DATA_DECODE_RLE 5
|
||||
|
||||
#define MAKE_DATA_NUM(dir, file) (((dir) << 16)+(file))
|
||||
#define MAKE_DIR_NUM(dir) ((dir) << 16)
|
||||
|
||||
#define DATA_NUM_LISTEND -1
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#define DATADIR_DEFINE(name, path) name,
|
||||
|
||||
typedef enum {
|
||||
#include "datadir_table.h"
|
||||
DATADIR_COUNT
|
||||
} DataDirID;
|
||||
|
||||
#undef DATADIR_DEFINE
|
||||
|
||||
typedef struct data_read_stat {
|
||||
s32 dir_id;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef _GAME_FLAG_H
|
||||
#define _GAME_FLAG_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#define FLAG_ID_MAKE(group, index) (((group) << 16)|(index))
|
||||
|
||||
s32 _CheckFlag(u32 flag);
|
||||
|
|
|
|||
|
|
@ -40,12 +40,12 @@ typedef struct system_state {
|
|||
/* 0x10 */ u8 ATTRIBUTE_ALIGN(4) board_data[32];
|
||||
/* 0x30 */ u8 mess_delay;
|
||||
/* 0x31 */ struct {
|
||||
u8 field31_bit0 : 4;
|
||||
u8 field31_bit4 : 4;
|
||||
u8 bowser_loss : 4;
|
||||
u8 bowser_event : 4;
|
||||
};
|
||||
/* 0x32 */ s8 unk_32;
|
||||
/* 0x34 */ u16 mg_next;
|
||||
/* 0x36 */ s16 mg_next_type;
|
||||
/* 0x36 */ s16 mg_type;
|
||||
/* 0x38 */ u16 unk_38;
|
||||
/* 0x3A */ u8 flag[3][16];
|
||||
/* 0x6A */ u8 unk_6A[0x72];
|
||||
|
|
@ -58,6 +58,7 @@ typedef struct player_state {
|
|||
u16 character : 4;
|
||||
u16 auto_size : 2;
|
||||
u16 field00_bit9 : 1;
|
||||
u16 field00_bitA : 6;
|
||||
};
|
||||
/* 0x02 */ struct {
|
||||
u8 team : 1;
|
||||
|
|
@ -97,7 +98,7 @@ typedef struct player_state {
|
|||
/* 0x22 */ s16 coins_max;
|
||||
/* 0x24 */ s16 coins_battle;
|
||||
/* 0x26 */ s16 unk_26;
|
||||
/* 0x28 */ s16 coins_mg_gain;
|
||||
/* 0x28 */ s16 coin_gain;
|
||||
/* 0x2A */ s16 stars;
|
||||
/* 0x2C */ s16 stars_max;
|
||||
/* 0x2E */ char unk_2E[2];
|
||||
|
|
@ -152,21 +153,70 @@ static inline s32 GWTeamGet(void)
|
|||
return GWSystem.team;
|
||||
}
|
||||
|
||||
static inline s32 GWMGTypeGet(void)
|
||||
{
|
||||
return GWSystem.mg_type;
|
||||
}
|
||||
|
||||
static inline void GWMGTypeSet(s32 type)
|
||||
{
|
||||
GWSystem.mg_type = type;
|
||||
}
|
||||
|
||||
static inline s32 GWPartyGet(void)
|
||||
{
|
||||
return GWSystem.party;
|
||||
}
|
||||
|
||||
static inline s32 GWLanguageGet(void)
|
||||
{
|
||||
return GWGameStat.language;
|
||||
}
|
||||
|
||||
static inline s32 GWRumbleGet(void)
|
||||
{
|
||||
return GWGameStat.rumble;
|
||||
}
|
||||
|
||||
static inline s32 GWMGExplainGet(void)
|
||||
{
|
||||
return GWSystem.explain_mg;
|
||||
}
|
||||
|
||||
static inline s32 GWMGShowComGet(void)
|
||||
{
|
||||
return GWSystem.show_com_mg;
|
||||
}
|
||||
|
||||
static inline s32 GWMGListGet(void)
|
||||
{
|
||||
if (GWSystem.mg_list == 3) {
|
||||
GWSystem.mg_list = 0;
|
||||
}
|
||||
return GWSystem.mg_list;
|
||||
}
|
||||
|
||||
static inline s32 GWMessSpeedGet(void)
|
||||
{
|
||||
if (GWSystem.mess_speed == 3) {
|
||||
GWSystem.mess_speed = 1;
|
||||
}
|
||||
return GWSystem.mess_speed;
|
||||
}
|
||||
|
||||
static inline s32 GWSaveModeGet(void)
|
||||
{
|
||||
if (GWSystem.save_mode == 3) {
|
||||
GWSystem.save_mode = 1;
|
||||
}
|
||||
return GWSystem.save_mode;
|
||||
}
|
||||
|
||||
static inline s32 GWTurnGet(void)
|
||||
{
|
||||
return GWSystem.turn;
|
||||
}
|
||||
|
||||
static inline s32 GWBoardGet(void)
|
||||
{
|
||||
return GWSystem.board;
|
||||
|
|
|
|||
|
|
@ -3,9 +3,12 @@
|
|||
|
||||
#include "game/hsfformat.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/animdata.h"
|
||||
|
||||
typedef struct model_data ModelData;
|
||||
typedef struct particle_data ParticleData;
|
||||
|
||||
typedef void (*ParticleHook)(ModelData *model, ParticleData *particle, Mtx matrix);
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ union {
|
||||
|
|
@ -30,7 +33,8 @@ typedef struct particle_data {
|
|||
/* 0x00 */ s16 unk_00;
|
||||
/* 0x02 */ s16 unk_02;
|
||||
/* 0x04 */ float unk_04;
|
||||
/* 0x08 */ char unk_08[0x18];
|
||||
