Remove certain common headers

common.h fully removed. common_structs.h incorporated into new game/gamework_data.h header along with parts of variables.h (Other parts were moved to more appropriate headers). functions.h split into unsplit.h and board_unsplit.h
This commit is contained in:
gamemasterplc 2024-01-06 15:28:47 -06:00
parent 6cc662ed1a
commit 2a1c4b808d
42 changed files with 77 additions and 120 deletions

55
include/board_unsplit.h Normal file
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@ -0,0 +1,55 @@
#ifndef _UNSPLIT_BOARD_H
#define _UNSPLIT_BOARD_H
#include "dolphin.h"
void BoardCameraTargetModelSet(s16 model);
void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16);
void BoardCameraMotionWait(void);
void BoardSpacePosGet(s32, s32, Vec*);
void fn_8007A360(s32);
void fn_8007F894(void);
s16 fn_80083F84(void);
void BoardStatusShowSetAll(s32);
void fn_800A4C88(void);
void fn_800A6B10(void);
void BoardStatusItemSet(s32);
void BoardTutorialItemSet(s32);
void fn_80082AAC(s32);
void BoardTutorialDirInputSet(s32, s32, s32);
void BoardSpaceStarSetIndex(s32);
void BoardModelRotYSet(s16, f32);
f32 BoardModelRotYGet(s16);
void BoardModelLayerSet(s16, u8);
void BoardTutorialHostSet(s16);
s16 BoardModelIDGet(s16);
void BoardModelScaleSetV(s16, Vec*);
void BoardLightHookSet(void*, void*);
s16 BoardModelCreate(s32, void*, s32);
void BoardModelKill(s16);
void fn_8006DDE8(s16, f32);
s32 BoardModelMotionStart(s16, s32, s32);
void BoardModelMotionSpeedSet(s16, f32);
void BoardModelPosSetV(s16, Vec*);
void BoardModelPosSet(s16, f32, f32, f32);
void BoardModelRotSetV(s16 arg0, Vec* arg1);
void BoardModelVisibilitySet(s16, s32);
void BoardSpaceWalkEventFuncSet(void*);
void BoardSpaceWalkMiniEventFuncSet(void*);
void BoardSpaceLandEventFuncSet(void*);
s32 BoardSpaceFlagSearch(s32, s32);
void BoardSpaceInit(s32);
void BoardSpaceDestroy(void);
void fn_80077AAC(s16);
void fn_8007A83C(s16);
void fn_80083EDC(s16);
void fn_800A4F6C(s16);
void BoardTutorialHookSet(void*);
void BoardTutorialBlockSetPos(s32, s32);
s32 BoardCameraRotGet(Vec*);
void BoardModelScaleSet(s16, f32, f32, f32);
s32 BoardIsKill(void);
void BoardModelMtxSet(s16, Mtx);
void BoardModelRotSet(s16, f32, f32, f32);
#endif