Merge branch 'Rainchus:main' into main
This commit is contained in:
commit
321115a5e3
16 changed files with 1897 additions and 105 deletions
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@ -17,9 +17,9 @@ GetStickY = .text:0x00001C20; // type:function size:0x84 scope:local
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|||
GetBtn = .text:0x00001CA4; // type:function size:0x90 scope:local
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||||
GetBtnDown = .text:0x00001D34; // type:function size:0x24 scope:local
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||||
E3PadUpdate = .text:0x00001D58; // type:function size:0xFC
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||||
E3PadInit = .text:0x00001E54; // type:function size:0x1C0
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||||
MotionGetMaxTime = .text:0x00002014; // type:function size:0x78
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||||
MotionGetShiftTime = .text:0x0000208C; // type:function size:0x2C
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||||
E3PadRead = .text:0x00001E54; // type:function size:0x1C0
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||||
MotionMaxTimeGet = .text:0x00002014; // type:function size:0x78
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||||
MotionShiftTimeGet = .text:0x0000208C; // type:function size:0x2C
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||||
InitMenuControl = .text:0x000020B8; // type:function size:0xA4 scope:local
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||||
UpdateMenuControl = .text:0x0000215C; // type:function size:0x400 scope:local
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||||
UpdateOvlWatch = .text:0x0000255C; // type:function size:0x124 scope:local
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||||
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@ -29,13 +29,13 @@ InitPlayerCnt = .text:0x00002A38; // type:function size:0x59C scope:local
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UpdateCharSelCursor = .text:0x00002FD4; // type:function size:0x208 scope:local
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||||
UpdateCharSelPlayerCursor = .text:0x000031DC; // type:function size:0x37C scope:local
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||||
UpdateCharSelComCursor = .text:0x00003558; // type:function size:0x3B4 scope:local
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||||
IsCharSelDone = .text:0x0000390C; // type:function size:0xAC scope:local
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||||
CheckCharSel = .text:0x0000390C; // type:function size:0xAC scope:local
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||||
UpdateCharSel = .text:0x000039B8; // type:function size:0x2B8 scope:local
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||||
InitCharSel = .text:0x00003C70; // type:function size:0x534 scope:local
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||||
UpdateVibrateCfg = .text:0x000041A4; // type:function size:0x2DC scope:local
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||||
InitVibrateCfg = .text:0x00004480; // type:function size:0x520 scope:local
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||||
UpdateGameModeSel = .text:0x000049A0; // type:function size:0x59C scope:local
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||||
InitGameModeSel = .text:0x00004F3C; // type:function size:0x4E8 scope:local
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||||
UpdateRumbleCfg = .text:0x000041A4; // type:function size:0x2DC scope:local
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||||
InitRumbleCfg = .text:0x00004480; // type:function size:0x520 scope:local
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||||
UpdateModeSel = .text:0x000049A0; // type:function size:0x59C scope:local
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||||
InitModeSel = .text:0x00004F3C; // type:function size:0x4E8 scope:local
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E3BGUpdate = .text:0x00005424; // type:function size:0x100 scope:local
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E3BGCreate = .text:0x00005524; // type:function size:0x184
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||||
InitCamera = .text:0x000056A8; // type:function size:0x7C scope:local
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@ -71,47 +71,47 @@ lbl_2_rodata_74 = .rodata:0x00000074; // type:object size:0x4 data:float
