Merge branch 'Rainchus:main' into main

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CreateSource 2024-03-06 19:00:13 -05:00 committed by GitHub
commit 2ca22f508c
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39 changed files with 3936 additions and 727 deletions

4
.flake8 Normal file
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@ -0,0 +1,4 @@
[flake8]
# E203: whitespace before ':'
# E501: line too long
extend-ignore = E203,E501

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@ -1,13 +1,15 @@
fn_1_0 = .text:0x00000000; // type:function size:0x4
fn_1_4 = .text:0x00000004; // type:function size:0x284
fn_1_288 = .text:0x00000288; // type:function size:0x124
safMarioEyeDim = .text:0x00000004; // type:function size:0x284
safSaveTest = .text:0x00000288; // type:function size:0x124
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 data:double
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float
lbl_1_data_4 = .data:0x00000004; // type:object size:0xE data:string
lbl_1_data_12 = .data:0x00000012; // type:object size:0xB data:string
lbl_1_data_1D = .data:0x0000001D; // type:object size:0xE data:string
lbl_1_data_2B = .data:0x0000002B; // type:object size:0xE data:string
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 scope:local data:double
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float
lbl_1_data_0 = .data:0x00000000; // type:object size:0x4
lbl_1_data_4 = .data:0x00000004; // type:object size:0xE scope:local data:string
lbl_1_data_12 = .data:0x00000012; // type:object size:0xB scope:local data:string
lbl_1_data_1D = .data:0x0000001D; // type:object size:0xE scope:local data:string
lbl_1_data_2B = .data:0x0000002B; // type:object size:0xE scope:local data:string
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x300

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@ -1143,7 +1143,7 @@ BoardPlayerMotionSpeedSet = .text:0x80063AFC; // type:function size:0x80
BoardPlayerMotionTimeSet = .text:0x80063B7C; // type:function size:0x80
BoardPlayerMotionTimeGet = .text:0x80063BFC; // type:function size:0x78
BoardPlayerMotionMaxTimeGet = .text:0x80063C74; // type:function size:0x78
BoardPlayerMotionTimeRangeSet = .text:0x80063CEC; // type:function size:0xA0
BoardPlayerMotionStartEndSet = .text:0x80063CEC; // type:function size:0xA0
BoardPlayerModelAttrSet = .text:0x80063D8C; // type:function size:0x80
BoardPlayerModelAttrReset = .text:0x80063E0C; // type:function size:0x80
BoardPlayerCoinsSet = .text:0x80063E8C; // type:function size:0x34
@ -1798,8 +1798,8 @@ ExecComFortuneWin = .text:0x8009DA78; // type:function size:0x18C scope:local
ConfigComFortune = .text:0x8009DC04; // type:function size:0x20C scope:local
ComFortuneAddStar = .text:0x8009DE10; // type:function size:0x78 scope:local
ComFortuneAddCoin = .text:0x8009DE88; // type:function size:0x78 scope:local
ComFortuneSwapCoin = .text:0x8009DF00; // type:function size:0x68
ComFortuneSwapStar = .text:0x8009DF68; // type:function size:0x68
ComFortuneSwapCoin = .text:0x8009DF00; // type:function size:0x68 scope:local
ComFortuneSwapStar = .text:0x8009DF68; // type:function size:0x68 scope:local
BoardBooCreate = .text:0x8009DFD0; // type:function size:0x11C
BoardBooKill = .text:0x8009E0EC; // type:function size:0x2C
BoardBooStealTypeSet = .text:0x8009E118; // type:function size:0x2A8
@ -5212,9 +5212,9 @@ lbl_80139DA8 = .data:0x80139DA8; // type:object size:0xA data:string
itemPrioTbl = .data:0x80139DB2; // type:object size:0x8C scope:local
rankItemGroupTbl = .data:0x80139E3E; // type:object size:0x18 scope:local
cursorPosTbl = .data:0x80139E58; // type:object size:0x30 scope:local data:float
comInputDraw1 = .data:0x80139E88; // type:object size:0xEE scope:local
comInputDraw2 = .data:0x80139F76; // type:object size:0xBA scope:local
comInputBall = .data:0x8013A030; // type:object size:0xCE scope:local
comInputDraw1 = .data:0x80139E88; // type:object size:0xEE scope:local data:2byte
comInputDraw2 = .data:0x80139F76; // type:object size:0xBA scope:local data:2byte
comInputBall = .data:0x8013A030; // type:object size:0xCE scope:local data:2byte
lbl_8013A0FE = .data:0x8013A0FE; // type:object size:0xC data:string
lbl_8013A10A = .data:0x8013A10A; // type:object size:0xA data:string
lbl_8013A114 = .data:0x8013A114; // type:object size:0x9 data:string
@ -5903,7 +5903,7 @@ lotterySpr = .sdata:0x801D3732; // type:object size:0x2 scope:local data:2byte
lotteryInstWin = .sdata:0x801D3734; // type:object size:0x2 scope:local data:2byte
gripMdl = .sdata:0x801D3736; // type:object size:0x4 scope:local data:2byte
turnMot = .sdata:0x801D373A; // type:object size:0x2 scope:local data:2byte
ballMdl = .sdata:0x801D373C; // type:object size:0x8 scope:local
ballMdl = .sdata:0x801D373C; // type:object size:0x8 scope:local data:2byte
loseMot = .sdata:0x801D3744; // type:object size:0x2 scope:local data:2byte
ticketSprGrp = .sdata:0x801D3746; // type:object size:0x2 scope:local data:2byte
warpSpringMdl = .sdata:0x801D3748; // type:object size:0x2 scope:local data:2byte

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@ -117,14 +117,22 @@ if not is_windows():
config.wrapper = args.wrapper
# Tool versions
config.binutils_tag = "2.42-1"
config.compilers_tag = "20231018"
config.dtk_tag = "v0.6.3"
config.dtk_tag = "v0.7.4"
config.sjiswrap_tag = "v1.1.1"
config.wibo_tag = "0.6.3"
config.wibo_tag = "0.6.11"
# Project
config.config_path = Path("config") / config.version / "config.yml"
config.check_sha_path = Path("config") / config.version / "build.sha1"
config.asflags = [
"-mgekko",
"--strip-local-absolute",
"-I include",
f"-I build/{config.version}/include",
f"--defsym version={version_num}",
]
config.ldflags = [
"-fp hardware",
"-nodefaults",
@ -366,9 +374,9 @@ config.libs = [
Object(Matching, "game/board/audio.c"),
Object(Matching, "game/board/com.c"),
Object(Matching, "game/board/view.c"),
Object(NonMatching, "game/board/space.c"),
Object(Matching, "game/board/space.c"),
Object(NonMatching, "game/board/shop.c"),
Object(NonMatching, "game/board/lottery.c"),
Object(Matching, "game/board/lottery.c"),
Object(Matching, "game/board/basic_space.c"),
Object(Matching, "game/board/warp.c"),
Object(NonMatching, "game/board/char_wheel.c"),
@ -377,7 +385,7 @@ config.libs = [
Object(Matching, "game/board/roll.c"),
Object(Matching, "game/board/ui.c"),
Object(Matching, "game/board/block.c"),
Object(NonMatching, "game/board/item.c"),
Object(Matching, "game/board/item.c"),
Object(NonMatching, "game/board/bowser.c"),
Object(NonMatching, "game/board/battle.c"),
Object(NonMatching, "game/board/fortune.c"),
@ -992,7 +1000,7 @@ config.libs = [
),
Rel('safDll',
objects = {
Object(NonMatching, "REL/safDll/main.c"),
Object(Matching, "REL/safDll/main.c"),
}
),
Rel('selmenuDll',

View file

@ -14,26 +14,12 @@ typedef void (*BoardLightHook)(void);
s32 BoardSpacePosGet(s32, s32, Vec*);
void BoardShopTutorialExec(s32);
void BoardLotteryTutorialExec(void);
void BoardMGSetupTutorialExec(void);
void BoardBooHouseTutorialExec(void);
void BoardCharWheelSetTarget(s32);
void BoardSpaceStarSetIndex(s32);
s32 BoardModelRotYSet(s16, f32);
f32 BoardModelRotYGet(s16);
s32 BoardModelLayerSet(s16, u8);
s16 BoardModelIDGet(s16);
s32 BoardModelScaleSetV(s16, Vec*);
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
s16 BoardModelCreate(s32, s32*, s32);
void BoardModelKill(s16);
s32 fn_8006DDE8(s16, f32);
s32 BoardModelMotionStart(s16, s32, u32);
s32 BoardModelMotionSpeedSet(s16, f32);
s32 BoardModelPosSetV(s16, Vec*);
s32 BoardModelPosSet(s16, f32, f32, f32);
s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
s32 BoardModelVisibilitySet(s16, s32);
void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
@ -41,13 +27,9 @@ s32 BoardSpaceFlagSearch(s32, u32);
void BoardSpaceInit(s32);
void BoardSpaceDestroy(void);
void BoardShopHostSet(s16);
void BoardLotteryHostSet(s16);
void BoardBooHouseHostSet(s16);
s32 BoardCameraRotGet(Vec*);
s32 BoardModelScaleSet(s16, f32, f32, f32);
s32 BoardIsKill(void);
void BoardModelMtxSet(s16, Mtx*);
s32 BoardModelRotSet(s16, f32, f32, f32);
void BoardBowserExec(s32 player, s32 space);
void BoardBattleExec(s32 player, s32 space);