/* 0x08 */ char unk_08[0x14];
|
||||
/* 0x1C */ void *unk_1C;
|
||||
/* 0x20 */ s16 unk_20;
|
||||
/* 0x22 */ s16 unk_22;
|
||||
/* 0x24 */ float unk_24;
|
||||
|
|
@ -48,7 +52,7 @@ typedef struct particle_data {
|
|||
/* 0x48 */ HsfanimStruct01 *unk_48;
|
||||
/* 0x4C */ Vec *unk_4C;
|
||||
/* 0x50 */ void *unk_50;
|
||||
/* 0x54 */ void *unk_54;
|
||||
/* 0x54 */ ParticleHook unk_54;
|
||||
} ParticleData; // Size 0x58
|
||||
|
||||
typedef struct {
|
||||
|
|
@ -99,7 +103,7 @@ void Hu3DAnimAttrSet(s16 arg0, u16 arg1);
|
|||
void Hu3DAnimAttrReset(s16 arg0, s32 arg1);
|
||||
void Hu3DAnimSpeedSet(s16 arg0, float arg1);
|
||||
void Hu3DAnimBankSet(s16 arg0, s32 arg1);
|
||||
void Hu3DAnmNoSet(s16 arg0, s32 arg1);
|
||||
void Hu3DAnmNoSet(s16 arg0, u16 arg1);
|
||||
s32 Hu3DAnimSet(ModelData *arg0, HsfAttribute *arg1, s16 arg2);
|
||||
void Hu3DAnimExec(void);
|
||||
s16 Hu3DTexScrollCreate(s16 arg0, char *arg1);
|
||||
|
|
@ -116,7 +120,7 @@ void Hu3DParticleZRotSet(s16 arg0, float arg1);
|
|||
void Hu3DParticleColSet(s16 arg0, u8 arg1, u8 arg2, u8 arg3);
|
||||
void Hu3DParticleTPLvlSet(s16 arg0, float arg1);
|
||||
void Hu3DParticleBlendModeSet(s16 arg0, u8 arg1);
|
||||
void Hu3DParticleHookSet(s16 arg0, void *arg1);
|
||||
void Hu3DParticleHookSet(s16 arg0, ParticleHook arg1);
|
||||
void Hu3DParticleAttrSet(s16 arg0, u8 arg1);
|
||||
void Hu3DParticleAttrReset(s16 arg0, u8 arg1);
|
||||
void Hu3DParticleAnimModeSet(s16 arg0, s16 arg1);
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ void mtxRotCat(Mtx arg0, float arg1, float arg2, float arg3);
|
|||
void mtxRot(Mtx arg0, float arg1, float arg2, float arg3);
|
||||
void mtxScaleCat(Mtx arg0, float arg1, float arg2, float arg3);
|
||||
s16 HmfInverseMtxF3X3(Mtx arg0, Mtx arg1);
|
||||
void SetDefLight(Vec arg0, Vec arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5, u8 arg6, u8 arg7, u8 arg8, u8 arg9, u8 argA);
|
||||
void SetDefLight(Vec *arg0, Vec *arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5, u8 arg6, u8 arg7, u8 arg8, u8 arg9, u8 argA);
|
||||
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
|
||||
void Hu3DModelObjMtxGet(s16 arg0, char *arg1, Mtx arg2);
|
||||
void PGObjCall(ModelData *arg0, HsfObject *arg1);
|
||||
|
|
@ -49,6 +49,8 @@ HsfObject *Hu3DObjDuplicate(HsfData *arg0, u32 arg1);
|
|||
void Hu3DModelObjDrawInit(void);
|
||||
void Hu3DModelObjDraw(s16 arg0, char *arg1, Mtx arg2);
|
||||
|
||||
extern Vec PGMaxPos;
|
||||
extern Vec PGMinPos;
|
||||
extern u32 totalPolyCnt;
|
||||
extern u32 totalPolyCnted;
|
||||
extern u32 totalMatCnt;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
#define _GAME_HSFFORMAT_H
|
||||
|
||||
#include "dolphin.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/animdata.h"
|
||||
|
||||
#define HSF_OBJ_NULL1 0
|
||||
#define HSF_OBJ_REPLICA 1
|
||||
|
|
@ -145,20 +145,16 @@ typedef struct hsf_vertex_buf {
|
|||
void *data;
|
||||
} HsfBuffer;
|
||||
|
||||
typedef struct hsf_tristrip {
|
||||
u16 data[4];
|
||||
} HsfTristrip;
|
||||
|
||||
typedef struct hsf_face {
|
||||
u16 type;
|
||||
u16 mat;
|
||||
u16 indices[12];
|
||||
s16 type;
|
||||
s16 mat;
|
||||
union {
|
||||
struct {
|
||||
s16 indices[3][4];
|
||||
u32 count;
|
||||
HsfTristrip *data;
|
||||
s16 *data;
|
||||
} strip;
|
||||
u16 ext_indices[4];
|
||||
s16 indices[4][4];
|
||||
};
|
||||
float nbt[3];
|
||||
} HsfFace;
|
||||
|
|
@ -290,7 +286,7 @@ typedef struct hsf_object_data {
|
|||
HsfBuffer **vertexShape;
|
||||
u32 clusterCnt;
|
||||
HsfCluster **cluster;
|
||||
u32 hook;
|
||||
u32 cenvCnt;
|
||||
HsfCenv *cenv;
|
||||
void *file[2];
|
||||
} HsfObjectData;
|
||||
|
|
@ -378,7 +374,7 @@ typedef struct hsf_map_attr {
|
|||
float minZ;
|
||||
float maxX;
|
||||
float maxZ;
|
||||
s16 *data;
|
||||
u16 *data;
|
||||
u32 dataLen;
|
||||
} HsfMapAttr;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,9 @@
|
|||
#include "dolphin.h"
|
||||
#include "game/hsfformat.h"
|
||||
|
