Merge branch 'Rainchus:main' into main

This commit is contained in:
CreateSource 2024-03-06 19:00:13 -05:00 committed by GitHub
commit 2ca22f508c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
39 changed files with 3936 additions and 727 deletions

View file

@ -20,7 +20,7 @@ void HuAudFXFadeOut(s32 arg0, s32 arg1);
void HuAudFXPanning(s32 arg0, s16 arg1);
void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3);
void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
void HuAudFXListnerUpdate(s32 arg0, s32 arg1);
void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1);
s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1);
void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1);
void HuAudFXListnerKill(void);

13
include/game/board/lottery.h Executable file
View file

@ -0,0 +1,13 @@
#ifndef _BOARD_LOTTERY_H
#define _BOARD_LOTTERY_H
#include "dolphin/types.h"
void BoardLotteryHostSet(s16 arg0);
s16 BoardLotteryHostGet(void);
void BoardLotteryExec(void);
void BoardLotteryInit(void);
void BoardLotteryKill(void);
void BoardLotteryTutorialExec(void);
#endif

View file

@ -1,5 +1,5 @@
#ifndef _BOARD_WARP_H
#define _BOARD_WARP_H
#ifndef _BOARD_MODEL_H
#define _BOARD_MODEL_H
#include "game/hsfman.h"
#include "game/data.h"
@ -37,16 +37,21 @@ s32 fn_8006DDE8(s16 model, float arg1);
s32 BoardModelMotionCreate(s16 model, s32 data_num);
s32 BoardModelMotionKill(s16 model, s32 motion);
s32 BoardModelMotionStartEndSet(s16 model, s16 start, s16 end);
s32 BoardModelMotionUpdateSet(s16 model, s32 flag);
s32 BoardModelVoiceEnableSet(s16 model, s32 motion, s32 flag);
s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
s32 BoardModelAttrSet(s16 model, u32 attr);
s32 BoardModelAttrReset(s16 model, u32 attr);
s32 BoardModelMotionTimeSet(s16 model, float time);
float BoardModelMotionTimeGet(s16 model);
float BoardModelMotionMaxTimeGet(s16 model);
s32 BoardModelMotionSpeedSet(s16 model, float speed);
s32 BoardModelMotionEndCheck(s16 model);
s32 BoardModelAlphaSet(s16 model, u8 alpha);
s32 BoardModelMtxSet(s16 model, Mtx *src);
s32 BoardModelRotYSet(s16 model, float rot);
float BoardModelRotYGet(s16 model);
s32 BoardModelPosSet(s16 model, float x, float y, float z);
s32 BoardModelPosSetV(s16 model, Vec *pos);
s32 BoardModelRotSet(s16 model, float x, float y, float z);

View file

@ -82,7 +82,7 @@ void BoardPlayerScaleSetV(s32, Vec*);
void BoardPlayerScaleSet(s32, f32, f32, f32);
s16 BoardPlayerCurrMotionGet(s32);
s32 BoardPlayerMotionCreate(s32, s32);
void BoardPlayerMotionKill(s32, s32);
s32 BoardPlayerMotionKill(s32, s32);
s32 BoardPlayerMotionEndCheck(s32);
void BoardPlayerMotionEndWait(s32);
void BoardPlayerMotionStart(s32, s32, s32);
@ -114,6 +114,7 @@ void BoardPlayerZoomRestore(s32);
void BoardJunctionMaskSet(s32);
void BoardJunctionMaskReset(s32);
void BoardJunctionMaskZero(void);
void BoardPlayerVoiceEnableSet(s32, s32, s32);
void InitJunction(s32, s32, f32);
static void UpdateJunctionGfx(omObjData*);
static void StopJunctionPlayer(s32);

View file

@ -7,8 +7,10 @@
void BoardStarHostSet(s16 arg0);
s16 BoardStarHostMdlGet(void);
void BoardStarExec(s32 arg0, BoardSpace *arg1);
void BoardStarExec(s32 arg0, s32 arg1);
void BoardStarGive(s32 arg0, Vec *arg1);
void BoardStarShowNext(s32 arg0);
extern s32 boardStarSndTbl[];
#endif

View file

@ -58,6 +58,7 @@ typedef struct player_state {
u16 character : 4;
u16 auto_size : 2;
u16 field00_bit9 : 1;
u16 field00_bitA : 6;
};
/* 0x02 */ struct {
u8 team : 1;

View file

@ -69,7 +69,7 @@ void msmMusStopAll(s32 arg0, s32 arg1);
void msmMusStop(s32 arg0, s32 arg1);
s32 msmMusPlay(s32 arg0, UnkMsmStruct_03 *arg1);
void msmSeDelListener(void);
void msmSeUpdataListener(s32 arg0, s32 arg1);
void msmSeUpdataListener(Vec *arg0, Vec *arg1);
void msmSeSetListener(Vec* arg0, Vec* arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
s32 msmSeGetEntryID(s32 arg0, void *arg1);
s32 msmSeGetNumPlay(s32 arg0);