View file

@ -20,7 +20,7 @@ void HuAudFXFadeOut(s32 arg0, s32 arg1);
void HuAudFXPanning(s32 arg0, s16 arg1);
void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3);
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
void HuAudFXListnerUpdate(s32 arg0, s32 arg1);
void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1);
s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1);
void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1);
void HuAudFXListnerKill(void);

13
include/game/board/lottery.h Executable file
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@ -0,0 +1,13 @@
#ifndef _BOARD_LOTTERY_H
#define _BOARD_LOTTERY_H
#include "dolphin/types.h"
void BoardLotteryHostSet(s16 arg0);
s16 BoardLotteryHostGet(void);
void BoardLotteryExec(void);
void BoardLotteryInit(void);
void BoardLotteryKill(void);
void BoardLotteryTutorialExec(void);
#endif

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@ -1,5 +1,5 @@
#ifndef _BOARD_WARP_H
#define _BOARD_WARP_H
#ifndef _BOARD_MODEL_H
#define _BOARD_MODEL_H
#include "game/hsfman.h"
#include "game/data.h"
@ -37,16 +37,21 @@ s32 fn_8006DDE8(s16 model, float arg1);
s32 BoardModelMotionCreate(s16 model, s32 data_num);
s32 BoardModelMotionKill(s16 model, s32 motion);
s32 BoardModelMotionStartEndSet(s16 model, s16 start, s16 end);
s32 BoardModelMotionUpdateSet(s16 model, s32 flag);
s32 BoardModelVoiceEnableSet(s16 model, s32 motion, s32 flag);
s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
s32 BoardModelAttrSet(s16 model, u32 attr);
s32 BoardModelAttrReset(s16 model, u32 attr);
s32 BoardModelMotionTimeSet(s16 model, float time);
float BoardModelMotionTimeGet(s16 model);
float BoardModelMotionMaxTimeGet(s16 model);
s32 BoardModelMotionSpeedSet(s16 model, float speed);
s32 BoardModelMotionEndCheck(s16 model);
s32 BoardModelAlphaSet(s16 model, u8 alpha);
s32 BoardModelMtxSet(s16 model, Mtx *src);
s32 BoardModelRotYSet(s16 model, float rot);
float BoardModelRotYGet(s16 model);
s32 BoardModelPosSet(s16 model, float x, float y, float z);
s32 BoardModelPosSetV(s16 model, Vec *pos);
s32 BoardModelRotSet(s16 model, float x, float y, float z);

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@ -82,7 +82,7 @@ void BoardPlayerScaleSetV(s32, Vec*);
void BoardPlayerScaleSet(s32, f32, f32, f32);
s16 BoardPlayerCurrMotionGet(s32);
s32 BoardPlayerMotionCreate(s32, s32);
void BoardPlayerMotionKill(s32, s32);
s32 BoardPlayerMotionKill(s32, s32);
s32 BoardPlayerMotionEndCheck(s32);
void BoardPlayerMotionEndWait(s32);
void BoardPlayerMotionStart(s32, s32, s32);
@ -114,6 +114,7 @@ void BoardPlayerZoomRestore(s32);
void BoardJunctionMaskSet(s32);
void BoardJunctionMaskReset(s32);
void BoardJunctionMaskZero(void);
void BoardPlayerVoiceEnableSet(s32, s32, s32);
void InitJunction(s32, s32, f32);
static void UpdateJunctionGfx(omObjData*);
static void StopJunctionPlayer(s32);

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@ -7,8 +7,10 @@
void BoardStarHostSet(s16 arg0);
s16 BoardStarHostMdlGet(void);
void BoardStarExec(s32 arg0, BoardSpace *arg1);
void BoardStarExec(s32 arg0, s32 arg1);
void BoardStarGive(s32 arg0, Vec *arg1);
void BoardStarShowNext(s32 arg0);
extern s32 boardStarSndTbl[];
#endif

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@ -58,6 +58,7 @@ typedef struct player_state {
u16 character : 4;
u16 auto_size : 2;
u16 field00_bit9 : 1;
u16 field00_bitA : 6;
};
/* 0x02 */ struct {
u8 team : 1;

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@ -69,7 +69,7 @@ void msmMusStopAll(s32 arg0, s32 arg1);
void msmMusStop(s32 arg0, s32 arg1);
s32 msmMusPlay(s32 arg0, UnkMsmStruct_03 *arg1);
void msmSeDelListener(void);
void msmSeUpdataListener(s32 arg0, s32 arg1);
void msmSeUpdataListener(Vec *arg0, Vec *arg1);
void msmSeSetListener(Vec* arg0, Vec* arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
s32 msmSeGetEntryID(s32 arg0, void *arg1);
s32 msmSeGetNumPlay(s32 arg0);

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@ -46,8 +46,6 @@ static BOOL TitleProc(void);
void *logoReadNintendo(void);
#define M_PI 3.141592653589793
void ModuleProlog(void)
{
omOvlHisData *history;

View file

@ -1,12 +1,63 @@
#include "common.h"
#include "REL/executor.h"
#include "dolphin.h"
#include "game/hsfman.h"
#include "game/gamework_data.h"
#include "game/printfunc.h"
#include "game/pad.h"
#include "rel_sqrt_consts.h"
void fn_1_0(void) {
s32 lbl_1_data_0 = 100;
s32 lbl_1_bss_0[192];
void fn_1_0(void)
{
}
//fn_1_4
// https://decomp.me/scratch/Ii0sV
void safMarioEyeDim(s16 id)
{
ModelData *model = &Hu3DData[id];
HsfData *hsf = model->hsfData;
HsfMaterial *material = hsf->material;
s16 i, j;
for(i=0; i<hsf->materialCnt; i++, material++) {
for(j=0; j<material->numAttrs; j++) {
HsfAttribute *attr = &hsf->attribute[material->attrs[j]];
if(strcmp(attr->bitmap->name, "s3c000m1_eyes") == 0 || strcmp(attr->bitmap->name, "mario_eyes") == 0) {
break;
}
}
if(j == material->numAttrs) {
material->color[0] *= 0.6f;
material->color[1] *= 0.3f;
material->color[2] *= 0.3f;
material->litColor[0] *= 0.6f;
material->litColor[1] *= 0.3f;
material->litColor[2] *= 0.3f;
}
}
}
// fn_1_288
// https://decomp.me/scratch/VQ3CT
void safSaveTest(void)
{
OSTick time_write;
OSTick time_read;
s16 character = GWPlayerCfg[0].character;
SLLoad();
time_write = time_read = 0;
while(1) {
print8(16, 420, 1.5f, "READ TIME %d", OSTicksToMilliseconds(time_read));
print8(16, 430, 1.5f, "WRITE TIME %d", OSTicksToMilliseconds(time_write));
HuPrcVSleep();
if(HuPadBtnDown[0] & PAD_BUTTON_Y) {
HuAudCharVoicePlayEntry(character, 282);
time_write = OSGetTick();
SLSave();
time_write = OSGetTick()-time_write;
}
if(HuPadBtnDown[0] & PAD_BUTTON_X) {
time_read = OSGetTick();
SLLoad();
time_read = OSGetTick()-time_read;
}
}
}

