x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c * More byteswaps in hsfload.c * Finish hsfload besides cenv * hsfload fixes * Some x64 improvements * More x64 improvements * 64 bit improvements * Link in lots of files * Fix armem bug * Fix dll killing, load modeseldll * Fixes, clearing TODOs * Tons of warning/error fixes * Linux build fixes * Add -fPIC flag to fix build on x64 linux * GXSETARRAY sizes and misc fixes * More fixes * Build all RELs * Implement C_Quat functions * Fix PAL build
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bc19d2263b
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186 changed files with 3256 additions and 1540 deletions
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@ -3,7 +3,7 @@
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#include "game/hsfman.h"
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#include "game/object.h"
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extern u8 texMtxTbl[];
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SHARED_SYM extern u8 texMtxTbl[];
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#define FABS(x) ((x < 0.0f) ? -(x) : (x))
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@ -109,7 +109,7 @@ typedef struct _unkStruct6 {
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m440Func6 unk38;
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s16 unk3C;
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s16 unk3E;
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} unkStruct6; // sizeof 0x40
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} unkStruct6; // sizeof 0x40 // TODO same as unkStruct14?
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typedef struct _unkStruct7 {
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GXColor unk0;
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@ -178,7 +178,8 @@ typedef struct _unkStruct13 {
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typedef struct _unkStruct14 {
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s16 unk0;
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s16 unk2;
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char unk4[0x8];
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char unk4[4];
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s32 unk8;
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void *unkC;
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char unk10[0x4];
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void *unk14;
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@ -29,9 +29,6 @@ typedef struct {
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HsfObject *obj; // 0030
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} HuObjUnk;
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extern Vec CRot;
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extern Vec Center;
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extern float CZoom;
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void fn_1_29C();
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void fn_1_28F8(Vec *arg0, Vec *arg1);
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void fn_1_37DC(omObjData *);
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@ -27,7 +27,9 @@ typedef struct datalist_sprite {
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GXColor color;
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} DataListSprite;
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// void fn_1_1EC0(s16 view);
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#ifndef __MWERKS__
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void fn_1_1EC0(s16 view);
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#endif
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s32 fn_1_2490(void);
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s32 fn_1_37DC(void);
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@ -26,7 +26,7 @@ typedef struct tutorial_scene {
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TutorialSceneFunc func;
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} TutorialScene;
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extern s32 boardTutorialData[4];
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SHARED_SYM extern s32 boardTutorialData[4];
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void HostPosSet(s16);
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void fn_1_1FB0(void);
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