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lbl_2_rodata_78 = .rodata:0x00000078; // type:object size:0x4 data:float
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||||
lbl_2_rodata_7C = .rodata:0x0000007C; // type:object size:0x4 data:float
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||||
lbl_2_rodata_80 = .rodata:0x00000080; // type:object size:0x8 data:float
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lbl_2_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float
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||||
lbl_2_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 data:float
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lbl_2_rodata_90 = .rodata:0x00000090; // type:object size:0x4 data:float
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||||
lbl_2_rodata_94 = .rodata:0x00000094; // type:object size:0x4 data:float
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||||
lbl_2_rodata_98 = .rodata:0x00000098; // type:object size:0x4 data:float
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||||
lbl_2_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 data:float
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lbl_2_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 data:float
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||||
lbl_2_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 data:float
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||||
lbl_2_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 data:float
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lbl_2_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 data:float
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lbl_2_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 data:float
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lbl_2_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 data:float
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lbl_2_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 data:float
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lbl_2_rodata_BC = .rodata:0x000000BC; // type:object size:0x4 data:float
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lbl_2_rodata_C0 = .rodata:0x000000C0; // type:object size:0x8 data:double
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lbl_2_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 data:float
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lbl_2_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 data:float
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||||
lbl_2_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 data:float
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lbl_2_rodata_D4 = .rodata:0x000000D4; // type:object size:0x4 data:float
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lbl_2_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 data:float
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lbl_2_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 data:float
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lbl_2_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 data:float
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lbl_2_rodata_E4 = .rodata:0x000000E4; // type:object size:0x4 data:float
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lbl_2_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 data:float
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lbl_2_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 data:float
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lbl_2_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 data:float
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lbl_2_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 data:float
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lbl_2_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 data:float
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lbl_2_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 data:float
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lbl_2_rodata_100 = .rodata:0x00000100; // type:object size:0x4 data:float
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lbl_2_rodata_104 = .rodata:0x00000104; // type:object size:0x4 data:float
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lbl_2_rodata_108 = .rodata:0x00000108; // type:object size:0x4 data:float
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lbl_2_rodata_10C = .rodata:0x0000010C; // type:object size:0x4 data:float