View file

@ -1,9 +1,13 @@
#include "dolphin.h"
#include "REL/executor.h"
#include "game/process.h"
#include "game/audio.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/process.h"
#include "game/wipe.h"
#include "REL/w03Dll.h"
#include "game/board/lottery.h"
#include "game/board/model.h"
#include "game/board/space.h"
#include "game/board/star.h"
#include "game/object.h"
@ -12,9 +16,6 @@
#include "board_unsplit.h"
#include "game/hsfman.h"
s32 BoardModelPosSet(s16, f32, f32, f32);
s32 BoardModelMotionStart(s16, s32, u32);
void fn_8005B150(void*, void*);
void fn_1_740(void);
void fn_1_E0(void);
@ -35,14 +36,6 @@ extern const VoidFunc _ctors[];
extern const VoidFunc _dtors[];
f32 BoardModelMotionTimeGet(s16);
s16 BoardModelCreate(s32, s32*, s32);
void BoardModelKill(s16);
void BoardModelMotionStartEndSet(s16, s32, s32);
void Hu3DFogSet(f32, f32, u8, u8, u8);
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
u8 WipeStatGet(void);
//DATA
w03StructUnk0 lbl_1_data_0[] = {
{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W03, 0x0004)},
@ -328,7 +321,7 @@ void fn_1_B5C(s32 arg0) {
}
BoardModelAttrSet(lbl_1_bss_C[0], 0x40000001);
BoardModelMotionTimeSet(lbl_1_bss_C[0], var_f31);
BoardModelMotionStartEndSet(lbl_1_bss_C[0], (s32) var_f31, (s32) var_f28);
BoardModelMotionStartEndSet(lbl_1_bss_C[0], var_f31, var_f28);
}
void fn_1_CF4(void) {

View file

@ -4,6 +4,7 @@
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
extern u16 HuPadBtnDown[4];
@ -67,9 +68,6 @@ double cos(double x);
double atan2(double y, double x);
extern s16 MGSeqCreate(s32, ...);
u8 MGSeqStatGet(s16);
float BoardModelMotionTimeGet(s16 model);
float BoardModelMotionMaxTimeGet(s16 model);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
//DATA
@ -206,7 +204,7 @@ s32 fn_1_7D18(s32 arg0) {
BoardSpacePosGet(0, temp_r28, &sp38);
PSVECSubtract(&sp38, &sp2C, &sp20);
PSVECNormalize(&sp20, &sp20);
BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / 3.141592653589793));
BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / M_PI));
HuPrcSleep(0x1E);
model = BoardModelIDGet(lbl_1_bss_C[7]);
Hu3DModelObjPosGet(model, phei_str, &sp38);
@ -215,15 +213,15 @@ s32 fn_1_7D18(s32 arg0) {
} else {
var_f31 = 39.0f;
}
sp38.x = sp38.x + (var_f31 * sin((3.141592653589793 * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
sp38.z = sp38.z + (var_f31 * cos((3.141592653589793 * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
sp38.x = sp38.x + (var_f31 * sin((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
sp38.z = sp38.z + (var_f31 * cos((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
BoardPlayerPosGet(arg0, &sp2C);
BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14);
while (GWPlayer[arg0].moving != 0) {
BoardModelPosGet(lbl_1_bss_C[10], &sp2C);
BoardPlayerPosGet(arg0, &sp38);
PSVECSubtract(&sp38, &sp2C, &sp20);
arctan = atan2(sp20.x, sp20.z) / 3.141592653589793 * 180.0;
arctan = atan2(sp20.x, sp20.z) / M_PI * 180.0;
BoardModelRotYSet(lbl_1_bss_C[10], arctan);
HuPrcVSleep();
}
@ -482,7 +480,7 @@ void fn_1_8C08(omObjData* arg0, someBits3* arg1) {
BoardPlayerMotionSpeedSet(arg1->unk00_bit5, 0.0f);
BoardModelAttrSet(lbl_1_bss_C[7], 0x40000002);
BoardModelAttrSet(lbl_1_data_456, 0x40000002);
arg1->unk00_bit1 = 2;
arg1->unk00_bit1 = 2;
arg1->unk1 = 0x3C;
arg1->unk2 = 0;
}
@ -549,7 +547,7 @@ void fn_1_9044(omObjData* arg0, someBits3* arg1) {
}
}
}
sp8.z = arg0->trans.x * sin((3.141592653589793 * arg0->trans.y) / 180.0);
sp8.z = arg0->trans.x * sin((M_PI * arg0->trans.y) / 180.0);
BoardModelRotSetV(lbl_1_data_456, &sp8);
}
@ -580,7 +578,7 @@ void fn_1_9230(s32 arg0) {
BoardModelPosGet(lbl_1_bss_C[10], &sp20);
BoardPlayerPosGet(arg0, &sp14);
PSVECSubtract(&sp14, &sp20, &sp8);
rotY = atan2(sp8.x, sp8.z) / 3.141592653589793 * 180.0;
rotY = atan2(sp8.x, sp8.z) / M_PI * 180.0;
BoardModelRotYSet(lbl_1_bss_C[10], rotY);
HuPrcVSleep();
}
@ -712,8 +710,8 @@ void fn_1_97F8(s32 arg0) {
}
temp_r31 = &temp_r30->unk_0C[i];
temp_r31->unk0 = 1;
temp_r31->unk8.x = sp8.x + (50.0f * sin((3.141592653589793 * var_f31) / 180.0));
temp_r31->unk8.z = sp8.z + (50.0f * cos((3.141592653589793 * var_f31) / 180.0));
temp_r31->unk8.x = sp8.x + (50.0f * sin((M_PI * var_f31) / 180.0));
temp_r31->unk8.z = sp8.z + (50.0f * cos((M_PI * var_f31) / 180.0));
temp_r31->unk8.y = 600.0f + sp8.y + (500.0f * BoardRandFloat());
temp_r31->unk1 = 0;
temp_r31->unk4 = BoardRandFloat() * 360.0f;

View file

@ -5,6 +5,7 @@
#include "game/gamework_data.h"
#include "REL/w03Dll.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/space.h"
#include "game/object.h"
#include "game/objsub.h"
@ -54,7 +55,7 @@ typedef struct w03UnkMG {
/* 0x10 */ s16 unk_10;
/* 0x12 */ s16 unk_12;
/* 0x14 */ s16 unk_14;
/* 0x16 */ s16 unk_16;
/* 0x16 */ s16 unk_16;
} w03UnkMG;
//external symbols
@ -64,23 +65,13 @@ extern Process *boardObjMan;
extern u16 HuPadBtnDown[4];
//function signatures
s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
s32 BoardVecDAngleCalcRange(float *value, float min, float range);
void BoardCameraQuakeSet(s32 duration, float strength);
s16 MGSeqCreate(s32, ...);
u8 MGSeqStatGet(s16);
f32 BoardPlayerRotYGet(s32);
f32 BoardModelMotionTimeGet(s16);
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);
s32 BoardModelScaleGet(s16 model, Vec *dst);
s32 BoardModelMotionTimeSet(s16 model, float time);
s32 BoardDAngleCalcRange(float *value, float min, float range);
u32 BoardRandMod(u32 value);
void BoardModelMotionStartEndSet(s16, s32, s32);
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
s32 BoardModelPosGet(s16 model, Vec *dst);
s16 Hu3DMotionShiftIDGet(s16 arg0);
f32 BoardPlayerMotionTimeGet(s32);
s32 frand(void);
void fn_1_BE30(s32 arg0, ParticleData* arg1);
@ -654,7 +645,7 @@ void fn_1_B0A4(s32 arg0) {
temp_r30->unk00_bit4 = arg0;
for (i = 0; i < 3;) {
spC[i] = BoardRandMod(14);
spC[i] = BoardRandMod(14);
if ((spC[i] != 10) && (spC[i] != 13)) {
for (j = 0; j < i; j++) {
if (spC[i] == spC[j]) {

View file

@ -3,6 +3,7 @@
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
double sin(double x);
@ -10,14 +11,8 @@ double cos(double x);
double atan2(double y, double x);
s16 BoardModelIDGet(s16 model);
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
float BoardModelMotionTimeGet(s16 model);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
void BoardPlayerPosSet(s32, f32, f32, f32);
s32 BoardModelHookSet(s16 model, char *name, s16 hook);
#define OM_GET_WORK_PTR(object, type) ((type *)(&((object)->work[0])))
extern s16 lbl_1_bss_C[14];
extern s16 boardPlayerMdl[4];
@ -244,9 +239,7 @@ s32 fn_1_6898(s32 arg0) {
return 1;
}
float BoardModelRotYGet(s16 model);
s32 BoardDAngleCalcRange(float *value, float min, float range);
float BoardModelRotYGet(s16 model);
void fn_1_6B98(s32 arg0) {
Vec sp30;

View file

@ -3,6 +3,7 @@
#include "REL/w03Dll.h"
#include "board_unsplit.h"
#include "game/board/main.h"
#include "game/board/model.h"
typedef struct w03UnkWorkStruct {
s16 unk_00[5];
@ -16,7 +17,6 @@ extern Process *boardObjMan;
extern s16 lbl_1_data_1E0;
void fn_1_79E0(omObjData* arg0);
f32 BoardModelMotionMaxTimeGet(s16);
char kemuri1[] = "kemuri1";
char kemuri2[] = "kemuri2";

