w02 cleanup and initial w02|roulette.c
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3 changed files with 73 additions and 43 deletions
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@ -1,12 +1,8 @@
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#include "dolphin.h"
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#include "game/process.h"
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#include "game/gamework_data.h"
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#include "game/board/main.h"
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#include "REL/w02Dll.h"
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Process* lbl_1_bss_50;
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s32 lbl_1_bss_54;
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void fn_1_2D04();
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@ -1,10 +1,4 @@
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#include "dolphin.h"
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#include "game/process.h"
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#include "game/gamework_data.h"
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#include "game/board/model.h"
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#include "game/board/space.h"
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#include "game/board/main.h"
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#include "game/board/window.h"
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#include "REL/w02Dll.h"
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// Temporary defines
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#define BOARD_ITEM_MINI 0x0
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@ -32,15 +26,15 @@ typedef struct ModelTransform {
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} ModelTransform;
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/* BSS */
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u8* lbl_1_bss_0;
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Process* lbl_1_bss_4;
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s16 lbl_1_bss_8[4]; // Item List
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s32* lbl_1_bss_10;
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Point3d lbl_1_bss_14;
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Point3d lbl_1_bss_20;
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s16 lbl_1_bss_2C;
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s16 lbl_1_bss_2E;
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s16 lbl_1_bss_30[0x10]; // Model List
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s16 lbl_1_bss_2E;
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s16 lbl_1_bss_2C;
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Point3d lbl_1_bss_20;
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Point3d lbl_1_bss_14;
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s32* lbl_1_bss_10;
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s16 lbl_1_bss_8[4]; // Item List
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Process* lbl_1_bss_4;
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u8* lbl_1_bss_0;
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/* DATA */
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ModelTransform lbl_1_data_0[0x10] = {
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@ -92,29 +86,6 @@ extern void CharModelDataClose(s16);
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extern u32 frand();
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extern u32 frandmod(u32);
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// Local Functions
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void fn_1_770();
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void fn_1_72C();
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s32 fn_1_774();
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s32 fn_1_800();
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void fn_1_92C();
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s32 fn_1_1128();
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// Local Extern Functions
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extern void fn_1_394C(s32);
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extern void fn_1_3BF4();
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extern void fn_1_39F4();
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extern void fn_1_5CF8();
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extern void fn_1_5D28();
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extern void fn_1_5F90();
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extern void fn_1_79BC(s16* itemList);
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extern void fn_1_8244(s32);
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extern void fn_1_9250();
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extern void fn_1_93C8(s32 spaceFlag);
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extern void fn_1_BC1C();
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extern void fn_1_E41C();
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// function is probably global. only inlined in rels?
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inline s32 get_current_board(void) {
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return GWSystem.board;
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63
src/REL/w02Dll/roulette.c
Normal file
63
src/REL/w02Dll/roulette.c
Normal file
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@ -0,0 +1,63 @@
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#include "REL/w02Dll.h"
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/* RODATA */
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extern f32 lbl_1_rodata_408;
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extern f32 lbl_1_rodata_40C;
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extern f32 lbl_1_rodata_410;
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extern f32 lbl_1_rodata_414;
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/* BSS */
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extern s16 lbl_1_bss_388;
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/* FUNCTIONS */
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void fn_1_BC1C(void) {
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Point3d sp8;
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BoardModelPosGet(lbl_1_bss_30[15], &sp8);
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sp8.z -= lbl_1_rodata_408;
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sp8.y += lbl_1_rodata_40C;
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BoardModelPosSetV(lbl_1_bss_30[6], &sp8);
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BoardModelAttrSet(lbl_1_bss_30[5], 0x40000002);
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BoardModelMotionTimeSet(lbl_1_bss_30[5], lbl_1_rodata_410);
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BoardModelRotGet(lbl_1_bss_30[15], &sp8);
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sp8.y = lbl_1_rodata_410;
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BoardModelRotSetV(lbl_1_bss_30[15], &sp8);
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}
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void fn_1_BCFC(void) {
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s32 spaceLinkFlags;
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s32 temp_r30;
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s32 temp_r29;
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BoardDiceDigit2DShowSet(0);
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spaceLinkFlags = BoardSpaceLinkFlagSearch(0, (s32) GWPlayer[lbl_1_bss_388].space_curr, 2U);
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BoardPlayerMoveToAsync(lbl_1_bss_388, spaceLinkFlags);
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while (GWPlayer[lbl_1_bss_388].moving) {
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HuPrcVSleep();
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}
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BoardRotateDiceNumbers((s32) lbl_1_bss_388);
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BoardCameraViewSet(2);
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BoardCameraMotionWait();
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BoardPlayerMotBlendSet((s32) lbl_1_bss_388, 0x5A, 0xF);
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while (BoardPlayerMotBlendCheck((s32) lbl_1_bss_388) == 0) {
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HuPrcVSleep();
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}
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BoardModelRotYSet(lbl_1_bss_30[15], lbl_1_rodata_414);
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fn_1_121C(0x130000);
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HuAudFXPlay(0x44);
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temp_r29 = fn_1_BE88();
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BoardStatusShowSetAll(0);
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fn_1_121C(0x130001);
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temp_r30 = fn_1_C108(temp_r29);
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fn_1_CD04(temp_r30);
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BoardCameraViewSet(1);
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BoardStatusShowSetAll(1);
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BoardCameraMotionWait();
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BoardDiceDigit2DShowSet(1);
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HuPrcKill(NULL);
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while(TRUE) {
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HuPrcVSleep();
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}
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}
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