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lbl_2_rodata_110 = .rodata:0x00000110; // type:object size:0x4 data:float
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lbl_2_rodata_114 = .rodata:0x00000114; // type:object size:0x4 data:float
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lbl_2_rodata_118 = .rodata:0x00000118; // type:object size:0x4 data:float
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lbl_2_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 data:float
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lbl_2_rodata_120 = .rodata:0x00000120; // type:object size:0x4 data:float
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lbl_2_rodata_124 = .rodata:0x00000124; // type:object size:0x4 data:float
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lbl_2_rodata_128 = .rodata:0x00000128; // type:object size:0x4 data:float
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lbl_2_rodata_12C = .rodata:0x0000012C; // type:object size:0x4 data:float
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lbl_2_rodata_88 = .rodata:0x00000088; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_90 = .rodata:0x00000090; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_94 = .rodata:0x00000094; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_98 = .rodata:0x00000098; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_BC = .rodata:0x000000BC; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_C0 = .rodata:0x000000C0; // type:object size:0x8 scope:local data:double
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lbl_2_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_D4 = .rodata:0x000000D4; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_E4 = .rodata:0x000000E4; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_F8 = .rodata:0x000000F8; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_FC = .rodata:0x000000FC; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_100 = .rodata:0x00000100; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_104 = .rodata:0x00000104; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_108 = .rodata:0x00000108; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_10C = .rodata:0x0000010C; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_110 = .rodata:0x00000110; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_114 = .rodata:0x00000114; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_118 = .rodata:0x00000118; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_11C = .rodata:0x0000011C; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_120 = .rodata:0x00000120; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_124 = .rodata:0x00000124; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_128 = .rodata:0x00000128; // type:object size:0x4 scope:local data:float
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lbl_2_rodata_12C = .rodata:0x0000012C; // type:object size:0x4 scope:local data:float
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lbl_2_data_0 = .data:0x00000000; // type:object size:0x24
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lbl_2_data_24 = .data:0x00000024; // type:object size:0x11 data:string
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lbl_2_data_36 = .data:0x00000036; // type:object size:0x8
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@ -136,27 +136,27 @@ cursorYOfsTbl = .data:0x000001F4; // type:object size:0x14 scope:local
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mgPicTbl = .data:0x00000208; // type:object size:0x34 scope:local
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startText = .data:0x0000023C; // type:object size:0x14 scope:local
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shadowPos = .data:0x00000250; // type:object size:0xC scope:local
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shadowUp = .data:0x0000025C; // type:object size:0xC scope:local
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shadowTarget = .data:0x00000268; // type:object size:0xC scope:local
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lbl_2_data_274 = .data:0x00000274; // type:object size:0x60
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shadowTarget = .data:0x0000025C; // type:object size:0xC scope:local
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shadowUp = .data:0x00000268; // type:object size:0xC scope:local