View file

@ -5,8 +5,9 @@
#include "game/gamework_data.h"
#include "REL/w03Dll.h"
#include "game/audio.h"
#include "game/board/space.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/ui.h"
#include "board_unsplit.h"
#include "game/hsfman.h"
@ -26,12 +27,7 @@ void fn_1_2AC0(void);
void fn_1_2818(void);
void fn_1_2A40(void);
void fn_1_2B44(void);
s32 BoardDAngleCalcRange(f32*, f32, f32);
s32 BoardPlayerMotBlendCheck(s32);
f32 BoardPlayerRotYGet(s32);
void BoardConfettiCreate(Point3d*, s16, f32);
double atan2(double y, double x);
f32 BoardModelMotionTimeGet(s16);
//DATA
s16 lbl_1_data_280 = -1;

View file

@ -1,5 +1,6 @@
#include "REL/w10Dll.h"
#include "game/data.h"
#include "game/board/model.h"
#include "game/board/tutorial.h"
#include "game/board/window.h"

View file

@ -1,6 +1,8 @@
#include "include/REL/w10Dll.h"
#include "game/data.h"
#include "game/hsfman.h"
#include "game/board/lottery.h"
#include "game/board/model.h"
#include "game/board/star.h"
#include "game/board/tutorial.h"

View file

@ -1,5 +1,7 @@
#include "include/REL/w10Dll.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/star.h"
#include "game/board/tutorial.h"
#include "game/board/ui.h"
@ -185,7 +187,7 @@ void fn_1_13A4(void) {
fn_1_C10(0);
fn_1_BA0(0x2E002B);
sp8.x = -33.0f;
sp8.y = sp8.z = 0.0f;
sp8.y = sp8.z = 0.0f;
temp_r3_2 = BoardSpaceFlagSearch(0, 0x80000);
BoardSpacePosGet(0, temp_r3_2, &sp14);
BoardModelPosSetV(lbl_1_bss_0->unk8, &sp14);

View file

@ -190,7 +190,7 @@ void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, fl
}
}
void HuAudFXListnerUpdate(s32 arg0, s32 arg1) {
void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1) {
if (omSysExitReq == 0) {
msmSeUpdataListener(arg0, arg1);
}

View file

@ -1,5 +1,6 @@
#include "game/board/basic_space.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "game/data.h"
@ -37,7 +38,6 @@ static void CoinChgDisappear(omObjData*, coinChg*);
extern void BoardCameraViewSet(s32);
extern void BoardPlayerPosGet(s32, Vec*);
extern void BoardModelPosGet(s16, Vec*);
extern void BoardPlayerMotionEndWait(s32);
extern void BoardPlayerCoinsAdd(s32, s32);
extern void BoardRotateDiceNumbers(s32);

File diff suppressed because it is too large Load diff

2013
src/game/board/lottery.c Executable file

File diff suppressed because it is too large Load diff

View file

@ -8,7 +8,9 @@
#include "string.h"
#include "game/hsfman.h"
#include "game/hsfdraw.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/pause.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
@ -58,7 +60,6 @@ static CameraView camViewTbl[] = {
};
extern void BoardModelPosGet(s16 model, Vec *pos);
extern s32 BoardSpacePosGet(s32 layer, s32 space, Vec *pos);
extern void BoardMGSetupPlayClear(void);

