Matched REL/m403 + some code cleanup
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4add2acaac
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19 changed files with 2967 additions and 352 deletions
21
include/REL/m403Dll.h
Executable file
21
include/REL/m403Dll.h
Executable file
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@ -0,0 +1,21 @@
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#ifndef M403DLL_H
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#define M403DLL_H
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#include "game/process.h"
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#include "dolphin.h"
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void fn_1_650C(Process *arg0);
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void fn_1_676C(void);
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void fn_1_7C30(float arg0);
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void fn_1_7C50(s32 arg0);
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void fn_1_7C60(void);
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float fn_1_7F78(float arg0, float arg1);
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float fn_1_80D4(Vec *arg0, float arg1);
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s32 fn_1_8264(void);
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s32 fn_1_82D0(Vec *arg0);
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s32 fn_1_8470(Vec *arg0);
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void fn_1_8670(s32 arg0);
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s32 fn_1_86A0(Vec *arg0, Vec *arg1);
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#endif
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@ -41,7 +41,7 @@ typedef struct particle_data {
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/* 0x28 */ float unk_28;
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/* 0x2C */ u8 unk_2C;
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/* 0x2D */ u8 unk_2D;
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/* 0x2E */ char unk_2E[2];
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/* 0x2E */ s16 unk_2E;
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/* 0x30 */ s16 unk_30;
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/* 0x32 */ char unk_32[2];
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/* 0x34 */ u32 unk_34;
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@ -191,8 +191,8 @@ void Hu3DGLightSpotSet(s16, u16, f32);
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void Hu3DLLightSpotSet(s16, s16, u16, f32);
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void Hu3DGLightInfinitytSet(s16);
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void Hu3DLLightInfinitytSet(s16, s16);
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void Hu3DGLightPointSet(s16, u16, f32, f32);
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void Hu3DLLightPointSet(s16, s16, u16, f32, f32);
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void Hu3DGLightPointSet(s16, f32, f32, u16);
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void Hu3DLLightPointSet(s16, s16, f32, f32, u16);
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void Hu3DGLightKill(s16);
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void Hu3DLLightKill(s16, s16);
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void Hu3DLightAllKill(void);
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