Minor clean ups and match m428Dll main.c and map.c (#536)

* Minor cleanups and fixes

* Match m428Dll main.c and map.c
This commit is contained in:
dbalatoni13 2025-01-18 19:15:38 +01:00 committed by GitHub
parent 77da4907df
commit 2a3c353029
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 2650 additions and 254 deletions

View file

@ -197,12 +197,12 @@ static omObjData *CreateHand(void)
return hand;
}
static void KillHand(omObjData *hand)
static void KillHand(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(hand->model[i]);
Hu3DModelKill(object->model[i]);
}
}
@ -222,21 +222,21 @@ static omObjData *CreateSystem(void)
return system;
}
static void KillSystem(omObjData *system)
static void KillSystem(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(system->model[i]);
Hu3DModelKill(object->model[i]);
}
}
static void StartSystemMotion(omObjData *system, s32 rumbleF, BOOL slowF)
static void StartSystemMotion(omObjData *object, s32 rumbleF, BOOL slowF)
{
s16 model = system->model[0];
s16 model = object->model[0];
Hu3DModelAttrReset(system->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(system->model[0], HU3D_MOTATTR_LOOP);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_LOOP);
if (rumbleF) {
Hu3DMotionStartEndSet(model, 60.0f, 120.0f);
if (slowF) {
@ -267,24 +267,24 @@ static omObjData *CreatePad(void)
return pad;
}
static void KillPad(omObjData *pad)
static void KillPad(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(pad->model[i]);
Hu3DModelKill(object->model[i]);
}
}
static void ShakePad(omObjData *pad, BOOL on)
static void ShakePad(omObjData *object, BOOL on)
{
if (on) {
Hu3DModelAttrReset(pad->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrSet(pad->model[0], HU3D_MOTATTR_LOOP);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_LOOP);
}
else {
Hu3DModelAttrSet(pad->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(pad->model[0], HU3D_MOTATTR_LOOP);
Hu3DModelAttrSet(object->model[0], HU3D_MOTATTR_PAUSE);
Hu3DModelAttrReset(object->model[0], HU3D_MOTATTR_LOOP);
}
}