View file

@ -7,37 +7,10 @@
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "game/board/view.h"
#include "game/board/model.h"
#include "game/pad.h"
//// #include "game/board/model.h"
extern s16 BoardModelCreateCharacter(s32, s32, s32*, s32);
extern void BoardModelExistCheck(s16, s32);
extern void BoardModelExistDupe(s16, s32);
extern void BoardModelCameraSet(s16, u16);
extern void BoardItemStatusKill(s32);
extern void BoardModelAmbSet(s16, f32, f32, f32);
extern s32 BoardModelPosGet(s16, Vec*);
extern s32 BoardModelRotGet(s16, Vec*);
extern f32 BoardModelRotYGet(s16);
extern void BoardModelScaleGet(s16, s32*);
extern void BoardModelVoiceEnableSet(s16, s32, s32);
extern s32 BoardModelMotionCreate(s16, s32);
extern void BoardModelMotionKill(s16, s32);
extern s32 BoardModelMotionEndCheck(s16);
extern s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
extern void BoardModelMotionTimeSet(s16, f32);
extern f32 BoardModelMotionTimeGet(s16);
extern f32 BoardModelMotionMaxTimeGet(s16);
extern void BoardModelMotionTimeRangeSet(s16, s32, s32);
extern void BoardModelAttrSet(s16, s32);
extern void BoardModelAttrReset(s16, s32);
//// #include "game/board/overhead.h"
//// #include "game/board/pad.h"
extern s8 HuPadStkX[4];
extern s8 HuPadStkY[4];
extern u16 HuPadBtnDown[4];
extern u8 HuPadDStk[4];
////
//TODO: Give better name
typedef struct bitcopy {
struct {
u8 field00_bit0 : 1;
@ -394,7 +367,7 @@ void BoardPlayerCornerPosSet(s32 arg0) {
BoardPlayerPosSetV(arg0, &sp8);
}
void BoardPlayerCornerPosGet(s32 arg0, Point3d* arg1) {
void BoardPlayerCornerPosGet(s32 arg0, Vec* arg1) {
s32 var_r31;
s32 var_r30;
s32 var_r29;
@ -496,7 +469,7 @@ void BoardPlayerScaleSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelScaleSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
}
void BoardPlayerScaleGet(s32 arg0, s32 *arg1) {
void BoardPlayerScaleGet(s32 arg0, Vec *arg1) {
BoardModelScaleGet(BoardPlayerModelGet(arg0), arg1);
}
@ -514,8 +487,8 @@ s32 BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
return BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
s32 BoardPlayerMotionKill(s32 arg0, s32 arg1) {
return BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
}
s32 BoardPlayerMotionEndCheck(s32 arg0) {
@ -574,8 +547,8 @@ f32 BoardPlayerMotionMaxTimeGet(s32 arg0) {
return BoardModelMotionMaxTimeGet(BoardPlayerModelGet(arg0));
}
void BoardPlayerMotionTimeRangeSet(s32 arg0, f32 arg8, f32 arg9) {
BoardModelMotionTimeRangeSet(BoardPlayerModelGet(arg0), arg8, arg9);
void BoardPlayerMotionStartEndSet(s32 arg0, f32 arg8, f32 arg9) {
BoardModelMotionStartEndSet(BoardPlayerModelGet(arg0), arg8, arg9);
}
void BoardPlayerModelAttrSet(s32 arg0, s32 arg1) {
@ -878,21 +851,8 @@ void BoardPlayerPostTurnHookExec(s32 arg0) {
}
void BoardPlayerSizeRestore(s32 arg0) {
PlayerState* temp_r24;
PlayerState* temp_r23;
s32 var_r28;
s32 var_r27;
temp_r24 = BoardPlayerGet(arg0);
if (temp_r24 != 0) {
var_r28 = temp_r24->size;
}
if (var_r28 != 0) {
temp_r23 = BoardPlayerGet(arg0);
if (temp_r23 != 0) {
var_r27 = temp_r23->size;
}
if (var_r27 == 1) {
if (BoardPlayerSizeGet(arg0) != 0) {
if (BoardPlayerSizeGet(arg0) == 1) {
HuAudFXPlay(0x313);
} else {
HuAudFXPlay(0x311);
@ -916,19 +876,18 @@ void BoardPlayerZoomRestore(s32 arg0) {
Vec spC;
sp8 = BoardPlayerGet(arg0);
BoardModelPosGet(BoardPlayerModelGet(arg0), &spC);
BoardPlayerPosGet(arg0, &spC);
temp_r27 = GWPlayer[arg0].space_curr;
var_r31 = GWSystem.player_curr;
if (var_r31 == -1) {
var_r31 = 0;
}
for (var_r28 = 0, var_r29 = var_r28; var_r28 < 4; var_r28++) {
for (var_r29 = var_r28 = 0; var_r28 < 4; var_r28++) {
if (var_r31 == arg0) break;
if (temp_r27 == GWPlayer[var_r31].space_curr) {
var_r29++;
}
var_r31 = (var_r31 + 1) & 3;
(void)var_r29; // hack
}
BoardSpaceCornerPosGet(temp_r27, var_r29, &sp18);
BoardPlayerMotBlendSet(arg0, 0, 0xF);
@ -978,17 +937,17 @@ static inline GetLinkCount(s32 playerIdx, s32 boardIdx) {
|| ((boardSpaceFlag->flag & 0x04000000) != 0)
|| ((boardSpaceFlag->flag & BoardJunctionMaskGet()) != 0)) {
linkCount -= 1;
linkCount--;
}
}
return linkCount;
}
static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
Point3d sp68;
Point3d sp5C;
Point3d sp50;
Point3d sp44;
Vec sp68;
Vec sp5C;
Vec sp50;
Vec sp44;
f32 sp40;
f32 sp3C;
s32 sp38;
@ -1015,7 +974,7 @@ static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
if (sp38 > 1) {
var_r28 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, UpdateJunctionGfx);
junctionObj = var_r28;
temp_r29 = (bitcopy*) var_r28->work;
temp_r29 = OM_GET_WORK_PTR(var_r28, bitcopy);
temp_r29->field00_bit0 = 0;
temp_r29->field00_bit7 = 0;
temp_r29->field00_bit1 = arg0;
@ -1089,7 +1048,7 @@ static void UpdateJunctionGfx(omObjData* arg0) {
s32 var_r28;
bitcopy* temp_r30;
temp_r30 = (bitcopy*)arg0->work;
temp_r30 = OM_GET_WORK_PTR(arg0, bitcopy);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
for (var_r28 = 0; var_r28 < temp_r30->field00_bit3; var_r28++) {
BoardModelKill(temp_r30->unk_06[var_r28]);
@ -1119,7 +1078,7 @@ static void StopJunctionPlayer(s32 arg0) {
bitcopy* temp_r31;
if (junctionObj != 0) {
temp_r31 = (bitcopy*)junctionObj->work;
temp_r31 = OM_GET_WORK_PTR(junctionObj, bitcopy);
temp_r31->field00_bit7 = 1;
temp_r31->unk_01 = 0;
if (arg0 != 0) {
@ -1130,14 +1089,14 @@ static void StopJunctionPlayer(s32 arg0) {
}
static void RestoreJunction(f32 arg8, s32 arg0) {
Point3d sp1C;
Vec sp1C;
f32 spC[4];
s16 var_r30;
s16 temp_r29;
bitcopy* temp_r31;
if (junctionObj != 0) {
temp_r31 = (bitcopy*) junctionObj->work;
temp_r31 = OM_GET_WORK_PTR(junctionObj, bitcopy);
if (temp_r31->unk_01 == 0) {
arg8 = 90.0f * (((90.0f + arg8) - 1.0f) / 90.0f);
@ -1331,7 +1290,7 @@ static inline f32 JunctionArrowRotGetCurr(void) {
if (!junctionObj) {
return 0.0f;
} else {
juncObj = (bitcopy*) junctionObj->work;
juncObj = OM_GET_WORK_PTR(junctionObj, bitcopy);
OSs16tof32(&(junctionArrowRot[juncObj->field00_bit5]), &ret);
return ret;
}
@ -1345,7 +1304,7 @@ static inline s32 CheckArrowRot(float value)
if (!junctionObj) {
return 0;
} else {
sp5C = (bitcopy*) junctionObj->work;
sp5C = OM_GET_WORK_PTR(junctionObj, bitcopy);
OSf32tos16(&value, &spE);
if (spE > 0x15E) {
spE = 0;
@ -1614,6 +1573,7 @@ void BoardPlayerPosLerpStart(s32 arg0, Vec* arg1, Vec* arg2, s16 arg3) {
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelPosSetV(suitMdl, arg1);
}
//TODO: Make work struct for this
temp_r3->work[0] = arg0;
*(f32 *)(&temp_r3->work[1]) = var_f27;
temp_r3->work[2] = arg3;
@ -1651,6 +1611,7 @@ static void PlayerPosLerpFunc(omObjData* arg0) {
BoardPlayerPosSet(temp_r30, temp_f31, temp_f30, temp_f29);
}
//TODO: Make this 2 structs and give better names
typedef struct bitcopy2 {
struct {
u8 field00_bit0 : 1;
@ -1680,7 +1641,7 @@ typedef struct bitcopy2 {
} bitcopy2;
void BoardPlayerDiceJumpStart(s32 arg0) {
Point3d sp8;
Vec sp8;
PlayerState* temp_r25;
bitcopy2* temp_r31;
s32 var_r28;
@ -1697,7 +1658,7 @@ void BoardPlayerDiceJumpStart(s32 arg0) {
}
diceJumpObj[arg0] = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, DiceJumpFunc);
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp8);
temp_r31 = (bitcopy2*) diceJumpObj[arg0]->work;
temp_r31 = OM_GET_WORK_PTR(diceJumpObj[arg0], bitcopy2);
temp_r31->field00_bit0 = 0;
temp_r31->field00_bit1 = arg0;
temp_r31->unk_04 = 0;
@ -1711,7 +1672,7 @@ s32 BoardPlayerDiceJumpCheck(s32 arg0) {
if (!diceJumpObj[arg0]) {
return 0;
}
if (diceJumpObj[arg0]->work[1] == 0) {
if (OM_GET_WORK_PTR(diceJumpObj[arg0], bitcopy2)->unk_04 == 0) {
return 0;
}
return 1;
@ -1726,7 +1687,7 @@ static void DiceJumpFunc(omObjData* arg0) {
s32 var_r23;
s32 var_r17;
temp_r31 = (bitcopy2*) arg0->work;
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy2);
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
GWPlayer[temp_r31->field00_bit1].field08_bit3 = 0;
BoardRotateDiceNumbers(temp_r31->field00_bit1);
@ -1806,7 +1767,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
var_r20 = 0;
if (motDoneF[arg0] != 0) {
temp_r3 = motDoneF[arg0];
temp_r26 = (bitcopy2*) temp_r3->work;
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
temp_r26->field00_bit0 = 1;
for (var_r19 = 0; var_r19 < 0xB4U; var_r19++) {
@ -1818,7 +1779,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
if (arg2 > 0) {
var_r18 = GWPlayer[arg0].character;
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, &BoardPlayerMotBlendExec);
temp_r26 = (bitcopy2*) temp_r3->work;
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
temp_r26->field00_bit0 = 0;
temp_r26->unk_02 = arg2;
temp_r26->unk_01 = arg0;
@ -1873,7 +1834,7 @@ void BoardPlayerMotBlendExec(omObjData* arg0) {
f32 var_f27;
bitcopy2* temp_r30;
temp_r30 = (bitcopy2*) arg0->work;
temp_r30 = OM_GET_WORK_PTR(arg0, bitcopy2);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
if (temp_r30->unk_04h > 0) {
BoardPlayerMotionKill(temp_r30->unk_01, temp_r30->unk_04h);
@ -1907,6 +1868,8 @@ s32 BoardPlayerMotBlendCheck(s32 arg0) {
return 1;
}
//TODO: Make this 3 structs and give better names
typedef struct bitcopy3 {
struct {
u8 field00_bit0 : 1;
@ -1929,7 +1892,7 @@ void BoardDiceDigit2DInit(s32 arg0, s32 arg1) {
bitcopy3* temp_r31;
temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateDiceDigit2D);
temp_r31 = (bitcopy3*) temp_r3->work;
temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);;
temp_r31->field00_bit0 = 0;
temp_r31->field00_bit1 = 1;
temp_r31->unk_01 = 0;
@ -1954,7 +1917,7 @@ void BoardDiceDigit2DUpdateEnable(s32 arg0) {
bitcopy3* temp_r31;
if (diceDigit2DObj != 0) {
temp_r31 = (bitcopy3*) diceDigit2DObj->work;
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
temp_r31->field00_bit0 = 1;
}
}
@ -1964,7 +1927,7 @@ void BoardDiceDigit2DShowSet(s32 arg0) {
bitcopy3* temp_r31;
if (diceDigit2DObj != 0) {
temp_r31 = (bitcopy3*) diceDigit2DObj->work;
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
for (var_r30 = 0; var_r30 < 2; var_r30++) {
if (arg0 != 0) {
@ -1984,14 +1947,14 @@ void BoardDiceDigit2DShowSet(s32 arg0) {
}
static void UpdateDiceDigitSprite(omObjData* arg0) {
f32 sp1C[2];
Vec sp1C;
s32 sp14[2];
f32 spC[2] = { 320.0f, 256.0f };
s32 var_r30;
s32 temp_r29;
bitcopy3* temp_r31;
temp_r31 = (bitcopy3*) arg0->work;
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy3);
temp_r29 = GWPlayer[temp_r31->unk_02].roll;
if (temp_r29 != 0) {
sp14[0] = temp_r29 % 10;
@ -2005,14 +1968,14 @@ static void UpdateDiceDigitSprite(omObjData* arg0) {
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
} else {
if ((sp14[1] == 0) && (var_r30 == 0)) {
sp1C[0] = 288.0f;
sp1C.x = 288.0f;
} else {
sp1C[0] = spC[var_r30];
sp1C.x = spC[var_r30];
}
sp1C[1] = 176.0f;
sp1C.y = 176.0f;
HuSprAttrReset(temp_r31->unk_04, var_r30, 4);
HuSprBankSet(temp_r31->unk_04, var_r30, sp14[var_r30]);
HuSprPosSet(temp_r31->unk_04, var_r30, sp1C[0], sp1C[1]);
HuSprPosSet(temp_r31->unk_04, var_r30, sp1C.x, sp1C.y);
}
}
}
@ -2021,7 +1984,7 @@ static void UpdateDiceDigit2D(omObjData* arg0) {
f32 var_f30;
bitcopy3* temp_r30;
temp_r30 = (bitcopy3*) diceDigit2DObj->work;
temp_r30 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
if (temp_r30->unk_04 != -1) {
HuSprGrpKill(temp_r30->unk_04);
@ -2043,40 +2006,7 @@ static void UpdateDiceDigit2D(omObjData* arg0) {
var_f30 -= 90.0f;
}
}
{ // hack until the compiler does what we want
f32 sp1C[2];
f32 spC[2] = { 320.0f, 256.0f };
s32 sp14[2];
s32 var_r30;
s32 temp_r29;
bitcopy3* temp_r31;
temp_r31 = (bitcopy3*) arg0->work;
temp_r29 = GWPlayer[temp_r31->unk_02].roll;
if (temp_r29 != 0) {
sp14[0] = temp_r29 % 10;
sp14[1] = temp_r29 / 10;
} else {
temp_r31->field00_bit0 = 1;
}
for (var_r30 = 0; var_r30 < 2; var_r30++) {
if (((var_r30 == 1) && (sp14[1] == 0)) || (temp_r31->field00_bit1 == 0)) {
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
} else {
if ((sp14[1] == 0) && (var_r30 == 0)) {
sp1C[0] = 288.0f;
} else {
sp1C[0] = spC[var_r30];
}
sp1C[1] = 176.0f;
HuSprAttrReset(temp_r31->unk_04, var_r30, 4);
HuSprBankSet(temp_r31->unk_04, var_r30, sp14[var_r30]);
HuSprPosSet(temp_r31->unk_04, var_r30, sp1C[0], sp1C[1]);
}
}
}
UpdateDiceDigitSprite(arg0);
}
void BoardPlayerBtnDownWait(s32 arg0, u32 arg1) {
@ -2122,9 +2052,9 @@ u32 BoardPlayerMoveAwayIsDone(void) {
void BoardPlayerMoveAwayStart(s32 arg0, s32 arg1, s32 arg2) {
bitcopy3* temp_r25;
Point3d sp28;
Point3d sp1C;
Point3d sp10;
Vec sp28;
Vec sp1C;
Vec sp10;
s32 temp_r29;
s32 var_r30;
s32 var_r31;
@ -2160,7 +2090,7 @@ void BoardPlayerMoveAwayStart(s32 arg0, s32 arg1, s32 arg2) {
}
if (arg2 == 0) {
moveAwayObj = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &MoveAwayObjFunc);
temp_r25 = (bitcopy3*) moveAwayObj->work;
temp_r25 = OM_GET_WORK_PTR(moveAwayObj, bitcopy3);
temp_r25->field00_bit0 = 0;
}
}
@ -2173,9 +2103,9 @@ static void MoveAwayObjFunc(omObjData* arg0) {
s32 var_r31;
bitcopy3* temp_r30;
temp_r30 = (bitcopy3*) arg0->work;
temp_r30 = OM_GET_WORK_PTR(arg0, bitcopy3);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
moveAwayObj = 0;
moveAwayObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
@ -2209,19 +2139,19 @@ void BoardBowserSuitInit(s32 arg0) {
GWPlayer[arg0].bowser_suit = 1;
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &UpdateBowserSuit);
bowserSuitObj = temp_r3;
temp_r31 = (bitcopy3 *) temp_r3->work;
temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);
temp_r31->field00_bit0 = 0;
temp_r31->unk_01 = arg0;
temp_r31->unk_02 = 0;
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 3, 0);
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 4, 0);
BoardPlayerVoiceEnableSet(arg0, 3, 0);
BoardPlayerVoiceEnableSet(arg0, 4, 0);
}
void BoardBowserSuitKill(s32 arg0) {
bitcopy3* temp;
if (bowserSuitObj != 0) {
((bitcopy3*) bowserSuitObj->work)->field00_bit0 = 1;
OM_GET_WORK_PTR(bowserSuitObj, bitcopy3)->field00_bit0 = 1;
}
GWPlayer[arg0].bowser_suit = 0;
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 3, 1);
@ -2290,7 +2220,7 @@ void UpdateBowserSuit(omObjData* arg0) {
s16 temp_r30;
bitcopy3* temp_r31;
temp_r31 = (bitcopy3*) arg0->work;
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy3);
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
bowserSuitObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);