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lbl_2_data_274 = .data:0x00000274; // type:object size:0x60 data:float
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playerCntTbl = .data:0x000002D4; // type:object size:0x8 scope:local
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charTbl = .data:0x000002DC; // type:object size:0x10 scope:local
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charSfxTbl = .data:0x000002EC; // type:object size:0x20 scope:local
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lbl_2_data_30C = .data:0x0000030C; // type:object size:0x12
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lbl_2_data_30C = .data:0x0000030C; // type:object size:0x12 scope:local
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lbl_2_data_31E = .data:0x0000031E; // type:object size:0x8
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playerCntMessTbl = .data:0x00000328; // type:object size:0x10 scope:local
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charPosTbl = .data:0x00000338; // type:object size:0x40 scope:local
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charComSfxTbl = .data:0x00000378; // type:object size:0x20
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lbl_2_data_398 = .data:0x00000398; // type:object size:0xE data:string
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charPosTbl = .data:0x00000338; // type:object size:0x40 scope:local data:float
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charComSfxTbl = .data:0x00000378; // type:object size:0x20 scope:local
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lbl_2_data_398 = .data:0x00000398; // type:object size:0xE scope:local data:string
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charSpriteTbl = .data:0x000003A8; // type:object size:0x20 scope:local
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cursorSpriteTbl = .data:0x000003C8; // type:object size:0x14 scope:local
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highlightSpriteTbl = .data:0x000003DC; // type:object size:0x14 scope:local
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vibrateSettingMess = .data:0x000003F0; // type:object size:0x8 scope:local
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hiliteSprTbl = .data:0x000003DC; // type:object size:0x14 scope:local
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rumbleMess = .data:0x000003F0; // type:object size:0x8 scope:local
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modeSelCursorPosTbl = .data:0x000003F8; // type:object size:0x10 scope:local
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boardSelCursorPosTbl = .data:0x00000408; // type:object size:0x10 scope:local
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camRotTbl = .data:0x00000418; // type:object size:0x60 scope:local
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lbl_2_data_478 = .data:0x00000478; // type:object size:0x24
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lbl_2_data_49C = .data:0x0000049C; // type:object size:0x24
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camViewTbl = .data:0x00000418; // type:object size:0x60 scope:local data:float
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lbl_2_data_478 = .data:0x00000478; // type:object size:0x24 data:float
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lbl_2_data_49C = .data:0x0000049C; // type:object size:0x24 data:float
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lbl_2_data_4C0 = .data:0x000004C0; // type:object size:0x10
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lbl_2_bss_A = .bss:0x0000000A; // type:object size:0x2 data:2byte
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lbl_2_bss_C = .bss:0x0000000C; // type:object size:0x2 data:2byte
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@ -166,8 +166,9 @@ mgPicObj = .bss:0x00000018; // type:object size:0x4 scope:local data:4byte
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mgSelectObj = .bss:0x0000001C; // type:object size:0x4 scope:local data:4byte
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mgInterface = .bss:0x00000020; // type:object size:0x4 scope:local data:4byte
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mgDefault = .bss:0x00000024; // type:object size:0x2 scope:local data:2byte
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lbl_2_bss_28 = .bss:0x00000028; // type:object size:0xC data:2byte
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||||
