Remove certain common headers

common.h fully removed. common_structs.h incorporated into new game/gamework_data.h header along with parts of variables.h (Other parts were moved to more appropriate headers). functions.h split into unsplit.h and board_unsplit.h
This commit is contained in:
gamemasterplc 2024-01-06 15:28:47 -06:00
parent 6cc662ed1a
commit 2a1c4b808d
42 changed files with 77 additions and 120 deletions

30
include/unsplit.h Normal file
View file

@ -0,0 +1,30 @@
#ifndef _UNSPLIT_H
#define _UNSPLIT_H
#include "dolphin.h"
void Hu3D2Dto3D(Vec*, s32, Vec*);
void HuAudFadeOut(s32 arg0);
void Hu3DModelPosSet(s16 index, float x, float y, float z);
void Hu3DModelRotSet(s16 index, float x, float y, float z);
void Hu3DModelScaleSet(s16 index, float x, float y, float z);
void espInit(void);
void espScaleSet(s16, f32, f32);
s16 espEntry(s32, s32, s32);
void espDispOff(s16);
void espKill(s16);
void espDispOn(s16);
void espPosSet(s16, f32, f32);
void HuAudFXListnerKill(void);
void HuAudDllSndGrpSet(u16 ovl);
void HuAudVoiceInit(s16 ovl);
void MGSeqKillAll(void);
void MGSeqPracticeStart(void);
void fn_8004D6F4(s16 arg);
#endif