View file

@ -1,6 +1,8 @@
#include "game/gamework_data.h"
#include "game/flag.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/star.h"
@ -14,9 +16,6 @@
#include "string.h"
extern s16 BoardModelCreate(s32 file, s32 *data, s32 arg3);
extern s16 BoardModelIDGet(s16 model);
static BoardSpace spaceData[2][256];
s16 boardSpaceStarTbl[8];
static GXTexObj spaceHiliteTex;
@ -637,7 +636,7 @@ s32 BoardSpaceWalkExec(s32 player, s32 space)
return 1;
}
if(space_ptr->flag & 0x600000) {
u16 mg_param = GWSystem.unk_38;
s32 mg_param = GWSystem.unk_38;
if(BoardPlayerSizeGet(player) == 1) {
BoardRotateDiceNumbers(player);
BoardMGCreate(mg_param);
@ -756,6 +755,32 @@ void BoardSpaceHide(s32 value)
}
}
static inline void InitGXSpace()
{
GXColor color = {0xFF, 0xFF, 0xFF, 0xFF};
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GXInvalidateTexAll();
GXLoadTexObj(&spaceTex, GX_TEXMAP0);
GXSetNumTexGens(1);
GXSetNumTevStages(1);
GXSetTevColor(GX_TEVREG0, color);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GXSetNumChans(1);
GXSetChanAmbColor(GX_COLOR0A0, color);
GXSetChanMatColor(GX_COLOR0A0, color);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 1, GX_DF_CLAMP, GX_AF_SPOT);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
GXSetCullMode(GX_CULL_BACK);
}
//Some stack allocation issues. code around BoardPlayerGetCurr is incorrect too
static void DrawSpaces(ModelData *model, Mtx matrix)
{
@ -781,41 +806,19 @@ static void DrawSpaces(ModelData *model, Mtx matrix)
GXSetViewport(camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far);
GXSetScissor(camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h);
{
GXColor color = { 0xFF, 0xFF, 0xFF, 0xFF };
BoardSpace *space_curr;
BoardSpace *space_hilite;
PlayerState *player;
PlayerState *player_temp;
s16 player_mdl;
float y_dist;
s32 space_img;
u16 space_type;
float uv_x, uv_y, uv_size;
InitGXSpace();
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GXInvalidateTexAll();
GXLoadTexObj(&spaceTex, GX_TEXMAP0);
GXSetNumTexGens(1);
GXSetNumTevStages(1);
GXSetTevColor(GX_TEVREG0, color);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GXSetNumChans(1);
GXSetChanAmbColor(GX_COLOR0A0, color);
GXSetChanMatColor(GX_COLOR0A0, color);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 1, GX_DF_CLAMP, GX_AF_SPOT);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
GXSetCullMode(GX_CULL_BACK);
player = player_temp = BoardPlayerGetCurr();
player = BoardPlayerGet(GWSystem.player_curr);
BoardPlayerPosGet(GWSystem.player_curr, &player_pos);
player_mdl = BoardModelIDGet(BoardPlayerModelGetCurr());
player_mdl = BoardModelIDGet(BoardPlayerModelGet(GWSystem.player_curr));
space_curr = &spaceData[0][0];
space_hilite = NULL;
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
@ -834,7 +837,7 @@ static void DrawSpaces(ModelData *model, Mtx matrix)
if(player_pos.y-space_curr->pos.y < 0.0f) {
y_dist = -(player_pos.y-space_curr->pos.y);
} else {
y_dist = player_pos.y-space_curr->pos.y;
y_dist = player_pos.y-space_curr->pos.y;
}
if(y_dist < 10.0f) {
space_hilite = space_curr;