lbl_2_bss_34 = .bss:0x00000034; // type:object size:0x2 scope:local data:2byte
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||||
repBtn = .bss:0x00000028; // type:object size:0x2 scope:local data:2byte
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||||
lbl_2_bss_2A = .bss:0x0000002A; // type:object size:0xA data:2byte
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||||
lbl_2_bss_34 = .bss:0x00000034; // type:object size:0x2 data:2byte
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||||
lbl_2_bss_36 = .bss:0x00000036; // type:object size:0x2 data:2byte
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lbl_2_bss_38 = .bss:0x00000038; // type:object size:0x2 data:2byte
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lbl_2_bss_3A = .bss:0x0000003A; // type:object size:0x2 data:2byte
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||||
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@ -184,7 +185,7 @@ e3BGObj = .bss:0x00000070; // type:object size:0x4 data:4byte
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configModeObj = .bss:0x00000074; // type:object size:0x10 scope:local data:4byte
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||||
lbl_2_bss_84 = .bss:0x00000084; // type:object size:0x8 data:4byte
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||||
cameraObj = .bss:0x0000008C; // type:object size:0x4 scope:local data:4byte
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lbl_2_bss_90 = .bss:0x00000090; // type:object size:0x4 data:4byte
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||||
e3OvlWatchObj = .bss:0x00000090; // type:object size:0x4 data:4byte
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||||
e3ViewObj = .bss:0x00000094; // type:object size:0x4 data:4byte
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||||
e3MenuMainObj = .bss:0x00000098; // type:object size:0x4 data:4byte
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||||
e3CameraFov = .bss:0x0000009C; // type:object size:0x4 data:float
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||||
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@ -195,7 +196,7 @@ e3NextOvl = .bss:0x000000AC; // type:object size:0x4 data:4byte
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lbl_2_bss_B0 = .bss:0x000000B0; // type:object size:0x4 data:4byte
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||||
e3ExitEnableF = .bss:0x000000B4; // type:object size:0x4 data:4byte
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||||
e3EvtNo = .bss:0x000000B8; // type:object size:0x4 scope:local data:4byte
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||||
e3ConfigPlayerF = .bss:0x000000BC; // type:object size:0x2 data:2byte
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||||
e3ConfigPlayerCnt = .bss:0x000000BC; // type:object size:0x2 data:2byte
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||||
e3PadCtrl = .bss:0x000000BE; // type:object size:0x2 data:2byte
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||||
e3PadData = .bss:0x000000C0; // type:object size:0x20
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||||
configE3 = .bss:0x000000E0; // type:object size:0x18 scope:local data:2byte
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||||
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@ -783,7 +783,7 @@ config.libs = [
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|||
objects = {
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Object(NonMatching, "REL/E3setupDLL/mgselect.c"),
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||||
Object(Matching, "REL/executor.c"),
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||||
Object(NonMatching, "REL/E3setupDLL/main.c"),
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||||
Object(Matching, "REL/E3setupDLL/main.c"),
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||||
}
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||||
),
|
||||
Rel('instDll',
|
||||
|
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30
include/REL/E3SetupDLL.h
Normal file
30
include/REL/E3SetupDLL.h
Normal file
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@ -0,0 +1,30 @@
|
|||
#ifndef E3SETUPDLL_H
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||||
#define E3SETUPDLL_H
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||||
|
||||
#include "game/object.h"
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||||
#include "game/pad.h"
|
||||
|
||||
typedef struct e3pad {
