x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c * More byteswaps in hsfload.c * Finish hsfload besides cenv * hsfload fixes * Some x64 improvements * More x64 improvements * 64 bit improvements * Link in lots of files * Fix armem bug * Fix dll killing, load modeseldll * Fixes, clearing TODOs * Tons of warning/error fixes * Linux build fixes * Add -fPIC flag to fix build on x64 linux * GXSETARRAY sizes and misc fixes * More fixes * Build all RELs * Implement C_Quat functions * Fix PAL build
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186 changed files with 3256 additions and 1540 deletions
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@ -1,72 +1,73 @@
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#ifndef _BOARD_MAIN_H
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#define _BOARD_MAIN_H
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#include "dolphin.h"
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#include "game/data.h"
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#include "game/gamework_data.h"
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#include "game/object.h"
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#include "game/data.h"
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#include "dolphin.h"
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#define BOARD_ID_MAIN1 0 //TOADS_MIDWAY_MADNESS
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#define BOARD_ID_MAIN2 1 //GOOMBAS_GREEDY_GALA
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#define BOARD_ID_MAIN3 2 //SHY_GUYS_JUNGLE_JAM
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#define BOARD_ID_MAIN4 3 //BOOS_HAUNTED_BASH
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#define BOARD_ID_MAIN5 4 //KOOPAS_SEASIDE_SOIREE
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#define BOARD_ID_MAIN6 5 //BOWSERS_GNARLY_PARTY
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#define BOARD_ID_TUTORIAL 6 //TUTORIAL_BOARD
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#define BOARD_ID_EXTRA1 7 //MEGA_BOARD_MAYHEM
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#define BOARD_ID_EXTRA2 8 //MINI_BOARD_MAD_DASH
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#define BOARD_ID_MAIN1 0 // TOADS_MIDWAY_MADNESS
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#define BOARD_ID_MAIN2 1 // GOOMBAS_GREEDY_GALA
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#define BOARD_ID_MAIN3 2 // SHY_GUYS_JUNGLE_JAM
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#define BOARD_ID_MAIN4 3 // BOOS_HAUNTED_BASH
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#define BOARD_ID_MAIN5 4 // KOOPAS_SEASIDE_SOIREE
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#define BOARD_ID_MAIN6 5 // BOWSERS_GNARLY_PARTY
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#define BOARD_ID_TUTORIAL 6 // TUTORIAL_BOARD
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#define BOARD_ID_EXTRA1 7 // MEGA_BOARD_MAYHEM
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#define BOARD_ID_EXTRA2 8 // MINI_BOARD_MAD_DASH
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#define BOARD_FABS(value) ((value < 0) ? -(value) : (value))
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typedef struct board_focus_data {
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u16 view_type;
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s16 time;
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s16 max_time;
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float fov_start;
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float fov_end;
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float zoom_start;
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float zoom_end;
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Vec rot_start;
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Vec rot_end;
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Vec target_start;
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Vec target_end;
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u16 view_type;
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s16 time;
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s16 max_time;
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float fov_start;
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float fov_end;
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float zoom_start;
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float zoom_end;
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Vec rot_start;
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Vec rot_end;
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Vec target_start;
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Vec target_end;
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} BoardFocusData;
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typedef struct board_camera_data {
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struct {
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u8 hide_all : 1;
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u8 moving : 1;
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u8 quaking : 1;
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};
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u16 mask;
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s16 target_mdl;
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s16 target_space;
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s32 quake_timer;
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float quake_strength;
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float fov;
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float near;
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float far;
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float aspect;
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float viewport_x;
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float viewport_y;
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float viewport_w;
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float viewport_h;
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float viewport_near;
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float viewport_far;
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Vec pos;
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Vec up;
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Vec target;
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Vec offset;
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Vec rot;
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float zoom;
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void (*pos_calc)(struct board_camera_data *);
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BoardFocusData focus;
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struct {
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u8 hide_all : 1;
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u8 moving : 1;
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u8 quaking : 1;
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};
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u16 mask;
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s16 target_mdl;
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s16 target_space;
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s32 quake_timer;
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float quake_strength;
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float fov;
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float nnear;
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float ffar;
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float aspect;
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float viewport_x;
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float viewport_y;
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float viewport_w;
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float viewport_h;
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float viewport_near;
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float viewport_far;
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Vec pos;
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Vec up;
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Vec target;
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Vec offset;
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Vec rot;
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float zoom;
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void (*pos_calc)(struct board_camera_data *);
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BoardFocusData focus;
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} BoardCameraData;
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extern BoardCameraData boardCamera;
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extern Process *boardObjMan;
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extern Process *boardMainProc;
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extern u32 boardRandSeed;
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SHARED_SYM extern Process *boardObjMan;
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SHARED_SYM extern Process *boardMainProc;
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SHARED_SYM extern u32 boardRandSeed;
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extern omObjData *boardMainObj;
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typedef void (*BoardFunc)(void);
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@ -78,11 +79,11 @@ typedef void (*BoardCameraPosCalcFunc)(BoardCameraData *camera);
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typedef void (*BoardTurnStartHook)(s32 player, s32 space);
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extern BoardTurnStartHook boardTurnStartFunc;
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extern void (*boardStarShowNextHook)(void);
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extern void (*boardStarGiveHook)(void);
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extern BoardBowserHook boardBowserHook;
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extern BoardFunc boardTurnFunc;
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SHARED_SYM extern BoardTurnStartHook boardTurnStartFunc;
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SHARED_SYM extern void (*boardStarShowNextHook)(void);
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SHARED_SYM extern void (*boardStarGiveHook)(void);
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SHARED_SYM extern BoardBowserHook boardBowserHook;
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SHARED_SYM extern BoardFunc boardTurnFunc;
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extern BoardLightHook boardLightResetHook;
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extern BoardLightHook boardLightSetHook;
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@ -119,12 +120,15 @@ void BoardCameraTargetSpaceSet(s32 space);
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void BoardCameraQuakeSet(s32 duration, float strength);
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void BoardCameraQuakeReset();
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void BoardCameraTargetSet(float x, float y, float z);
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#ifndef __MWERKS__
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void BoardCameraPosCalcFuncSet(BoardCameraPosCalcFunc func);
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#endif
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void BoardCameraPosSet(float x, float y, float z);
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void BoardCameraXRotZoomSet(float zoom, float x_rot);
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void BoardCameraZoomSet(float zoom);
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void BoardCameraRotSet(float x, float y);
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void BoardCameraNearFarSet(float near, float far);
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void BoardCameraNearFarGet(float *near, float *far);
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void BoardCameraNearFarSet(float nnear, float ffar);
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void BoardCameraNearFarGet(float *nnear, float *ffar);
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void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target);
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void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time);
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void BoardCameraFovSet(float fov);
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@ -166,4 +170,4 @@ void BoardTauntKill(void);
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s32 BoardDataDirReadAsync(s32 data_num);
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void BoardDataAsyncWait(s32 status);
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#endif
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#endif
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