x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c * More byteswaps in hsfload.c * Finish hsfload besides cenv * hsfload fixes * Some x64 improvements * More x64 improvements * 64 bit improvements * Link in lots of files * Fix armem bug * Fix dll killing, load modeseldll * Fixes, clearing TODOs * Tons of warning/error fixes * Linux build fixes * Add -fPIC flag to fix build on x64 linux * GXSETARRAY sizes and misc fixes * More fixes * Build all RELs * Implement C_Quat functions * Fix PAL build
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186 changed files with 3256 additions and 1540 deletions
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@ -4,6 +4,7 @@
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#include "game/hsfformat.h"
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#include "game/hsfman.h"
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#include "game/animdata.h"
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#include "version.h"
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typedef struct model_data ModelData;
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typedef struct particle_data ParticleData;
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@ -138,7 +139,7 @@ void Hu3DParManTimeLimitSet(s16 arg0, s32 arg1);
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void Hu3DParManVacumeSet(s16 arg0, float arg1, float arg2, float arg3, float arg4);
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void Hu3DParManColorSet(s16 arg0, s16 arg1);
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extern Hu3DTexAnimDataStruct Hu3DTexAnimData[256];
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extern Hu3DTexScrDataStruct Hu3DTexScrData[16];
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SHARED_SYM extern Hu3DTexAnimDataStruct Hu3DTexAnimData[256];
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SHARED_SYM extern Hu3DTexScrDataStruct Hu3DTexScrData[16];
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#endif
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