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||||
u16 btn;
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||||
u16 btnDown;
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||||
u16 enable;
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||||
u16 unk6;
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||||
} E3Pad;
|
||||
|
||||
extern E3Pad e3PadData[4];
|
||||
extern s16 e3PadCtrl;
|
||||
extern s16 e3ConfigPlayerF;
|
||||
extern s32 e3ExitEnableF;
|
||||
extern OverlayID e3NextOvl;
|
||||
extern s32 e3NextEvent;
|
||||
extern u32 e3ExitMode;
|
||||
|
||||
void E3MainInit(void);
|
||||
void E3MGSelectInit(void);
|
||||
s16 E3PadRead(void);
|
||||
u16 E3PadUpdate(s16 player, E3Pad *pad);
|
||||
void E3OvlWatchInit(omObjData *object);
|
||||
void E3BGCreate(omObjData *object);
|
||||
void E3LightInit(void);
|
||||
|
||||
#endif
|
||||
|
|
@ -35,13 +35,10 @@ extern Point3d Center;
|
|||
extern f32 CZoom;
|
||||
void fn_1_29C();
|
||||
void fn_1_28F8(Point3d * arg0, Point3d * arg1);
|
||||
extern void omOutView();
|
||||
void fn_1_37DC(omObjData*);
|
||||
void fn_1_439C(omObjData*);
|
||||
void fn_1_46F0();
|
||||
|
||||
s16 MGSeqCreate(s16, ...);
|
||||
void MGSeqParamSet(s16, s16, s16);
|
||||
typedef void (omObjFunc2)(struct om_obj_data *);
|
||||
omObjFunc2 fn_1_F9C;
|
||||
|
||||
|
|
|
|||
21
include/ext_math.h
Normal file
21
include/ext_math.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef _EXT_MATH_H
|
||||
#define _EXT_MATH_H
|
||||
|
||||
#include "math.h"
|
||||
#include "dolphin/mtx.h"
|
||||
|
||||
typedef struct vec2f {
|
||||
float x;
|
||||
float y;
|
||||
} Vec2f;
|
||||
|
||||
#define ABS(x) (((x) < 0) ? -(x) : (x))
|
||||
|
||||
#define VECDistanceXZ(a, b) sqrtf((((a)->x-(b)->x)*((a)->x-(b)->x))+(((a)->z-(b)->z)*((a)->z-(b)->z)))
|
||||
#define VECMagXZ(a) sqrtf(((a)->x*(a)->x)+((a)->z*(a)->z))
|
||||
|
||||
#define sind(x) sin(M_PI*(x)/180.0)
|
||||
#define cosd(x) cos(M_PI*(x)/180.0)
|
||||
#define atan2d(y, x) (180.0*(atan2((y), (x)) / M_PI))
|
||||
|
||||
#endif
|
||||
|
|
@ -310,4 +310,7 @@ static inline void GWPlayerCoinWinSet(s32 player, s16 value)
|
|||
}
|
||||
}
|
||||
|
||||
#define GWPlayerCoinWinAdd(player, value) GWPlayerCoinWinSet((player), GWPlayerCoinWinGet((player))+(value))
|
||||
#define GWPlayerCoinCollectAdd(player, value) GWPlayerCoinCollectSet((player), GWPlayerCoinCollectGet((player))+(value))
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -4,6 +4,43 @@
|
|||
#include "game/object.h"
|
||||
#include "stdarg.h"
|
||||
|
||||
#define MG_SEQ_TYPE_TIMER 1
|
||||
#define MG_SEQ_TYPE_AUTO 3
|
||||
#define MG_SEQ_TYPE_1VS3 4
|
||||
#define MG_SEQ_TYPE_WIN 5
|
||||
#define MG_SEQ_TYPE_BATTLE 6
|
||||
#define MG_SEQ_TYPE_STORY 7
|
||||
#define MG_SEQ_TYPE_4P 8
|
||||
#define MG_SEQ_TYPE_2VS2 9
|
||||
#define MG_SEQ_TYPE_PINBALL 10
|
||||
#define MG_SEQ_TYPE_BOWSER 11
|
||||
#define MG_SEQ_TYPE_ALTWIN 12
|
||||
#define MG_SEQ_TYPE_DRAW 13
|
||||
#define MG_SEQ_TYPE_RECORD 14
|
||||
|
||||
#define MG_SEQ_WIN_TYPE_WIN 3
|
||||
#define MG_SEQ_WIN_TYPE_LOSE 4
|
||||
#define MG_SEQ_WIN_TYPE_CHAMPION 5
|
||||
|
||||
#define MG_SEQ_WORD_START 0
|
||||
#define MG_SEQ_WORD_FINISH 1
|
||||
#define MG_SEQ_WORD_DRAW 2
|
||||
|
||||
#define MGSeqTimerCreate(value) MGSeqCreate(MG_SEQ_TYPE_TIMER, (value), -1, -1)
|
||||
#define MGSeqTimerCreateXY(value, x, y) MGSeqCreate(MG_SEQ_TYPE_TIMER, (value), (int)(x), (int)(y))
|
||||
#define MGSeqStartCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_START)
|
||||
#define MGSeqFinishCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_FINISH)
|
||||
#define MGSeqDrawCreate() MGSeqCreate(MG_SEQ_TYPE_AUTO, MG_SEQ_WORD_DRAW)
|
||||
#define MGSeqStartCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_START)
|
||||
#define MGSeqFinishCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_FINISH)
|
||||
#define MGSeqDrawCreateType(type) MGSeqCreate((type), MG_SEQ_WORD_DRAW)
|
||||
#define MGSeqWinCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_WIN, MG_SEQ_WIN_TYPE_WIN, (player_1), (player_2), (player_3), (player_4))
|
||||
#define MGSeqLoseCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_WIN, MG_SEQ_WIN_TYPE_LOSE, (player_1), (player_2), (player_3), (player_4))
|
||||
#define MGSeqChampionCreate(player_1, player_2, player_3, player_4) MGSeqCreate(MG_SEQ_TYPE_ALTWIN, MG_SEQ_WIN_TYPE_CHAMPION, (player_1), (player_2), (player_3), (player_4))
|
||||
#define MGSeqRecordCreate(value) MGSeqCreate(MG_SEQ_TYPE_RECORD, (value))
