Label rest of board code

Also fixed some splits.
This commit is contained in:
gamemasterplc 2024-01-19 11:57:23 -06:00
parent 99bf495e67
commit 35d1df77a7
2 changed files with 146 additions and 133 deletions

View file

@ -519,7 +519,7 @@ game/board/boo_house.c:
game/board/start.c:
.text start:0x800A6EE4 end:0x800A9708
.rodata start:0x8011E3D0 end:0x8011E3F0
.data start:0x8013AF70 end:0x8013B1F8
.data start:0x8013AF70 end:0x8013B0D8
.bss start:0x801A4CD8 end:0x801A4CF0
.sdata start:0x801D3840 end:0x801D3850
.sbss start:0x801D4230 end:0x801D4240
@ -528,9 +528,9 @@ game/board/start.c:
game/board/last5.c:
.text start:0x800A9708 end:0x800ADB84
.rodata start:0x8011E3F0 end:0x8011E430
.data start:0x8013B1F8 end:0x8013B3F0
.data start:0x8013B0D8 end:0x8013B3F0
.bss start:0x801A4CF0 end:0x801A4D38
.sdata start:0x801D3850 end:0x801D38B8
.sdata start:0x801D3850 end:0x801D38A8
.sbss start:0x801D4240 end:0x801D4260
.sdata2 start:0x801D6198 end:0x801D6298
@ -538,6 +538,7 @@ game/board/pause.c:
.text start:0x800ADB84 end:0x800B1974
.data start:0x8013B3F0 end:0x8013B518
.bss start:0x801A4D38 end:0x801A4D68
.sdata start:0x801D38A8 end:0x801D38B8
.sbss start:0x801D4260 end:0x801D4280
.sdata2 start:0x801D6298 end:0x801D6350

View file

@ -1891,67 +1891,67 @@ ApplyBooLight = .text:0x800A6898; // type:function size:0x70 scope:local
SetBooBallPos = .text:0x800A6908; // type:function size:0x60 scope:local
BoardBooComUseCheck = .text:0x800A6968; // type:function size:0x1A8
BoardBooHouseTutorialExec = .text:0x800A6B10; // type:function size:0x3D4
fn_800A6EE4 = .text:0x800A6EE4; // type:function size:0x64
fn_800A6F48 = .text:0x800A6F48; // type:function size:0x84
fn_800A6FCC = .text:0x800A6FCC; // type:function size:0x400
fn_800A73CC = .text:0x800A73CC; // type:function size:0x2FC
fn_800A76C8 = .text:0x800A76C8; // type:function size:0x17C
fn_800A7844 = .text:0x800A7844; // type:function size:0x2D8
fn_800A7B1C = .text:0x800A7B1C; // type:function size:0x188
fn_800A7CA4 = .text:0x800A7CA4; // type:function size:0x1C8
fn_800A7E6C = .text:0x800A7E6C; // type:function size:0xEC
fn_800A7F58 = .text:0x800A7F58; // type:function size:0x1A8
fn_800A8100 = .text:0x800A8100; // type:function size:0x454
fn_800A8554 = .text:0x800A8554; // type:function size:0xD8
fn_800A862C = .text:0x800A862C; // type:function size:0x250
fn_800A887C = .text:0x800A887C; // type:function size:0xC8
fn_800A8944 = .text:0x800A8944; // type:function size:0x3C
fn_800A8980 = .text:0x800A8980; // type:function size:0x6D4
fn_800A9054 = .text:0x800A9054; // type:function size:0x318
fn_800A936C = .text:0x800A936C; // type:function size:0xA4
fn_800A9410 = .text:0x800A9410; // type:function size:0xDC
fn_800A94EC = .text:0x800A94EC; // type:function size:0x21C
fn_800A9708 = .text:0x800A9708; // type:function size:0x84
fn_800A978C = .text:0x800A978C; // type:function size:0x30
fn_800A97BC = .text:0x800A97BC; // type:function size:0x1D4
fn_800A9990 = .text:0x800A9990; // type:function size:0x184
fn_800A9B14 = .text:0x800A9B14; // type:function size:0x48
fn_800A9B5C = .text:0x800A9B5C; // type:function size:0x10C
fn_800A9C68 = .text:0x800A9C68; // type:function size:0xA4
fn_800A9D0C = .text:0x800A9D0C; // type:function size:0xCC0
fn_800AA9CC = .text:0x800AA9CC; // type:function size:0xA4
fn_800AAA70 = .text:0x800AAA70; // type:function size:0x1FC
fn_800AAC6C = .text:0x800AAC6C; // type:function size:0xD4
fn_800AAD40 = .text:0x800AAD40; // type:function size:0x170
fn_800AAEB0 = .text:0x800AAEB0; // type:function size:0x88
fn_800AAF38 = .text:0x800AAF38; // type:function size:0x20
fn_800AAF58 = .text:0x800AAF58; // type:function size:0x24
fn_800AAF7C = .text:0x800AAF7C; // type:function size:0x2D0
fn_800AB24C = .text:0x800AB24C; // type:function size:0x1D8
fn_800AB424 = .text:0x800AB424; // type:function size:0x950
fn_800ABD74 = .text:0x800ABD74; // type:function size:0x4C
fn_800ABDC0 = .text:0x800ABDC0; // type:function size:0x488
fn_800AC248 = .text:0x800AC248; // type:function size:0x2A4
fn_800AC4EC = .text:0x800AC4EC; // type:function size:0x1C0
fn_800AC6AC = .text:0x800AC6AC; // type:function size:0x7C
fn_800AC728 = .text:0x800AC728; // type:function size:0x78
fn_800AC7A0 = .text:0x800AC7A0; // type:function size:0xB0
fn_800AC850 = .text:0x800AC850; // type:function size:0x1CC
fn_800ACA1C = .text:0x800ACA1C; // type:function size:0x228
fn_800ACC44 = .text:0x800ACC44; // type:function size:0x1C
fn_800ACC60 = .text:0x800ACC60; // type:function size:0xC0
fn_800ACD20 = .text:0x800ACD20; // type:function size:0x180
fn_800ACEA0 = .text:0x800ACEA0; // type:function size:0x2B0
fn_800AD150 = .text:0x800AD150; // type:function size:0x44
fn_800AD194 = .text:0x800AD194; // type:function size:0x38
fn_800AD1CC = .text:0x800AD1CC; // type:function size:0x38
fn_800AD204 = .text:0x800AD204; // type:function size:0x44
fn_800AD248 = .text:0x800AD248; // type:function size:0x2B4
fn_800AD4FC = .text:0x800AD4FC; // type:function size:0x340
fn_800AD83C = .text:0x800AD83C; // type:function size:0x58
fn_800AD894 = .text:0x800AD894; // type:function size:0x58
fn_800AD8EC = .text:0x800AD8EC; // type:function size:0x38
fn_800AD924 = .text:0x800AD924; // type:function size:0x260
BoardStartExec = .text:0x800A6EE4; // type:function size:0x64
DestroyStart = .text:0x800A6F48; // type:function size:0x84 scope:local
ExecStart = .text:0x800A6FCC; // type:function size:0x400 scope:local
ShowLogo = .text:0x800A73CC; // type:function size:0x2FC scope:local
FocusStart = .text:0x800A76C8; // type:function size:0x17C scope:local
CreatePlayerStart = .text:0x800A7844; // type:function size:0x2D8 scope:local
ExecPlayerStart = .text:0x800A7B1C; // type:function size:0x188 scope:local
PlayerFall = .text:0x800A7CA4; // type:function size:0x1C8 scope:local
PlayerWaitSpeak = .text:0x800A7E6C; // type:function size:0xEC scope:local
PlayerDiceFall = .text:0x800A7F58; // type:function size:0x1A8 scope:local
PlayerDiceRoll = .text:0x800A8100; // type:function size:0x454 scope:local
PlayerDiceNumShow = .text:0x800A8554; // type:function size:0xD8 scope:local
PlayerDiceNumHide = .text:0x800A862C; // type:function size:0x250 scope:local
SetPlayerStartState = .text:0x800A887C; // type:function size:0xC8 scope:local
GetPlayerStartState = .text:0x800A8944; // type:function size:0x3C scope:local
ExecStartRoll = .text:0x800A8980; // type:function size:0x6D4 scope:local
InitCamera = .text:0x800A9054; // type:function size:0x318 scope:local
InitHost = .text:0x800A936C; // type:function size:0xA4 scope:local
CreateTapWin = .text:0x800A9410; // type:function size:0xDC scope:local
OrderPlayers = .text:0x800A94EC; // type:function size:0x21C scope:local
BoardLast5Exec = .text:0x800A9708; // type:function size:0x84
DestroyLast5 = .text:0x800A978C; // type:function size:0x30 scope:local
ExecLast5 = .text:0x800A97BC; // type:function size:0x1D4 scope:local
CreateLast5 = .text:0x800A9990; // type:function size:0x184 scope:local
DestroyLast5 = .text:0x800A9B14; // type:function size:0x48 scope:local
InitHost = .text:0x800A9B5C; // type:function size:0x10C scope:local
KillHost = .text:0x800A9C68; // type:function size:0xA4 scope:local
Last5Main = .text:0x800A9D0C; // type:function size:0xCC0 scope:local
CheckJump = .text:0x800AA9CC; // type:function size:0xA4 scope:local
CreateLotteryDrawWheel = .text:0x800AAA70; // type:function size:0x1FC scope:local
CreateBlock = .text:0x800AAC6C; // type:function size:0xD4 scope:local
UpdateLotteryDraw = .text:0x800AAD40; // type:function size:0x170 scope:local
SetLotteryDrawState = .text:0x800AAEB0; // type:function size:0x88 scope:local
GetLotteryDrawState = .text:0x800AAF38; // type:function size:0x20 scope:local
KillLotteryWheel = .text:0x800AAF58; // type:function size:0x24 scope:local
UpdateLotteryDrawWheel = .text:0x800AAF7C; // type:function size:0x2D0 scope:local
SetLotteryWheelState = .text:0x800AB24C; // type:function size:0x1D8 scope:local
ExecLotteryDraw = .text:0x800AB424; // type:function size:0x950 scope:local
KillLotteryTicket = .text:0x800ABD74; // type:function size:0x4C scope:local
InitLotteryTicket = .text:0x800ABDC0; // type:function size:0x488 scope:local
UpdateLotteryTicket = .text:0x800AC248; // type:function size:0x2A4 scope:local
SetLotteryTicketState = .text:0x800AC4EC; // type:function size:0x1C0 scope:local
GetLotteryTicketPlayer = .text:0x800AC6AC; // type:function size:0x7C scope:local
CheckLotteryTicket = .text:0x800AC728; // type:function size:0x78 scope:local
UpdateLotteryTicketMatch = .text:0x800AC7A0; // type:function size:0xB0 scope:local
StartHostMove = .text:0x800AC850; // type:function size:0x1CC scope:local
ExecHostMove = .text:0x800ACA1C; // type:function size:0x228 scope:local
CheckHostMove = .text:0x800ACC44; // type:function size:0x1C scope:local
CreateStopWin = .text:0x800ACC60; // type:function size:0xC0 scope:local
CreateLast5Roulette = .text:0x800ACD20; // type:function size:0x180 scope:local
UpdateLast5Roulette = .text:0x800ACEA0; // type:function size:0x2B0 scope:local
SetLast5RouletteFade = .text:0x800AD150; // type:function size:0x44 scope:local
SetLast5RouletteState = .text:0x800AD194; // type:function size:0x38 scope:local
GetLast5RouletteState = .text:0x800AD1CC; // type:function size:0x38 scope:local
GetLast5RouletteResult = .text:0x800AD204; // type:function size:0x44 scope:local
CreateTeamResult = .text:0x800AD248; // type:function size:0x2B4 scope:local
CreateTeamResultSprite = .text:0x800AD4FC; // type:function size:0x340 scope:local
SetTeamResultTarget = .text:0x800AD83C; // type:function size:0x58 scope:local
GetTeamResultTarget = .text:0x800AD894; // type:function size:0x58 scope:local
KillTeamResult = .text:0x800AD8EC; // type:function size:0x38 scope:local
UpdateTeamResult = .text:0x800AD924; // type:function size:0x260 scope:local
BoardPauseStart = .text:0x800ADB84; // type:function size:0x88
PauseExit = .text:0x800ADC0C; // type:function size:0x3C0 scope:local
PauseProcess = .text:0x800ADFCC; // type:function size:0x108 scope:local
@ -5297,20 +5297,32 @@ luckyMessTbl = .data:0x8013ADC4; // type:object size:0x24 scope:local
jumptable_8013ADE8 = .data:0x8013ADE8; // type:object size:0x20 scope:local
cursorYTbl = .data:0x8013AE08; // type:object size:0x20 scope:local
hiliteColTbl = .data:0x8013AE28; // type:object size:0xC scope:local
lbl_8013AE38 = .data:0x8013AE38; // type:object size:0x90
lbl_8013AEC8 = .data:0x8013AEC8; // type:object size:0x30
lbl_8013AEF8 = .data:0x8013AEF8; // type:object size:0xC
lbl_8013AF04 = .data:0x8013AF04; // type:object size:0x6C
lbl_8013AF70 = .data:0x8013AF70; // type:object size:0x10 data:4byte
lbl_8013AF80 = .data:0x8013AF80; // type:object size:0xC4
lbl_8013B044 = .data:0x8013B044; // type:object size:0x24
hostMesTbl = .data:0x8013AE38; // type:object size:0x90 scope:local
houseMdlTbl = .data:0x8013AEC8; // type:object size:0x30 scope:local
booMotTbl = .data:0x8013AEF8; // type:object size:0xC scope:local
houseMotTbl = .data:0x8013AF04; // type:object size:0x6C scope:local
playerStartObj = .data:0x8013AF70; // type:object size:0x10 scope:local data:4byte
hitFX = .data:0x8013AF80; // type:object size:0x10 scope:local
startMesTbl = .data:0x8013AF90; // type:object size:0xB4 scope:local
logoSprTbl = .data:0x8013B044; // type:object size:0x24 scope:local
jumptable_8013B068 = .data:0x8013B068; // type:object size:0x1C scope:local
lbl_8013B084 = .data:0x8013B084; // type:object size:0x30
digitMdlTbl = .data:0x8013B084; // type:object size:0x24 scope:local
playerOrderMesTbl = .data:0x8013B0A8; // type:object size:0xC scope:local
jumptable_8013B0B4 = .data:0x8013B0B4; // type:object size:0x24 scope:local
lbl_8013B0D8 = .data:0x8013B0D8; // type:object size:0x120
lbl_8013B1F8 = .data:0x8013B1F8; // type:object size:0x24
lbl_8013B21C = .data:0x8013B21C; // type:object size:0x28
lbl_8013B244 = .data:0x8013B244; // type:object size:0x1AC
hostMotTbl = .data:0x8013B0D8; // type:object size:0x120 scope:local
messBaseTbl = .data:0x8013B1F8; // type:object size:0x24 scope:local
playerOfsTbl = .data:0x8013B21C; // type:object size:0x18 scope:local
plateObjNameTbl = .data:0x8013B234; // type:object size:0x10 scope:local
hiliteObjNameTbl = .data:0x8013B244; // type:object size:0x20 scope:local
resultRankFX12Tbl = .data:0x8013B264; // type:object size:0x20 scope:local
resultRankFX3Tbl = .data:0x8013B284; // type:object size:0x20 scope:local
resultRankFX4Tbl = .data:0x8013B2A4; // type:object size:0x20 scope:local
impactFXTbl = .data:0x8013B2C4; // type:object size:0x20 scope:local
lotteryWheelMdlTbl = .data:0x8013B2E4; // type:object size:0x20 scope:local
lotterySprPrioTbl = .data:0x8013B304; // type:object size:0x1E scope:local
lotterySprTbl = .data:0x8013B324; // type:object size:0x34 scope:local
lotterySprPosTbl = .data:0x8013B358; // type:object size:0x78 scope:local
teamCharSprTbl = .data:0x8013B3D0; // type:object size:0x20 scope:local
boxModelID = .data:0x8013B3F0; // type:object size:0x10 scope:local data:2byte
boxPosTbl = .data:0x8013B400; // type:object size:0x40 scope:local data:float
padConfigPosTbl = .data:0x8013B440; // type:object size:0x20 scope:local
@ -5593,14 +5605,14 @@ camTargetFortune = .bss:0x801A4C4C; // type:object size:0xC scope:local data:flo
activeMG = .bss:0x801A4C58; // type:object size:0x20 scope:local data:2byte
mgListAll = .bss:0x801A4C78; // type:object size:0x40 scope:local data:2byte
mgPlay4P = .bss:0x801A4CB8; // type:object size:0x10 scope:local
lbl_801A4CC8 = .bss:0x801A4CC8; // type:object size:0x10 data:2byte
lbl_801A4CD8 = .bss:0x801A4CD8; // type:object size:0xC data:float
lbl_801A4CE4 = .bss:0x801A4CE4; // type:object size:0xC data:float
lbl_801A4CF0 = .bss:0x801A4CF0; // type:object size:0xC data:float
lbl_801A4CFC = .bss:0x801A4CFC; // type:object size:0xC data:float
lbl_801A4D08 = .bss:0x801A4D08; // type:object size:0xC
lbl_801A4D14 = .bss:0x801A4D14; // type:object size:0x10 data:2byte
lbl_801A4D24 = .bss:0x801A4D24; // type:object size:0x14 data:4byte
houseMdl = .bss:0x801A4CC8; // type:object size:0xC scope:local data:2byte
spacePos = .bss:0x801A4CD8; // type:object size:0xC scope:local data:float
camStartFocusPos = .bss:0x801A4CE4; // type:object size:0xC scope:local data:float
spacePos = .bss:0x801A4CF0; // type:object size:0xC scope:local data:float
focusPos = .bss:0x801A4CFC; // type:object size:0xC scope:local data:float
hostPos = .bss:0x801A4D08; // type:object size:0xC scope:local
hostMot = .bss:0x801A4D14; // type:object size:0x10 scope:local data:2byte
lotteryTicketObj = .bss:0x801A4D24; // type:object size:0x14 scope:local data:4byte
boxRot = .bss:0x801A4D38; // type:object size:0x20 scope:local
padBoxPos = .bss:0x801A4D58; // type:object size:0xC scope:local data:float
pathNodeData = .bss:0x801A4D68; // type:object size:0x500 scope:local data:byte
@ -5918,13 +5930,13 @@ ballMdlTbl = .sdata:0x801D37D8; // type:object size:0x8 scope:local
lbl_801D37E0 = .sdata:0x801D37E0; // type:object size:0x4 data:string
luckyValue = .sdata:0x801D37E8; // type:object size:0x1 scope:local data:byte
cursorPos = .sdata:0x801D37E9; // type:object size:0x1 scope:local data:byte
lbl_801D37F0 = .sdata:0x801D37F0; // type:object size:0x2 data:2byte
lbl_801D37F2 = .sdata:0x801D37F2; // type:object size:0x2 data:2byte
lbl_801D37F4 = .sdata:0x801D37F4; // type:object size:0x2 data:2byte
lbl_801D37F6 = .sdata:0x801D37F6; // type:object size:0x2 data:2byte
lbl_801D37F8 = .sdata:0x801D37F8; // type:object size:0x2 data:2byte
lbl_801D37FA = .sdata:0x801D37FA; // type:object size:0x2 data:2byte
lbl_801D37FC = .sdata:0x801D37FC; // type:object size:0x6 data:2byte
houseShowMot = .sdata:0x801D37F0; // type:object size:0x2 scope:local data:2byte
houseHideMot = .sdata:0x801D37F2; // type:object size:0x2 scope:local data:2byte
ballMdl = .sdata:0x801D37F4; // type:object size:0x2 scope:local data:2byte
booMdl = .sdata:0x801D37F6; // type:object size:0x2 scope:local data:2byte
lbl_801D37F8 = .sdata:0x801D37F8; // type:object size:0x2 scope:local data:2byte
hostMdl = .sdata:0x801D37FA; // type:object size:0x2 scope:local data:2byte
houseMot = .sdata:0x801D37FC; // type:object size:0x6 scope:local data:2byte
lbl_801D3802 = .sdata:0x801D3802; // type:object size:0x7 data:string
lbl_801D3809 = .sdata:0x801D3809; // type:object size:0x7 data:string
lbl_801D3810 = .sdata:0x801D3810; // type:object size:0x7 data:string
@ -5933,18 +5945,18 @@ lbl_801D381E = .sdata:0x801D381E; // type:object size:0x7 data:string
lbl_801D3825 = .sdata:0x801D3825; // type:object size:0x6 data:string
lbl_801D382B = .sdata:0x801D382B; // type:object size:0x7 data:string
lbl_801D3832 = .sdata:0x801D3832; // type:object size:0x6 data:string
lbl_801D3838 = .sdata:0x801D3838; // type:object size:0x8
lbl_801D3840 = .sdata:0x801D3840; // type:object size:0x2 data:2byte
lbl_801D3842 = .sdata:0x801D3842; // type:object size:0x2 data:2byte
lbl_801D3844 = .sdata:0x801D3844; // type:object size:0x2 data:2byte
lbl_801D3846 = .sdata:0x801D3846; // type:object size:0x2 data:2byte
lbl_801D3848 = .sdata:0x801D3848; // type:object size:0x4 data:4byte
lbl_801D384C = .sdata:0x801D384C; // type:object size:0x4
lbl_801D3850 = .sdata:0x801D3850; // type:object size:0x2 data:2byte
lbl_801D3852 = .sdata:0x801D3852; // type:object size:0x2 data:2byte
lbl_801D3838 = .sdata:0x801D3838; // type:object size:0x3 data:string
logoSprGrp = .sdata:0x801D3840; // type:object size:0x2 scope:local data:2byte
logoSpr = .sdata:0x801D3842; // type:object size:0x2 scope:local data:2byte
camFocus = .sdata:0x801D3844; // type:object size:0x2 scope:local data:2byte
tapWin = .sdata:0x801D3846; // type:object size:0x2 scope:local data:2byte
streamStatus = .sdata:0x801D3848; // type:object size:0x4 scope:local data:4byte
tutorialRollTbl = .sdata:0x801D384C; // type:object size:0x4 scope:local
stopWin = .sdata:0x801D3850; // type:object size:0x2 scope:local data:2byte
wheelMdl = .sdata:0x801D3852; // type:object size:0x2 scope:local data:2byte
lbl_801D3854 = .sdata:0x801D3854; // type:object size:0x2 data:2byte
lbl_801D3856 = .sdata:0x801D3856; // type:object size:0x2 data:2byte
lbl_801D3858 = .sdata:0x801D3858; // type:object size:0x4 data:4byte
focusMdl = .sdata:0x801D3856; // type:object size:0x2 scope:local data:2byte
messBase = .sdata:0x801D3858; // type:object size:0x4 scope:local data:4byte
lbl_801D385C = .sdata:0x801D385C; // type:object size:0x6 data:string
lbl_801D3862 = .sdata:0x801D3862; // type:object size:0x7 data:string
lbl_801D3869 = .sdata:0x801D3869; // type:object size:0x7 data:string
@ -5956,15 +5968,15 @@ lbl_801D3888 = .sdata:0x801D3888; // type:object size:0x6 data:string
lbl_801D388E = .sdata:0x801D388E; // type:object size:0x4 data:string
lbl_801D3892 = .sdata:0x801D3892; // type:object size:0x5 data:string
lbl_801D3897 = .sdata:0x801D3897; // type:object size:0x5 data:string
lbl_801D389C = .sdata:0x801D389C; // type:object size:0xC
lbl_801D38A8 = .sdata:0x801D38A8; // type:object size:0x1 data:byte
lbl_801D38AA = .sdata:0x801D38AA; // type:object size:0x2 data:2byte
lbl_801D38AC = .sdata:0x801D38AC; // type:object size:0x2 data:2byte
lbl_801D38AE = .sdata:0x801D38AE; // type:object size:0x2 data:2byte
lbl_801D38B0 = .sdata:0x801D38B0; // type:object size:0x2 data:2byte
lbl_801D38B2 = .sdata:0x801D38B2; // type:object size:0x2 data:2byte
lbl_801D38B4 = .sdata:0x801D38B4; // type:object size:0x2 data:2byte
lbl_801D38B6 = .sdata:0x801D38B6; // type:object size:0x2 data:2byte
lbl_801D389C = .sdata:0x801D389C; // type:object size:0x5 data:string
pausePad = .sdata:0x801D38A8; // type:object size:0x1 scope:local data:byte
pauseSprGrp = .sdata:0x801D38AA; // type:object size:0x2 scope:local data:2byte
padConfigSprGrp = .sdata:0x801D38AC; // type:object size:0x2 scope:local data:2byte
pauseCursorPos = .sdata:0x801D38AE; // type:object size:0x2 scope:local data:2byte
settingsControlWin = .sdata:0x801D38B0; // type:object size:0x2 scope:local data:2byte
controlWin = .sdata:0x801D38B2; // type:object size:0x2 scope:local data:2byte
quitWin = .sdata:0x801D38B4; // type:object size:0x2 scope:local data:2byte
settingsWin = .sdata:0x801D38B6; // type:object size:0x2 scope:local data:2byte
__OSCurrHeap = .sdata:0x801D38B8; // type:object size:0x8 data:4byte
__OSArenaLo = .sdata:0x801D38C0; // type:object size:0x4 scope:local data:4byte
@32 = .sdata:0x801D38C8; // type:object size:0x2 scope:local data:string
@ -6546,28 +6558,28 @@ mgNext = .sbss:0x801D4208; // type:object size:0x2 scope:local data:2byte
hilitePos = .sbss:0x801D420C; // type:object size:0x4 scope:local data:float
luckyF = .sbss:0x801D4210; // type:object size:0x4 scope:local data:4byte
mgType = .sbss:0x801D4214; // type:object size:0x1 scope:local data:byte
lbl_801D4218 = .sbss:0x801D4218; // type:object size:0x4 data:4byte
lbl_801D421C = .sbss:0x801D421C; // type:object size:0x8
lbl_801D4224 = .sbss:0x801D4224; // type:object size:0x4 data:4byte
lbl_801D4228 = .sbss:0x801D4228; // type:object size:0x1 data:byte
lbl_801D4229 = .sbss:0x801D4229; // type:object size:0x1 data:byte
lbl_801D422A = .sbss:0x801D422A; // type:object size:0x6 data:byte
lbl_801D4230 = .sbss:0x801D4230; // type:object size:0x4 data:4byte
lbl_801D4234 = .sbss:0x801D4234; // type:object size:0x4
lbl_801D4238 = .sbss:0x801D4238; // type:object size:0x4
lbl_801D423C = .sbss:0x801D423C; // type:object size:0x2 data:2byte
lbl_801D423E = .sbss:0x801D423E; // type:object size:0x2 data:2byte
lbl_801D4240 = .sbss:0x801D4240; // type:object size:0x4 data:4byte
lbl_801D4244 = .sbss:0x801D4244; // type:object size:0x4 data:4byte
lbl_801D4248 = .sbss:0x801D4248; // type:object size:0x4 data:4byte
lbl_801D424C = .sbss:0x801D424C; // type:object size:0x4 data:4byte
lbl_801D4250 = .sbss:0x801D4250; // type:object size:0x4 data:4byte
lbl_801D4254 = .sbss:0x801D4254; // type:object size:0x4 data:4byte
lbl_801D4258 = .sbss:0x801D4258; // type:object size:0x2 data:2byte
lbl_801D425A = .sbss:0x801D425A; // type:object size:0x2 data:2byte
lbl_801D425C = .sbss:0x801D425C; // type:object size:0x1 data:byte
lbl_801D425D = .sbss:0x801D425D; // type:object size:0x1 data:byte
lbl_801D425E = .sbss:0x801D425E; // type:object size:0x1 data:byte
houseProc = .sbss:0x801D4218; // type:object size:0x4 scope:local data:4byte
stealAmountStr = .sbss:0x801D421C; // type:object size:0x8 scope:local
comCoinStealTarget = .sbss:0x801D4224; // type:object size:0x4 scope:local data:4byte
comStarStealTarget = .sbss:0x801D4228; // type:object size:0x1 scope:local data:byte
stealTarget = .sbss:0x801D4229; // type:object size:0x1 scope:local data:byte
currPlayer = .sbss:0x801D422A; // type:object size:0x1 scope:local data:byte
startProc = .sbss:0x801D4230; // type:object size:0x4 scope:local data:4byte
playerOrderOld = .sbss:0x801D4234; // type:object size:0x4 scope:local
playerOrderNew = .sbss:0x801D4238; // type:object size:0x4 scope:local
startSpace = .sbss:0x801D423C; // type:object size:0x2 scope:local data:2byte
hostMdl = .sbss:0x801D423E; // type:object size:0x2 scope:local data:2byte
lotteryDrawWheelObj = .sbss:0x801D4240; // type:object size:0x4 scope:local data:4byte
lotteryDrawObj = .sbss:0x801D4244; // type:object size:0x4 scope:local data:4byte
hostMoveObj = .sbss:0x801D4248; // type:object size:0x4 scope:local data:4byte
teamResultObj = .sbss:0x801D424C; // type:object size:0x4 scope:local data:4byte
last5Proc = .sbss:0x801D4250; // type:object size:0x4 scope:local data:4byte
last5RouletteObj = .sbss:0x801D4254; // type:object size:0x4 scope:local data:4byte
hostMdl = .sbss:0x801D4258; // type:object size:0x2 scope:local data:2byte
last5Space = .sbss:0x801D425A; // type:object size:0x2 scope:local data:2byte
last5Player = .sbss:0x801D425C; // type:object size:0x1 scope:local data:byte
numTickets = .sbss:0x801D425D; // type:object size:0x1 scope:local data:byte
currTicket = .sbss:0x801D425E; // type:object size:0x1 scope:local data:byte
mainProcess = .sbss:0x801D4260; // type:object size:0x4 scope:local data:4byte
quitProcess = .sbss:0x801D4264; // type:object size:0x4 scope:local data:4byte
configObj = .sbss:0x801D4268; // type:object size:0x4 scope:local data:4byte