||||
#define Hu3DJointMotionFile(model, data_id) (Hu3DJointMotion((model), HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
|
||||
|
||||
|
||||
typedef struct motion_data {
|
||||
s16 unk_00;
|
||||
s16 unk_02;
|
||||
|
|
|
|||
17
include/game/mapspace.h
Executable file
17
include/game/mapspace.h
Executable file
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef _GAME_MAPSPACE_H
|
||||
#define _GAME_MAPSPACE_H
|
||||
|
||||
#include "game/hsfformat.h"
|
||||
#include "game/object.h"
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void MapWall(float arg0, float arg1, float arg2, float arg3);
|
||||
void MapWallCheck(float *arg0, float *arg1, HsfMapAttr *arg2);
|
||||
float MapPos(float arg0, float arg1, float arg2, float arg3, Vec *arg4);
|
||||
BOOL Hitcheck_Triangle_with_Sphere(Vec *arg0, Vec *arg1, float arg2, Vec *arg3);
|
||||
BOOL Hitcheck_Quadrangle_with_Sphere(Vec *arg0, Vec *arg1, float arg2, Vec *arg3);
|
||||
void AppendAddXZ(float arg0, float arg1, float arg2);
|
||||
void CharRotInv(Mtx arg0, Mtx arg1, Vec *arg2, omObjData *arg3);
|
||||
|
||||
#endif
|
||||
57
include/game/minigame_seq.h
Normal file
57
include/game/minigame_seq.h
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
#ifndef _GAME_MINIGAME_SEQ_H
|
||||
#define _GAME_MINIGAME_SEQ_H
|
||||
|
||||
#include "game/object.h"
|
||||
#include "stdarg.h"
|
||||
|
||||
typedef struct seq_work SeqWork;
|
||||
|
||||
typedef int (*SeqUpdateFunc)(SeqWork *work);
|
||||
typedef int (*SeqInitFunc)(SeqWork *work, va_list params);
|
||||
|
||||
typedef struct seq_work {
|
||||
SeqUpdateFunc update;
|
||||
char *data;
|
||||
float x;
|
||||
float y;
|
||||
float scale_x;
|
||||
float scale_y;
|
||||
float unk_18;
|
||||
float angle;
|
||||
float win_scale;
|
||||
float unk_24;
|
||||
s16 time;
|
||||
s16 time_max;
|
||||
s16 timer_val;
|
||||
s16 state;
|
||||
s16 alt_word_len;
|
||||
s16 word_len;
|
||||
s16 param[2];
|
||||
s16 type;
|
||||
s16 spr_grp[16];
|
||||
s16 sprite[16];
|
||||
u8 seq_no;
|
||||
u8 stat;
|
||||
u8 unk_7C;
|
||||
u8 unk_7D;
|
||||
} SeqWork;
|
||||
|
||||
void MGSeqInit(void);
|
||||
void MGSeqMain(void);
|
||||
s16 MGSeqCreate(s16 type, ...);
|
||||
u8 MGSeqStatGet(s16 id);
|
||||
void MGSeqPosSet(s16 id, float x, float y);
|
||||
void MGSeqParamSet(s16 id, s16 param1, s16 param2);
|
||||
void MGSeqSprKill(SeqWork *work);
|
||||
void MGSeqKill(s16 id);
|
||||
void MGSeqKillAll(void);
|
||||
s32 MGSeqDoneCheck(void);
|
||||
void MGSeqStub(void);
|
||||
void MGSeqPauseInit(void);
|
||||
void MGSeqPauseEnableCtrl(s32 flag);
|
||||
void MGSeqPracticeInit(void);
|
||||
void MGSeqPracticeExitCheck(omObjData *object);
|
||||
|
||||
extern OverlayID mgSeqOvlPrev;
|
||||
|
||||
#endif
|
||||
|
|
@ -35,6 +35,21 @@ typedef struct {
|
|||
/* 0x0C */ float backSurDis;
|
||||
} UnkMsmStruct_02; // Size (min: 0x10, max: 0x1C)
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 unk00;
|
||||
/* 0x04 */ s8 unk04;
|
||||
/* 0x05 */ s8 unk05;
|
||||
/* 0x06 */ u16 unk06;
|
||||
} UnkMsmStruct_03; // Size unknown (min: 8, max: 0x10)
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 unk00;
|
||||
/* 0x04 */ char unk04[1];
|
||||
/* 0x05 */ s8 unk05;
|
||||
/* 0x06 */ u16 unk06;
|
||||
/* 0x08 */ char unk08[1];
|
||||
} UnkMsmStruct_04; // Size unknown (min: 9, max: 0x18)
|
||||
|
||||
void msmSysRegularProc(void);
|
||||
void msmSysSetOutputMode(s32 arg0);
|
||||
void msmSysSetAux(s32 arg0, s32 arg1);
|
||||
|
|
@ -49,11 +64,12 @@ s32 msmMusGetNumPlay(s32 arg0);
|
|||
s32 msmMusGetStatus(s32 arg0);
|
||||
void msmMusPauseAll(s32 arg0, s32 arg1);
|
||||
void msmMusPause(s32 arg0, s32 arg1, s32 arg2);
|
||||
void msmMusSetParam(s16 arg0, UnkMsmStruct_04 *arg1);
|
||||
void msmMusStopAll(s32 arg0, s32 arg1);
|
||||
void msmMusStop(s32 arg0, s32 arg1);
|
||||
s32 msmMusPlay(s32 arg0, s32 arg1);
|
||||
s32 msmMusPlay(s32 arg0, UnkMsmStruct_03 *arg1);
|
||||
void msmSeDelListener(void);
|
||||
