Remove certain common headers

common.h fully removed. common_structs.h incorporated into new game/gamework_data.h header along with parts of variables.h (Other parts were moved to more appropriate headers). functions.h split into unsplit.h and board_unsplit.h
This commit is contained in:
gamemasterplc 2024-01-06 15:28:47 -06:00
parent 6cc662ed1a
commit 2a1c4b808d
42 changed files with 77 additions and 120 deletions

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@ -1,4 +1,3 @@
#include "common.h"
#include "REL/executor.h"
#include "dolphin/os.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/data.h"
#include "logoNintendoData.inc"

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@ -3,7 +3,7 @@
#include "game/msm.h"
#include "game/object.h"
#include "game/wipe.h"
#include "game/gamework_data.h"
typedef struct {
/* 0x00 */ s16 unk00;

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@ -1,7 +1,9 @@
#include "game/board/basic_space.h"
#include "game/data.h"
#include "game/flag.h"
#include "game/object.h"
#include "game/gamework_data.h"
#include "board_unsplit.h"
#include "math.h"
typedef struct bit_copy {

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@ -1,4 +1,7 @@
#include "game/board/warp.h"
#include "game/gamework_data.h"
#include "board_unsplit.h"
#include "math.h"
extern void omVibrate(s16, s16, s16, s16);
extern void fn_800816CC(s32, s32);

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@ -1,4 +1,5 @@
#include "game/board/window.h"
#include "game/gamework_data.h"
extern s32 BoardPlayerIsAllCom(void);
extern Process* boardMainProc;

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/data.h"
#include "game/armem.h"
#include "dolphin/dvd.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/data.h"
#include "dolphin/os.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/dvd.h"
#include "game/data.h"

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@ -1,4 +1,5 @@
#include "common.h"
#include "dolphin.h"
#include "game/gamework_data.h"
static u8 _Sys_Flag[16];

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@ -1,4 +1,4 @@
#include "common.h"
#include "dolphin.h"
static u32 frand_seed;

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@ -1,6 +1,6 @@
#include "common.h"
#include "string.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
#include "game/flag.h"
GameStat GWGameStatDefault;

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/init.h"
#include "dolphin/os.h"
#include "dolphin/gx.h"

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@ -1,4 +1,4 @@
#include "common.h"
#include "game/gamework_data.h"
#include "game/dvd.h"
#include "game/printfunc.h"
#include "game/object.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/memory.h"
#include "game/init.h"
#include "dolphin/os.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/memory.h"
#include "dolphin/os.h"

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@ -1,4 +1,4 @@
#include "common.h"
#include "dolphin.h"
static void *MessData_MesDataGet(void *messdata, u32 id)
{

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@ -1,4 +1,5 @@
#include "common.h"
#include "game/audio.h"
#include "game/hsfman.h"
#include "game/printfunc.h"
#include "game/object.h"
#include "game/pad.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/dvd.h"
#include "game/object.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "dolphin.h"
#include "game/msm.h"
#include "game/pad.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "dolphin.h"
#include "game/printfunc.h"
#include "game/init.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/process.h"
#include "game/memory.h"
#include "dolphin/os.h"

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@ -4,6 +4,7 @@
#include "game/window.h"
#include "game/flag.h"
#include "game/card.h"
#include "game/gamework_data.h"
#include "string.h"

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@ -1,4 +1,3 @@
#include "common.h"
#include "game/sprite.h"
#include "game/memory.h"
#include "game/init.h"

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@ -1,5 +1,5 @@
#include "common.h"
#include "game/sprite.h"
#include "game/hsfman.h"
#include "game/init.h"
#include "dolphin/mtx.h"
#include "dolphin/gx.h"

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@ -1,4 +1,4 @@
#include "common.h"
#include "game/gamework_data.h"
#include "game/window.h"
#include "game/sprite.h"