Merge pull request #136 from abnormalhare/main

board/player.c Update
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gamemasterplc 2024-01-21 20:55:10 -06:00 committed by GitHub
commit 303f986a21
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2 changed files with 349 additions and 84 deletions

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@ -37,14 +37,89 @@ static inline s16 BoardPlayerModelGetCurr()
return boardPlayerMdl[player->player_idx];
}
s32 BoardRollTypeGet(void);
void BoardRollTypeSet(s32 type);
s32 BoardPlayerGetCharMess(s32 player);
char* BoardPlayerGetCharName(s32 player);
s32 BoardPlayerIsAllCom(void);
void BoardPlayerRotSet(s32, f32, f32, f32);
void BoardPlayerInit(void);
void BoardPlayerModelInit(void);
void BoardPlayerModelKill(void);
void BoardPlayerLayerSet(s32, s32);
void BoardPlayerCameraSet(s32, u16);
void fn_80062A40(s32, f32);
void BoardPlayerExistCheck(s32, s32);
s32 BoardPlayerItemAdd(s32, s32);
s32 BoardPlayerItemRemove(s32, s32);
s32 BoardPlayerItemFind(s32, s32);
s32 BoardPlayerItemCount(s32);
void BoardPlayerCornerPosSet(s32 arg0);
void BoardPlayerCornerPosGet(s32, Vec*);
void BoardPlayerAmbSet(s32, f32, f32, f32);
void BoardPlayerMtxSet(s32, Mtx*);
void BoardPlayerPosSetV(s32, Vec*);
void BoardPlayerPosSet(s32, f32, f32, f32);
void BoardPlayerPosGet(s32, Vec*);
void BoardPlayerRotSetV(s32, Vec*);
void BoardPlayerRotSet(s32, f32, f32, f32);
void BoardPlayerRotGet(s32, Vec*);
void BoardPlayerRotYSet(s32, f32);
f32 BoardPlayerRotYGet(s32);
void BoardPlayerScaleSetV(s32, Vec*);
void BoardPlayerScaleSet(s32, f32, f32, f32);
s16 BoardPlayerCurrMotionGet(s32);
void BoardPlayerMotionCreate(s32, s32);
void BoardPlayerMotionKill(s32, s32);
void BoardPlayerMotionEndCheck(s32);
void BoardPlayerMotionEndWait(s32);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32);
void BoardPlayerMotionSpeedSet(s32, f32);
void BoardPlayerMotionTimeSet(s32, f32);
f32 BoardPlayerMotionTimeGet(s32);
f32 BoardPlayerMotionMaxTimeGet(s32);
void BoardPlayerMotionTimeRangeSet(s32, f32, f32);
void BoardPlayerModelAttrSet(s32, s32);
void BoardPlayerModelAttrReset(s32, s32);
void BoardPlayerCoinsSet(s32, s32);
s32 BoardPlayerCoinsGet(s32);
void BoardPlayerCoinsAdd(s32, s32);
void BoardPlayerStarsAdd(s32, s32);
void BoardPlayerSizeSet(s32, s32);
s32 BoardPlayerSizeGet(s32);
s32 BoardPlayerSameTeamFind(s32);
s32 BoardPlayerTeamFind(s32);
s32 BoardPlayerRankCalc(s32);
void BoardPlayerPreTurnHookSet(s32, s32 (*)());
void BoardPlayerPostTurnHookSet(s32, s32 (*)());
void BoardPlayerTurnExec(s32);
void BoardPlayerTurnRollExec(s32);
void BoardPlayerTurnMoveExec(s32);
void BoardPlayerPostTurnHookExec(s32);
void BoardPlayerSizeRestore(s32);
void BoardPlayerZoomRestore(s32);
void BoardJunctionMaskSet(s32);
void BoardJunctionMaskReset(s32);
void BoardJunctionMaskZero(void);
void InitJunction(s32, s32, f32);
//...
s32 GetDefaultDirection(f32, f32*, s32);
s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32);
void BoardPlayerCopyMat(s32);
void BoardBowserSuitKill(s32);
void SetRollPlayerSize(s32);
void BoardDiceDigit2DUpdateEnable(s32);
void BoardPlayerMoveTo(s32, s16);
void BoardPlayerZoomRestore(s32);
void BoardRotateDiceNumbers(s32);
s32 DoSparkSpace(s32, s16*);
s32 MegaPlayerPassFunc(s32, s16);
s32 BoardPlayerAnimBlendCheck(s32);
void BoardPlayerCoinsSet(s32 player, s32 value);
s32 BoardPlayerSizeGet(s32 player);
void BoardPlayerAutoSizeSet(s32 player, s32 value);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerMotionShiftSet(s32 player, s32 arg1, float start, float end, u32 attr);
void BoardPlayerRotYSet(s32 player, float rot_y);
void BoardPlayerZoomRestore(s32 player);