Remove certain common headers
common.h fully removed. common_structs.h incorporated into new game/gamework_data.h header along with parts of variables.h (Other parts were moved to more appropriate headers). functions.h split into unsplit.h and board_unsplit.h
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42 changed files with 77 additions and 120 deletions
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#ifndef _FUNCTIONS_H_
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#define _FUNCTIONS_H_
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#include "dolphin.h"
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#include "common_structs.h"
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void Hu3DLayerHookSet(short layer, void (*func)(short layer));
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void Hu3D2Dto3D(Vec*, s32, Vec*);
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void Hu3DBGColorSet(u8, u8, u8);
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void Hu3DCameraCreate(s32);
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void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
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void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
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void HuAudFadeOut(s32 arg0);
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void Hu3DModelPosSet(s16 index, float x, float y, float z);
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void Hu3DModelRotSet(s16 index, float x, float y, float z);
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void Hu3DModelScaleSet(s16 index, float x, float y, float z);
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void espInit(void);
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void espScaleSet(s16, f32, f32);
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s16 espEntry(s32, s32, s32);
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void espDispOff(s16);
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void espKill(s16);
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void espDispOn(s16);
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void espPosSet(s16, f32, f32);
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void HuWinAllKill(void);
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void HuWinKill(s16);
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void HuWinPriSet(s16, s16);
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void HuWinHomeClear(s16);
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void HuWinMesPalSet(s16, u8, u8, u8, u8);
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void HuWinMesSet(s16, u32);
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void HuWinMesSpeedSet(s16, s16);
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void HuWinMesMaxSizeGet(s16, f32*, ...);
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s16 HuWinCreate(float x, float y, s16 w, s16 h, s16 frame);
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void HuAudFXListnerKill(void);
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void HuAudDllSndGrpSet(u16 ovl);
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void HuAudVoiceInit(s16 ovl);
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void MGSeqKillAll(void);
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void MGSeqPracticeStart(void);
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void fn_8004D6F4(s16 arg);
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s32 rand8(void);
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void BoardCameraTargetModelSet(s16 model);
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void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16);
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void BoardCameraMotionWait(void);
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void BoardSpacePosGet(s32, s32, Vec*);
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void fn_8007A360(s32);
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void fn_8007F894(void);
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s16 fn_80083F84(void);
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void BoardStatusShowSetAll(s32);
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void fn_800A4C88(void);
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void fn_800A6B10(void);
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void BoardStatusItemSet(s32);
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void BoardTutorialItemSet(s32);
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void fn_80082AAC(s32);
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void BoardTutorialDirInputSet(s32, s32, s32);
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void BoardSpaceStarSetIndex(s32);
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void BoardModelRotYSet(s16, f32);
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f32 BoardModelRotYGet(s16);
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void BoardModelLayerSet(s16, u8);
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void BoardTutorialHostSet(s16);
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s16 BoardModelIDGet(s16);
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void BoardModelScaleSetV(s16, Vec*);
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void BoardLightHookSet(void*, void*);
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s16 BoardModelCreate(s32, void*, s32);
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void BoardModelKill(s16);
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void fn_8006DDE8(s16, f32);
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s32 BoardModelMotionStart(s16, s32, s32);
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void BoardModelMotionSpeedSet(s16, f32);
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void BoardModelPosSetV(s16, Vec*);
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void BoardModelPosSet(s16, f32, f32, f32);
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void BoardModelRotSetV(s16 arg0, Vec* arg1);
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void BoardModelVisibilitySet(s16, s32);
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void BoardSpaceWalkEventFuncSet(void*);
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void BoardSpaceWalkMiniEventFuncSet(void*);
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void BoardSpaceLandEventFuncSet(void*);
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s32 BoardSpaceFlagSearch(s32, s32);
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void BoardSpaceInit(s32);
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void BoardSpaceDestroy(void);
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void fn_80077AAC(s16);
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void fn_8007A83C(s16);
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void fn_80083EDC(s16);
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void fn_800A4F6C(s16);
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void BoardTutorialHookSet(void*);
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void BoardTutorialBlockSetPos(s32, s32);
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s32 BoardCameraRotGet(Vec*);
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void BoardModelScaleSet(s16, f32, f32, f32);
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s32 BoardIsKill(void);
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void BoardModelMtxSet(s16, Mtx);
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void BoardModelRotSet(s16, f32, f32, f32);
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#endif
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