x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c * More byteswaps in hsfload.c * Finish hsfload besides cenv * hsfload fixes * Some x64 improvements * More x64 improvements * 64 bit improvements * Link in lots of files * Fix armem bug * Fix dll killing, load modeseldll * Fixes, clearing TODOs * Tons of warning/error fixes * Linux build fixes * Add -fPIC flag to fix build on x64 linux * GXSETARRAY sizes and misc fixes * More fixes * Build all RELs * Implement C_Quat functions * Fix PAL build
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186 changed files with 3256 additions and 1540 deletions
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@ -13,7 +13,7 @@
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#include "game/board/space.h"
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#include "game/board/ui.h"
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extern s16 boardPlayerMdl[4];
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SHARED_SYM extern s16 boardPlayerMdl[4];
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static inline s32 BoardPlayerHandicapGet(s32 player)
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{
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@ -97,6 +97,9 @@ void BoardJunctionMaskReset(s32);
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void BoardJunctionMaskZero(void);
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void BoardPlayerVoiceEnableSet(s32, s32, s32);
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#ifndef __MWERKS__
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void BoardPlayerMoveBetween(s32 arg0, s32 arg1, s32 arg2);
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#endif
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void BoardPlayerMoveTo(s32, s32);
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void BoardPlayerMoveToAsync(s32, s32);
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