Match board/space.c

This commit is contained in:
gamemasterplc 2024-03-01 15:01:39 -06:00
parent e57cd433f1
commit 3017018b26
4 changed files with 33 additions and 29 deletions

View file

@ -366,7 +366,7 @@ config.libs = [
Object(Matching, "game/board/audio.c"), Object(Matching, "game/board/audio.c"),
Object(Matching, "game/board/com.c"), Object(Matching, "game/board/com.c"),
Object(Matching, "game/board/view.c"), Object(Matching, "game/board/view.c"),
Object(NonMatching, "game/board/space.c"), Object(Matching, "game/board/space.c"),
Object(NonMatching, "game/board/shop.c"), Object(NonMatching, "game/board/shop.c"),
Object(Matching, "game/board/lottery.c"), Object(Matching, "game/board/lottery.c"),
Object(Matching, "game/board/basic_space.c"), Object(Matching, "game/board/basic_space.c"),

View file

@ -7,7 +7,7 @@
void BoardStarHostSet(s16 arg0); void BoardStarHostSet(s16 arg0);
s16 BoardStarHostMdlGet(void); s16 BoardStarHostMdlGet(void);
void BoardStarExec(s32 arg0, BoardSpace *arg1); void BoardStarExec(s32 arg0, s32 arg1);
void BoardStarGive(s32 arg0, Vec *arg1); void BoardStarGive(s32 arg0, Vec *arg1);
void BoardStarShowNext(s32 arg0); void BoardStarShowNext(s32 arg0);

View file

@ -636,7 +636,7 @@ s32 BoardSpaceWalkExec(s32 player, s32 space)
return 1; return 1;
} }
if(space_ptr->flag & 0x600000) { if(space_ptr->flag & 0x600000) {
u16 mg_param = GWSystem.unk_38; s32 mg_param = GWSystem.unk_38;
if(BoardPlayerSizeGet(player) == 1) { if(BoardPlayerSizeGet(player) == 1) {
BoardRotateDiceNumbers(player); BoardRotateDiceNumbers(player);
BoardMGCreate(mg_param); BoardMGCreate(mg_param);
@ -755,6 +755,32 @@ void BoardSpaceHide(s32 value)
} }
} }
static inline void InitGXSpace()
{
GXColor color = {0xFF, 0xFF, 0xFF, 0xFF};
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GXInvalidateTexAll();
GXLoadTexObj(&spaceTex, GX_TEXMAP0);
GXSetNumTexGens(1);
GXSetNumTevStages(1);
GXSetTevColor(GX_TEVREG0, color);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GXSetNumChans(1);
GXSetChanAmbColor(GX_COLOR0A0, color);
GXSetChanMatColor(GX_COLOR0A0, color);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 1, GX_DF_CLAMP, GX_AF_SPOT);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
GXSetCullMode(GX_CULL_BACK);
}
//Some stack allocation issues. code around BoardPlayerGetCurr is incorrect too //Some stack allocation issues. code around BoardPlayerGetCurr is incorrect too
static void DrawSpaces(ModelData *model, Mtx matrix) static void DrawSpaces(ModelData *model, Mtx matrix)
{ {
@ -780,41 +806,19 @@ static void DrawSpaces(ModelData *model, Mtx matrix)
GXSetViewport(camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far); GXSetViewport(camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far);
GXSetScissor(camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h); GXSetScissor(camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h);
{ {
GXColor color = { 0xFF, 0xFF, 0xFF, 0xFF };
BoardSpace *space_curr; BoardSpace *space_curr;
BoardSpace *space_hilite; BoardSpace *space_hilite;
PlayerState *player; PlayerState *player;
PlayerState *player_temp;
s16 player_mdl; s16 player_mdl;
float y_dist; float y_dist;
s32 space_img; s32 space_img;
u16 space_type; u16 space_type;
float uv_x, uv_y, uv_size; float uv_x, uv_y, uv_size;
InitGXSpace();
GXClearVtxDesc(); player = BoardPlayerGet(GWSystem.player_curr);
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GXInvalidateTexAll();
GXLoadTexObj(&spaceTex, GX_TEXMAP0);
GXSetNumTexGens(1);
GXSetNumTevStages(1);
GXSetTevColor(GX_TEVREG0, color);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GXSetNumChans(1);
GXSetChanAmbColor(GX_COLOR0A0, color);
GXSetChanMatColor(GX_COLOR0A0, color);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 1, GX_DF_CLAMP, GX_AF_SPOT);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
GXSetCullMode(GX_CULL_BACK);
player = player_temp = BoardPlayerGetCurr();
BoardPlayerPosGet(GWSystem.player_curr, &player_pos); BoardPlayerPosGet(GWSystem.player_curr, &player_pos);
player_mdl = BoardModelIDGet(BoardPlayerModelGetCurr()); player_mdl = BoardModelIDGet(BoardPlayerModelGet(GWSystem.player_curr));
space_curr = &spaceData[0][0]; space_curr = &spaceData[0][0];
space_hilite = NULL; space_hilite = NULL;
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);

View file

@ -157,7 +157,7 @@ s16 BoardStarHostMdlGet(void) {
return hostMdl; return hostMdl;
} }
void BoardStarExec(s32 arg0, BoardSpace *arg1) { void BoardStarExec(s32 arg0, s32 arg1) {
if (GWBoardGet() == 7 || GWBoardGet() == 8) { if (GWBoardGet() == 7 || GWBoardGet() == 8) {
return; return;
} }