|
||||
|
||||
|
||||
|
||||
typedef struct seq_work SeqWork;
|
||||
|
||||
typedef int (*SeqUpdateFunc)(SeqWork *work);
|
||||
|
|
|
|||
1702
src/REL/E3setupDLL/main.c
Normal file
1702
src/REL/E3setupDLL/main.c
Normal file
File diff suppressed because it is too large
Load diff
0
src/REL/E3setupDLL/mgselect.c
Normal file
0
src/REL/E3setupDLL/mgselect.c
Normal file
|
|
@ -211,7 +211,7 @@ void fn_1_4E8C(void) {
|
|||
|
||||
temp_r31 = lbl_1_bss_397C->data;
|
||||
if (temp_r31->unk_06 == -1) {
|
||||
temp_r31->unk_06 = MGSeqCreate(3, 0);
|
||||
temp_r31->unk_06 = MGSeqStartCreate();
|
||||
temp_r31->unk_44 = HuAudSeqPlay(0x46);
|
||||
fn_1_2564();
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
|
@ -222,7 +222,7 @@ void fn_1_4E8C(void) {
|
|||
MGSeqKill(temp_r31->unk_06);
|
||||
temp_r31->unk_06 = -1;
|
||||
temp_r31->unk_10 = 0x258;
|
||||
temp_r31->unk_08 = MGSeqCreate(1, temp_r31->unk_10 / 60, -1, -1);
|
||||
temp_r31->unk_08 = MGSeqTimerCreate(temp_r31->unk_10 / 60);
|
||||
fn_1_1E4();
|
||||
fn_1_4C3C(3);
|
||||
}
|
||||
|
|
@ -299,7 +299,7 @@ void fn_1_52AC(void) {
|
|||
|
||||
temp_r31 = lbl_1_bss_397C->data;
|
||||
if (temp_r31->unk_04 == 0) {
|
||||
temp_r31->unk_06 = MGSeqCreate(3, 1);
|
||||
temp_r31->unk_06 = MGSeqFinishCreate();
|
||||
temp_r31->unk_04++;
|
||||
HuAudSeqFadeOut(temp_r31->unk_44, 100);
|
||||
}
|
||||
|
|
@ -362,7 +362,7 @@ void fn_1_5574(void) {
|
|||
temp_r31 = lbl_1_bss_397C->data;
|
||||
if (temp_r31->unk_04 == 0) {
|
||||
GWMGRecordSet(1, fn_1_28D4());
|
||||
temp_r31->unk_06 = MGSeqCreate(14, fn_1_28D4());
|
||||
temp_r31->unk_06 = MGSeqRecordCreate(fn_1_28D4());
|
||||
fn_1_5F40(1);
|
||||
temp_r31->unk_04++;
|
||||
return;
|
||||
|
|
@ -384,15 +384,15 @@ void fn_1_5630(void) {
|
|||
}
|
||||
}
|
||||
if (temp_r31->unk_24 == 0) {
|
||||
temp_r31->unk_06 = MGSeqCreate(3, 2);
|
||||
temp_r31->unk_06 = MGSeqDrawCreate();
|
||||
HuAudSStreamPlay(4);
|
||||
} else {
|
||||
temp_r31->unk_06 = MGSeqCreate(5, 3, fn_1_4C0(temp_r31->unk_1C[0]), fn_1_4C0(temp_r31->unk_1C[1]), fn_1_4C0(temp_r31->unk_1C[2]), fn_1_4C0(temp_r31->unk_1C[3]));
|
||||
temp_r31->unk_06 = MGSeqWinCreate(fn_1_4C0(temp_r31->unk_1C[0]), fn_1_4C0(temp_r31->unk_1C[1]), fn_1_4C0(temp_r31->unk_1C[2]), fn_1_4C0(temp_r31->unk_1C[3]));
|
||||
for (i = 0; i < ARRAY_COUNT(temp_r31->unk_1C); i++) {
|
||||
if (temp_r31->unk_1C[i] != -1) {
|
||||
fn_1_3C4(temp_r31->unk_1C[i]);
|
||||
GWPlayerCoinWinSet(temp_r31->unk_1C[i], GWPlayerCoinWinGet(temp_r31->unk_1C[i])+10);
|
||||
}
|
||||
GWPlayerCoinWinAdd(temp_r31->unk_1C[i], 10);
|
||||
}
|
||||
}
|
||||
HuAudSStreamPlay(1);
|
||||
}
|
||||
|
|
@ -500,7 +500,7 @@ void fn_1_5BB0(void) {
|
|||
|
||||
temp_r31 = lbl_1_bss_397C->data;
|
||||
if (temp_r31->unk_04 == 0) {
|
||||
temp_r31->unk_06 = MGSeqCreate(3, 2);
|
||||
temp_r31->unk_06 = MGSeqDrawCreate();
|
||||
temp_r31->unk_04++;
|
||||
}
|
||||
if (MGSeqStatGet(temp_r31->unk_06) == 0) {
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@
|
|||
#include "game/window.h"
|
||||
#include "game/gamework_data.h"
|
||||
#include "game/sprite.h"
|
||||
#include "game/minigame_seq.h"
|
||||
|
||||
#include "REL/modeltestDll.h"
|
||||
|
||||
|
|
@ -287,7 +288,7 @@ void fn_1_29C(omObjData * arg0)
|
|||
HuSprExecLayerSet(0x40, 1);
|
||||
HuSprGrpDrawNoSet(lbl_1_bss_99C, 0x40);
|
||||
lbl_1_bss_458 = 0x293;
|
||||
lbl_1_bss_45A[0] = MGSeqCreate(1, lbl_1_bss_458 / 60, -1, -1);
|
||||
lbl_1_bss_45A[0] = MGSeqTimerCreate(lbl_1_bss_458 / 60);
|
||||
temp_r29 = HuDataSelHeapReadNum(0x120001, 0x10000000, 2);
|
||||
temp_r28 = HuSprAnimRead(temp_r29);
|
||||
lbl_1_bss_888 = Hu3DParManCreate(temp_r28, 0x3E8, &lbl_1_data_208);
|
||||
|
|
@ -505,27 +506,27 @@ void fn_1_F9C(struct om_obj_data * omData)
|
|||
}
|
||||
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_B) != 0) {
|
||||
var_r30 = MGSeqCreate(teropPatterns.unk0[lbl_1_bss_24], 0);
|
||||
var_r30 = MGSeqStartCreateType(teropPatterns.unk0[lbl_1_bss_24]);
|
||||
}
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_A) != 0) {
|
||||
var_r30 = MGSeqCreate(teropPatterns.unk0[lbl_1_bss_24], 2);
|
||||
var_r30 = MGSeqDrawCreateType(teropPatterns.unk0[lbl_1_bss_24]);
|
||||
}
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) {
|
||||
var_r30 = MGSeqCreate(0xE, 0x3B);
|
||||
var_r30 = MGSeqRecordCreate(59);
|
||||
}
|
||||
|
||||
if ((HuPadBtnDown[0] & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN)) != 0) {
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_UP) != 0) {
|
||||
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, -1, -1, -1);
|
||||
MGSeqChampionCreate(GWPlayerCfg[0].character, -1, -1, -1);
|
||||
}
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_LEFT) != 0) {
|
||||
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, -1, -1);
|
||||
MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, -1, -1);
|
||||
}
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_DOWN) != 0) {
|
||||
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, -1);
|
||||
MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, -1);
|
||||
}
|
||||
if ((HuPadBtnDown[0] & PAD_BUTTON_RIGHT) != 0) {
|
||||
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, GWPlayerCfg[3].character);
|
||||
MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, GWPlayerCfg[3].character);
|
||||
}
|
||||
}
|
||||
fontcolor = 5;
|
||||
|
|
|
|||
|
|
@ -337,7 +337,7 @@ static void fn_1_E914(omObjData *arg0) {
|
|||
lbl_1_bss_7FC[i]->func = fn_1_FED0;
|
||||
}
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, 0x40000001);
|
||||
lbl_1_bss_7D6 = MGSeqCreate(3, 0);
|
||||
lbl_1_bss_7D6 = MGSeqStartCreate();
|
||||
BoardMusStart(1, 0xE, 0x7F, 0);
|
||||
arg0->func = fn_1_ECD4;
|
||||
}
|
||||
|
|
@ -359,7 +359,7 @@ static void fn_1_ECD4(omObjData *arg0) {
|
|||
arg0->func = fn_1_EED8;
|
||||
lbl_1_bss_7D2 = 5;
|
||||
lbl_1_bss_7D0 = 60;
|
||||
lbl_1_bss_7D4 = MGSeqCreate(1, lbl_1_bss_7D2, 0x120, 0x40);
|
||||
lbl_1_bss_7D4 = MGSeqTimerCreateXY(lbl_1_bss_7D2, 288, 64);
|
||||
}
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], lbl_1_bss_7E8);
|
||||
|
|
|
|||
|
|
@ -209,7 +209,7 @@ void fn_1_8140(s32 arg0) {
|
|||
|
||||
fn_1_81E0(arg0);
|
||||
BoardMusStart(1, 0x16, 0x7F, 0);
|
||||
temp_r31 = MGSeqCreate(3, 0);
|
||||
temp_r31 = MGSeqStartCreate();
|
||||
|
||||
while (MGSeqStatGet(temp_r31)) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -305,7 +305,7 @@ void fn_1_84A8(s32 arg0) {
|
|||
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_144, someBits3);
|
||||
temp_r31->unk00_bit1 = arg0;
|
||||
if (arg0 == 0) {
|
||||
temp_r31->unk_04 = MGSeqCreate(1, temp_r31->unk2, 0x120, 0x40);
|
||||
temp_r31->unk_04 = MGSeqTimerCreateXY(temp_r31->unk2, 288, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -345,7 +345,7 @@ void fn_1_A44C(s32 arg0) {
|
|||
s32 temp_r28;
|
||||
|
||||
BoardMusStart(1, 0x17, 0x7F, 0);
|
||||
temp_r30 = MGSeqCreate(3, 0);
|
||||
temp_r30 = MGSeqStartCreate();
|
||||
|
||||
while (MGSeqStatGet(temp_r30) != 0) {
|
||||
HuPrcVSleep();
|
||||
|
|
@ -434,7 +434,7 @@ void fn_1_A7A0(s32 arg0) {
|
|||
temp_r31->unk00_bit1 = 0;
|
||||
temp_r31->unk1 = 5U;
|
||||
temp_r31->unk2 = 0x3C;
|
||||
temp_r31->unk4 = MGSeqCreate(1, temp_r31->unk1, 0x120, 0x40);
|
||||
temp_r31->unk4 = MGSeqTimerCreateXY(temp_r31->unk1, 288, 64);
|
||||
fn_1_BB74(lbl_1_bss_194);
|
||||
lbl_1_bss_18C = fn_1_AE4C(arg0, lbl_1_bss_194);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -295,7 +295,7 @@ static void fn_1_15CC(s32 arg0) {
|
|||
s32 var_r31;
|
||||
|
||||
BoardMusStart(1, 0x26, 0x7F, 0);
|
||||
temp_r26 = MGSeqCreate(3, 0);
|
||||
temp_r26 = MGSeqStartCreate();
|
||||
while (MGSeqStatGet(temp_r26) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -1072,7 +1072,7 @@ static void fn_1_4070(void) {
|
|||
temp_r31->unk00_field0 = 0;
|
||||
temp_r31->unk01 = 5;
|
||||
temp_r31->unk02 = 60;
|
||||
temp_r31->unk04 = MGSeqCreate(1, temp_r31->unk01, 0x120, 0x40);
|
||||
temp_r31->unk04 = MGSeqTimerCreateXY(temp_r31->unk01, 288, 64);
|
||||
}
|
||||
|
||||
static void fn_1_4124(void) {
|
||||
|
|
|
|||
|
|
@ -83,15 +83,15 @@ static s32 seqType2SprTbl[6] = {
|
|||
};
|
||||
|
||||
static s16 mgSeqTypeTbl[9] = {
|
||||
8,
|
||||
4,
|
||||
9,
|
||||
11,
|
||||
6,
|
||||
10,
|
||||
7,
|
||||
11,
|
||||
7
|
||||
MG_SEQ_TYPE_4P,
|
||||
MG_SEQ_TYPE_1VS3,
|
||||
MG_SEQ_TYPE_2VS2,
|
||||
MG_SEQ_TYPE_BOWSER,
|
||||
MG_SEQ_TYPE_BATTLE,
|
||||
MG_SEQ_TYPE_PINBALL,
|
||||
MG_SEQ_TYPE_STORY,
|
||||
MG_SEQ_TYPE_BOWSER,
|
||||
MG_SEQ_TYPE_STORY
|
||||
};
|
||||
|
||||
static char lbl_8012F336[] = {
|
||||
|
|
@ -252,9 +252,9 @@ s16 MGSeqCreate(s16 type, ...)
|
|||
s16 ret;
|
||||
va_list params;
|
||||
va_start(params, type);
|
||||
if(type == 3) {
|
||||
if(type == MG_SEQ_TYPE_AUTO) {
|
||||
if(GWSystem.mg_next == 0xFFFF) {
|
||||
type = 8;
|
||||
type = MG_SEQ_TYPE_4P;
|
||||
} else {
|
||||
type = mgSeqTypeTbl[mgInfoTbl[GWSystem.mg_next].type];
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue