x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c * More byteswaps in hsfload.c * Finish hsfload besides cenv * hsfload fixes * Some x64 improvements * More x64 improvements * 64 bit improvements * Link in lots of files * Fix armem bug * Fix dll killing, load modeseldll * Fixes, clearing TODOs * Tons of warning/error fixes * Linux build fixes * Add -fPIC flag to fix build on x64 linux * GXSETARRAY sizes and misc fixes * More fixes * Build all RELs * Implement C_Quat functions * Fix PAL build
This commit is contained in:
parent
bc19d2263b
commit
34cf507e3f
186 changed files with 3256 additions and 1540 deletions
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@ -3,6 +3,8 @@
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#include "dolphin.h"
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void BoardLandBlueExec(s32 player, s32 space);
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void BoardLandRedExec(s32 player, s32 space);
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void BoardEventLandBlue(s32, s32);
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void BoardEventLandRed(s32, s32);
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s8 BoardCoinChgCreate(Vec*, s8);
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@ -8,10 +8,6 @@ s16 BoardBooCreate(s32 arg0, Vec *arg1);
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void BoardBooKill(void);
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s32 BoardBooStealTypeSet(s32 arg0);
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s32 BoardBooStealMain(void);
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BOOL CheckBallCoinDone(void);
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void TakeBallStar(void);
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void ExecTakeBallStar(omObjData *arg0);
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BOOL CheckTakeBallStarDone(void);
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s32 BoardBooStealValueGet(s16 *arg0, s16 *arg1);
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BOOL BoardBooStealLightCheck(void);
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@ -8,6 +8,7 @@ void BoardBooHouseHostSet(s16);
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s16 BoardBooHouseHostGet(void);
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void BoardBooHouseCreate(void);
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void BoardBooHouseExec(s32);
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void BoardBooHouseKill(void);
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s32 BoardBooComUseCheck(s32);
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void BoardBooHouseTutorialExec(void);
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8
include/game/board/bowser.h
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8
include/game/board/bowser.h
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@ -0,0 +1,8 @@
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#ifndef _BOARD_BOWSER_H
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#define _BOARD_BOWSER_H
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#include "game/process.h"
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void BoardBowserExec(s32 player, s32 space);
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#endif
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8
include/game/board/fortune.h
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8
include/game/board/fortune.h
Normal file
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@ -0,0 +1,8 @@
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#ifndef _BOARD_FORTUNE_H
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#define _BOARD_FORTUNE_H
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#include "game/process.h"
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void BoardFortuneExec(s32 player, s32 space);
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#endif
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@ -6,5 +6,8 @@
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void BoardItemStart(s32 arg0, s32 arg1);
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BOOL BoardItemDoneCheck(void);
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void BoardItemBagItemSet(s16 *arg0);
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#ifndef __MWERKS__
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void BoardItemPlayerRestore(s32 arg0, s32 arg1);
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#endif
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#endif
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@ -1,72 +1,73 @@
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#ifndef _BOARD_MAIN_H
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#define _BOARD_MAIN_H
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#include "dolphin.h"
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#include "game/data.h"
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#include "game/gamework_data.h"
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#include "game/object.h"
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#include "game/data.h"
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#include "dolphin.h"
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#define BOARD_ID_MAIN1 0 //TOADS_MIDWAY_MADNESS
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#define BOARD_ID_MAIN2 1 //GOOMBAS_GREEDY_GALA
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#define BOARD_ID_MAIN3 2 //SHY_GUYS_JUNGLE_JAM
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#define BOARD_ID_MAIN4 3 //BOOS_HAUNTED_BASH
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#define BOARD_ID_MAIN5 4 //KOOPAS_SEASIDE_SOIREE
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#define BOARD_ID_MAIN6 5 //BOWSERS_GNARLY_PARTY
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#define BOARD_ID_TUTORIAL 6 //TUTORIAL_BOARD
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#define BOARD_ID_EXTRA1 7 //MEGA_BOARD_MAYHEM
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#define BOARD_ID_EXTRA2 8 //MINI_BOARD_MAD_DASH
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#define BOARD_ID_MAIN1 0 // TOADS_MIDWAY_MADNESS
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#define BOARD_ID_MAIN2 1 // GOOMBAS_GREEDY_GALA
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#define BOARD_ID_MAIN3 2 // SHY_GUYS_JUNGLE_JAM
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#define BOARD_ID_MAIN4 3 // BOOS_HAUNTED_BASH
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#define BOARD_ID_MAIN5 4 // KOOPAS_SEASIDE_SOIREE
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#define BOARD_ID_MAIN6 5 // BOWSERS_GNARLY_PARTY
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#define BOARD_ID_TUTORIAL 6 // TUTORIAL_BOARD
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#define BOARD_ID_EXTRA1 7 // MEGA_BOARD_MAYHEM
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#define BOARD_ID_EXTRA2 8 // MINI_BOARD_MAD_DASH
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#define BOARD_FABS(value) ((value < 0) ? -(value) : (value))
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typedef struct board_focus_data {
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u16 view_type;
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s16 time;
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s16 max_time;
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float fov_start;
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float fov_end;
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float zoom_start;
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float zoom_end;
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Vec rot_start;
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Vec rot_end;
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Vec target_start;
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Vec target_end;
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u16 view_type;
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s16 time;
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s16 max_time;
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float fov_start;
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float fov_end;
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float zoom_start;
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float zoom_end;
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Vec rot_start;
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Vec rot_end;
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Vec target_start;
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Vec target_end;
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} BoardFocusData;
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typedef struct board_camera_data {
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struct {
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u8 hide_all : 1;
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u8 moving : 1;
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u8 quaking : 1;
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};
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u16 mask;
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s16 target_mdl;
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s16 target_space;
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s32 quake_timer;
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float quake_strength;
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float fov;
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float near;
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float far;
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float aspect;
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float viewport_x;
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float viewport_y;
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float viewport_w;
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float viewport_h;
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float viewport_near;
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float viewport_far;
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Vec pos;
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Vec up;
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Vec target;
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Vec offset;
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Vec rot;
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float zoom;
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void (*pos_calc)(struct board_camera_data *);
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BoardFocusData focus;
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struct {
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u8 hide_all : 1;
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u8 moving : 1;
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u8 quaking : 1;
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};
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u16 mask;
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s16 target_mdl;
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s16 target_space;
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s32 quake_timer;
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float quake_strength;
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float fov;
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float nnear;
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float ffar;
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float aspect;
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float viewport_x;
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float viewport_y;
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float viewport_w;
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float viewport_h;
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float viewport_near;
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float viewport_far;
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Vec pos;
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Vec up;
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Vec target;
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Vec offset;
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Vec rot;
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float zoom;
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void (*pos_calc)(struct board_camera_data *);
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BoardFocusData focus;
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} BoardCameraData;
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extern BoardCameraData boardCamera;
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extern Process *boardObjMan;
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extern Process *boardMainProc;
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extern u32 boardRandSeed;
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SHARED_SYM extern Process *boardObjMan;
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SHARED_SYM extern Process *boardMainProc;
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SHARED_SYM extern u32 boardRandSeed;
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extern omObjData *boardMainObj;
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typedef void (*BoardFunc)(void);
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@ -78,11 +79,11 @@ typedef void (*BoardCameraPosCalcFunc)(BoardCameraData *camera);
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typedef void (*BoardTurnStartHook)(s32 player, s32 space);
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extern BoardTurnStartHook boardTurnStartFunc;
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extern void (*boardStarShowNextHook)(void);
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extern void (*boardStarGiveHook)(void);
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extern BoardBowserHook boardBowserHook;
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extern BoardFunc boardTurnFunc;
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SHARED_SYM extern BoardTurnStartHook boardTurnStartFunc;
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SHARED_SYM extern void (*boardStarShowNextHook)(void);
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SHARED_SYM extern void (*boardStarGiveHook)(void);
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SHARED_SYM extern BoardBowserHook boardBowserHook;
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SHARED_SYM extern BoardFunc boardTurnFunc;
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extern BoardLightHook boardLightResetHook;
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extern BoardLightHook boardLightSetHook;
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@ -119,12 +120,15 @@ void BoardCameraTargetSpaceSet(s32 space);
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void BoardCameraQuakeSet(s32 duration, float strength);
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void BoardCameraQuakeReset();
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void BoardCameraTargetSet(float x, float y, float z);
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#ifndef __MWERKS__
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void BoardCameraPosCalcFuncSet(BoardCameraPosCalcFunc func);
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#endif
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void BoardCameraPosSet(float x, float y, float z);
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void BoardCameraXRotZoomSet(float zoom, float x_rot);
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void BoardCameraZoomSet(float zoom);
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void BoardCameraRotSet(float x, float y);
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void BoardCameraNearFarSet(float near, float far);
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void BoardCameraNearFarGet(float *near, float *far);
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void BoardCameraNearFarSet(float nnear, float ffar);
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void BoardCameraNearFarGet(float *nnear, float *ffar);
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void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target);
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void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time);
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void BoardCameraFovSet(float fov);
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s32 BoardDataDirReadAsync(s32 data_num);
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void BoardDataAsyncWait(s32 status);
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#endif
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#endif
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@ -41,6 +41,7 @@ s32 BoardModelMotionUpdateSet(s16 model, s32 flag);
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s32 BoardModelVoiceEnableSet(s16 model, s32 motion, s32 flag);
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s32 BoardModelMotionStart(s16 model, s32 slot, u32 attr);
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s32 BoardModelMotionShiftSet(s16 model, s32 motion, float time, float shift_time, u32 attr);
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s32 BoardModelMotionShiftIDGet(s16 model);
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s32 BoardModelAttrSet(s16 model, u32 attr);
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s32 BoardModelAttrReset(s16 model, u32 attr);
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s32 BoardModelMotionTimeSet(s16 model, float time);
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#include "game/board/space.h"
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#include "game/board/ui.h"
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extern s16 boardPlayerMdl[4];
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SHARED_SYM extern s16 boardPlayerMdl[4];
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static inline s32 BoardPlayerHandicapGet(s32 player)
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{
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void BoardJunctionMaskZero(void);
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void BoardPlayerVoiceEnableSet(s32, s32, s32);
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#ifndef __MWERKS__
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void BoardPlayerMoveBetween(s32 arg0, s32 arg1, s32 arg2);
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#endif
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void BoardPlayerMoveTo(s32, s32);
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void BoardPlayerMoveToAsync(s32, s32);
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u16 link[BOARD_SPACE_LINKMAX+1];
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} BoardSpace;
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s32 BoardSpaceWalkExec(s32 player, s32 space);
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void BoardSpaceWalkEventFuncSet(BoardSpaceEventFunc func);
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void BoardSpaceWalkMiniEventFuncSet(BoardSpaceEventFunc func);
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void BoardSpaceLandEventFuncSet(BoardSpaceEventFunc func);
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@ -27,6 +28,7 @@ BoardSpace *BoardSpaceGet(s32 layer, s32 index);
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void BoardSpaceAttrSet(s32 layer, u32 attr);
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void BoardSpaceAttrReset(s32 layer, u32 attr);
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u32 BoardSpaceFlagGet(s32 layer, s32 index);
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void BoardSpaceTypeForce(u16 from, u16 to);
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s32 BoardSpaceTypeGet(s32 layer, s32 index);
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void BoardSpaceTypeSet(s32 layer, s32 index, s32 type);
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s32 BoardSpacePosGet(s32 layer, s32 index, Vec *pos);
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s32 BoardSpaceLinkTypeSearch(s32 layer, s32 target, u16 type);
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s32 BoardSpaceLinkTransformGet(s32 flag, Vec *pos, Vec *rot, Vec *scale);
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void BoardSpaceHostSet(s32 space);
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void BoardSpaceHide(s32 value);
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void BoardSpaceStarSetIndex(s32 index);
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s32 BoardSpaceStarGetNext(void);
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s32 BoardSpaceStarGetRandom(s32 excl_pos);
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s32 BoardSpaceStarCheck(s32 index);
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void BoardSpaceLandExec(s32 player, s32 space);
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void BoardSpaceCameraSet(u16 mask);
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s32 BoardSpaceBlockExec(s32 player, s32 space);
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void BoardSpaceBlockPosSet(void);
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void BoardSpaceInit(s32 data_num);
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void BoardSpaceDestroy(void);
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#define _BOARD_TUTORIAL_H
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#include "dolphin/types.h"
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#include "version.h"
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void BoardTutorialInit(void);
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void BoardTutorialKill(void);
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void BoardTutorialHostSet(s16 arg0);
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void BoardTutorialHostHide(s8 arg0);
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extern s32 boardTutorialData[4];
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SHARED_SYM extern s32 boardTutorialData[4];
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extern s8 boardTutorialDirInputX;
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extern s8 boardTutorialDirInputY;
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extern s16 boardTutorialDirInputTime;
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extern s8 boardTutorialBlockItem;
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extern s8 boardTutorialBlockF;
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extern s8 boardTutorialUseItem;
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extern s8 boardTutorialF;
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SHARED_SYM extern s8 boardTutorialF;
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#endif
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