Merge branch 'Rainchus:main' into main

This commit is contained in:
CreateSource 2024-04-23 21:11:15 -04:00 committed by GitHub
commit 321115a5e3
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GPG key ID: B5690EEEBB952194
16 changed files with 1897 additions and 105 deletions

1702
src/REL/E3setupDLL/main.c Normal file

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@ -211,7 +211,7 @@ void fn_1_4E8C(void) {
temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_06 == -1) {
temp_r31->unk_06 = MGSeqCreate(3, 0);
temp_r31->unk_06 = MGSeqStartCreate();
temp_r31->unk_44 = HuAudSeqPlay(0x46);
fn_1_2564();
for (i = 0; i < 4; i++) {
@ -222,7 +222,7 @@ void fn_1_4E8C(void) {
MGSeqKill(temp_r31->unk_06);
temp_r31->unk_06 = -1;
temp_r31->unk_10 = 0x258;
temp_r31->unk_08 = MGSeqCreate(1, temp_r31->unk_10 / 60, -1, -1);
temp_r31->unk_08 = MGSeqTimerCreate(temp_r31->unk_10 / 60);
fn_1_1E4();
fn_1_4C3C(3);
}
@ -299,7 +299,7 @@ void fn_1_52AC(void) {
temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_04 == 0) {
temp_r31->unk_06 = MGSeqCreate(3, 1);
temp_r31->unk_06 = MGSeqFinishCreate();
temp_r31->unk_04++;
HuAudSeqFadeOut(temp_r31->unk_44, 100);
}
@ -362,7 +362,7 @@ void fn_1_5574(void) {
temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_04 == 0) {
GWMGRecordSet(1, fn_1_28D4());
temp_r31->unk_06 = MGSeqCreate(14, fn_1_28D4());
temp_r31->unk_06 = MGSeqRecordCreate(fn_1_28D4());
fn_1_5F40(1);
temp_r31->unk_04++;
return;
@ -384,15 +384,15 @@ void fn_1_5630(void) {
}
}
if (temp_r31->unk_24 == 0) {
temp_r31->unk_06 = MGSeqCreate(3, 2);
temp_r31->unk_06 = MGSeqDrawCreate();
HuAudSStreamPlay(4);
} else {
temp_r31->unk_06 = MGSeqCreate(5, 3, fn_1_4C0(temp_r31->unk_1C[0]), fn_1_4C0(temp_r31->unk_1C[1]), fn_1_4C0(temp_r31->unk_1C[2]), fn_1_4C0(temp_r31->unk_1C[3]));
temp_r31->unk_06 = MGSeqWinCreate(fn_1_4C0(temp_r31->unk_1C[0]), fn_1_4C0(temp_r31->unk_1C[1]), fn_1_4C0(temp_r31->unk_1C[2]), fn_1_4C0(temp_r31->unk_1C[3]));
for (i = 0; i < ARRAY_COUNT(temp_r31->unk_1C); i++) {
if (temp_r31->unk_1C[i] != -1) {
fn_1_3C4(temp_r31->unk_1C[i]);
GWPlayerCoinWinSet(temp_r31->unk_1C[i], GWPlayerCoinWinGet(temp_r31->unk_1C[i])+10);
}
GWPlayerCoinWinAdd(temp_r31->unk_1C[i], 10);
}
}
HuAudSStreamPlay(1);
}
@ -500,7 +500,7 @@ void fn_1_5BB0(void) {
temp_r31 = lbl_1_bss_397C->data;
if (temp_r31->unk_04 == 0) {
temp_r31->unk_06 = MGSeqCreate(3, 2);
temp_r31->unk_06 = MGSeqDrawCreate();
temp_r31->unk_04++;
}
if (MGSeqStatGet(temp_r31->unk_06) == 0) {

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@ -11,6 +11,7 @@
#include "game/window.h"
#include "game/gamework_data.h"
#include "game/sprite.h"
#include "game/minigame_seq.h"
#include "REL/modeltestDll.h"
@ -287,7 +288,7 @@ void fn_1_29C(omObjData * arg0)
HuSprExecLayerSet(0x40, 1);
HuSprGrpDrawNoSet(lbl_1_bss_99C, 0x40);
lbl_1_bss_458 = 0x293;
lbl_1_bss_45A[0] = MGSeqCreate(1, lbl_1_bss_458 / 60, -1, -1);
lbl_1_bss_45A[0] = MGSeqTimerCreate(lbl_1_bss_458 / 60);
temp_r29 = HuDataSelHeapReadNum(0x120001, 0x10000000, 2);
temp_r28 = HuSprAnimRead(temp_r29);
lbl_1_bss_888 = Hu3DParManCreate(temp_r28, 0x3E8, &lbl_1_data_208);
@ -505,27 +506,27 @@ void fn_1_F9C(struct om_obj_data * omData)
}
if ((HuPadBtnDown[0] & PAD_BUTTON_B) != 0) {
var_r30 = MGSeqCreate(teropPatterns.unk0[lbl_1_bss_24], 0);
var_r30 = MGSeqStartCreateType(teropPatterns.unk0[lbl_1_bss_24]);
}
if ((HuPadBtnDown[0] & PAD_BUTTON_A) != 0) {
var_r30 = MGSeqCreate(teropPatterns.unk0[lbl_1_bss_24], 2);
var_r30 = MGSeqDrawCreateType(teropPatterns.unk0[lbl_1_bss_24]);
}
if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) {
var_r30 = MGSeqCreate(0xE, 0x3B);
var_r30 = MGSeqRecordCreate(59);
}
if ((HuPadBtnDown[0] & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN)) != 0) {
if ((HuPadBtnDown[0] & PAD_BUTTON_UP) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, -1, -1, -1);
MGSeqChampionCreate(GWPlayerCfg[0].character, -1, -1, -1);
}
if ((HuPadBtnDown[0] & PAD_BUTTON_LEFT) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, -1, -1);
MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, -1, -1);
}
if ((HuPadBtnDown[0] & PAD_BUTTON_DOWN) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, -1);
MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, -1);
}
if ((HuPadBtnDown[0] & PAD_BUTTON_RIGHT) != 0) {
MGSeqCreate(0xC, 5, GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, GWPlayerCfg[3].character);
MGSeqChampionCreate(GWPlayerCfg[0].character, GWPlayerCfg[1].character, GWPlayerCfg[2].character, GWPlayerCfg[3].character);
}
}
fontcolor = 5;

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@ -337,7 +337,7 @@ static void fn_1_E914(omObjData *arg0) {
lbl_1_bss_7FC[i]->func = fn_1_FED0;
}
BoardPlayerMotionShiftSet(lbl_1_bss_7E4, lbl_1_bss_7B8, 0.0f, 5.0f, 0x40000001);
lbl_1_bss_7D6 = MGSeqCreate(3, 0);
lbl_1_bss_7D6 = MGSeqStartCreate();
BoardMusStart(1, 0xE, 0x7F, 0);
arg0->func = fn_1_ECD4;
}
@ -359,7 +359,7 @@ static void fn_1_ECD4(omObjData *arg0) {
arg0->func = fn_1_EED8;
lbl_1_bss_7D2 = 5;
lbl_1_bss_7D0 = 60;
lbl_1_bss_7D4 = MGSeqCreate(1, lbl_1_bss_7D2, 0x120, 0x40);
lbl_1_bss_7D4 = MGSeqTimerCreateXY(lbl_1_bss_7D2, 288, 64);
}
BoardModelMotionSpeedSet(lbl_1_bss_6C4[17], lbl_1_bss_7EC);
BoardModelMotionSpeedSet(lbl_1_bss_6C4[18], lbl_1_bss_7E8);

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@ -209,7 +209,7 @@ void fn_1_8140(s32 arg0) {
fn_1_81E0(arg0);
BoardMusStart(1, 0x16, 0x7F, 0);
temp_r31 = MGSeqCreate(3, 0);
temp_r31 = MGSeqStartCreate();
while (MGSeqStatGet(temp_r31)) {
HuPrcVSleep();
@ -305,7 +305,7 @@ void fn_1_84A8(s32 arg0) {
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_144, someBits3);
temp_r31->unk00_bit1 = arg0;
if (arg0 == 0) {
temp_r31->unk_04 = MGSeqCreate(1, temp_r31->unk2, 0x120, 0x40);
temp_r31->unk_04 = MGSeqTimerCreateXY(temp_r31->unk2, 288, 64);
}
}
}

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@ -345,7 +345,7 @@ void fn_1_A44C(s32 arg0) {
s32 temp_r28;
BoardMusStart(1, 0x17, 0x7F, 0);
temp_r30 = MGSeqCreate(3, 0);
temp_r30 = MGSeqStartCreate();
while (MGSeqStatGet(temp_r30) != 0) {
HuPrcVSleep();
@ -434,7 +434,7 @@ void fn_1_A7A0(s32 arg0) {
temp_r31->unk00_bit1 = 0;
temp_r31->unk1 = 5U;
temp_r31->unk2 = 0x3C;
temp_r31->unk4 = MGSeqCreate(1, temp_r31->unk1, 0x120, 0x40);
temp_r31->unk4 = MGSeqTimerCreateXY(temp_r31->unk1, 288, 64);
fn_1_BB74(lbl_1_bss_194);
lbl_1_bss_18C = fn_1_AE4C(arg0, lbl_1_bss_194);
}

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@ -295,7 +295,7 @@ static void fn_1_15CC(s32 arg0) {
s32 var_r31;
BoardMusStart(1, 0x26, 0x7F, 0);
temp_r26 = MGSeqCreate(3, 0);
temp_r26 = MGSeqStartCreate();
while (MGSeqStatGet(temp_r26) != 0) {
HuPrcVSleep();
}
@ -1072,7 +1072,7 @@ static void fn_1_4070(void) {
temp_r31->unk00_field0 = 0;
temp_r31->unk01 = 5;
temp_r31->unk02 = 60;
temp_r31->unk04 = MGSeqCreate(1, temp_r31->unk01, 0x120, 0x40);
temp_r31->unk04 = MGSeqTimerCreateXY(temp_r31->unk01, 288, 64);
}
static void fn_1_4124(void) {

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@ -83,15 +83,15 @@ static s32 seqType2SprTbl[6] = {
};
static s16 mgSeqTypeTbl[9] = {
8,
4,
9,
11,
6,
10,
7,
11,
7
MG_SEQ_TYPE_4P,
MG_SEQ_TYPE_1VS3,
MG_SEQ_TYPE_2VS2,
MG_SEQ_TYPE_BOWSER,
MG_SEQ_TYPE_BATTLE,
MG_SEQ_TYPE_PINBALL,
MG_SEQ_TYPE_STORY,
MG_SEQ_TYPE_BOWSER,
MG_SEQ_TYPE_STORY
};
static char lbl_8012F336[] = {
@ -252,9 +252,9 @@ s16 MGSeqCreate(s16 type, ...)
s16 ret;
va_list params;
va_start(params, type);
if(type == 3) {
if(type == MG_SEQ_TYPE_AUTO) {
if(GWSystem.mg_next == 0xFFFF) {
type = 8;
type = MG_SEQ_TYPE_4P;
} else {
type = mgSeqTypeTbl[mgInfoTbl[GWSystem.mg_next].type];
}