void msmSeUpdataListener(s32 arg0, s32 arg1);
|
||||
void msmSeUpdataListener(Vec *arg0, Vec *arg1);
|
||||
void msmSeSetListener(Vec* arg0, Vec* arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
|
||||
s32 msmSeGetEntryID(s32 arg0, void *arg1);
|
||||
s32 msmSeGetNumPlay(s32 arg0);
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@
|
|||
#include "game/process.h"
|
||||
#include "game/dvd.h"
|
||||
|
||||
#define OM_DLL_MAX 20
|
||||
|
||||
#define OVL_DEFINE(name, path) name,
|
||||
|
||||
typedef enum {
|
||||
|
|
@ -51,10 +53,17 @@ typedef struct om_obj_data {
|
|||
/* 0x40 */ s16 *model;
|
||||
/* 0x44 */ u16 mtncnt;
|
||||
/* 0x48 */ s16 *motion;
|
||||
/* 0x4C */ int work[4];
|
||||
/* 0x4C */ u32 work[4];
|
||||
/* 0x5C */ void *data;
|
||||
} omObjData;
|
||||
|
||||
typedef struct om_dll_data {
|
||||
char *name;
|
||||
OSModuleHeader *module;
|
||||
void *bss;
|
||||
s32 ret;
|
||||
} omDllData;
|
||||
|
||||
void omMasterInit(int prio, FileListEntry *ovl_list, int ovl_count, OverlayID start_ovl);
|
||||
void omOvlCallEx(OverlayID overlay, s16 arg2, int event, int stat);
|
||||
void omOvlGotoEx(OverlayID overlay, s16 arg2, int event, int stat);
|
||||
|
|
@ -83,12 +92,21 @@ OverlayID omCurrentOvlGet(void);
|
|||
|
||||
void omDLLDBGOut(void);
|
||||
void omDLLInit(FileListEntry *ovl_list);
|
||||
int omDLLStart(s16 ovl, s16 dll);
|
||||
void omDLLNumEnd(s16 ovl, s16 arg2);
|
||||
int omDLLStart(s16 overlay, s16 flag);
|
||||
void omDLLNumEnd(s16 overlay, s16 flag);
|
||||
void omDLLEnd(s16 dllno, s16 flag);
|
||||
omDllData *omDLLLink(omDllData **dll_ptr, s16 overlay, s16 flag);
|
||||
void omDLLUnlink(omDllData *dll_ptr, s16 flag);
|
||||
s32 omDLLSearch(s16 overlay);
|
||||
void omDLLInfoDump(OSModuleInfo *module);
|
||||
void omDLLHeaderDump(OSModuleHeader *module);
|
||||
|
||||
void omSysPauseEnable(BOOL flag);
|
||||
|
||||
void omSystemKeyCheckSetup(Process *objman_process);
|
||||
void omOutView(omObjData *object);
|
||||
void omOutViewMulti(omObjData *object);
|
||||
void omSystemKeyCheckSetup(Process *objman);
|
||||
void omSystemKeyCheck(omObjData *object);
|
||||
void omSysPauseEnable(u8 flag);
|
||||
void omSysPauseCtrl(s16 flag);
|
||||
|
||||
extern omObjData *omDBGSysKeyObj;
|
||||
extern Process *omwatchproc;
|
||||
|
|
@ -102,7 +120,16 @@ extern int omovlstat;
|
|||
extern char omUPauseFlag;
|
||||
extern s16 omSysExitReq;
|
||||
extern s16 omdispinfo;
|
||||
extern char omSysPauseEnableFlag;
|
||||
extern u8 omSysPauseEnableFlag;
|
||||
extern OverlayID omprevovl;
|
||||
|
||||
extern omDllData *omDLLinfoTbl[OM_DLL_MAX];
|
||||
|
||||
extern Vec CRot;
|
||||
extern Vec Center;
|
||||
extern float CZoom;
|
||||
extern Vec CRotM[16];
|
||||
extern Vec CenterM[16];
|
||||
extern float CZoomM[16];
|
||||
|
||||
#endif
|
||||
|
|
@ -14,12 +14,10 @@ typedef struct mg_info {
|
|||
u32 data_dir;
|
||||
u32 inst_pic[3];
|
||||
u32 mg_pic[3];
|
||||
u32 rules_mess;
|
||||
u32 control_mess[2];
|
||||
u32 advice_mess;
|
||||
u32 inst_mess[4];
|
||||
} MgInfo;
|
||||
|
||||
s16 omMgIndexGet(s16 overlay);
|
||||
s32 omMgIndexGet(s16 overlay);
|
||||
void omGameSysInit(Process *objman);
|
||||
void omVibrate(s16 player_cfg_index, s16 duration, s16 off, s16 on);
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ extern u8 HuPadDStkRep[4];
|
|||
extern s8 HuPadErr[4];
|
||||
extern u16 _PadBtn[4];
|
||||
extern u16 _PadBtnDown[4];
|
||||
extern u32 VCounter;
|
||||
extern s32 VCounter;
|
||||
|
||||
void HuPadInit(void);
|
||||
void HuPadRead(void);
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ Process *HuPrcCurrentGet(void);
|
|||
int HuPrcKill(Process *process);
|
||||
void HuPrcChildKill(Process *process);
|
||||
void HuPrcSleep(int time);
|
||||
void HuPrcVSleep(void);
|
||||
void HuPrcVSleep();
|
||||
void HuPrcWakeup(Process *process);
|
||||
void HuPrcDestructorSet2(Process *process, void (*func)(void));
|
||||
void HuPrcDestructorSet(void (*func)(void));
|
||||
|
|
|
|||
|
|
@ -2,18 +2,41 @@
|
|||
#define _GAME_SAVELOAD_H
|
||||
|
||||
#include "dolphin.h"
|
||||
#include "game/gamework_data.h"
|
||||
|
||||
s32 SLFileOpen(char *arg0);
|
||||
s32 SLFileCreate(char *arg0, u32 arg1, void *arg2);
|
||||
s32 SLFileWrite(s32 arg0, void *arg1);
|
||||
s32 SLFileRead(s32 arg0, void *arg1);
|
||||
#define SAVE_BUF_SIZE 16384
|
||||
|
||||
typedef struct save_buf_data {
|
||||
u8 comment[CARD_COMMENT_SIZE];
|
||||
u8 banner[CARD_BANNER_WIDTH*CARD_BANNER_HEIGHT];
|
||||
u8 bannerTlut[512];
|
||||
u8 icon[CARD_ICON_WIDTH*CARD_ICON_HEIGHT*4];
|
||||
u8 iconTlut[512];
|
||||
GameStat stat;
|
||||
SystemState system;
|
||||
PlayerState player[4];
|
||||
SystemState systemBackup;
|
||||
PlayerState playerBackup[4];
|
||||
} SaveBufData;
|
||||
|
||||
typedef union save_buf_all {
|
||||
SaveBufData data;
|
||||
u8 ATTRIBUTE_ALIGN(32) buf[SAVE_BUF_SIZE];
|
||||
} SaveBufAll;
|
||||
|
||||
extern SaveBufAll saveBuf;
|
||||
|
||||
s32 SLFileOpen(char *fileName);
|
||||
s32 SLFileCreate(char *fileName, u32 size, void *addr);
|
||||
s32 SLFileWrite(s32 length, void *addr);
|
||||
s32 SLFileRead(s32 length, void *addr);
|
||||
s32 SLFileClose(void);
|
||||
void SLCurSlotNoSet(s16 arg0);
|
||||
void SLCurBoxNoSet(s8 arg0);
|
||||
void SLSaveFlagSet(s32 arg0);
|
||||
void SLCurSlotNoSet(s16 slotno);
|
||||
void SLCurBoxNoSet(s8 boxno);
|
||||
void SLSaveFlagSet(s32 flag);
|
||||
s32 SLSaveFlagGet(void);
|
||||
void SLSaveDataMake(s32 arg0, OSTime *arg1);
|
||||
void SLSaveDataInfoSet(OSTime *arg0);
|
||||
void SLSaveDataMake(s32 erase, OSTime *time);
|
||||
void SLSaveDataInfoSet(OSTime *time);
|
||||
void SLCommonSet(void);
|
||||
void SLSaveBoard(void);
|
||||
void SLSaveBoardBackup(void);
|
||||
|
|
@ -27,9 +50,9 @@ BOOL SLSerialNoCheck(void);
|
|||
BOOL SLCheckSumCheck(void);
|
||||
u16 SLCheckSumGet(void);
|
||||
void SLCheckSumSet(void);
|
||||
s32 SLStatSet(s32 arg0);
|
||||
s32 SLCardMount(s16 arg0);
|
||||
s32 SLFormat(s16 arg0);
|
||||
s16 SLMessOut(s16 arg0);
|
||||
s32 SLStatSet(s32 reportF);
|
||||
s32 SLCardMount(s16 slotNo);
|
||||
s32 SLFormat(s16 slotNo);
|
||||
s16 SLMessOut(s16 mess);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -5,111 +5,36 @@
|
|||
#include "game/data.h"
|
||||
#include "game/memory.h"
|
||||
|
||||
#define SPRITE_MAX 384
|
||||
#define SPRITE_GROUP_MAX 256
|
||||
#define HUSPR_MAX 384
|
||||
#define HUSPR_GRP_MAX 256
|
||||
|
||||
#define SPRITE_INVALID -1
|
||||
#define SPRITE_GROUP_INVALID -1
|
||||
#define HUSPR_NONE -1
|
||||
#define HUSPR_GRP_NONE -1
|
||||
|
||||
#define SPRITE_ATTR_PAUSED 0x1
|
||||
#define SPRITE_ATTR_LOOP 0x2
|
||||
#define SPRITE_ATTR_HIDDEN 0x4
|
||||
#define SPRITE_ATTR_BILINEAR 0x8
|
||||
#define SPRITE_ATTR_FUNC 0x10
|
||||
#define SPRITE_ATTR_NOPAUSE 0x20
|
||||
#define SPRITE_ATTR_REVERSE 0x40
|
||||
#define SPRITE_ATTR_ADDITIVE 0x80
|
||||
#define SPRITE_ATTR_INVERT 0x100
|
||||
#define HUSPR_ATTR_NOANIM 0x1
|
||||
#define HUSPR_ATTR_LOOP 0x2
|
||||
#define HUSPR_ATTR_DISPOFF 0x4
|
||||
#define HUSPR_ATTR_LINEAR 0x8
|
||||
#define HUSPR_ATTR_FUNC 0x10
|
||||
#define HUSPR_ATTR_NOPAUSE 0x20
|
||||
#define HUSPR_ATTR_REVERSE 0x40
|
||||
#define HUSPR_ATTR_ADDCOL 0x80
|
||||
#define HUSPR_ATTR_INVCOL 0x100
|
||||
|
||||
#define SPRITE_BMP_RGBA8 0
|
||||
#define SPRITE_BMP_RGB5A3 1
|
||||
#define SPRITE_BMP_RGB5A3_DUPE 2
|
||||
#define SPRITE_BMP_C8 3
|
||||
#define SPRITE_BMP_C4 4
|
||||
#define SPRITE_BMP_IA8 5
|
||||
#define SPRITE_BMP_IA4 6
|
||||
#define SPRITE_BMP_I8 7
|
||||
#define SPRITE_BMP_I4 8
|
||||
#define SPRITE_BMP_A8 9
|
||||
#define SPRITE_BMP_CMPR 10
|
||||
#include "game/animdata.h"
|
||||
|
||||
#define SPRITE_BMP_FMTMASK 0xF
|
||||
#define SPRITE_BMP_ALLOC 0x8000
|
||||
#define SPRITE_BMP_NUM_MASK 0x7FFF
|
||||
typedef void (*HuSprFunc)(struct hu_sprite *);
|
||||
|
||||
#define SPRITE_LAYER_FLIPX 0x1
|
||||
#define SPRITE_LAYER_FLIPY 0x2
|
||||
|
||||
typedef void (*SpriteFunc)(struct sprite_data *);
|
||||
|
||||
typedef struct anim_frame_data {
|
||||
s16 pat;
|
||||
s16 time;
|
||||
s16 shiftX;
|
||||
s16 shiftY;
|
||||
s16 flip;
|
||||
s16 pad;
|
||||
} AnimFrameData;
|
||||
|
||||
typedef struct anim_bank_data {
|
||||
s16 timeNum;
|
||||
s16 unk;
|
||||
AnimFrameData *frame;
|
||||
} AnimBankData;
|
||||
|
||||
typedef struct anim_layer_data {
|
||||
u8 alpha;
|
||||
u8 flip;
|
||||
s16 bmpNo;
|
||||
s16 startX;
|
||||
s16 startY;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
s16 shiftX;
|
||||
s16 shiftY;
|
||||
s16 vtx[8];
|
||||
} AnimLayerData;
|
||||
|
||||
typedef struct anim_pat_data {
|
||||
s16 layerNum;
|
||||
s16 centerX;
|
||||
s16 centerY;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
AnimLayerData *layer;
|
||||
} AnimPatData;
|
||||
|
||||
typedef struct anim_bmp_data {
|
||||
u8 pixSize;
|
||||
u8 dataFmt;
|
||||
s16 palNum;
|
||||
s16 sizeX;
|
||||
s16 sizeY;
|
||||
u32 dataSize;
|
||||
void *palData;
|
||||
void *data;
|
||||
} AnimBmpData;
|
||||
|
||||
typedef struct anim_data {
|
||||
s16 bankNum;
|
||||
s16 patNum;
|
||||
s16 bmpNum;
|
||||
s16 useNum;
|
||||
AnimBankData *bank;
|
||||
AnimPatData *pat;
|
||||
AnimBmpData *bmp;
|
||||
} AnimData;
|
||||
|
||||
typedef struct sprite_data {
|
||||
typedef struct hu_sprite {
|
||||
u8 r;
|
||||
u8 g;
|
||||
u8 b;
|
||||
char draw_no;
|
||||
short frame;
|
||||
short bank;
|
||||
short attr;
|
||||
short dirty_flag;
|
||||
short prio;
|
||||
u8 draw_no;
|
||||
s16 frame;
|
||||
s16 bank;
|
||||
s16 attr;
|
||||
s16 dirty_flag;
|
||||
s16 prio;
|
||||
float time;
|
||||
float x;
|
||||
float y;
|
||||
|
|
@ -120,26 +45,26 @@ typedef struct sprite_data {
|
|||
float a;
|
||||
GXTexWrapMode wrap_s;
|
||||
GXTexWrapMode wrap_t;
|
||||
short tex_scale_x;
|
||||
short tex_scale_y;
|
||||
s16 tex_scale_x;
|
||||
s16 tex_scale_y;
|
||||
Mtx *group_mtx;
|
||||
union {
|
||||
AnimData *data;
|
||||
SpriteFunc func;
|
||||
HuSprFunc func;
|
||||
};
|
||||
AnimPatData *pat_data;
|
||||
AnimFrameData *frame_data;
|
||||
short work[4];
|
||||
s16 work[4];
|
||||
AnimData *bg;
|
||||
unsigned short bg_bank;
|
||||
short scissor_x;
|
||||
short scissor_y;
|
||||
short scissor_w;
|
||||
short scissor_h;
|
||||
} SpriteData;
|
||||
u16 bg_bank;
|
||||
s16 scissor_x;
|
||||
s16 scissor_y;
|
||||
s16 scissor_w;
|
||||
s16 scissor_h;
|
||||
} HuSprite;
|
||||
|
||||
typedef struct sprite_group_data {
|
||||
short capacity;
|
||||
typedef struct hu_spr_grp {
|
||||
s16 capacity;
|
||||
float x;
|
||||
float y;
|
||||
float z_rot;
|
||||
|
|
@ -147,60 +72,59 @@ typedef struct sprite_group_data {
|
|||
float scale_y;
|
||||
float center_x;
|
||||
float center_y;
|
||||
short *members;
|
||||
s16 *members;
|
||||
Mtx mtx;
|
||||
} SpriteGroupData;
|
||||
} HuSprGrp;
|
||||
|
||||
extern SpriteData HuSprData[SPRITE_MAX];
|
||||
extern SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
|
||||
extern HuSprite HuSprData[HUSPR_MAX];
|
||||
extern HuSprGrp HuSprGrpData[HUSPR_GRP_MAX];
|
||||
|
||||
#define HuSprAnimReadFile(data_id) (HuSprAnimRead(HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
|
||||
|
||||
void HuSprInit(void);
|
||||
void HuSprClose(void);
|
||||
void HuSprExec(short draw_no);
|
||||
void HuSprExec(s16 draw_no);
|
||||
void HuSprBegin(void);
|
||||
SpriteData *HuSprCall(void);
|
||||
HuSprite *HuSprCall(void);
|
||||
void HuSprFinish(void);
|
||||
void HuSprPauseSet(BOOL value);
|
||||
AnimData *HuSprAnimRead(void *data);
|
||||
void HuSprAnimLock(AnimData *anim);
|
||||
short HuSprCreate(AnimData *anim, short prio, short bank);
|
||||
short HuSprFuncCreate(SpriteFunc func, short prio);
|
||||
short HuSprGrpCreate(short capacity);
|
||||
short HuSprGrpCopy(short group);
|
||||
void HuSprGrpMemberSet(short group, short member, short sprite);
|
||||
void HuSprGrpMemberKill(short group, short member);
|
||||
void HuSprGrpKill(short group);
|
||||
void HuSprKill(short sprite);
|
||||
s16 HuSprCreate(AnimData *anim, s16 prio, s16 bank);
|
||||
s16 HuSprFuncCreate(HuSprFunc func, s16 prio);
|
||||
s16 HuSprGrpCreate(s16 capacity);
|
||||
s16 HuSprGrpCopy(s16 group);
|
||||
void HuSprGrpMemberSet(s16 group, s16 member, s16 sprite);
|
||||
void HuSprGrpMemberKill(s16 group, s16 member);
|
||||
void HuSprGrpKill(s16 group);
|
||||
void HuSprKill(s16 sprite);
|
||||
void HuSprAnimKill(AnimData *anim);
|
||||
void HuSprAttrSet(short group, short member, int attr);
|
||||
void HuSprAttrReset(short group, short member, int attr);
|
||||
void HuSprPosSet(short group, short member, float x, float y);
|
||||
void HuSprZRotSet(short group, short member, float z_rot);
|
||||
void HuSprScaleSet(short group, short member, float x, float y);
|
||||
void HuSprTPLvlSet(short group, short member, float tp_lvl);
|
||||
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
|
||||
void HuSprSpeedSet(short group, short member, float speed);
|
||||
void HuSprBankSet(short group, short member, short bank);
|
||||
void HuSprGrpPosSet(short group, float x, float y);
|
||||
void HuSprGrpCenterSet(short group, float x, float y);
|
||||
void HuSprGrpZRotSet(short group, float z_rot);
|
||||
void HuSprGrpScaleSet(short group, float x, float y);
|
||||
void HuSprGrpTPLvlSet(short group, float tp_lvl);
|
||||
s32 HuSprGrpDrawNoSet(short group, int draw_no);
|
||||
void HuSprDrawNoSet(short group, short member, int draw_no);
|
||||
void HuSprPriSet(short group, short member, short prio);
|
||||
void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
|
||||
void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
|
||||
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
|
||||
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
|
||||
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
|
||||
void HuSprAttrSet(s16 group, s16 member, s32 attr);
|
||||
void HuSprAttrReset(s16 group, s16 member, s32 attr);
|
||||
void HuSprPosSet(s16 group, s16 member, float x, float y);
|
||||
void HuSprZRotSet(s16 group, s16 member, float z_rot);
|
||||
void HuSprScaleSet(s16 group, s16 member, float x, float y);
|
||||
void HuSprTPLvlSet(s16 group, s16 member, float tp_lvl);
|
||||
void HuSprColorSet(s16 group, s16 member, u8 r, u8 g, u8 b);
|
||||
void HuSprSpeedSet(s16 group, s16 member, float speed);
|
||||
void HuSprBankSet(s16 group, s16 member, s16 bank);
|
||||
void HuSprGrpPosSet(s16 group, float x, float y);
|
||||
void HuSprGrpCenterSet(s16 group, float x, float y);
|
||||
void HuSprGrpZRotSet(s16 group, float z_rot);
|
||||
void HuSprGrpScaleSet(s16 group, float x, float y);
|
||||
void HuSprGrpTPLvlSet(s16 group, float tp_lvl);
|
||||
void HuSprDrawNoSet(s16 group, s16 member, s32 draw_no);
|
||||
void HuSprPriSet(s16 group, s16 member, s16 prio);
|
||||
void HuSprGrpScissorSet(s16 group, s16 x, s16 y, s16 w, s16 h);
|
||||
void HuSprScissorSet(s16 group, s16 member, s16 x, s16 y, s16 w, s16 h);
|
||||
AnimData *HuSprAnimMake(s16 sizeX, s16 sizeY, s16 dataFmt);
|
||||
void HuSprBGSet(s16 group, s16 member, AnimData *bg, s16 bg_bank);
|
||||
void HuSprSprBGSet(s16 sprite, AnimData *bg, s16 bg_bank);
|
||||
void AnimDebug(AnimData *anim);
|
||||
|
||||
void HuSprDispInit(void);
|
||||
void HuSprDisp(SpriteData *sprite);
|
||||
void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
|
||||
void HuSprExecLayerSet(short draw_no, short layer);
|
||||
void HuSprDisp(HuSprite *sprite);
|
||||
void HuSprTexLoad(AnimData *anim, s16 bmp, s16 slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
|
||||
void HuSprExecLayerSet(s16 draw_no, s16 layer);
|
||||
|
||||
#endif
|
||||
|
|
@ -2,6 +2,8 @@
|
|||
#define _GAME_THPMAIN_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
#include "game/process.h"
|
||||
|
||||
|
||||
s16 HuTHPSprCreateVol(char *path, s16 loop, s16 prio, float volume);
|
||||
s16 HuTHPSprCreate(char *path, s16 loop, s16 prio);
|
||||
|
|
@ -15,4 +17,7 @@ s32 HuTHPFrameGet(void);
|
|||
s32 HuTHPTotalFrameGet(void);
|
||||
void HuTHPSetVolume(s32 left, s32 right);
|
||||
|
||||
extern Process *THPProc;
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef _GAME_WINDOW_H
|
||||
#define _GAME_WINDOW_H
|
||||
|
||||
#include "game/sprite.h"
|
||||
#include "game/animdata.h"
|
||||
#include "dolphin.h"
|
||||
|
||||
#define MAKE_MESSID(bank, mess) (((bank) << 16)+(mess))
|
||||
|
|
@ -76,6 +76,7 @@ typedef struct {
|
|||
} WindowData; // Size 0x180
|
||||
|
||||
extern WindowData winData[32];
|
||||
extern void *messDataPtr;
|
||||
|
||||
void HuWindowInit(void);
|
||||
void HuWinInit(s32 mess_data_no);
|
||||
|
|
@ -95,7 +96,7 @@ void HuWinScissorSet(s16 window, s16 x, s16 y, s16 w, s16 h);
|
|||
void HuWinPriSet(s16 window, s16 prio);
|
||||
void HuWinAttrSet(s16 window, u32 attr);
|
||||
void HuWinAttrReset(s16 window, u32 attr);
|
||||
u8 HuWinStatGet(s16 window);
|
||||
s16 HuWinStatGet(s16 window);
|
||||
void HuWinMesColSet(s16 window, u8 color);
|
||||
void HuWinMesPalSet(s16 window, u8 index, u8 r, u8 g, u8 b);
|
||||
void HuWinBGTPLvlSet(s16 window, float tp_level);
|
||||
|
|
@ -109,7 +110,7 @@ s16 HuWinChoiceNumGet(s16 window);
|
|||
void HuWinChoiceDisable(s16 window, s16 choice);
|
||||
s16 HuWinChoiceNowGet(s16 window);
|
||||
void HuWinMesWait(s16 window);
|
||||
void HuWinAnimSet(s16 window, AnimData *anim, s16 bank, float x, float y);
|
||||
s16 HuWinAnimSet(s16 window, AnimData *anim, s16 bank, float x, float y);
|
||||
s16 HuWinSprSet(s16 window, s16 sprite, float x, float y);
|
||||
void HuWinSprPosSet(s16 window, s16 index, float x, float y);
|
||||
void HuWinSprPriSet(s16 window, s16 index, s16 prio);
|
||||
|
|
@ -123,7 +124,7 @@ void _HuWinComKeySet(s32 player_1, s32 player_2, s32 player_3, s32 player_4, s16
|
|||
void HuWinComKeyGet(s16 window, u32 *data);
|
||||
void HuWinComKeyReset(void);
|
||||
void HuWinMesMaxSizeGet(s16 mess_num, float *size, ...);
|
||||
void HuWinInsertMesSizeGet(s32 mess, s16 index);
|
||||
void HuWinInsertMesSizeGet(u32 mess, s16 index);
|
||||
void HuWinMesSizeCancelCRSet(s32 cancel_cr);
|
||||
void HuWinMesMaxSizeBetGet(float *size, u32 start, u32 end);
|
||||
s16 HuWinKeyWaitNumGet(u32 mess);
|
||||
|
|
@ -136,5 +137,8 @@ void HuWinExAnimIn(s16 window);
|
|||
void HuWinExAnimOut(s16 window);
|
||||
void HuWinExCleanup(s16 window);
|
||||
void HuWinExAnimPopIn(s16 window, s16 portrait);
|
||||
void *MessData_MesPtrGet(void *data, u32 index);
|
||||
|
||||
extern void *messDataPtr;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ double asin(double x);
|
|||
double atan2(double y, double x);
|
||||
double fmod(double x, double y);
|
||||
double log(double x);
|
||||
double pow(double x, double y);
|
||||
float tanf(float x);
|
||||
float sinf(float x);
|
||||
float cosf(float x);
|
||||
|
|
|
|||
|
|
@ -1,25 +0,0 @@
|
|||
#ifndef _UNSPLIT_H
|
||||
#define _UNSPLIT_H
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void MGSeqKillAll(void);
|
||||
|
||||
void MGSeqPracticeInit(void);
|
||||
void CharMotionClose(s16 character);
|
||||
void CharModelClose(s16 character);
|
||||
void CharModelKill(s16 character);
|
||||
s16 CharModelCreate(s16 character, s16 lod);
|
||||
s16 CharMotionCreate(s16 character, s32 data_num);
|
||||
void CharModelMotionSet(s16 character, s16 motion);
|
||||
float CharModelMotionMaxTimeGet(s16 character);
|
||||
float CharModelMotionTimeGet(s16 character);
|
||||
void CharModelMotionShiftSet(s16 model, s16 motion, float time, float shift_time, u32 attr);
|
||||
void CharModelMotionTimeSet(s16 character, float time);
|
||||
void CharModelMotionSpeedSet(s16 character, float speed);
|
||||
void CharMotionKill(s16 character, s32 motion);
|
||||
void CharModelVoiceEnableSet(s16 character, s16 motion, s32 flag);
|
||||
|
||||
s32 CharModelMotionEndCheck(s16 character);
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue