x64 and hsfload improvements, build every REL (#582)

* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes

* Some x64 improvements

* More x64 improvements

* 64 bit improvements

* Link in lots of files

* Fix armem bug

* Fix dll killing, load modeseldll

* Fixes, clearing TODOs

* Tons of warning/error fixes

* Linux build fixes

* Add -fPIC flag to fix build on x64 linux

* GXSETARRAY sizes and misc fixes

* More fixes

* Build all RELs

* Implement C_Quat functions

* Fix PAL build
This commit is contained in:
Dávid Balatoni 2025-04-14 18:02:42 +02:00 committed by GitHub
parent bc19d2263b
commit 34cf507e3f
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GPG key ID: B5690EEEBB952194
186 changed files with 3256 additions and 1540 deletions

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@ -4,6 +4,7 @@
#include "game/hsfformat.h"
#include "game/hsfman.h"
#include "game/animdata.h"
#include "version.h"
typedef struct model_data ModelData;
typedef struct particle_data ParticleData;
@ -138,7 +139,7 @@ void Hu3DParManTimeLimitSet(s16 arg0, s32 arg1);
void Hu3DParManVacumeSet(s16 arg0, float arg1, float arg2, float arg3, float arg4);
void Hu3DParManColorSet(s16 arg0, s16 arg1);
extern Hu3DTexAnimDataStruct Hu3DTexAnimData[256];
extern Hu3DTexScrDataStruct Hu3DTexScrData[16];
SHARED_SYM extern Hu3DTexAnimDataStruct Hu3DTexAnimData[256];
SHARED_SYM extern Hu3DTexScrDataStruct Hu3DTexScrData[16];
#endif