Minor clean ups and match m428Dll main.c and map.c (#536)

* Minor cleanups and fixes

* Match m428Dll main.c and map.c
This commit is contained in:
dbalatoni13 2025-01-18 19:15:38 +01:00 committed by GitHub
parent 77da4907df
commit 2a3c353029
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GPG key ID: B5690EEEBB952194
12 changed files with 2650 additions and 254 deletions

View file

@ -462,9 +462,6 @@ void fn_1_F48(omObjData *object)
void fn_1_FA8(omObjData *object)
{
M425DllUnkBss10Struct *var_r31;
s32 var_ctr;
void *var_r4;
s32 temp_r3;
s32 var_r30;
s16 *var_r28;
s32 var_r27;
@ -582,11 +579,8 @@ void fn_1_14CC(Mtx arg0, float arg8, float arg9, float argA)
float fn_1_15EC(float arg8, float arg9)
{
float var_f31;
float var_f30;
var_f30 = 360.0f;
var_f31 = 180.0 * (atan2f(arg9, arg8) / M_PI);
float var_f30 = 360.0f;
float var_f31 = 180.0 * (atan2f(arg9, arg8) / M_PI);
if (var_f31 < 0.0f) {
var_f31 += var_f30;
}
@ -684,6 +678,18 @@ void fn_1_1B40(omObjData *object)
int x = 12;
int y = 24;
char *str = "%f";
(void)x;
(void)x;
(void)x;
(void)x;
(void)y;
(void)y;
(void)y;
(void)y;
(void)str;
(void)str;
(void)str;
(void)str;
print8(x, y, 1.5f, str, sqrtf(fn_1_15EC(object->trans.x, object->trans.y)));
}
var_r31->unk_38 = var_r31->unk_04 * sind(var_r31->unk_18);

1094
src/REL/m428Dll/main.c Normal file

File diff suppressed because it is too large Load diff

1275
src/REL/m428Dll/map.c Normal file

File diff suppressed because it is too large Load diff

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@ -119,7 +119,7 @@ typedef struct M438MainWork3 {
float unk_170[3];
float unk_17C[3];
u16 unk_188[3];
} M438MainWork3; /* size = */
} M438MainWork3; /* size = 0x190 */
typedef struct M438StructBss298 {
/* 0x00 */ u8 unk_00;

View file

@ -1630,20 +1630,7 @@ void fn_1_5670(float arg8, float *arg0, float *arg1, float (*arg2)[3], float (*a
sp48[var_r30] = arg2[var_r30][var_r29];
sp8[var_r30] = arg3[var_r30][var_r29];
}
var_f30 = arg8;
var_r31 = var_f30;
var_f30 -= var_r31;
var_f31 = arg1[var_r31 + 1] - arg1[var_r31];
var_f29 = var_f31 * var_f30;
var_f28 = sp48[var_r31]
+ (var_f29
* ((var_f29 * ((3.0f * sp8[var_r31]) + ((var_f29 * (sp8[var_r31 + 1] - sp8[var_r31])) / var_f31)))
+ (((sp48[var_r31 + 1] - sp48[var_r31]) / var_f31) - (var_f31 * ((2.0f * sp8[var_r31]) + sp8[var_r31 + 1])))));
if (var_f31 == 0.0f) {
var_f28 = sp48[var_r31];
}
var_f27 = var_f28;
arg0[var_r29] = var_f27;
arg0[var_r29] = fn_1_513C(arg8, arg1, sp48, sp8, 3);
}
}

View file

@ -197,12 +197,12 @@ static omObjData *CreateHand(void)
return hand;
}
static void KillHand(omObjData *hand)
static void KillHand(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(hand->model[i]);
Hu3DModelKill(object->model[i]);
}
}
@ -222,21 +222,21 @@ static omObjData *CreateSystem(void)
return system;
}
static void KillSystem(omObjData *system)
static void KillSystem(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(system->model[i]);
Hu3DModelKill(object->model[i]);
}
}
static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF)
static void StartSystemMotion(omObjData *object, s32 rumbleF, BOOL slowF)
{
s16 model = system->model[0];
s16 model = object->model[0];
Hu3DModelAttrReset(system->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(system->model[0], HU3D_MOTATTR_LOOP);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_LOOP);
if (rumbleF) {
Hu3DMotionStartEndSet(model, 60.0f, 120.0f);
if (slowF) {
@ -267,24 +267,24 @@ static omObjData *CreatePad(void)
return pad;
}
static void KillPad(omObjData *pad)
static void KillPad(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(pad->model[i]);
Hu3DModelKill(object->model[i]);
}
}
static void ShakePad(omObjData *pad, BOOL on)
static void ShakePad(omObjData *object, BOOL on)
{
if (on) {
Hu3DModelAttrReset(pad->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrSet(pad->model[0], HU3D_MOTATTR_LOOP);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_LOOP);
}
else {
Hu3DModelAttrSet(pad->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(pad->model[0], HU3D_MOTATTR_LOOP);
Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_LOOP);
}
}