x64 and hsfload improvements, build every REL (#582)

* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes

* Some x64 improvements

* More x64 improvements

* 64 bit improvements

* Link in lots of files

* Fix armem bug

* Fix dll killing, load modeseldll

* Fixes, clearing TODOs

* Tons of warning/error fixes

* Linux build fixes

* Add -fPIC flag to fix build on x64 linux

* GXSETARRAY sizes and misc fixes

* More fixes

* Build all RELs

* Implement C_Quat functions

* Fix PAL build
This commit is contained in:
Dávid Balatoni 2025-04-14 18:02:42 +02:00 committed by GitHub
parent bc19d2263b
commit 34cf507e3f
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GPG key ID: B5690EEEBB952194
186 changed files with 3256 additions and 1540 deletions

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@ -2,8 +2,9 @@
#define _GAME_INIT_H
#include "dolphin.h"
#include "version.h"
extern GXRenderModeObj *RenderMode;
SHARED_SYM extern GXRenderModeObj *RenderMode;
extern OSHeapHandle currentHeapHandle;
extern void *DemoFrameBuffer1;
@ -11,7 +12,7 @@ extern void *DemoFrameBuffer2;
extern void *DemoCurrentBuffer;
extern u32 minimumVcount;
extern float minimumVcountf;
extern u32 worstVcount;
SHARED_SYM extern u32 worstVcount;
void HuSysInit(GXRenderModeObj *mode);
void HuSysBeforeRender();