View file

@ -157,7 +157,7 @@ s16 BoardStarHostMdlGet(void) {
return hostMdl;
}
void BoardStarExec(s32 arg0, BoardSpace *arg1) {
void BoardStarExec(s32 arg0, s32 arg1) {
if (GWBoardGet() == 7 || GWBoardGet() == 8) {
return;
}
@ -717,8 +717,8 @@ void BoardStarShowNext(s32 arg0) {
Hu3D2Dto3D(&sp44, 1, &sp44);
BoardModelPosSetV(BoardStarHostMdlGet(), &sp44);
BoardCameraRotGet(&sp2C);
PSMTXRotRad(sp5C, 'y', 0.17453292f);
PSMTXRotRad(sp8C, 'x', 0.017453292f * sp2C.x);
PSMTXRotRad(sp5C, 'y', MTXDegToRad(10.0f));
PSMTXRotRad(sp8C, 'x', MTXDegToRad(sp2C.x));
PSMTXConcat(sp8C, sp5C, spBC);
BoardModelMtxSet(BoardStarHostMdlGet(), &spBC);
BoardModelRotSet(BoardStarHostMdlGet(), 0.0f, 0.0f, 0.0f);

View file

@ -578,8 +578,8 @@ static void UpdateOverheadView(omObjData *arg0) {
sp20.y = var_r29[1];
sp20.z = 1000.0f;
BoardCameraRotGet(&sp8);
PSMTXRotRad(sp5C, 0x78, sp8.x * 0.017453292f);
PSMTXRotRad(sp2C, 0x79, sp8.y * 0.017453292f);
PSMTXRotRad(sp5C, 'x', MTXDegToRad(sp8.x));
PSMTXRotRad(sp2C, 'y', MTXDegToRad(sp8.y));
PSMTXConcat(sp2C, sp5C, sp2C);
BoardModelMtxSet(temp_r31->unk04, &sp2C);
Hu3D2Dto3D(&sp20, 1, &sp20);

View file

@ -1,5 +1,6 @@
#include "game/board/warp.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/tutorial.h"
#include "game/wipe.h"
@ -21,10 +22,6 @@ extern void BoardCharWheelInit(s32, s32);
extern void BoardCharWheelSpeedSet(f32);
extern void BoardCharWheelWait(void);
extern s32 BoardCharWheelResultGet(void);
extern f32 BoardModelMotionTimeGet(s16);
extern void BoardModelHookReset(s16);
extern s32 BoardModelHookSet(s16, char*, s16);
extern s32 BoardModelMotionEndCheck(s16);
static Vec warpPos;

View file

@ -13,60 +13,74 @@
import argparse
import os
import re
from typing import List
script_dir = os.path.dirname(os.path.realpath(__file__))
root_dir = os.path.abspath(os.path.join(script_dir, ".."))
src_dir = os.path.join(root_dir, "src")
include_dir = os.path.join(root_dir, "include")
include_dirs = [
os.path.join(root_dir, "include"),
# Add additional include directories here
]
include_pattern = re.compile(r'^#include\s*[<"](.+?)[>"]$')
guard_pattern = re.compile(r'^#ifndef\s+(.*)$')
guard_pattern = re.compile(r"^#ifndef\s+(.*)$")
defines = set()
def import_h_file(in_file: str, r_path: str) -> str:
rel_path = os.path.join(root_dir, r_path, in_file)
inc_path = os.path.join(include_dir, in_file)
if os.path.exists(rel_path):
return import_c_file(rel_path)
elif os.path.exists(inc_path):
return import_c_file(inc_path)
else:
print("Failed to locate", in_file)
exit(1)
def import_c_file(in_file) -> str:
def import_h_file(in_file: str, r_path: str, deps: List[str]) -> str:
rel_path = os.path.join(root_dir, r_path, in_file)
if os.path.exists(rel_path):
return import_c_file(rel_path, deps)
for include_dir in include_dirs:
inc_path = os.path.join(include_dir, in_file)
if os.path.exists(inc_path):
return import_c_file(inc_path, deps)
else:
print("Failed to locate", in_file)
return ""
def import_c_file(in_file: str, deps: List[str]) -> str:
in_file = os.path.relpath(in_file, root_dir)
out_text = ''
deps.append(in_file)
out_text = ""
try:
with open(in_file, encoding="utf-8") as file:
out_text += process_file(in_file, list(file))
with open(in_file, encoding="utf-8") as file:
out_text += process_file(in_file, list(file), deps)
except Exception:
with open(in_file) as file:
out_text += process_file(in_file, list(file))
with open(in_file) as file:
out_text += process_file(in_file, list(file), deps)
return out_text
def process_file(in_file: str, lines) -> str:
out_text = ''
def process_file(in_file: str, lines: List[str], deps: List[str]) -> str:
out_text = ""
for idx, line in enumerate(lines):
guard_match = guard_pattern.match(line.strip())
if idx == 0:
if guard_match:
if guard_match[1] in defines:
break
defines.add(guard_match[1])
print("Processing file", in_file)
include_match = include_pattern.match(line.strip())
if include_match and not include_match[1].endswith(".s"):
out_text += f"/* \"{in_file}\" line {idx} \"{include_match[1]}\" */\n"
out_text += import_h_file(include_match[1], os.path.dirname(in_file))
out_text += f"/* end \"{include_match[1]}\" */\n"
else:
out_text += line
guard_match = guard_pattern.match(line.strip())
if idx == 0:
if guard_match:
if guard_match[1] in defines:
break
defines.add(guard_match[1])
print("Processing file", in_file)
include_match = include_pattern.match(line.strip())
if include_match and not include_match[1].endswith(".s"):
out_text += f'/* "{in_file}" line {idx} "{include_match[1]}" */\n'
out_text += import_h_file(include_match[1], os.path.dirname(in_file), deps)
out_text += f'/* end "{include_match[1]}" */\n'
else:
out_text += line
return out_text
def sanitize_path(path: str) -> str:
return path.replace("\\", "/").replace(" ", "\\ ")
def main():
parser = argparse.ArgumentParser(
description="""Create a context file which can be used for decomp.me"""
@ -75,13 +89,32 @@ def main():
"c_file",
help="""File from which to create context""",
)
parser.add_argument(
"-o",
"--output",
help="""Output file""",
default="ctx.c",
)
parser.add_argument(
"-d",
"--depfile",
help="""Dependency file""",
)
args = parser.parse_args()
output = import_c_file(args.c_file)
deps = []
output = import_c_file(args.c_file, deps)
with open(os.path.join(root_dir, "ctx.c"), "w", encoding="utf-8") as f:
with open(os.path.join(root_dir, args.output), "w", encoding="utf-8") as f:
f.write(output)
if args.depfile:
with open(os.path.join(root_dir, args.depfile), "w", encoding="utf-8") as f:
f.write(sanitize_path(args.output) + ":")
for dep in deps:
path = sanitize_path(dep)
f.write(f" \\\n\t{path}")
if __name__ == "__main__":
main()
main()

View file

@ -16,14 +16,31 @@ import os
import platform
import shutil
import stat
import sys
import urllib.request
import zipfile
from typing import Callable, Dict
from pathlib import Path
def dtk_url(tag):
def binutils_url(tag):
uname = platform.uname()
system = uname.system.lower()
arch = uname.machine.lower()
if system == "darwin":
system = "macos"
arch = "universal"
elif arch == "amd64":
arch = "x86_64"
repo = "https://github.com/encounter/gc-wii-binutils"
return f"{repo}/releases/download/{tag}/{system}-{arch}.zip"
def compilers_url(tag: str) -> str:
return f"https://files.decomp.dev/compilers_{tag}.zip"
def dtk_url(tag: str) -> str:
uname = platform.uname()
suffix = ""
system = uname.system.lower()
@ -39,28 +56,26 @@ def dtk_url(tag):
return f"{repo}/releases/download/{tag}/dtk-{system}-{arch}{suffix}"
def sjiswrap_url(tag):
def sjiswrap_url(tag: str) -> str:
repo = "https://github.com/encounter/sjiswrap"
return f"{repo}/releases/download/{tag}/sjiswrap-windows-x86.exe"
def wibo_url(tag):
def wibo_url(tag: str) -> str:
repo = "https://github.com/decompals/wibo"
return f"{repo}/releases/download/{tag}/wibo"
def compilers_url(tag):
return f"https://files.decomp.dev/compilers_{tag}.zip"
TOOLS = {
TOOLS: Dict[str, Callable[[str], str]] = {
"binutils": binutils_url,
"compilers": compilers_url,
"dtk": dtk_url,
"sjiswrap": sjiswrap_url,
"wibo": wibo_url,
"compilers": compilers_url,
}
def main():
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("tool", help="Tool name")
parser.add_argument("output", type=Path, help="output file path")
@ -77,7 +92,11 @@ def main():
data = io.BytesIO(response.read())
with zipfile.ZipFile(data) as f:
f.extractall(output)
output.touch(mode=0o755)
# Make all files executable
for root, _, files in os.walk(output):
for name in files:
os.chmod(os.path.join(root, name), 0o755)
output.touch(mode=0o755) # Update dir modtime
else:
with open(output, "wb") as f:
shutil.copyfileobj(response, f)
@ -86,4 +105,4 @@ def main():
if __name__ == "__main__":
main()
main()

View file

@ -21,50 +21,67 @@ use Python.
import re
import textwrap
import os
from io import StringIO
from pathlib import Path
from typing import Dict, List, Match, Optional, Tuple, Union
NinjaPath = Union[str, Path]
NinjaPaths = Union[
List[str],
List[Path],
List[NinjaPath],
List[Optional[str]],
List[Optional[Path]],
List[Optional[NinjaPath]],
]
NinjaPathOrPaths = Union[NinjaPath, NinjaPaths]
def escape_path(word):
def escape_path(word: str) -> str:
return word.replace("$ ", "$$ ").replace(" ", "$ ").replace(":", "$:")
class Writer(object):
def __init__(self, output, width=78):
def __init__(self, output: StringIO, width: int = 78) -> None:
self.output = output
self.width = width
def newline(self):
def newline(self) -> None:
self.output.write("\n")
def comment(self, text):
def comment(self, text: str) -> None:
for line in textwrap.wrap(
text, self.width - 2, break_long_words=False, break_on_hyphens=False
):
self.output.write("# " + line + "\n")
def variable(self, key, value, indent=0):
if value is None:
return
if isinstance(value, list):
value = " ".join(filter(None, value)) # Filter out empty strings.
def variable(
self,
key: str,
value: Optional[NinjaPathOrPaths],
indent: int = 0,
) -> None:
value = " ".join(serialize_paths(value))
self._line("%s = %s" % (key, value), indent)
def pool(self, name, depth):
def pool(self, name: str, depth: int) -> None:
self._line("pool %s" % name)
self.variable("depth", depth, indent=1)
self.variable("depth", str(depth), indent=1)
def rule(
self,
name,
command,
description=None,
depfile=None,
generator=False,
pool=None,
restat=False,
rspfile=None,
rspfile_content=None,
deps=None,
):
name: str,
command: str,
description: Optional[str] = None,
depfile: Optional[NinjaPath] = None,
generator: bool = False,
pool: Optional[str] = None,
restat: bool = False,
rspfile: Optional[NinjaPath] = None,
rspfile_content: Optional[NinjaPath] = None,
deps: Optional[NinjaPathOrPaths] = None,
) -> None:
self._line("rule %s" % name)
self.variable("command", command, indent=1)
if description:
@ -86,32 +103,39 @@ class Writer(object):
def build(
self,
outputs,
rule,
inputs=None,
implicit=None,
order_only=None,
variables=None,
implicit_outputs=None,
pool=None,
dyndep=None,
):
outputs = as_list(outputs)
outputs: NinjaPathOrPaths,
rule: str,
inputs: Optional[NinjaPathOrPaths] = None,
implicit: Optional[NinjaPathOrPaths] = None,
order_only: Optional[NinjaPathOrPaths] = None,
variables: Optional[
Union[
List[Tuple[str, Optional[NinjaPathOrPaths]]],
Dict[str, Optional[NinjaPathOrPaths]],
]
] = None,
implicit_outputs: Optional[NinjaPathOrPaths] = None,
pool: Optional[str] = None,
dyndep: Optional[NinjaPath] = None,
) -> List[str]:
outputs = serialize_paths(outputs)
out_outputs = [escape_path(x) for x in outputs]
all_inputs = [escape_path(x) for x in as_list(inputs)]
all_inputs = [escape_path(x) for x in serialize_paths(inputs)]
if implicit:
implicit = [escape_path(x) for x in as_list(implicit)]
implicit = [escape_path(x) for x in serialize_paths(implicit)]
all_inputs.append("|")
all_inputs.extend(implicit)
all_inputs.extend(map(str, implicit))
if order_only:
order_only = [escape_path(x) for x in as_list(order_only)]
order_only = [escape_path(x) for x in serialize_paths(order_only)]
all_inputs.append("||")
all_inputs.extend(order_only)
all_inputs.extend(map(str, order_only))
if implicit_outputs:
implicit_outputs = [escape_path(x) for x in as_list(implicit_outputs)]
implicit_outputs = [
escape_path(x) for x in serialize_paths(implicit_outputs)
]
out_outputs.append("|")
out_outputs.extend(implicit_outputs)
out_outputs.extend(map(str, implicit_outputs))
self._line(
"build %s: %s" % (" ".join(out_outputs), " ".join([rule] + all_inputs))
@ -119,7 +143,7 @@ class Writer(object):
if pool is not None:
self._line(" pool = %s" % pool)
if dyndep is not None:
self._line(" dyndep = %s" % dyndep)
self._line(" dyndep = %s" % serialize_path(dyndep))
if variables:
if isinstance(variables, dict):
@ -132,16 +156,16 @@ class Writer(object):
return outputs
def include(self, path):
def include(self, path: str) -> None:
self._line("include %s" % path)
def subninja(self, path):
def subninja(self, path: str) -> None:
self._line("subninja %s" % path)
def default(self, paths):
self._line("default %s" % " ".join(as_list(paths)))
def default(self, paths: NinjaPathOrPaths) -> None:
self._line("default %s" % " ".join(serialize_paths(paths)))
def _count_dollars_before_index(self, s, i):
def _count_dollars_before_index(self, s: str, i: int) -> int:
"""Returns the number of '$' characters right in front of s[i]."""
dollar_count = 0
dollar_index = i - 1
@ -150,7 +174,7 @@ class Writer(object):
dollar_index -= 1
return dollar_count
def _line(self, text, indent=0):
def _line(self, text: str, indent: int = 0) -> None:
"""Write 'text' word-wrapped at self.width characters."""
leading_space = " " * indent
while len(leading_space) + len(text) > self.width:
@ -187,19 +211,26 @@ class Writer(object):
self.output.write(leading_space + text + "\n")
def close(self):
def close(self) -> None:
self.output.close()
def as_list(input):
if input is None:
return []
def serialize_path(input: Optional[NinjaPath]) -> str:
if not input:
return ""
if isinstance(input, Path):
return str(input).replace("/", os.sep)
else:
return str(input)
def serialize_paths(input: Optional[NinjaPathOrPaths]) -> List[str]:
if isinstance(input, list):
return input
return [input]
return [serialize_path(path) for path in input if path]
return [serialize_path(input)] if input else []
def escape(string):
def escape(string: str) -> str:
"""Escape a string such that it can be embedded into a Ninja file without
further interpretation."""
assert "\n" not in string, "Ninja syntax does not allow newlines"
@ -207,17 +238,17 @@ def escape(string):
return string.replace("$", "$$")
def expand(string, vars, local_vars={}):
def expand(string: str, vars: Dict[str, str], local_vars: Dict[str, str] = {}) -> str:
"""Expand a string containing $vars as Ninja would.
Note: doesn't handle the full Ninja variable syntax, but it's enough
to make configure.py's use of it work.
"""
def exp(m):
def exp(m: Match[str]) -> str:
var = m.group(1)
if var == "$":
return "$"
return local_vars.get(var, vars.get(var, ""))
return re.sub(r"\$(\$|\w*)", exp, string)
return re.sub(r"\$(\$|\w*)", exp, string)

File diff suppressed because it is too large Load diff

View file

@ -25,7 +25,7 @@ def in_wsl() -> bool:
return "microsoft-standard" in uname().release
def import_d_file(in_file) -> str:
def import_d_file(in_file: str) -> str:
out_text = ""
with open(in_file) as file:
@ -60,7 +60,7 @@ def import_d_file(in_file) -> str:
return out_text
def main():
def main() -> None:
parser = argparse.ArgumentParser(
description="""Transform a .d file from Wine paths to normal paths"""
)
@ -81,4 +81,4 @@ def main():
if __name__ == "__main__":
main()
main()

View file

@ -51,7 +51,7 @@ if __name__ == "__main__":
args = parser.parse_args()
api_key = args.api_key or os.environ.get("PROGRESS_API_KEY")
if not api_key:
raise "API key required"
raise KeyError("API key required")
url = generate_url(args)
entries = []
@ -68,9 +68,12 @@ if __name__ == "__main__":
print("Publishing entry to", url)
json.dump(entries[0], sys.stdout, indent=4)
print()
r = requests.post(url, json={
"api_key": api_key,
"entries": entries,
})
r = requests.post(
url,
json={
"api_key": api_key,
"entries": entries,
},
)
r.raise_for_status()
print("Done!")
print("Done!")